Hi all. My question is fairly simple. Should GWFs get rebalanced? I'm talking about Iron Vanguard Sentinel GWFs who also have tons of offensive power besides tons of defensive power. They simply have everything.
-Has tons of hp
-Runs like hell
-Hits like hell
-Has lots of knock-downs
-Has lots of deflect
-Has lots of regeneration
-Has lots of life-steal
-Viable in pve and pvp
-Can tank 3-4 people at the same time and can run away if needs be
-Unstoppable is so OP...
-They make GFs look unnecessary because they can tank better and also provide DPS like a CW...
I believe if a class can hit hard, they should get hit harder... I see GWFs hitting like a TR and tanking like tripple GFs... I've been complaining about this since forever but I only decided to make a topic about it in here...
I remember when TRs used to be the most OP and the GWFs the most UP classes after the beta period. Now it's vice-versa, they boosted GWFs and "rebalanced" TRs. This is not the way to go, only because a class is OP, you should not boost other classes to meet the OP class' state. You "rebalance" the OP class and leave the others as they are. I have a TR, a GWF, a HR and a CW, all have give or take 15k GS and my GWF feels as if it has 25k GS in PvP, my exex TR, however, feels as if it has 10k GS. My TR and my HR cannot find an end-game dungeon but when I'm on my GWF or CW, I get party requests in packs... I'm bored of this, really, sick and tired of the class balance issue this game has had since its launch.
They will not balance op gwf. Why? Because that's their tactic. Cryptic made easy class op for pvp/pve so kids and other's who pay for game can win fast If it wasn't for that that class soo ridiculous broken in pvp and op would never be released. But well cryptic has to earn on people who want to win fast xD
Tairev-TR(All kind of killing tools) Asha-DC(Faithful-Anointed Champion) Vilgefortz-CW(Thaumaturge-balance)
0
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
It's Destroyers that are killing people in one rotation.
Before you respond to this post read it. I'm tired of removing posts for failing to read the post...
All the way from launch all the people in my guild looked at the GWF paths and said "Why would anybody be anything other than Destroyer?" So when M3 was announced and they stated their plans to buff Destroyers we all dropped our jaws and said WHY!?
They must have some data in the backgfround which said nobody was going Destroyer but as near as I can tell from launch to M2 all competitive (PvE and PvP) GWF's were destroyers.
After M2 all competitive PvE were Destroyers and PvP went Sentinels.
I would have understood buffing up instigator further but I haven't the slightest idea what data they had which suggested anybody wasn't happy with getting even more unstoppable which truly means you get both more survivability (granted by sent) and more damage (granted by instigator). It was already the perfect package.
All the way from launch all the people in my guild looked at the GWF paths and said "Why would anybody be anything other than Destroyer?" So when M3 was announced and they stated their plans to buff Destroyers we all dropped our jaws and said WHY!?
They must have some data in the backgfround which said nobody was going Destroyer but as near as I can tell from launch to M2 all competitive (PvE and PvP) GWF's were destroyers.
After M2 all competitive PvE were Destroyers and PvP went Sentinels.
I would have understood buffing up instigator further but I haven't the slightest idea what data they had which suggested anybody wasn't happy with getting even more unstoppable which truly means you get both more survivability (granted by sent) and more damage (granted by instigator). It was already the perfect package.
I'd have imagined that Instigator was always the least used build, all the way from Open beta until today. Not sure where they are pulling their data from. Even looking at the # of builds posted on forums mostly being Sentinels or Destroyers (or maybe I am missing something)
Wrt the OP thread, I run a ~ 14.5-15k GWF/destroyer (have always been destroyer past 60) as my main-DemonSyde. I do not feel OP in dungeons (but there are other GWFs with similar GS that can outdamage me..maybe skill, maybe my lag ). But there maybe a couple of aspects rendering GWFs in PvP:
* Survivability from unstoppable- Base damage resistance may need a 5-10% nerf. This can be compensated with a feat that grants additional damage resistance for Sentinels and Instigators (since Destoyers are more likely to have more up time for Unstopable)
* Roar bug needs a fix. Reduced CD for Roar and Takedown from M2 was unnecessary on Relentless fury (I may have the feat wrong). Only the battle fury change was required.
* Sure strike buff on Focussed destroyer should be switched to Wicked strike buff. Since I see GWFs role as an AoE.
I think you missed the last update. Now you are getting killed mostly by IV tank build destroyer GWFs. The sentinel dmg got nerfed.
I seriously doubt, that a sentinel GWF can do dmg like a CW. You have to build either for high DPS or for tank, but tbh you can still do decent DPS with a tanky GWF.
I did some 1v1 against two pure PvE build GWFs with my own GWF. They might kill you with a lucky combo, but most of the times they stand no chance against a PvP speced GWF, HR, TR, GF or even a CW. Theit surviveability in PvE is a result of high dps and lifesteal.
GWFs get lifesteal, defense, deflect etc. like every other class, with their gear. They can stack power with two feats, thats the reason for the high stats of GWFs.
Having a GWF I think that they should be viable as a tank and dps....just not at the same time. I think unstoppable should be lowered to 25% DR. The capstone of sentinel should not increase healing of restoring strike but instead double the DR of unstoppable (bringing it back up to 50% where it is now). People are not complaining about Sent now that deep gash has been nerfed so no reason to nerf them anymore. This would make a GWF choose between tank and dps.
-Has tons of hp
-Has lots of deflect
-Has lots of regeneration
-Has lots of life-steal
-Viable in pve and pvp
These are just gear related, that most can get (well the deflect is also from a passive + set bonus, but they only gain half determination when deflecting)
The only issue i see with GWFs in pvp, is how much damage IBS can do, due inpart to the new feat changes in destroyer tree.
A simplier solution would be to lower IBS damage and buff aoe encounters instead.
Yes, they should get balanced. They are Melee so should surpass typical guardian fighter in damage but should also have less survivability than guardian fighter. (survivability meaning reduction in cc/cc immunity/deflect)
***Side note, I see GWF with crappy Wisdom stat, why do their stuns/cc last as long as a Control Wizards?
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silverquickMember, Neverwinter Beta UsersPosts: 1Arc User
I remember when TRs used to be the most OP and the GWFs the most UP classes after the beta period. Now it's vice-versa, they boosted GWFs and "rebalanced" TRs. This is not the way to go, only because a class is OP, you should not boost other classes to meet the OP class' state. You "rebalance" the OP class and leave the others as they are. I have a TR, a GWF, a HR and a CW, all have give or take 15k GS and my GWF feels as if it has 25k GS in PvP, my exex TR, however, feels as if it has 10k GS. My TR and my HR cannot find an end-game dungeon but when I'm on my GWF or CW, I get party requests in packs... I'm bored of this, really, sick and tired of the class balance issue this game has had since its launch.
Then its time to stop this nerfaholic failure after failure... and start setting this as a baseline.
This is why your balance solutions keep failing repeatedly... they will inevitably overnerf and cause the shoes they are now standing in. This is causing MASSIVE issues in the PvE game. Its almost like they think they are balancing this stuff for PvP, which will severely harm the PvE game as they work completely differently and is playing itself out on the PvE side.
In the current PvE game the mobs health is in the millions of health, and the game has seriously powered up since then Beta. a baseline 12k Gear Score is not top end anymore.
If you nerf the GWF down, you're just going to make them underpowered again the SAME way they did and FAILED majorly.... on the Rogue.... and we'll be back to square one again and standing in shoes of your own making.
So the actual solution now is to set your Baseline on the class that IS performing its job correctly, IS capable of functioning in a Team Environment in PvE.
And bring those other ones up to par with that. That is your ONLY solution at this point as it finally sets an achievable baseline for class functionality that contributes to a group.
More nerfing you'll just hose everything up all over again.
GWF need their own path and to stop using leeched GF path :P
Actually I think they should do just the opposite.
Combine the two into one single class with the abillity to switch weapon types for shield mechanic depending on whether they need to be a Great Weapons FIGHTER for damage or slap on the shield as a Guardian FIGHTER.... and be able to use either one depending on the situation allowing the class to be much more flexible for anything.
And just call it... plain old FIGHTER...
But... that apparently.... would require an ENORMOUS restructuring of the game and is no longer possible at this point. Which I suspect is why they have not done this with other classes as well.
FWIW, the devs have already said they're looking into both classes.
To the above poster, I think the intent was to provide a tanking fighter class and a straight DPS fighter class. I do agree though that simply giving one class the other's paragon path wasn't the wisest course of action, but hindsight is always 20/20 because you have the benefit of experience to back up your conclusion.
ROLL TIDE ROLL
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
Whats really sad is allowing this class to be so OP for so long just makes cryptic and neverwinter look incompetent.
the Fastest/Best healer/one of the highest damage dealers/Controls as good as control wizard(maybe better/Defense as good as GF.
Easiest Class to play on top of all that.
How much longer will this continue?
They have attempted to balance the GWF and each time its ended in a buff.
Even when they lowered the mount summoning it only helped the GWF.
It was the only way to catch them or escape them now that is in their favor lol
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psychaos999Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited June 2014
I don't think will be easy to buff all other classes to bring them on par with gwf. As I said before many of us are already at defense cap and yet gwf can kill us in one and half rotation. Also at this point this game has no room to grow. What will happens with next modules? Obviously they will give us better equip. Better equip means greater damage. Will we have gwf oneshotting people? People will leave and rightly so. It isn't funny one shot one kill. if I liked this kind of game I'd play instagib.
And I think the leaderboard shows us that people don't like this pvp (only about 40k are listed, a small number for a mmorpg)
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silverquickMember, Neverwinter Beta UsersPosts: 1Arc User
I don't think will be easy to buff all other classes to bring them on par with gwf. As I said before many of us are already at defense cap and yet gwf can kill us in one and half rotation. Also at this point this game has no room to grow. What will happens with next modules? Obviously they will give us better equip. Better equip means greater damage. Will we have gwf oneshotting people? People will leave and rightly so. It isn't funny one shot one kill. if I liked this kind of game I'd play instagib.
And I think the leaderboard shows us that people don't like this pvp (only about 40k are listed, a small number for a mmorpg)
Why are you assuming this is a PvP game?
Its not... and never has been.
This stuff they nerf hoses the PvE game which is what most people play.
And I'd rather have them fix the other two classes rather than break yet another one... the track record on this isn't very good here.
Hi all. My question is fairly simple. Should GWFs get rebalanced? I'm talking about Iron Vanguard Sentinel GWFs who also have tons of offensive power besides tons of defensive power. They simply have everything.
-Has tons of hp
-Runs like hell
-Hits like hell
-Has lots of knock-downs
-Has lots of deflect
-Has lots of regeneration
-Has lots of life-steal
-Viable in pve and pvp
-Can tank 3-4 people at the same time and can run away if needs be
-Unstoppable is so OP...
-They make GFs look unnecessary because they can tank better and also provide DPS like a CW...
I believe if a class can hit hard, they should get hit harder... I see GWFs hitting like a TR and tanking like tripple GFs... I've been complaining about this since forever but I only decided to make a topic about it in here...
What do you think about GWFs?
Actually no they dont have everything. Heres a lit of things GWF's DO NOT HAVE :
-Runs like Hell ( Only If bravery is used, which is currently not what gwf's are using (at least good ones)
-Hits like hell ( so does every other class that knows how to play their character)
-Has lots of knock-downs ( Yes its IV Feat tree and its built to do that)
-Has lots of deflect ( Wrong again, I play an end game (18.5k PVP GWF) and I only have 19% deflect.
-Has lots of regeneration ( Regen is not limited to any class, anyone can get it ) HR has 4 set bonuses and feats and powers that increase HP regen, more then GWF's.
-Has lots of life-steal ( PVP GWF's have 250 - 0 life steal, PVP GWF's do not have life steal.)
All of this has already been said and done, these posts are nothing new, Been there, seen that, heard that.
GWF's are Fine, just learn how to Counter them, If your getting stomped in PUG groups by urself, then join a pvp guild.
This stuff they nerf hoses the PvE game which is what most people play.
And I'd rather have them fix the other two classes rather than break yet another one... the track record on this isn't very good here.
I don't see any proof that toning GWF down would make them less wanted in Dungeons? Nor have I seen any math showing that GWF would be out dpsed? Right now GWF hit for ridiculous damage more then any class, they hit for almost combined damage of 2 classes!
I digress though...
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
i rather say what i think of complainers, lot of blabla, no skill, no gear, so make topic or whine in zone.
you`re probably getting kicked by 18k gs players while you`re somewhere between 8 and 15k with low defensive stuf, no wonder.
nothing wrong with gwf, just with people who `re skilless or don`t understand things.
they get killed too, by players who do know how it works to fight a gwf.
advice is learn to play.
NObody is killing anyone in one rotation if they are equally Geared, thats is wrong.
I was hit by equal gear GWF, as I messaged a member on the opposing team to tell me his GS, he was 15k I am 14.5k he hit me for 10,000 then 9,000 then 15,000 IBS Mind you those damages are after mitigation the IBS really hit me for 28k, I have 32k hp. So was this a fluke? I think not... Sadly!
Shieldbash60 GF ~ Iron Vanguard19.0k Overpowered60 CW~ Thaumaturge14.5k ==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
Actually no they dont have everything. Heres a lit of things GWF's DO NOT HAVE :
-Runs like Hell ( Only If bravery is used, which is currently not what gwf's are using (at least good ones)Sprint? Haven't heard about that
-Hits like hell ( so does every other class that knows how to play their character)Attempt to defend your class
-Has lots of knock-downs ( Yes its IV Feat tree and its built to do that)Broken Roar? 6sec CD Takedown? Definitely IV
-Has lots of deflect ( Wrong again, I play an end game (18.5k PVP GWF) and I only have 19% deflect.And competitive GWF's have 40%+ deflect
-Has lots of regeneration ( Regen is not limited to any class, anyone can get it ) HR has 4 set bonuses and feats and powers that increase HP regen, more then GWF's.Which is going to get nerf*cough*fixed into oblivion
-Has lots of life-steal ( PVP GWF's have 250 - 0 life steal, PVP GWF's do not have life steal.)Valid point
All of this has already been said and done, these posts are nothing new, Been there, seen that, heard that.
GWF's are Fine, just learn how to Counter themMay be you'll tell us some, Mr. Genius?, If your getting stomped in PUG groups by urself, then join a pvp guild....and run 5 GWF premades
I lol'd, seriously.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited June 2014
Roar, allows them to guarantee a TD/IBS to land. Obviously needs fixed.
Determination fills up way to quickly for free CC immunity/90% DR. It is way too spammable. It needs toned down in some way.
50% cooldown feat for TD/Roar. Takedown already gets a cooldown when it misses. Absurdly OP.
30% buff to sure strike/IBS as health diminishes. Did they just give them a mini shocking execution? You can't even evade it anyway if they abuse roar. Still alive somehow they just use their daily on you. Too OP for a no-skill required to use rotation.
An unstoppable GWF can get away with spamming threatening rush. A GF risks getting CC'd. 100% impossible for a CW/DC to deal with. Giving a gap closer to a already hard hitting class that can't be CC'd or killed 1 on 1.
Comments
GWFs are just fine, however the TR and GF could use a boost to strengthen their roles they are designed for in a party for PvE.
Currently they do not fulfill their roles very well.
And its time to be done with this nerfaholic stuff, THATS what killed the TR class in PvE. Time to go back and undo those things.
It's Destroyers that are killing people in one rotation.
Asha-DC(Faithful-Anointed Champion)
Vilgefortz-CW(Thaumaturge-balance)
Before you respond to this post read it. I'm tired of removing posts for failing to read the post...
All the way from launch all the people in my guild looked at the GWF paths and said "Why would anybody be anything other than Destroyer?" So when M3 was announced and they stated their plans to buff Destroyers we all dropped our jaws and said WHY!?
They must have some data in the backgfround which said nobody was going Destroyer but as near as I can tell from launch to M2 all competitive (PvE and PvP) GWF's were destroyers.
After M2 all competitive PvE were Destroyers and PvP went Sentinels.
I would have understood buffing up instigator further but I haven't the slightest idea what data they had which suggested anybody wasn't happy with getting even more unstoppable which truly means you get both more survivability (granted by sent) and more damage (granted by instigator). It was already the perfect package.
I'd have imagined that Instigator was always the least used build, all the way from Open beta until today. Not sure where they are pulling their data from. Even looking at the # of builds posted on forums mostly being Sentinels or Destroyers (or maybe I am missing something)
Wrt the OP thread, I run a ~ 14.5-15k GWF/destroyer (have always been destroyer past 60) as my main-DemonSyde. I do not feel OP in dungeons (but there are other GWFs with similar GS that can outdamage me..maybe skill, maybe my lag
* Survivability from unstoppable- Base damage resistance may need a 5-10% nerf. This can be compensated with a feat that grants additional damage resistance for Sentinels and Instigators (since Destoyers are more likely to have more up time for Unstopable)
* Roar bug needs a fix. Reduced CD for Roar and Takedown from M2 was unnecessary on Relentless fury (I may have the feat wrong). Only the battle fury change was required.
* Sure strike buff on Focussed destroyer should be switched to Wicked strike buff. Since I see GWFs role as an AoE.
Will add more if I can think of any. Cheers!
I seriously doubt, that a sentinel GWF can do dmg like a CW. You have to build either for high DPS or for tank, but tbh you can still do decent DPS with a tanky GWF.
I did some 1v1 against two pure PvE build GWFs with my own GWF. They might kill you with a lucky combo, but most of the times they stand no chance against a PvP speced GWF, HR, TR, GF or even a CW. Theit surviveability in PvE is a result of high dps and lifesteal.
GWFs get lifesteal, defense, deflect etc. like every other class, with their gear. They can stack power with two feats, thats the reason for the high stats of GWFs.
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
-Has lots of deflect
-Has lots of regeneration
-Has lots of life-steal
-Viable in pve and pvp
These are just gear related, that most can get (well the deflect is also from a passive + set bonus, but they only gain half determination when deflecting)
The only issue i see with GWFs in pvp, is how much damage IBS can do, due inpart to the new feat changes in destroyer tree.
A simplier solution would be to lower IBS damage and buff aoe encounters instead.
and also the featured satirical comedic adventure "A Call for Heroes".
Well, it's not. They weren't killing people in one combo before, now they are.
There was nothing even close to IBS taking half my health in a split second.
I'm not sure the Dev's agree. A GF buff is in the works but no word on a meaningful GWF nerf besides a Roar fix.
And normally it seems if something is going to change there's "usually" a dev post about it and it happens a few months later.
I don't think it's on their radar.
***Side note, I see GWF with crappy Wisdom stat, why do their stuns/cc last as long as a Control Wizards?
Then its time to stop this nerfaholic failure after failure... and start setting this as a baseline.
This is why your balance solutions keep failing repeatedly... they will inevitably overnerf and cause the shoes they are now standing in. This is causing MASSIVE issues in the PvE game. Its almost like they think they are balancing this stuff for PvP, which will severely harm the PvE game as they work completely differently and is playing itself out on the PvE side.
In the current PvE game the mobs health is in the millions of health, and the game has seriously powered up since then Beta. a baseline 12k Gear Score is not top end anymore.
If you nerf the GWF down, you're just going to make them underpowered again the SAME way they did and FAILED majorly.... on the Rogue.... and we'll be back to square one again and standing in shoes of your own making.
So the actual solution now is to set your Baseline on the class that IS performing its job correctly, IS capable of functioning in a Team Environment in PvE.
And bring those other ones up to par with that. That is your ONLY solution at this point as it finally sets an achievable baseline for class functionality that contributes to a group.
More nerfing you'll just hose everything up all over again.
CRAZY MIKE - 14.6k PvE CW
Backbone - 16.7k PvP HR
[SIGPIC]http://i59.tinypic.com/s3hts7.png[/SIGPIC]
Actually I think they should do just the opposite.
Combine the two into one single class with the abillity to switch weapon types for shield mechanic depending on whether they need to be a Great Weapons FIGHTER for damage or slap on the shield as a Guardian FIGHTER.... and be able to use either one depending on the situation allowing the class to be much more flexible for anything.
And just call it... plain old FIGHTER...
But... that apparently.... would require an ENORMOUS restructuring of the game and is no longer possible at this point. Which I suspect is why they have not done this with other classes as well.
To the above poster, I think the intent was to provide a tanking fighter class and a straight DPS fighter class. I do agree though that simply giving one class the other's paragon path wasn't the wisest course of action, but hindsight is always 20/20 because you have the benefit of experience to back up your conclusion.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
They can't have the best of all class abilities.
Damage close to CW and controls as good.Heals self better than DC.Defends as good as GF.
Should have separate paragon path for sure.
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
the Fastest/Best healer/one of the highest damage dealers/Controls as good as control wizard(maybe better/Defense as good as GF.
Easiest Class to play on top of all that.
How much longer will this continue?
They have attempted to balance the GWF and each time its ended in a buff.
Even when they lowered the mount summoning it only helped the GWF.
It was the only way to catch them or escape them now that is in their favor lol
And I think the leaderboard shows us that people don't like this pvp (only about 40k are listed, a small number for a mmorpg)
Why are you assuming this is a PvP game?
Its not... and never has been.
This stuff they nerf hoses the PvE game which is what most people play.
And I'd rather have them fix the other two classes rather than break yet another one... the track record on this isn't very good here.
Actually no they dont have everything. Heres a lit of things GWF's DO NOT HAVE :
-Runs like Hell ( Only If bravery is used, which is currently not what gwf's are using (at least good ones)
-Hits like hell ( so does every other class that knows how to play their character)
-Has lots of knock-downs ( Yes its IV Feat tree and its built to do that)
-Has lots of deflect ( Wrong again, I play an end game (18.5k PVP GWF) and I only have 19% deflect.
-Has lots of regeneration ( Regen is not limited to any class, anyone can get it ) HR has 4 set bonuses and feats and powers that increase HP regen, more then GWF's.
-Has lots of life-steal ( PVP GWF's have 250 - 0 life steal, PVP GWF's do not have life steal.)
All of this has already been said and done, these posts are nothing new, Been there, seen that, heard that.
GWF's are Fine, just learn how to Counter them, If your getting stomped in PUG groups by urself, then join a pvp guild.
NObody is killing anyone in one rotation if they are equally Geared, thats is wrong.
I don't see any proof that toning GWF down would make them less wanted in Dungeons? Nor have I seen any math showing that GWF would be out dpsed? Right now GWF hit for ridiculous damage more then any class, they hit for almost combined damage of 2 classes!
I digress though...
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
you`re probably getting kicked by 18k gs players while you`re somewhere between 8 and 15k with low defensive stuf, no wonder.
nothing wrong with gwf, just with people who `re skilless or don`t understand things.
they get killed too, by players who do know how it works to fight a gwf.
advice is learn to play.
I was hit by equal gear GWF, as I messaged a member on the opposing team to tell me his GS, he was 15k I am 14.5k he hit me for 10,000 then 9,000 then 15,000 IBS Mind you those damages are after mitigation the IBS really hit me for 28k, I have 32k hp. So was this a fluke? I think not... Sadly!
Overpowered 60 CW ~ Thaumaturge 14.5k
==========================================
~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
I lol'd, seriously.
Determination fills up way to quickly for free CC immunity/90% DR. It is way too spammable. It needs toned down in some way.
50% cooldown feat for TD/Roar. Takedown already gets a cooldown when it misses. Absurdly OP.
30% buff to sure strike/IBS as health diminishes. Did they just give them a mini shocking execution? You can't even evade it anyway if they abuse roar. Still alive somehow they just use their daily on you. Too OP for a no-skill required to use rotation.
An unstoppable GWF can get away with spamming threatening rush. A GF risks getting CC'd. 100% impossible for a CW/DC to deal with. Giving a gap closer to a already hard hitting class that can't be CC'd or killed 1 on 1.