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RP/AD dump required nowadays - thoughts?

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  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited October 2014
    runebane wrote: »
    Again, people are being overly simple about this. Not all the stacks of 99s in the AH are from bad stuff.

    At least 80% of it is.

    Also keep in mind the product on the AH moves. So if you only see 20 stacks of 99x, it doesn't mean the day's supply is only 20 stacks, it means 20 stacks are left.
  • runebanerunebane Member Posts: 0 Arc User
    edited October 2014
    At least 80% of it is.

    Even if that's true. It doesn't matter. The fact is that not all of them are. And they are using a system that punishes legit players more than the cheaters themselves. (They aren't the ones actually using the gems.) It only underscores the need for them to find a direct way to solve the problem. And not attack their customers with the "solution".
    Halgarth's Legacy - NWS-DSTGFZHFR
  • harkurharkur Member Posts: 305 Bounty Hunter
    edited October 2014
    "I have a dozen L60s all with Rank 20 Leadership and opening the hundreds of boxes I accumulate in a week and then using the drops to refine my gear is painful."

    do tell...

    I am hard-pressed to find any sympathy whatsoever for people playing the game as a career. Non, zip. nada.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited October 2014
    harkur wrote: »
    "I have a dozen L60s all with Rank 20 Leadership and opening the hundreds of boxes I accumulate in a week and then using the drops to refine my gear is painful."

    do tell...

    I am hard-pressed to find any sympathy whatsoever for people playing the game as a career. Non, zip. nada.

    Sympathy or not, doesn't change the facts. It's user unfriendly. I save stacks of everything. I don't want to constantly deal with maintain it. I have 518 large chests atm on my cw, over 999 on some of my alt toons.
  • harkurharkur Member Posts: 305 Bounty Hunter
    edited October 2014
    frishter wrote: »
    Sympathy or not, doesn't change the facts. It's user unfriendly. I save stacks of everything. I don't want to constantly deal with maintain it. I have 518 large chests atm on my cw, over 999 on some of my alt toons.


    Allow me to expand on my comment; a tiny minority of a game's population being annoyed about a mechanic that is only truly tedious and time-consuming to them is in no way a reason for finite and precious developer resources being commited to work on changing that mechanic at the expense of work benefiting far more players.
  • jorifice1jorifice1 Member Posts: 1,042 Arc User
    edited October 2014
    You know, one solution may be to allow us to just use AD as a Refinement source.
    Maybe to the tune of 10 RP per Refined AD or 5 RP per Rough AD (just pulling numbers out of the air here).
    Still keep the assorted "Found" items for refinement, but just let us use stuff we can accumulate readily. That AD would be used to buy Refinement Points as is, this way it cuts out the middle man (I.E. Botters) and lets us make purchases directly.

    'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
  • frishterfrishter Member Posts: 3,522 Arc User
    edited October 2014
    harkur wrote: »
    Allow me to expand on my comment; a tiny minority of a game's population being annoyed about a mechanic that is only truly tedious and time-consuming to them is in no way a reason for finite and precious developer resources being commited to work on changing that mechanic at the expense of work benefiting far more players.

    I still beg to differ on that tiny minority point. If they didn't want to waste 'precious developer resources' then they should have probably kept the old refining system which worked perfectly fine minus the ad cost to remove enchants. Oh and made dungeons worth doing.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited October 2014
    frishter wrote: »
    I still beg to differ on that tiny minority point. If they didn't want to waste 'precious developer resources' then they should have probably kept the old refining system which worked perfectly fine minus the ad cost to remove enchants. Oh and made dungeons worth doing.

    Agreed. People don't realize they actually wasted dev resources in making a new refinement system that has more complaints than the previous one.
  • chemboy613chemboy613 Member, NW M9 Playtest Posts: 1,521 Arc User
    edited October 2014
    Ok, skimmed the thread.

    1) Getting something to legendary SHOULD be an accomplishment - Of course it should These items are really excellent and should take a while. I'm not in favor of time gating (all this does is annoy me), but it should be impressive to get one. That's fine.

    2) IF they are going to make greens and blues part of the system, create an autoloot feature. Honestly in the 4.65M RP it takes to refine an artifact, a green at 100 or a blue at 200, who cares? On top of that you have to enter them manually, that's 3 clicks for each item. On top of that you have to identify them manually. On top of that you have to move them from your overflow bag to refine them! Seriously, this takes something like 6-7 clicks and 2 or more windows to insert 100 RP!?!? Who cares. My time is more valuable than that. Maybe i should run a dungeon so i can buy a stack of something by making AD? I really hate that system.

    Meanwhile if everyone wants to loot blues and greens, fine, but don't loot in combat. Considering i rarely drop combat, i hate when people fill up my screen with green items I am going to idily greed or pass on while I have 20-30 mobs chasing me. Then I am doing well until people start looting - then i die. Seriously, this annoys me to no end.

    3) The UI. Yesterday I refined my weapon on my main from lv 58 to 60, the weapon on my GF from lv 27 to 35, and two belts from 0 to 35. Since the resonance stones (a reasonable rate) were being sold by bots, who got blocked, i couldn't buy stacks of lesser resonance stones at any reasonable price, so I had to by peridots and minor resonance stones - at 5 RP a pop. The process took me about 3500 stones/peridots, which was (of course) at least 2100 clicks through awkward menus that had a delay on top of it all. The process took me somewhere in the neighborhood of THREE HOURS of nothing but MINDLESS CLICKING. It was a waste of time and very very annoying.

    Now, if they want us to refine things, please streamline the UI. Make it so i can deposit 99 peridots instead of five, please.

    I also had a thought that MAYBE they designed the UI to annoy us so we will overspend on blood rubies, making them money. I wouldn't be surprised.

    I know this is a first world problem (oh, poor me, legendary artifact weapon, two epic artifact belts, 3 legendary artifacts (on main) and something like 16 epic ones), and no one should feel bad for me, but i mean, isn't this UI really annoying? It drives me nuts!

    #firstworldproblems
  • daggon87daggon87 Member Posts: 288 Arc User
    edited October 2014
    ^ Blood rubies (and maybe black opals even if they will force you to click a bit too much I'm afraid) are exactly what you need for your tragic problem.

    But I agree that the UI for using materials (greens, blues, ...) in refining is really not good.
    Olaf, freelance guardian fighter.
    Enorla, Oh so devoted cleric.
  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited October 2014
    chemboy613 wrote: »
    2) IF they are going to make greens and blues part of the system, create an autoloot feature. Honestly in the 4.65M RP it takes to refine an artifact, a green at 100 or a blue at 200, who cares? On top of that you have to enter them manually, that's 3 clicks for each item. On top of that you have to identify them manually. On top of that you have to move them from your overflow bag to refine them! Seriously, this takes something like 6-7 clicks and 2 or more windows to insert 100 RP!?!? Who cares. My time is more valuable than that. Maybe i should run a dungeon so i can buy a stack of something by making AD? I really hate that system.

    I really like this auto-loot system you are proposing. Rewards players doing PVE content without all the hassle of clicking and managing inventory just to save 200-400ad
  • ashnvfashnvf Member Posts: 294 Arc User
    edited October 2014
    harkur wrote: »
    Allow me to expand on my comment; a tiny minority of a game's population being annoyed about a mechanic that is only truly tedious and time-consuming to them is in no way a reason for finite and precious developer resources being commited to work on changing that mechanic at the expense of work benefiting far more players.

    It's tedious to everyone unless you don't refine. I end up with stacks and stacks of enchants just from doing dailies.... I saved stuff up for 2x refinement weekend and ended up with carpal tunnel.
  • ashnvfashnvf Member Posts: 294 Arc User
    edited October 2014
    I really like this auto-loot system you are proposing. Rewards players doing PVE content without all the hassle of clicking and managing inventory just to save 200-400ad

    Maybe have one artifact marked as active refine and any greens or blues you find/win automatically refine it. It still wont' add up to much but at least it's not an obnoxious system then.
  • kabinoleskabinoles Member Posts: 229 Arc User
    edited October 2014
    there should be a 2x RP like last time once a month
  • frishterfrishter Member Posts: 3,522 Arc User
    edited October 2014
    kabinoles wrote: »
    there should be a 2x RP like last time once a month

    Not sure it's necessary since rp is practically 2 x what it used to be anyway. Blood rubies should be permanently 2x rp (3x at least properly but w/e) since it's absolutely not cost effective.
  • runebanerunebane Member Posts: 0 Arc User
    edited October 2014
    Agreed. People don't realize they actually wasted dev resources in making a new refinement system that has more complaints than the previous one.

    ^This. The only complaints I ever saw about the old system was the cost to remove enchants/runes and bag space used by enchants/runes. They didn't need a new system to change the removal cost. And a dozen or so types of refinement items negates any bag space that was saved. Endless clicking and dragging makes it worse than the old. And absolutely disagree that its only a "tiny minority" that feel that way. I hear people complain about it in every channel I have on. Legit, Zone, Guild, etc...

    In my opinion they wasted resources creating a worse system. Now they should use some more to fix it. I know that sounds harsh, but I can't think of a better way to get the point across.
    Halgarth's Legacy - NWS-DSTGFZHFR
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