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I'd love to have some... Player HOUSING!

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  • criss11criss11 Member Posts: 0 Arc User
    edited September 2014
    bioshrike wrote: »
    What if, along with the purchase of a home of some kind, you got a special carrier pigeon of some type, which would allow you access to the amenities from your home, even while out and about?

    Sounds like the pets from Runic+PWE's Torchlight game :). There, you have a pet with inventory space and when your inventory is full you can move items to its inventory and send it to town to sell the extra drops.Takes about 3 minutes or so but he comes back with money :D:D
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  • zshikarazshikara Member, NW M9 Playtest Posts: 796 Arc User
    edited September 2014
    I support this 1000%. Yes I meant one thousand. I would play around with this forever.
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  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    edited September 2014
    Here'a little idea: in your house you would see your idle companions randomly roaming around and your mounts that aren't slotted, the armors and weapons you have in your collection, and a workshop where you can make special professional tasks for which you need to buy special furniture with AD. Also it could display some of the achievements you have earned, as trophies. I'm talking about the achievements for dungeons and skirmishes. The decoretions, furnitures, and extra rooms could be a awesome AD sink, some, more exotic, decorations and furniture could be sold in the Zen Market. Player/Guild housing could be such a good addition to the game, with si many posibilities and benefits.
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  • charononuscharononus Member Posts: 5,715 Arc User
    edited September 2014
    Only if it doesn't slow the release of new content.
  • samothrace22samothrace22 Member Posts: 359 Arc User
    edited September 2014
    So many cool ideas here, would love if this were to happen. +1
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  • loboguildloboguild Member Posts: 2,371 Arc User
    edited September 2014
    Uh yeah, that's like #73 on the priority list?
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited September 2014
    I'd love to be able to build rooms and/or lairs for each of my companions, and have them instanced upon entry. Or maybe a pen for all those unbound rust monsters I have: it might be worth binding them if I could hire some goblin handlers; just watching them try to wrangle five rust monsters would be entertainment in and of itself!

    And, of course my phase spider and tomb spider need suitable underground lairs! Since I'm a ranger, could I capture some critters while out adventuring, have them sit in a special inventory "captured" row, and release them for my spiders' enjoyment while at home? Ooh, I could capture some of those white dragonfangs that we all despise so much and unleash my rust monsters on them!
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  • charononuscharononus Member Posts: 5,715 Arc User
    edited September 2014
    magenubbie wrote: »
    Nice. Hadn't thought of that. Mounts need to be fed as well. Sounds like a fun daily quest. The more mounts you have, the more you'll have to hunt for food. Hungry mounts can't be taken into the field etc. Cool idea. Only.. what do you feed a gelatinous cube? Green gear? xD

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  • karranorkarranor Member Posts: 191 Arc User
    edited September 2014
    It would be really nice to see them expand into this area. It opens up a whole new time sink decorating. Not to mention the massive amount of vanity items they could create for them.
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  • baddielbaddiel Member Posts: 7 Arc User
    edited September 2014
    I can't see player housing being of any real use, to be honest. Aside from another money-sink. Good for the Zen buyers, but not for anyone else. Unless it used AD or Gold.

    But a Guild Base/Hall is definitely a much better idea. It could actually be another use for the masses of Gold that I'm sure everyone has just lying around. As an example; I haven't been looting everything (so many items are just left on the floor), I constantly stock-up on pots and kits and still have over 100G. Been here just over a week or so. Nothing much else to do with it, except hoard.

    Forsaken World had the Guild Base idea sorted out quite nicely. There was a maintenance fee to keep the base running. Structures to build using resources, providing benefits such as cheaper pots (I think there were pets too) for members, also increasing the base's level (which in turn increased the fee) and overall usefulness. You could hold feasts at the base, they granted EXP over time for any members present. Weekly events. Increased chances of good things from Fishing.

    I'm sure I've forgotten other things as well, but you get the idea.

    It was the main focal point of any guild and a good reason to all get together from time-to-time. Even just for a chat and catch-up. Also it gave you a reason to play, even grind for a bit. It all went towards something which you could call yours, even home (should you spend enough time there). And at the moment, there doesn't seem to be much to gain from playing. Either solo, or in a guild. Aside from meeting new people, of course. Which is fine by me, but it would be nice to have a goal. Something to work towards. A guild base would be an excellent reason for people to login, and an incentive to play together a bit more.
  • crazymikeecrazymikee Member Posts: 694 Arc User
    edited September 2014
    would be awesome and a good way to sink ad
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  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited September 2014
    crazymikee wrote: »
    would be awesome and a good way to sink ad

    Let's run w/ this... Imagine you can buy the base house for 500 Zen and it's an account-wide unlock. That initial purchase gets you a small instanced house area w/ a campfire/fireplace inside and a mailbox outside. You can then spend ADs to add rooms or other amenities. Perhaps you can add a great room, in which you can see your idle companions hanging out. Maybe you can add on a stable that gives you extra mount storage, or a large wardrobe that offers fashion storage.
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  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited September 2014
    Good ideas OP.

    Just wondering how much of that will actually come to fruition since the devs need to allocate lots and lots of time making those dailies that we all love for module 5.
  • crazymikeecrazymikee Member Posts: 694 Arc User
    edited September 2014
    bioshrike wrote: »
    Let's run w/ this... Imagine you can buy the base house for 500 Zen and it's an account-wide unlock. That initial purchase gets you a small instanced house area w/ a campfire/fireplace inside and a mailbox outside. You can then spend ADs to add rooms or other amenities. Perhaps you can add a great room, in which you can see your idle companions hanging out. Maybe you can add on a stable that gives you extra mount storage, or a large wardrobe that offers fashion storage.

    well look at what you can do in the foundry, they could do something similar for player housing, have a few set houses that you can enter, then add small objects to it inside, like the furniture
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  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited September 2014
    The think about sinks is that they are a trap. And i dont know how many people would want some crappy expensive awful housing but i will skip that to continue working about my gear.
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  • crazymikeecrazymikee Member Posts: 694 Arc User
    edited September 2014
    magenubbie wrote: »
    Basing it on the foundry system is indeed the easiest way to implement something like this. It's just a matter of having enough useful stuff to unlock.

    even a new profession, Carpentry to make furniture or rooms ect would be pretty dope since the professions havent gotten much love compared to the other aspects of the game (besides black ice crafting)
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  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited September 2014
    Housing, yes! Please! I've said this before...

    zebular wrote: »
    Some thoughts I've had since Alpha on housing:


    . . . The Foundry System could be incorporated into the ability for players to design and place houses in new, "Community" zones in Neverwinter and other settlements we've reached. Similar to how LotRO does their instances housing community areas. I'd like for the exterior and interior to be seamless so we could see the outiside and people going by through or windows, porches or even house grounds. So like, mix UO's and LotRO's where you have Housing Instances but the housing instances are built on plots with foundry like tools with no transition zoning going inside or out.

    . . . Some Zen or AD things could include "Pocket Dimension Rooms" where you get to place a type of secret doorway or transition of some sort that goes into a private instance that you can set privacy settings for, in regards to visitors and friends. Then allow us to customize those special interiors with foundry like tools.

    . . . Also, we could buy chests starting with ones for gold, then better ones for AD and the best ones for Zen. We could then get "blueprints" for special furnature design unlocks in our "housing foundry tools" and oh, the possibilities are almost endless!

    . . . This could also be a good Gold and AD Sink. Make the smallest plots cost Gold to buy and Upkeep while the best and biggest plots cost AD to buy and upkeep. Special plots and housing designs could even be sold in Wondrous Bazaar and Zen Shop!

    . . . Having such a housing design system would then open up for Community Events, Guild Meetings, Arenas, Official Design Contests, and so much more! Plus, and most importantly, all my 20-some characters would finally stop sleeping on the streets of Neverwinter! I'm sure Lord Neverember would love that and then enjoy taxing us (housing upkeep = gold & ad sinks).

    The Foundry can be used as the backbone/system Housing is based off of. Make public zones, with varying size plots for sale. Then let the owners enter into customization mode and build their houses from the ground up (or down!) within those plots. Akin to UO's plot and building system mixed with LotRO's housing community zones. Pre-made homes could also be sold that are entered through various doors through out the adventure zones, akin to EQ2.

    So many possibilities, and with the foundry.... yes... please!

    Then add on these ideas of craftable props and such...
  • crazymikeecrazymikee Member Posts: 694 Arc User
    edited September 2014
    zebular wrote: »
    Housing, yes! Please! I've said this before...



    The Foundry can be used as the backbone/system Housing is based off of. Make public zones, with varying size plots for sale. Then let the owners enter into customization mode and build their houses from the ground up (or down!) within those plots. Akin to UO's plot and building system mixed with LotRO's housing community zones. Pre-made homes could also be sold that are entered through various doors through out the adventure zones, akin to EQ2.

    So many possibilities, and with the foundry.... yes... please!

    Then add on these ideas of craftable props and such...

    even self instanced housing with each players house in its own instance would be good, and the ability to visit other peoples houses would be legit
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  • djarkaandjarkaan Member Posts: 883 Arc User
    edited September 2014
    As long as its unlock for zen and not ADs.
  • huajia2huajia2 Member Posts: 72 Arc User
    edited September 2014
    I would love this. I have to guiltily admit that I would want one even if it was just a vanity item, since I would love being able to set it up. But the idea of extra storage space for equipment, mounts, ect, and the idea of new professions connected to it appeal to me as well...
  • jrfbrunetjrfbrunet Member Posts: 388 Arc User
    edited September 2014
    I had several houses (and a guild house or two) in Lotro, and the Guild house we had in UO was awesome.
    I love this idea.

    Realistically, it seems that the Cryptic staff is already way behind on fixing bugs and developing new content so.. I honestly don't see how they'll ever get any time to even start meetings about player housing. They can't seem to even update the foundry in a meaningful way. :(
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  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    edited September 2014
    One thing that kept me hooked on an older MMO was the fantastic housing (hint, hint, goes by RS). It was definitely a gold-drain, but that helped the economy overall. Could be a good AD sink for NW.

    Housing portals work best in my opinion. When you click on a housing portal, you can choose option of going to your own house or a friend's house. They could add Guild portals for guild halls. :)
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  • rashylewizzrashylewizz Member Posts: 4,265 Bounty Hunter
    edited September 2014
    myowmyow wrote: »
    One thing that kept me hooked on an older MMO was the fantastic housing (hint, hint, goes by RS). It was definitely a gold-drain, but that helped the economy overall. Could be a good AD sink for NW.

    Housing portals work best in my opinion. When you click on a housing portal, you can choose option of going to your own house or a friend's house. They could add Guild portals for guild halls. :)

    Curious in that previous game, what in-game benefits did those houses provide or are they just pure aesthetic?

    Or how did creative players utilize housing to benefit their gameplay?
  • rollingonitrollingonit Member Posts: 1,322 Arc User
    edited September 2014
    All for these ideas. And original OP point, itd make a good sink.

    -Foundry incorporation
    -Crafting incorporation
    -Viable AD sink
    - FUN
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  • zshikarazshikara Member, NW M9 Playtest Posts: 796 Arc User
    edited September 2014
    I'd love an idea for housing similar to what everquest 2 does (seeing as this is the only player housing system I am familiar with). If you cannot afford to outright "buy" your own plot of land (for say... 500K AD + depending on size) you can "rent" an apartment or room at an inn that would only cost you gold per week. Prices starting as low as 1 silver a week for tiny places to say, several gold per week for the larger rental properties. Easy money to get if you play the game, but not something you can just sit on forever.

    After all, we need more uses for the in game gold, and I think a rental property would be a perfect "gold sink."
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  • fantasycharacterfantasycharacter Member, NW M9 Playtest Posts: 675 Arc User
    edited September 2014
    I would like to see housing as long as it is more like Everquest 2 with trophies you can place for defeating bosses, and less like champions online where the housing is pretty static.
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