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RP/AD dump required nowadays - thoughts?

freshourfreshour Member Posts: 623 Arc User
edited October 2014 in General Discussion (PC)
Ok ladies and gentleman, I was just wondering about a current issue. A new artifact or artifact weapon gets released. It is only usable on one character, you have to spend around 5 million worth of AD to get the RP able to refine it.

But wait! We can use equipment to refine these things. Oh wait, you spend hours farming CN to get a few purple items to drop in this artifact equipment and you are so pumped only to find out you get... 1200 rp? REALLY?

- If that is the direction the entire game is headed, to where I have to spend 5 million AD to max out any item I find, only for it to replaced/nerfed within a few weeks, then I think they really really drastically need to rethink their strategy.

Farming some of the hardest dungeons for less than 2k rp is... a joke guys. I just want to know if the community agrees or if they think this is a good idea?

Devs - please don't delete this, or move it, it is "discussing all things related to neverwinter"

My suggestion would be to increase the RP drastically. Everything is bind on pick up now, so maybe make those items worth more RP since we usually don't have much use for them and sometimes can't even sell them for 1 gold. I can't see why some of the best weapons shouldn't give 30-50k rp for the time spent.
Post edited by freshour on
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Comments

  • jorifice1jorifice1 Member Posts: 1,042 Arc User
    edited October 2014
    The gear Leveling is the post 60 game.
    It is a way to extend the Character Progression process without adding Levels 61-200 or so. It's intended to be a slow, measured process, using the stuff you find to gradually get to Legendary over the course of months, even years of Gameplay.
    Not overnight.
    You can speed it up considerably by spending AD, but that's an optional extra, a paid convenience.

    'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited October 2014
    jorifice1 wrote: »
    The gear Leveling is the post 60 game.
    It is a way to extend the Character Progression process without adding Levels 61-200 or so. It's intended to be a slow, measured process, using the stuff you find to gradually get to Legendary over the course of months, even years of Gameplay.
    Not overnight.
    You can speed it up considerably by spending AD, but that's an optional extra, a paid convenience.


    "But, but... MOMMY, i want that new power rangers action figure... RIGHT NOW!"

  • silence1xsilence1x Member Posts: 1,503 Arc User
    edited October 2014
    jorifice1 wrote: »
    It's intended to be a slow, measured process, using the stuff you find to gradually get to Legendary over the course of months, even years of Gameplay.
    Not overnight.

    Unless of course you were fortunate enough to get a belt drop (or bought one) and an artifact main hand before Double RP weekend :)

    Disclosure - I was not fortunate AND had the "let's drop you to the desktop after clicking the refine button 5 times no matter which way you put RP into the slots" bug during that whole weekend. Fun times :(
    I aim to misbehave
  • frishterfrishter Member Posts: 3,522 Arc User
    edited October 2014
    jorifice1 wrote: »
    The gear Leveling is the post 60 game.
    It is a way to extend the Character Progression process without adding Levels 61-200 or so. It's intended to be a slow, measured process, using the stuff you find to gradually get to Legendary over the course of months, even years of Gameplay.
    Not overnight.
    You can speed it up considerably by spending AD, but that's an optional extra, a paid convenience.

    Which completely ignored the point that epics are not worth using to refine as the OP posted. It also ignores that the refining system is a terrible design and I have no idea why anyone would even try to defend it.
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited October 2014
    I agree. I think the RP for green and blue items fits well, but the RP for purple items, which are so very much harder to get, should be increased to something like 5k minimum, but probably closer to 10k, based on my estimates.
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    edited October 2014
    When you make a "level" based game, and stop adding levels, the system starts to break down. You have issues like "How do we match up this level 60 with this other level 60 based on gear/boons/etc", and "How do we give different RP values for this epic versus this other epic".

    I don't think the issue is insurmountable, just takes some thinking. For example, right now the salvage value of an epic is worth more value than the direct RP value - salvage the epic, get AD, use AD to buy better more efficient RP points = profit. But if you take that epic and break it down to its stat value, it should be fairly easy to give higher tiered items better value in the RP process (this is already done in a limited fashion for salvaging). Same with matching for PVP - use a system that only allows you to enter matches with people within a set gear score range.

    Anyways, as someone above said, it seems very unlikely that they will address these concerns. If they can't fix a bug with a door and take months to fix chest drops, I have little faith in making positive improvements.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited October 2014
    frishter wrote: »
    Which completely ignored the point that epics are not worth using to refine as the OP posted. It also ignores that the refining system is a terrible design and I have no idea why anyone would even try to defend it.

    The refining system is fine for people who farm enchants and/or simply use it casually to level up items using the RP that drops as a part of ordinary questing.

    The refining system sucks for people who power level their items by spending all day at the AH buying RP from botters.

    I much prefer the current system to the old system, where people had to carry around bags full of enchants.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited October 2014
    pointsman wrote: »
    The refining system is fine for people who farm enchants and/or simply use it casually to level up items using the RP that drops as a part of ordinary questing.

    The refining system sucks for people who power level their items by spending all day at the AH buying RP from botters.

    I much prefer the current system to the old system, where people had to carry around bags full of enchants.

    No. It really is just bad. Also if they expect refining with equipment all of the way to actually be viable then they are so wrong.

    I prefer the old system. Not only do I have to carry my enchants, I also have to store tonnes of marks and lots of gems. Yey... You know, the one that didn't give people RSI and increase the cost of making normal fey blessing enchants to the cost of what it'd take to make a greater the old way. Personally I store everything to do it all at once, and from my leadership chests. If I get whole stacks of rank 2s, I'll vendor them. Just isn't worth the time.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited October 2014
    @OP I agree with your opinions. And people wonder why PVE is considered a complete unrewarding joke.
    frishter wrote: »
    No. It really is just bad. Also if they expect refining with equipment all of the way to actually be viable then they are so wrong.

    Agreed. The refinement system is just pure hassle
  • str8slayerstr8slayer Member, Neverwinter Beta Users Posts: 715 Bounty Hunter
    edited October 2014
    frishter wrote: »
    No. It really is just bad. Also if they expect refining with equipment all of the way to actually be viable then they are so wrong.

    If you don't like how the system works now, just wait until they make artifact gear for the rest of the gear slots. You think RP is in short supply and high demand now? HAHA, just wait....
    [SIGPIC][/SIGPIC]
  • frishterfrishter Member Posts: 3,522 Arc User
    edited October 2014
    str8slayer wrote: »
    If you don't like how the system works now, just wait until they make artifact gear for the rest of the gear slots. You think RP is in short supply and high demand now? HAHA, just wait....

    Nah the RP is in great supply and that's only improving until mod 5. It's just the actual system that's really badly designed. I mean sure if you want to constantly clean out your inventory then it can work to use up less bag space. Personally I find it too much work that I'd constantly need to do each time I get drops and when you don't do that you still have a badly designed system that rewards botting as a better solution for rp needs. Not doing it all at once doesn't mean that the hassle doesn't exist. Luckily epic level artifacts require a lot less rp and are still pretty well effective. If you plan to get anything more than that though. That's where the system really fails. As a casual who has low level artifacts one can see that the system is fine because it's only later that it gets exponentially worse.

    You only have to look at the zen price to realise that they can't balance numbers efficiently to make a decent system. The triple pack that saves zen costs more than flawless sapphires in the bazaar. There's tonnes of other design impracticalities but some people tend to overlook it and pretend everything's fine.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited October 2014
    The refinement system is NOT "just bad" or "pure hassle". It may be these things to you because you aren't terribly interested in actually farming RP, you want botters to do all the work for you so all you have to do is buy it from AH.

    I might buy a stack of enchants once in a great while when one of my higher ranking ones is near completion and I just get impatient and I want to finish it off right away. But I don't level entire enchants or artifacts completely with bought RP. And frankly, outside of super-high-end PVP, why would you want to do that anyway?

    THIS is what I don't understand, more generally, about the "hardcore gamer" crowd. They want to rush through everything really really quickly with seemingly no purpose to it. Rush to kill all 5 dragons every day, to unlock the boons right away, so that you can do... what? Rush to upgrade all artifacts to legendary, so that you can do... what? I don't get it.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited October 2014
    pointsman wrote: »
    The refinement system is NOT "just bad" or "pure hassle". It may be these things to you because you aren't terribly interested in actually farming RP, you want botters to do all the work for you so all you have to do is buy it from AH.

    I might buy a stack of enchants once in a great while when one of my higher ranking ones is near completion and I just get impatient and I want to finish it off right away. But I don't level entire enchants or artifacts completely with bought RP. And frankly, outside of super-high-end PVP, why would you want to do that anyway?

    THIS is what I don't understand, more generally, about the "hardcore gamer" crowd. They want to rush through everything really really quickly with seemingly no purpose to it. Rush to kill all 5 dragons every day, to unlock the boons right away, so that you can do... what? Rush to upgrade all artifacts to legendary, so that you can do... what? I don't get it.

    But it is pure hassle. It requires constant maintenance and wasted time otherwise. Not keeping wards in the ward slot when upgrading is also bad design, but still not compared to the refining itself. I'm sure most people who understand what it takes to get to legendary will agree that the system is just bad. Most people probably don't though.

    As for the 'what's the rush' thing. It's a game, people are competitive. They want the best. To progress is a goal that players thrive on. Not that content here is balanced for that. If people didn't thrive to be better, you wouldn't have the computer you're typing and playing on. Sometimes I wonder if we're regressing though as a species.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited October 2014
    frishter wrote: »
    But it is pure hassle. It requires constant maintenance and wasted time otherwise. Not keeping wards in the ward slot when upgrading is also bad design, but still not compared to the refining itself. I'm sure most people who understand what it takes to get to legendary will agree that the system is just bad. Most people probably don't though.

    As for the 'what's the rush' thing. It's a game, people are competitive. They want the best. To progress is a goal that players thrive on. Not that content here is balanced for that. If people didn't thrive to be better, you wouldn't have the computer you're typing and playing on. Sometimes I wonder if we're regressing though as a species.

    Also, people don't play MMOs to do dailies. People play MMOs to farm dungeons, go on raids, do guild events, PVP and what-not.

    Can anyone tell me how not being able to refine 99x rank 5s at once isn't hassle?
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited October 2014
    frishter wrote: »
    But it is pure hassle. It requires constant maintenance and wasted time otherwise. Not keeping wards in the ward slot when upgrading is also bad design, but still not compared to the refining itself. I'm sure most people who understand what it takes to get to legendary will agree that the system is just bad. Most people probably don't though.

    I agree with the wards complaint. That one is irritating.

    But for the rest of it, I don't get the hassle part. First, because I don't really fancy having an entire bag full of enchants and runes that I lug around everywhere, like prior to mod 2. Second, perhaps it is because I don't try to refine stacks and stacks of enchants at a time. This is how I use it:

    I complete a set of quests, or a mini-dungeon, or a dungeon run, or something. When I'm done, my bag might have 5-10 enchants in it from Fey blessing drops or winning loot rolls or whatever. I'll spend maybe 1 minute afterwards refining each of my slotted gems with the appropriate drop, refining my artifact weapon with appropriate gear/resonance stones, and then refining the rest into my artifact. It's roughly one minute per occasion. I don't consider that to be "pure hassle". Now sure it could be streamlined. But it's not some indefensible monster either.
    As for the 'what's the rush' thing. It's a game, people are competitive. They want the best. To progress is a goal that players thrive on. Not that content here is balanced for that. If people didn't thrive to be better, you wouldn't have the computer you're typing and playing on. Sometimes I wonder if we're regressing though as a species.

    It's not about whether I want to improve my character or not. It's about the SPEED in doing so. I make slow but steady progress. About once a week I'll level up an artifact or one of my enchants. I just don't feel the pressure to progress at the fastest possible rate. Now I don't have any artifacts at legendary, it is true. My highest ranked one is lvl 91. I'll eventually get there though.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited October 2014
    Also, people don't play MMOs to do dailies. People play MMOs to farm dungeons, go on raids, do guild events, PVP and what-not.

    Are you trying to tell me that there is only one way to operate an MMO? Maybe there ought to be a diversity of MMOs out there that different people can explore.

    If this MMO isn't your thing, then maybe you should find one that is more suited to your tastes. I swear, all you do on the forums is complain about everything.
    Can anyone tell me how not being able to refine 99x rank 5s at once isn't hassle?

    Well, that's the thing. You aren't actually farming enchants, you are letting all the botters do the work for you.

    So yes, I suppose that it is a hassle that Cryptic is making it difficult for you to profit off of the work of botters.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited October 2014
    When I open all the Leadership boxes, darned tooting it would be nice to be able to dump the entire stack of whatevers into an appropriate item instead of dragging and dropping them 5 at a time over and over again.

    I really don't blame people for vendoring their rank 2s instead. One click, done. Save your poor wrists. I think it's too late for mine.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • query523query523 Member Posts: 1,515 Arc User
    edited October 2014
    myowmyow wrote: »
    I agree. I think the RP for green and blue items fits well, but the RP for purple items, which are so very much harder to get, should be increased to something like 5k minimum, but probably closer to 10k, based on my estimates.

    At a minimum the RP needs to be more than the AD salvage value because otherwise it makes more sense to salvage and buy RP...
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited October 2014
    pointsman wrote: »
    Are you trying to tell me that there is only one way to operate an MMO? Maybe there ought to be a diversity of MMOs out there that different people can explore.

    If this MMO isn't your thing, then maybe you should find one that is more suited to your tastes. I swear, all you do on the forums is complain about everything.

    I should've stated "most".

    If you love doing dailies and going through this hassle refinement system, more power to you. It is pretty clear from the feedback that isn't the case with most players.
  • stretch611stretch611 Member Posts: 123 Arc User
    edited October 2014
    Can anyone tell me how not being able to refine 99x rank 5s at once isn't hassle?

    Thats the thing... It *IS* a hassle. As mentioned already, you are meant to upgrade it over time, not instantly. And if you are willing to pay, PWE wants you to buy gems from the Wondrous Bazaar and the Zen Store with high RP value... They do not want you to buy it from farmers. The fact that you can only put 5 things in to refine at once is proof of this. If PWE wanted us to upgrade with stacks of enchants at one time, you can be sure that the 5 slots would have been programmed to take a whole stack, not just one enchant at a time.

    The other benefit of earning your RP over time is that you may actually learn how to play your toons as well... Too many people go from being unable to solo anything to uber-powerfull without knowing the game mechanics because they buy the RP to get orange artifacts and weapon artifacts; then they can just click-spam attacks in the red zone to win without learning how to dodge or play their character effectively. This is why we can't have any decent content in the game for high-end players and instead get complaints about something like ghost stories being to difficult. (and it is not that difficult to solo Ghost Stories if you know how to play well.)

    And if you want to see the impact of you buying farmed gems is like... just go to Sharandar and stand next to the Arcane Sanctuary for a few minutes. You will see a ton of TR bots going back and forth between the Arcane Sanctuary to the vendor. They probably programmed their bots to use stealth to avoid all encounters, get the nodes and exit without finishing (so they can enter again and again). They sell anything they can for profit on the AH, the rest gets sold to the vendor.

    The AD earned by farming is used to sell to players from the many gold sites. Paying the farmers increases their profit, increases the amount of spam you get, and increases lag because of all the bots using game resources.

    In short, have a better play experience by actually playing the game instead of paying farmers to spam everyone.
    @stretch611

    Murphster - SS CW | Jennsen Rahl - MoF CW
    Taarna - GWF
    Eowyn - Protector OP | Leela - Devoted OP
    Mara Jade - TR
    Leeloo - Tempt SW | Kahlan Amnell - Fury SW | Galadriel - Damnation SW
    Sturm Nightblade - GF
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited October 2014
    When I open all the Leadership boxes, darned tooting it would be nice to be able to dump the entire stack of whatevers into an appropriate item instead of dragging and dropping them 5 at a time over and over again.

    I really don't blame people for vendoring their rank 2s instead. One click, done. Save your poor wrists. I think it's too late for mine.

    How many leadership boxes do you open at once?

    If by some coincidence, all 9 tasks are running Leadership tasks that yield a box, and, if by some stranger coincidence, all 9 of the boxes yield rank 2 enchants, then that's something like 40 rank 2 enchants at one time that you'd have to deal with. Might be a bit irritating, but it's only once in a while.

    Do you save up hundreds of boxes at a time or something?
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited October 2014
    oops sorry for the double post
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited October 2014
    pointsman wrote: »
    Do you save up hundreds of boxes at a time or something?

    Opening them once a week (approx) takes up less of my time than opening them every day, so yes, it literally can be hundreds at a time. And if I get busy doing gamestuff more engaging than opening all the boxes and refining all the things, I might end up letting them slide for longer, which means more boxes in one go and even more piles of RP junk to deal with.

    I saved them for several weeks prior to the double refinement weekend and nearly drove myself crazy, and that's entirely with materials that I earned myself, not purchased.

    This is with rank 20 leadership on 12 characters, all of them with items to refine because none of them are ungeared farmers.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • daggon87daggon87 Member Posts: 288 Arc User
    edited October 2014
    ^ you have an absurd, exploitative and uncommon way of "playing". Why would you want the game to adapt to you when most of the users are not concerned at all by your very peculiar problems ?

    My artifact weapon is lvl 52 at the moment, growing steadily, and I did not feel any hassle in the refining process. Will this appear later ?
    Olaf, freelance guardian fighter.
    Enorla, Oh so devoted cleric.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited October 2014
    Wow. I can't imagine trying to manage 12 geared characters. But in all honesty, I think any system would be a hassle in that case.
  • jorifice1jorifice1 Member Posts: 1,042 Arc User
    edited October 2014
    pointsman wrote: »
    How many leadership boxes do you open at once?

    If by some coincidence, all 9 tasks are running Leadership tasks that yield a box, and, if by some stranger coincidence, all 9 of the boxes yield rank 2 enchants, then that's something like 40 rank 2 enchants at one time that you'd have to deal with. Might be a bit irritating, but it's only once in a while.

    Do you save up hundreds of boxes at a time or something?

    I've got 9 60's myself, 8 of which have LvL 20 Leadership.
    I keep stuff in the Boxes because it is easier to store it that way, at least until I get a fresh Character, then I open them up to bump their initial Artifact up to Blue or Purple. Nowadays, I will not be opening ANY until the next Double RP Weekend. So, yeah, I usually have to deal with hundreds, sometimes THOUSANDS of assorted Boxes at a time.

    'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
  • edited October 2014
    This content has been removed.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited October 2014
    stretch611 wrote: »
    The other benefit of earning your RP over time is that you may actually learn how to play your toons as well... Too many people go from being unable to solo anything to uber-powerfull without knowing the game mechanics because they buy the RP to get orange artifacts and weapon artifacts; then they can just click-spam attacks in the red zone to win without learning how to dodge or play their character effectively. This is why we can't have any decent content in the game for high-end players and instead get complaints about something like ghost stories being to difficult. (and it is not that difficult to solo Ghost Stories if you know how to play well.)

    Oh please. Do you know how much it takes to level your artifact to legendary without buying stuff from the auction house in bulk?

    I don't buy the learning stuff. PVE in this game is a complete brain-dead activity that requires very little skill, coordination, teamwork ever since they nerfed the harder dungeons and massively buffed players through artifacts, companions, boons etc.

    Name 1 player with full epics and 5x legendary artifacts who has problems with PVE because he "overlevelled" and "did not get enough time to learn the game". I don't know why you made that quote but I do not believe it one bit.
  • pointsmanpointsman Member Posts: 2,327 Arc User
    edited October 2014
    Oh please. Do you know how much it takes to level your artifact to legendary without buying stuff from the auction house in bulk?

    No I wouldn't know because I don't have anything at legendary yet. I'm not going to rush it.

    As you say, "PVE is brainded activity" so why should I rush it?
  • geeq5geeq5 Member Posts: 223 Arc User
    edited October 2014
    pointsman wrote: »
    It's not about whether I want to improve my character or not. It's about the SPEED in doing so. I make slow but steady progress. About once a week I'll level up an artifact or one of my enchants. I just don't feel the pressure to progress at the fastest possible rate. Now I don't have any artifacts at legendary, it is true. My highest ranked one is lvl 91. I'll eventually get there though.

    Based of what you just said, it appears very clearly that you afford a luxury most of us cant afford.
    Not all of us have the ability to play 9-12 hours everday to level up artifact, You said you use the slow but steady progress method, and getting an artifact to that level takes a **** amount of time.

    Nothing personal but you are the type of players on here that are making things worst for everyone, how many time have you grinded LOL, Or the new tuern of shores skirmish? No matter how wrong things go we always have players like this who dont give a HAMSTER and they suck it up and will always get along with it just fine.
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