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How Important is a Greed Option to You?

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  • sangrinesangrine Member, NW M9 Playtest Posts: 575 Arc User
    edited October 2014
    Sometimes, I can't see the battle because there are so many pop-ups on my screen. Or I make a painful mistake during combat because loot pop-ups block my view. Or I click the wrong button on the loot pop-up. Please hide the loot pop-ups! Please don't interrupt dungeons and skirmishes with loot pop-ups.

    If loot pop-ups are removed, many people will be happy, including me :D
    I suggest "greed all" as the default loot distribution system for all dungeons and skirmishes.
    An additional option to "always pass on" white/green/blue/purple/etc. would be nice.
    The rules of "always pass on" could be set by each individual player and would apply to all his/her loot drops.
    Optional: notify all party members when any party member gets important or valuable items.

    No vote from me on this until I know more details about the "greed all" option.
  • dreamhuntressxdreamhuntressx Member Posts: 453 Arc User
    edited October 2014
    A. 5
    B. 5
    C. 5

    10/10 Would "Need" on ur loot again. :rolleyes:
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  • cyrion02cyrion02 Member Posts: 4
    edited October 2014
    A. Greed All is a feature that you want implemented. [5]

    B. Greed All is a feature you feel many players want implemented. [5]

    C. A Greed All Loot Option would solve a lot of conflicts between players. [5]
  • melodywhrmelodywhr Member Posts: 4,220 Arc User
    edited October 2014
    A. Greed All is a feature that you want implemented. 5

    B. Greed All is a feature you feel many players want implemented. 5

    C. A Greed All Loot Option would solve a lot of conflicts between players. 3

    greed all makes sense in end-game runs. the reason for me giving C a 3 is because there's always going to be someone complaining about something or other.
  • sylveri0nsylveri0n Member Posts: 15 Arc User
    edited October 2014
    5.
    5.
    3.

    gobldygookfor10characters
  • blacksladdiblacksladdi Member Posts: 359 Arc User
    edited October 2014
    Please answer the following questions with a scale of 1-5 where 1 is "Do not Agree" and 5 is "Completely Agree":

    A. Greed All is a feature that you want implemented. 5

    B. Greed All is a feature you feel many players want implemented. 5

    C. A Greed All Loot Option would solve a lot of conflicts between players. 5
  • princessjosieprincessjosie Member Posts: 30
    edited October 2014
    A. Greed All is a feature that you want implemented. 5

    B. Greed All is a feature you feel many players want implemented. 5

    C. A Greed All Loot Option would solve a lot of conflicts between players. 5


    In my guild during guild runs it's GREED everything unless you need it to wear it, that's the general guide line I grew up on in all mmorpgs. :) I fully approve of a greed only option.
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited October 2014
    meow

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  • hexanna22hexanna22 Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 204 Bounty Hunter
    edited October 2014
    A-5
    b-5
    c-4
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited October 2014
    sangrine wrote: »
    No vote from me on this until I know more details about the "greed all" option.

    There is no feature to give details on. This is simply a survey to express interest (or lack of) in a Greed All loot option.

    However there are currently loot thresholds (what rarity loot is before it gets divided. This is defaulted to green) and two loot dividing options:Need/Greed or Round Robin. This is controlled by the party leader.

    The most basic way it could be implemented is to simply add another dividing option set by the party leader which does not permit players to need on loot.

    Anything other than that you are free to suggest here. Notable suggestions are:
    -Have party members vote on loot options at the beginning of dungeons.
    -Have Greed All be Roll/Pass
    -Change the default system to no longer be Need/Greed.

    However the rest of your post, while points I don't disagree with, really are a whole different discussions worthy of it's own thread and not something which should be discussed here. :)



    And do remember this is NOT in any way guaranteeing change.
    It's not a survey from the devs. It's a community survey from a community member.

    I may be a moderator but I am not a developer and have no control over the actions of the developers. All I can do is provide feedback much the same as all of you and this thread is simply to give players a venue to express their (lack of) desire in a clear and concise format to give the developers some food for thought without any debates regarding why it should (not) be implemented.

    And this goes for the person on page two as well who seems to think the devs suddenly decided to consider this after a year of sporadic requests. No they haven't as far as I know. This is simply a moderator wanting you all to tell them you want them to consider it because the other thread proved this topic is getting more rather than less prevalent over the course of time.
  • liliadnaliliadna Member Posts: 96
    edited October 2014
    well if there was a greed run it would work something like this

    party leader may evoke "Greed run" on the beginning of dungeon. All players must agree (confirm pop up window like when lfg is on) to enforce this. From that moment on players can only greed or pass on all loot and it last until the dungeon is finished.

    either this (above) OR "greed run" mechanics would be set as default and by the same mechanics players could change it to another type if they fell like it

    the system alone doesn't provide protection against kicking for loot therefor those fail saves should be there as well
    -no vote kick during fight
    -no vote kick while rolling for loot is ongoing
    -no vote kick after final boss is dead (last until everyone leave dungeon/skirmish)
    -no vote kick for 5-10seconds after minor boss is dead - in some instances like VT valuable items could drop from 2nd boss (not anymore :) so to ensure players have time to pick loot and start looting process - which means no vote kick - there needs to be a time delay to disable kicking right after boss died and before loot in picked)

    this is bulletproof, noobproof and completely fair system which players would expect from "greed run"
  • lionmaruu0lionmaruu0 Member Posts: 327 Arc User
    edited October 2014
    or you disappear with the "need" button or with the "greed" button. having both will keep making this game a bad environment, specially on pug runs.

    since cryptic dont want all the players to be rewarded in the event of an item drop, they should at least make the drop "greed only".

    maybe it is not illegal to "need" on a run agreed to be a "greed run". but it sure as hell is unethical and only makes the game community worse.
  • wyndrarchwyndrarch Member Posts: 147
    edited October 2014
    Please answer the following questions with a scale of 1-5 where 1 is "Do not Agree" and 5 is "Completely Agree":

    A. Greed All is a feature that you want implemented.

    [4]

    B. Greed All is a feature you feel many players want implemented.

    [5]

    C. A Greed All Loot Option would solve a lot of conflicts between players.

    [5]

    I am for it in principle, so long as it does not replace the ability to have regular need runs (although I imagine you weren't considering doing that ;) ).
  • eviloldwolfeviloldwolf Member, NW M9 Playtest Posts: 6 Arc User
    edited October 2014
    A. Greed All is a feature that you want implemented. - 5

    B. Greed All is a feature you feel many players want implemented. -5

    C. A Greed All Loot Option would solve a lot of conflicts between players. -5

    Vote Kicking would need addressed in some way, but would be great.
  • bajornorbertbajornorbert Member, NW M9 Playtest Posts: 272 Arc User
    edited October 2014
    A. 5
    b. 5
    c. 3
  • biibiisaibiibiisai Member, NW M9 Playtest Posts: 133 Arc User
    edited October 2014
    5
    5
    2

    I would suggest to perhaps put all good loots in end chest and don't limit the number of purple/good loot. For example, in one run, there can be 0 such loot and in another, there are 3 of them. Who gets what is completely random and there is no way to see what other people get unless they share it. In this way there will be no need to kick to increase one's chance of getting the good loot, although it doesn't solve the issue of troll kicking.
  • petestarkspetestarks Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2014
    A - 5
    b - 5
    c - 5
  • thenakedbananathenakedbanana Member Posts: 86
    edited October 2014
    A. Greed All is a feature that you want implemented. - 5

    B. Greed All is a feature you feel many players want implemented. - 5

    C. A Greed All Loot Option would solve a lot of conflicts between players. - 5

    I believe a GREED ALL loot option would completely eliminate the potential for thieves to screw a party out of loot, I've had this happen so many times I just don't do dungeons at this point anymore. It is a form of forced honesty, with all the degenerates and toxic players around I believe it would be extremely beneficial to the player-base and would get me back to doing dungeons all over again!
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  • panacea2112panacea2112 Member Posts: 7 Arc User
    edited October 2014
    the all greed only works IF everyone actually greeds. If the item that drops is class specific, and that person is shady and needs on it and takes off - as has happened on many a PUG run (hence why I don't run PUGs anymore unless I can't avoid it)... so yes, A - 5 B - 5 and C - 5 If you can make it not bugged or something that can be recoded by thieving hackers in this game....
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited October 2014
    Please answer the following questions with a scale of 1-5 where 1 is "Do not Agree" and 5 is "Completely Agree":

    A. Greed All is a feature that you want implemented.
    3 (just because I'm pretty indifferent; it would have minimal impact on my *personal* gameplay experience)

    B. Greed All is a feature you feel many players want implemented.
    5 (survey says)

    C. A Greed All Loot Option would solve a lot of conflicts between players.
    4 (some, certainly not all)
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  • ysil6969ysil6969 Member Posts: 42 Arc User
    edited October 2014
    A. Greed All is a feature that you want implemented.
    3 I don't care if it's a need or greed run. It's the problem of people not communicating that caused problems. And if the dungeon mode clearly states "greed only" before queueing or entering then there won't be anything to discuss.

    B. Greed All is a feature you feel many players want implemented.
    5

    C. A Greed All Loot Option would solve a lot of conflicts between players.
    4. The second step that would NEED to be implemented is kicking after a boss fight. Basically lock the vote kick while the boss loot is being tallied. If you have a greed only option, you no longer would ever need to kick during this time. This way need runs can still be done, and people can't ninja kick greed runs if they don't get the loot they wanted.
  • str8slayerstr8slayer Member, Neverwinter Beta Users Posts: 715 Bounty Hunter
    edited October 2014
    Just put it in the game so the party leader can decide and everybody can shut up and run whatever they want, for once...

    So, yeah, all 5's here as well.
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  • trill34trill34 Member Posts: 63 Arc User
    edited October 2014
  • xgrandz02xgrandz02 Member Posts: 702 Arc User
    edited October 2014
    A. Greed All is a feature that you want implemented. 5

    B. Greed All is a feature you feel many players want implemented. 4

    C. A Greed All Loot Option would solve a lot of conflicts between players. 4

    When i doing Dungeons Runs, i do it only on GREED partys,
    no matter which dungeon it is.
    <::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
  • urlord283urlord283 Member, NW M9 Playtest Posts: 1,084 Arc User
    edited October 2014
    I almost never take something I can't use...

    I almost never take anything I will just turn arond and sell

    So Greed is a non issie with me

    Urlord
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited October 2014
    urlord283 wrote: »
    I almost never take something I can't use...

    I almost never take anything I will just turn arond and sell

    So Greed is a non issie with me

    Urlord

    Greed runs do not care whether you need the final epic loot or not. In Greed runs, everyone chooses greed on the final loot even if it is an upgrade to someone.

    You have to realize that not everyone is in the same boat as you. Not everyone is obligated to put their intentions aside for the sake of another pug.

    Be sure to ask before each run whether it is a Greed run or not. Otherwise, you might unknowingly "Need" on the final loot innocently while the party rages at you and maybe even kicks you. In greed runs, everyone has a 20% at the final loot, no matter the party composition.

    I know it is not the most streamlined way but until Cryptic fixes this system, most groups will do Greed runs and you have to respect what the party has agreed upon at the beginning. Or you can just leave the party at the start if you do not agree with their loot rules. I'm sure you will eventually join a group that is fine with Need runs
  • jondbxjondbx Member Posts: 179 Arc User
    edited October 2014
    A 5
    b 5
    c 5
  • digoliftdigolift Member, NW M9 Playtest Posts: 121 Arc User
    edited October 2014
    A. 5

    b. 5

    c. 5
  • silence1xsilence1x Member Posts: 1,503 Arc User
    edited October 2014
    5 across the board.
    I aim to misbehave
  • joerandojoerando Member Posts: 2 Arc User
    edited January 2015
    A. 5

    B. 5

    C. 5

    This needs to be done.

    This is just an additional loot option parties can choose from. It would be VERY helpful for greed runs. To keep players from Ninja Needing.
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