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I'd love to have some... Player HOUSING!

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  • mrgiggles651mrgiggles651 Member Posts: 790 Arc User
    edited August 2014
    Personal housing? So you want to pay to use the Foundry, with greater restrictions on what you can do in it than the real Foundry?
    I wasted five million AD promoting the Foundry.
  • mrgiggles651mrgiggles651 Member Posts: 790 Arc User
    edited August 2014
    So you're asking to pay to use the Foundry then, because 'every piece of stuff currently available in the Foundry' is currently available to you, in the Foundry.

    If you think Cryptic is going to let you upload your content such as uploading some .gif to use as a banner, that's not going to happen for IP reasons. (We had the IP discussion with them back in Foundry beta)

    You can make your own personal lair right now, put the entrance on multiple doors from pretty much any map you feel like, and make your lair look any way you want, for free.
    I wasted five million AD promoting the Foundry.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited August 2014
    So you're asking to pay to use the Foundry then, because 'every piece of stuff currently available in the Foundry' is currently available to you, in the Foundry.

    If you think Cryptic is going to let you upload your content such as uploading some .gif to use as a banner, that's not going to happen for IP reasons. (We had the IP discussion with them back in Foundry beta)

    You can make your own personal lair right now, put the entrance on multiple doors from pretty much any map you feel like, and make your lair look any way you want, for free.
    A foundry map is not persistent and can only have 5 people on it. You cannot use it for anything Community Related that doesn't involve questing or more than 5 people. There is no storage space. There's so much more that a Housing System has or can have that makes it nothing like the Foundry as a Whole.

    The Foundry itself as a whole cannot be compared to a Housing System. The underlying mechanics for customization however, that should be the foundation for a Housing System in Neverwinter. As well, stating what one thinks Cryptic can, won't, will or will not do is irrelevant to the discussion, as this is a wish list for things of the future, not dwelling upon idles of the past.
  • bazgcbazgc Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 184 Bounty Hunter
    edited August 2014
    magenubbie wrote: »
    I don't see what a gif has to do with IP addresses

    "Intellectual Property" rather than "Internet Protocol".

    Basically you could upload anything from another Intellectual Property (e.g. WoW) which can then get into murky legal waters.
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  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited August 2014
    The only useful Guild housing in a MMO I have seen is in Grand Fantasia where there was storage , a garden to grow buff plants , and a guild dungeon and a bunch of aesthetics like statues ( this was back when the cap was lvl 75 so it could be vastly different now) .

    Also Eden Eternal had Crafters and other vendors you could rescue from dungeons and place in the guild village and also a system where you could allow other players to enter your guild village and levy a tax when they bought materials for crafting from your guild stores ( could be crazy if your guild was the only one with a particular vendor with a important crafting blueprint or other item).

    The new crafting system just released is the THIRD ITERATION and as a Lifetime Member of STO it still burns my buttt that the best gear and Starships can only be had through Fleet Vendors - especially after spending a lot of cash on Zen Market starships. This is plain BS. Better than anything you can craft, even better than anything you can buy in the Zen market (!!!)

    Hence I've lost my enthusiasm for it. If the gear were *equal* (even in different ways) okay, but no, it's like buying T1 Gear in Zen Market, but must be in Guild to obtain T2/2.5 Gear in Neverwinter. How do you feel after spending 2500 Zen on that T1 Gear now?
    This has left a bad taste in my mouth with STO and why I no longer spend any money in the STO Zen Market - even my free Zen (at something like 8700 now?) I'm all-in on Neverwinter for the time being, STO is a "I'm bored, guess Ill do STO for ten minutes" mode.

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  • bazgcbazgc Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 184 Bounty Hunter
    edited August 2014
    magenubbie wrote: »
    Mine or Cryptic's? Either way, it's merely for personal use. I wouldn't mind if it became Cryptic's property once I uploaded it. The rest of my account belongs to Cryptic, so why would that bother me?
    As for other users copying my crest, why would you want the same crest as somebody else?

    I added a bit - Basically you could upload anything from another Intellectual Property (e.g. WoW) which can then get into murky legal waters.
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  • bazgcbazgc Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 184 Bounty Hunter
    edited August 2014
    magenubbie wrote: »
    Maybe. then again, you're not using it for personal gain so it would basically be free advertising. Not to mention it would be kinda hard for them to check. But if that's going to be an issue, I can settle for a bunch of default ones that can be modded in color/text. as long as it's not just 3 or 4. People should have a choice fitting all classes

    STO had Fleet badges where the Guild Leaders designed a badge using layered images from presets. Something like that may be what you're after but on a per character basis.
    My Foundry Quests:

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  • bazgcbazgc Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 184 Bounty Hunter
    edited August 2014
    magenubbie wrote: »
    That'll do. A few basic shapes, some weapons, flowers etc that can be placed within, some color and text and you're all set. I'm sure something like that can be created within the foundry system. Not as nice as allowing them to be fully designed by players, but it will do.

    You don't need the Foundry at all for that - all you need is a blank space for the crest to appear on certain flags, shields, capes, etc. Associated with your character (or possibly account) would then be an attribute called "crest image" which gets applied to these items in that place.

    You can make the image a few ways - fixed images where you change colours and only have a couple of layers (e.g. STO (relevant info starts about 5:30 into this video) and Halo (video here), or where you have several layers of pre-approved images/decals you can add/manipulate like in Army of Two - The Devils Cartel (starts about 3:30 into this video).

    EDIT: The other issue with user created images which can be submitted by gif - inappropriate/adult content.
    My Foundry Quests:

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    A Relaxing Stay - NW-DEEYNZYZ9 - Daily Qualified but going to be updated
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited August 2014
    MMOs that I know of that allow custom content to be uploaded to their games have an extensive pre-checking of submitted content. One I know of even had such content need to be approved by the community itself, after its initial check for pornography or blatant copyright violations.
  • myles08807myles08807 Member, NW M9 Playtest Posts: 409 Arc User
    edited August 2014
    I've suggested this before...tying solo or guild housing to a new Profession, Nobility. Tasks initially center around building and maintaining a small property in one of the adventure zones; later, expanding that land grant or founding new ones, and fortifying one's keep, or dungeon, or manor, or whatever. All tasks have AD costs instead of AD gain (sort of an inverted Leadership profession). Lockboxes could contain hirelings to speed up or improve the quality of tasks as usual.
  • dreamhuntressxdreamhuntressx Member Posts: 453 Arc User
    edited August 2014
    Yeah, yeah, housing may be a nice thing. Add some exclusive buffs, based on some items put in it, like ur own campfire or a 'trophy' place to give a PvP (just a thought) buff, sruff like that and itll be something to think about.

    Oh well, since I dont see it happening in the (far) horizon, one can always design their houses using the Foundry. Just dont mind the random visitor knocking/breaking the door. :rolleyes:
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  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited August 2014
    I've never see the attraction of purely cosmetic housing in MMOs. If I wanted to build a house I'd play The Sims or similar.

    Something with some in-game functionality - even if it's just QoL stuff - would be worthwhile. But not repeating the mistakes of STO should be a priority.
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  • charononuscharononus Member Posts: 5,715 Arc User
    edited August 2014
    magenubbie wrote: »
    Of course it has to have a use. Even armor racks to display the armors you have saves you bank slots so you can display your collection. Same with companions you don't use. They can walk around the house/garden/we and be "useful" maintaining the house. Or stables for your mount collection requiring some AD to maintain and upgrade. Hire a courier for 10AD a day to access to your storage space at Moneycoins -maybe a 3rd storage you can expand using AD(or professions) like guild banks- is also something that has to be included. I agree that cosmetics alone won't do it for a lot of players. The more useful functions you give the house, the better the AD sink.

    I'm a perfect example of it. Cosmetic alone I won't bother (most likely) but if it has some time saving features I'll probably go for it.
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited September 2014
    What is stopping you guys from implementing some player housing? This would be so freakin' awesome. Allow us to have player housing and the ability to decorate the housing with items such as:

    - Furnature
    - Rugs
    - Chests
    - Sculptures
    - Paintings
    - Weapons
    - Suits of Armor
    - Taxidermy

    ... and much, much more!

    What would, also, be cool is to have the ability to form a Guild Hall, Guild Headquarters too.

    So please chime in with ideas, opinions, and what ever else you can think of!
  • criss11criss11 Member Posts: 0 Arc User
    edited September 2014
    that would be interesting specially if the assets are interactive and in the
    -wardrobe you can put armors to change later , for pvp,pve,...
    - chests to be a direct link to the bank
    - alchemist furniture only to keep potions
    Something like in Oblivion but with purchasing assets as u said and with active links.

    But this would require a lot of server resources and i doubt this will become real..
    In Star Trek Online , your ship is like a house system (static, only thing you can improve in interior is to add trophies (limited number) on the wall from your achievements or zen shop) and you can have access to anything ,bank,special vendors, auction,additional "profession" tasks from your npcs, (may depends on your ship type too)...in the beginning the professions npc tasks cooldowns were bugged in STO specially for the klingons, i don't know if they fixed it (the klingon chef).
    Making such content links (assets are already created and are everywhere in game/foundry) to the Neverwinter may bring more bugs/lags than improvements.
    Until then if you really want to have some fun with decorating houses i/d suggest play with the Foundry .
    The Foundry is a big plus from me to Cryptic even if its missing some features/assets but there is something interesting to play with :) (if u need a break from dailies).
    Moving objects is easy, more easy if u have already played with 3DS Max, Maya, DAZ Studio, Bryce, etc.., creating quests and links is a pain for a beginner even if it looks so easy and there are very complex editors on internet for offline games ( Kings Bounty Editor - one of the most difficult/complex editor i ever saw so far,specially when comes to create new gear sets - took me 2 days to make just 2 of 4 pieces for a set).

    srry if got later to much offtopic :)
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  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    edited September 2014
    Maybe this is the "Big thing" they said would be coming in Module 6.
    Hoping for improvements...
  • yoadoadyoadoad Member Posts: 182 Bounty Hunter
    edited September 2014
    I agree it could be nice. Like mounts, this is sort of an "optional, not must", which means it would be available for zen. Imagine all the purchases...
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    edited September 2014
    yoadoad wrote: »
    I agree it could be nice. Like mounts, this is sort of an "optional, not must", which means it would be available for zen. Imagine all the purchases...

    The key, IMO, is to make player housing functional in some way - maybe they could be account wide and offer access to personal & account bank, mail, etc.

    What if, along with the purchase of a home of some kind, you got a special carrier pigeon of some type, which would allow you access to the amenities from your home, even while out and about?
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  • cerberobotcerberobot Member, Neverwinter Beta Users Posts: 345
    edited September 2014
    yoadoad wrote: »
    I agree it could be nice. Like mounts, this is sort of an "optional, not must", which means it would be available for zen. Imagine all the purchases...

    Nah. Not nice.

    Devs would work on it, on a payable thing, but not the major problems - bugs - foundry - balancing etc.
  • criss11criss11 Member Posts: 0 Arc User
    edited September 2014
    bioshrike wrote: »
    What if, along with the purchase of a home of some kind, you got a special carrier pigeon of some type, which would allow you access to the amenities from your home, even while out and about?

    Sounds like the pets from Runic+PWE's Torchlight game :). There, you have a pet with inventory space and when your inventory is full you can move items to its inventory and send it to town to sell the extra drops.Takes about 3 minutes or so but he comes back with money :D:D
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    - PWI - November, 2008 (2 months after North-America-West Coast open beta)
    - Forsaken World - open beta
    - BOI - open beta
    - Star Trek Online - ftp January, 2012 and rank 14 STO Wiki contributor
    - Neverwinter open beta June, 2013

    Daily Foundry "Canyon of the Dead" ( NW-DBPJYKMRE ) - dungeon
  • zshikarazshikara Member, NW M9 Playtest Posts: 796 Arc User
    edited September 2014
    I support this 1000%. Yes I meant one thousand. I would play around with this forever.
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  • khimera906khimera906 Member, NW M9 Playtest Posts: 898 Arc User
    edited September 2014
    Here'a little idea: in your house you would see your idle companions randomly roaming around and your mounts that aren't slotted, the armors and weapons you have in your collection, and a workshop where you can make special professional tasks for which you need to buy special furniture with AD. Also it could display some of the achievements you have earned, as trophies. I'm talking about the achievements for dungeons and skirmishes. The decoretions, furnitures, and extra rooms could be a awesome AD sink, some, more exotic, decorations and furniture could be sold in the Zen Market. Player/Guild housing could be such a good addition to the game, with si many posibilities and benefits.
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  • charononuscharononus Member Posts: 5,715 Arc User
    edited September 2014
    Only if it doesn't slow the release of new content.
  • samothrace22samothrace22 Member Posts: 359 Arc User
    edited September 2014
    So many cool ideas here, would love if this were to happen. +1
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  • loboguildloboguild Member Posts: 2,371 Arc User
    edited September 2014
    Uh yeah, that's like #73 on the priority list?
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    edited September 2014
    I'd love to be able to build rooms and/or lairs for each of my companions, and have them instanced upon entry. Or maybe a pen for all those unbound rust monsters I have: it might be worth binding them if I could hire some goblin handlers; just watching them try to wrangle five rust monsters would be entertainment in and of itself!

    And, of course my phase spider and tomb spider need suitable underground lairs! Since I'm a ranger, could I capture some critters while out adventuring, have them sit in a special inventory "captured" row, and release them for my spiders' enjoyment while at home? Ooh, I could capture some of those white dragonfangs that we all despise so much and unleash my rust monsters on them!
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  • charononuscharononus Member Posts: 5,715 Arc User
    edited September 2014
    magenubbie wrote: »
    Nice. Hadn't thought of that. Mounts need to be fed as well. Sounds like a fun daily quest. The more mounts you have, the more you'll have to hunt for food. Hungry mounts can't be taken into the field etc. Cool idea. Only.. what do you feed a gelatinous cube? Green gear? xD

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  • karranorkarranor Member Posts: 191 Arc User
    edited September 2014
    It would be really nice to see them expand into this area. It opens up a whole new time sink decorating. Not to mention the massive amount of vanity items they could create for them.
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  • baddielbaddiel Member Posts: 7 Arc User
    edited September 2014
    I can't see player housing being of any real use, to be honest. Aside from another money-sink. Good for the Zen buyers, but not for anyone else. Unless it used AD or Gold.

    But a Guild Base/Hall is definitely a much better idea. It could actually be another use for the masses of Gold that I'm sure everyone has just lying around. As an example; I haven't been looting everything (so many items are just left on the floor), I constantly stock-up on pots and kits and still have over 100G. Been here just over a week or so. Nothing much else to do with it, except hoard.

    Forsaken World had the Guild Base idea sorted out quite nicely. There was a maintenance fee to keep the base running. Structures to build using resources, providing benefits such as cheaper pots (I think there were pets too) for members, also increasing the base's level (which in turn increased the fee) and overall usefulness. You could hold feasts at the base, they granted EXP over time for any members present. Weekly events. Increased chances of good things from Fishing.

    I'm sure I've forgotten other things as well, but you get the idea.

    It was the main focal point of any guild and a good reason to all get together from time-to-time. Even just for a chat and catch-up. Also it gave you a reason to play, even grind for a bit. It all went towards something which you could call yours, even home (should you spend enough time there). And at the moment, there doesn't seem to be much to gain from playing. Either solo, or in a guild. Aside from meeting new people, of course. Which is fine by me, but it would be nice to have a goal. Something to work towards. A guild base would be an excellent reason for people to login, and an incentive to play together a bit more.
  • crazymikeecrazymikee Member Posts: 694 Arc User
    edited September 2014
    would be awesome and a good way to sink ad
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