With the recent changes to the Lostmauth Set on the Preview Forum, most specifically the fact Lostmauth procs no longer count as Crit Strikes which generate SWs extra Soul Sparks; I'll be looking into the Orcus Artifact Set:
Shard of Orcus' Wand Baphomet's Infernal Talisman Demogorgon's Girdle of Might
It also gives a Bonus to Con which is nice, and it's set Bonus is pretty sweet DPS wise in theory:
Deal up to 20% additional damage based on the difference in hit point percentage between the player and target.
I will need to revamp my Enchantments to get ArmPen all set as I'll be losing 1500-1600 between the Neck/Belt and switching out Tiamat's Orb of Majesty to replace with the Shard of Orcus' Wand...
Great... There goes millions of AD to waste. I really REALLY hope we can get same RP buff as weapon artis when feeding old set to new one. Even then we would lose new set cost +reinforcement costs. Or if they are really nice, they would allow us to transmute old set to new one for free.
That would be nice, but I'll just wait for a 2x RP weekend... I'm at 1/15 days for the 3rd trek of the Maze Engine Campaign , as I am a week behind from a work trip. So hopefully we get one towards the end of April, though we don't know when this will go live (at least I haven't seen when it may go live posted anywhere!). So in theory there is some time to save up RP, etc.
Deal up to 20% additional damage based on the difference in hit point percentage between the player and target.
The question is how does that 20% work? I already asked at forums some weeks ago but no one had figured yet.
Is it minimum(20, player_hp_percentage-target_hp_percentage)? --> goes from 0 to 20 as you burn the target. or is it maximum(20, 20+target_hp_percentage-player_hp_percentage)? --> goes from 20 to 0 as you burn the target.
0
thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
Deal up to 20% additional damage based on the difference in hit point percentage between the player and target.
The question is how does that 20% work? I already asked at forums some weeks ago but no one had figured yet.
Is it minimum(20, player_hp_percentage-target_hp_percentage)? --> goes from 0 to 20 as you burn the target. or is it maximum(20, 20+target_hp_percentage-player_hp_percentage)? --> goes from 20 to 0 as you burn the target.
Its (Greater HP% - Lesser HP%)/5 = damage boost
Which basically means, you take the percentage of the total HP of the person that has more HP (either you or your target) and you subtract the percentage of the total HP of the person with less HP (the other one) and you divide by 5, to get the damage boost.
Say for example you are at 76% HP and your opponent is at 21% HP.
Then: (76%-21%)/5 = 11% damage boost
Or if you are at 27% HP and your target is at 92% HP then:
Deal up to 20% additional damage based on the difference in hit point percentage between the player and target.
The question is how does that 20% work? I already asked at forums some weeks ago but no one had figured yet.
Is it minimum(20, player_hp_percentage-target_hp_percentage)? --> goes from 0 to 20 as you burn the target. or is it maximum(20, 20+target_hp_percentage-player_hp_percentage)? --> goes from 20 to 0 as you burn the target.
Its (Greater HP% - Lesser HP%)/5 = damage boost
Which basically means, you take the percentage of the total HP of the person that has more HP (either you or your target) and you subtract the percentage of the total HP of the person with less HP (the other one) and you divide by 5, to get the damage boost.
Say for example you are at 76% HP and your opponent is at 21% HP.
Then: (76%-21%)/5 = 11% damage boost
Or if you are at 27% HP and your target is at 92% HP then:
(92%-27%)/5 = 13% damage boost.
doesnt that mean that you will never reach 20% damage bonus though since 100/5=20 one would have to be at full and the other 0...
0
thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
Deal up to 20% additional damage based on the difference in hit point percentage between the player and target.
The question is how does that 20% work? I already asked at forums some weeks ago but no one had figured yet.
Is it minimum(20, player_hp_percentage-target_hp_percentage)? --> goes from 0 to 20 as you burn the target. or is it maximum(20, 20+target_hp_percentage-player_hp_percentage)? --> goes from 20 to 0 as you burn the target.
Its (Greater HP% - Lesser HP%)/5 = damage boost
Which basically means, you take the percentage of the total HP of the person that has more HP (either you or your target) and you subtract the percentage of the total HP of the person with less HP (the other one) and you divide by 5, to get the damage boost.
Say for example you are at 76% HP and your opponent is at 21% HP.
Then: (76%-21%)/5 = 11% damage boost
Or if you are at 27% HP and your target is at 92% HP then:
(92%-27%)/5 = 13% damage boost.
doesnt that mean that you will never reach 20% damage bonus though since 100/5=20 one would have to be at full and the other 0...
Deal up to 20% additional damage based on the difference in hit point percentage between the player and target.
The question is how does that 20% work? I already asked at forums some weeks ago but no one had figured yet.
Is it minimum(20, player_hp_percentage-target_hp_percentage)? --> goes from 0 to 20 as you burn the target. or is it maximum(20, 20+target_hp_percentage-player_hp_percentage)? --> goes from 20 to 0 as you burn the target.
Its (Greater HP% - Lesser HP%)/5 = damage boost
Which basically means, you take the percentage of the total HP of the person that has more HP (either you or your target) and you subtract the percentage of the total HP of the person with less HP (the other one) and you divide by 5, to get the damage boost.
Say for example you are at 76% HP and your opponent is at 21% HP.
Then: (76%-21%)/5 = 11% damage boost
Or if you are at 27% HP and your target is at 92% HP then:
(92%-27%)/5 = 13% damage boost.
doesnt that mean that you will never reach 20% damage bonus though since 100/5=20 one would have to be at full and the other 0...
Yep.
However, just imagine Killing Flames, single target w/Murderous Flames Feat, when the target is close to death...
Deal up to 20% additional damage based on the difference in hit point percentage between the player and target.
The question is how does that 20% work? I already asked at forums some weeks ago but no one had figured yet.
Is it minimum(20, player_hp_percentage-target_hp_percentage)? --> goes from 0 to 20 as you burn the target. or is it maximum(20, 20+target_hp_percentage-player_hp_percentage)? --> goes from 20 to 0 as you burn the target.
Its (Greater HP% - Lesser HP%)/5 = damage boost
Which basically means, you take the percentage of the total HP of the person that has more HP (either you or your target) and you subtract the percentage of the total HP of the person with less HP (the other one) and you divide by 5, to get the damage boost.
Say for example you are at 76% HP and your opponent is at 21% HP.
Then: (76%-21%)/5 = 11% damage boost
Or if you are at 27% HP and your target is at 92% HP then:
(92%-27%)/5 = 13% damage boost.
doesnt that mean that you will never reach 20% damage bonus though since 100/5=20 one would have to be at full and the other 0...
Yep.
However, just imagine Killing Flames, single target w/Murderous Flames Feat, when the target is close to death...
Better. Imagine KF at target with 50% HP. Still 10% bonus.
So I just recently went the Murderous Flame route and have definitely seen some very big hits, but I find it is extremely situational and highly dependent on party buffs. To me it seems like it performs under nearly the same condition as when a puppet gets extremely high damage. Can anyone tell me if they have seen the same?
4000 iL Scourge Warlock Well Endowed (Xbox)
0
treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
So I just recently went the Murderous Flame route and have definitely seen some very big hits, but I find it is extremely situational and highly dependent on party buffs. To me it seems like it performs under nearly the same condition as when a puppet gets extremely high damage. Can anyone tell me if they have seen the same?
It's even more situational than puppet, but yes, that sums , there is something definitively wrong with it, i am temptation now, i was very, very used to use MF in low HP mobs while using TT and while now i see 4kk at most i saw 10kk + in fury, doesn't seem right also because the situations that i've seen was with mobs around so MF should be spread.
So I just recently went the Murderous Flame route and have definitely seen some very big hits, but I find it is extremely situational and highly dependent on party buffs. To me it seems like it performs under nearly the same condition as when a puppet gets extremely high damage. Can anyone tell me if they have seen the same?
It's even more situational than puppet, but yes, that sums , there is something definitively wrong with it, i am temptation now, i was very, very used to use MF in low HP mobs while using TT and while now i see 4kk at most i saw 10kk + in fury, doesn't seem right also because the situations that i've seen was with mobs around so MF should be spread.
Bad thing is that sometimes MF doesn't apply at all, especially if you kill target with original KF hit and there are still other mobs around.
So I just recently went the Murderous Flame route and have definitely seen some very big hits, but I find it is extremely situational and highly dependent on party buffs. To me it seems like it performs under nearly the same condition as when a puppet gets extremely high damage. Can anyone tell me if they have seen the same?
It's even more situational than puppet, but yes, that sums , there is something definitively wrong with it, i am temptation now, i was very, very used to use MF in low HP mobs while using TT and while now i see 4kk at most i saw 10kk + in fury, doesn't seem right also because the situations that i've seen was with mobs around so MF should be spread.
Bad thing is that sometimes MF doesn't apply at all, especially if you kill target with original KF hit and there are still other mobs around.
I never noticed it not triggering, i noticed that many times when target health was going down fast and i casted KF it didn't reach target in time(that's understandable), but i get a cool down no matter what(this is not).
It's too bad. I really like the potential power without relying on the puppet, but I find overall the puppet has been more consistent in overall dps. I've probably changed my build about 20 or so times now spending weeks at a time in each of the three trees (at least a month each since 4k iL). The fury build is by far the most rewarding when it works, but unfortunately it is extremely inconsistent and spamming curse is the most unenjoyable part of being a warlock next to being called overpowered simply because sometimes we get lucky in very specific circumstances and do unpredictably crazy damage.
@fernuu I've noticed it not triggering as well, but I (on xbox) have run into even broader issues with actual Warlock powers not triggering, nor just the bonus damage effect like MF. Quite often I have to attempt to cast TT 2-3 times before it goes. Each time my character goes through the full long animation just to end with his fists shaking. Same for KF and SS (and no its not because I don't have enough sparks for SS), my character dies animation and then nothing. Fortunately I am not seeing my cooldown set off like @treesclimber described. I don't know if this is due to some type of lag and how long it takes to cast most sw powers, that's what I've been assuming so far, but I don't see this at all when playing a ranger or gwf... so now that I think about it, this is the worst part about being a warlock for me. Lol.. unless someone wants to reaffirm my theory of some weird lag/cast time interaction. Sorry for the wall of text, has anyone else had this issue?
It's too bad. I really like the potential power without relying on the puppet, but I find overall the puppet has been more consistent in overall dps. I've probably changed my build about 20 or so times now spending weeks at a time in each of the three trees (at least a month each since 4k iL). The fury build is by far the most rewarding when it works, but unfortunately it is extremely inconsistent and spamming curse is the most unenjoyable part of being a warlock next to being called overpowered simply because sometimes we get lucky in very specific circumstances and do unpredictably crazy damage.
that´s also my POV, but I did not change my build 20 times...i am lazy and hate "tab-spamming" for getting my capstone, not good for my aching writst but never had any issues with interrupted animantions, never, maybe internet latency ?
0
treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
It's too bad. I really like the potential power without relying on the puppet, but I find overall the puppet has been more consistent in overall dps. I've probably changed my build about 20 or so times now spending weeks at a time in each of the three trees (at least a month each since 4k iL). The fury build is by far the most rewarding when it works, but unfortunately it is extremely inconsistent and spamming curse is the most unenjoyable part of being a warlock next to being called overpowered simply because sometimes we get lucky in very specific circumstances and do unpredictably crazy damage.
that´s also my POV, but I did not change my build 20 times...i am lazy and hate "tab-spamming" for getting my capstone, not good for my aching writst but never had any issues with interrupted animantions, never, maybe internet latency ?
You know nothing about Sw animations!!!!! My internet is perfect!!!!! perfect!!!!!! *cries in corner* Jokes asside, my ping is reasonable around 300 so i dont think it's lag problem, it assumes i casted on target but the hit never takes efect, try it on almost dead mobs and you'll notice too.
It's too bad. I really like the potential power without relying on the puppet, but I find overall the puppet has been more consistent in overall dps. I've probably changed my build about 20 or so times now spending weeks at a time in each of the three trees (at least a month each since 4k iL). The fury build is by far the most rewarding when it works, but unfortunately it is extremely inconsistent and spamming curse is the most unenjoyable part of being a warlock next to being called overpowered simply because sometimes we get lucky in very specific circumstances and do unpredictably crazy damage.
that´s also my POV, but I did not change my build 20 times...i am lazy and hate "tab-spamming" for getting my capstone, not good for my aching writst but never had any issues with interrupted animantions, never, maybe internet latency ?
You know nothing about Sw animations!!!!! My internet is perfect!!!!! perfect!!!!!! *cries in corner* Jokes asside, my ping is reasonable around 300 so i dont think it's lag problem, it assumes i casted on target but the hit never takes efect, try it on almost dead mobs and you'll notice too.
300ms is pretty high try running a continuous ping while you play and see if you drop packets at the end?
I'm on Xbox so no luxury to test or anything. In everyone's opinion, with the changes to spark generation coming, will it be worth running HG anymore or something else in place of it?
3.5k HB Temptation -- Dread Legion Xbox GT -- Mr Shabok My Guide
What is the recommended equipment for this build? I'm thinking DF Raid Head & Arms, DF Assault Body and Drowcraft Feet?
Hey there!
Currently I am using the Dusk Raid head/arms, and the Drowcraft Raid Chest/Feet. All four of these have Power/Critical as their two main stats, because I am maxed out on Armor Pen, so raising Power/Crit is the name of the game... Hope that helps!
In everyone's opinion, with the changes to spark generation coming, will it be worth running HG anymore or something else in place of it?
Unfortunately...
I'm unsure of that currently, as I've spent some time on the test server, but haven't come to any concrete conclusions. Honestly, I'm waiting for it to go live to test all the rotations I can think of to see what works best with the Lostmauth Set (if anything at all!), and then possible switching to the Demonic Set for DPS.
Then there is also the issue of the fabled SW rework that should be on the horizon following these OP/DC/GF changes. I don't want to change from the Lostmauth Set until I see those also. Because we have no clue what could possibly happen with those...
Comments
Shard of Orcus' Wand
Baphomet's Infernal Talisman
Demogorgon's Girdle of Might
It also gives a Bonus to Con which is nice, and it's set Bonus is pretty sweet DPS wise in theory:
Deal up to 20% additional damage based on the difference in hit point percentage between the player and target.
I will need to revamp my Enchantments to get ArmPen all set as I'll be losing 1500-1600 between the Neck/Belt and switching out Tiamat's Orb of Majesty to replace with the Shard of Orcus' Wand...
Or if they are really nice, they would allow us to transmute old set to new one for free.
That would be nice, but I'll just wait for a 2x RP weekend... I'm at 1/15 days for the 3rd trek of the Maze Engine Campaign , as I am a week behind from a work trip. So hopefully we get one towards the end of April, though we don't know when this will go live (at least I haven't seen when it may go live posted anywhere!). So in theory there is some time to save up RP, etc.
Is it minimum(20, player_hp_percentage-target_hp_percentage)? --> goes from 0 to 20 as you burn the target.
or is it maximum(20, 20+target_hp_percentage-player_hp_percentage)? --> goes from 20 to 0 as you burn the target.
Which basically means, you take the percentage of the total HP of the person that has more HP (either you or your target) and you subtract the percentage of the total HP of the person with less HP (the other one) and you divide by 5, to get the damage boost.
Say for example you are at 76% HP and your opponent is at 21% HP.
Then: (76%-21%)/5 = 11% damage boost
Or if you are at 27% HP and your target is at 92% HP then:
(92%-27%)/5 = 13% damage boost.
@thefabricant Thanks a lot =D
[The Legendary Outlaws] (Guildhall 20)
I got a question for you brother...
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
Well Endowed (Xbox)
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
@fernuu I've noticed it not triggering as well, but I (on xbox) have run into even broader issues with actual Warlock powers not triggering, nor just the bonus damage effect like MF. Quite often I have to attempt to cast TT 2-3 times before it goes. Each time my character goes through the full long animation just to end with his fists shaking. Same for KF and SS (and no its not because I don't have enough sparks for SS), my character dies animation and then nothing. Fortunately I am not seeing my cooldown set off like @treesclimber described. I don't know if this is due to some type of lag and how long it takes to cast most sw powers, that's what I've been assuming so far, but I don't see this at all when playing a ranger or gwf... so now that I think about it, this is the worst part about being a warlock for me. Lol.. unless someone wants to reaffirm my theory of some weird lag/cast time interaction. Sorry for the wall of text, has anyone else had this issue?
Well Endowed (Xbox)
what you think of set valindra for SW fury or is better Black Ice set?
but never had any issues with interrupted animantions, never, maybe internet latency ?
Jokes asside, my ping is reasonable around 300 so i dont think it's lag problem, it assumes i casted on target but the hit never takes efect, try it on almost dead mobs and you'll notice too.
I'm thinking DF Raid Head & Arms, DF Assault Body and Drowcraft Feet?
300ms is pretty high try running a continuous ping while you play and see if you drop packets at the end?
I'm on Xbox so no luxury to test or anything. In everyone's opinion, with the changes to spark generation coming, will it be worth running HG anymore or something else in place of it?
Xbox GT -- Mr Shabok
My Guide
Currently I am using the Dusk Raid head/arms, and the Drowcraft Raid Chest/Feet. All four of these have Power/Critical as their two main stats, because I am maxed out on Armor Pen, so raising Power/Crit is the name of the game... Hope that helps!
Unfortunately...
I'm unsure of that currently, as I've spent some time on the test server, but haven't come to any concrete conclusions. Honestly, I'm waiting for it to go live to test all the rotations I can think of to see what works best with the Lostmauth Set (if anything at all!), and then possible switching to the Demonic Set for DPS.
Then there is also the issue of the fabled SW rework that should be on the horizon following these OP/DC/GF changes. I don't want to change from the Lostmauth Set until I see those also. Because we have no clue what could possibly happen with those...
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.