rickcase276Member, NW M9 PlaytestPosts: 1,404Arc User
edited May 2014
I have 6 level 60 characters with 3 boons, just leveling a TR now, as that is the only one I did not have. I am thinking people will be teaming up to do the quest to get the artifact though, it took me almost 10 minutes to kill the beholder with my Guardian Fighter, well I used my lantern 3 times in the battle, so.....
I have 6 level 60 characters with 3 boons, just leveling a TR now, as that is the only one I did not have. I am thinking people will be teaming up to do the quest to get the artifact though, it took me almost 10 minutes to kill the beholder with my Guardian Fighter, well I used my lantern 3 times in the battle, so.....
It really depends on the class. GF and DC could probably use some help just to make it go faster. I blew through it pretty darn fast on my CW (two or three rotations of spells). GWF's and HR's shouldn't have a problem either. The main reason people may need help is that they are going to try to unlock the artifact with barely qualifying characters...like my sorry, squishy TR who has a bad build, a 10.8k gear score and three boons from the Dread Ring. I'll probably be asking for help from the guild with that guy.
[SIGPIC][/SIGPIC]
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rickcase276Member, NW M9 PlaytestPosts: 1,404Arc User
edited May 2014
Well that being said, I think most 10k GS characters are going to need to team up in most of the IWD content, at least until they start getting pieces of the black ice armor. My 13.8k GS cleric is okay solo, can even solo 2-3 HEs, not without kiting and pots though. I only tried to do the artifact quest with my cleric once, and was not able to kill the beholder, got him down to less than 10%, but that was all. That too was with only 3 of the 4 pieces of High Prophet armor, now I have all 4 so maybe that would end up different.
I feel it's unfair, too. Currently I only play one class because other classes don't interest me.
Although more characters means more possible income for them, sacrificing class artifacts' uniqueness for that isn't a good idea, imho.
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
edited May 2014
Why is a reward for those that PvP ok, but one that rewards those that have played 2 or more character to 60, not ok?
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
That I can accept, although you can question if this is the right way to go about it. An XP event by itself would -I think- be more than enough. Blocking people from 20% of the PvE content just because they have only 1 character... well let's say there are better ways to motivate people to make a 2nd character.
What bothers me is that this announcement wasn't made before the xp event so people were indeed motivated to make that new character instead of just leveling their companions. IT's all in how you bring news to people.
Saying you need 2 lvl60s with boons to enter mod 3 after an xp event creates complaints.
Saying there's an XP event coming so people can get ready for the requirements for mod 3 (and include those in the news post) would stimulate people playing.
i'd hardly call one quest for an artifact 20% of PvE content.
and i could understand if someone new to the forums who was not aware of the preview forums was complaining of not being notified before the xp event. but there's always a method to PWE's madness. the description of the double xp weekend even gave a clue, although not in great detail:
Module 3: Curse of Icewind Dale is nearly upon us. Do you need a little boost to meet the requirements to explore Icewind Dale? You’ll get that added boost, starting today, during the Double XP event. Your characters and companions will level faster than ever! Earn twice as much XP rewards from quests, killing bosses and other in-game activities! Log in this weekend and make sure you’re prepared for the challenges that await in Icewind Dale.
but all is not lost. if you only have one character, you can still level up a second one at your leisure and eventually hit the requirements to get the artifact quest. after module 3 drops, new players will have to do that if they, too, want to achieve that quest.
Note: My complaint isn't as much with the requirement itself (although I think this is a bad way to motivate people to create another character), but more about the fact they give us an xp event without any apparent reason, only to announce this news after the event.
Just want to point out that they also had an xp event before the mod 2 release. So you seem to be trying to assign causality to this event and the new artifacts where none really exists. There is no more plan to this then there is in their key sales. That always seem to happen before they change to a new lock box.
Getting a second toon to 60 as has been pointed out is easy. Just level enough to pray. Then do that every day. In about 6 months bam your 60. And all you did was create toon. Spend about 4 or 5 hours getting to level 15 or so and then once a day pray. I'm just glad I am finally going to be able to get a second and third artifact on my toons that I don't have to buy in the AH. Have been extremely unlucky with the RNG especially where artifacts are concerned. Not a one. I have 6 lvl 60's for a few months now and each only has one because I have been unwilling to buy one.
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onecoolscatcatMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 575Arc User
edited May 2014
I hope they keep artifact pickups as they currently are on preview. It gives a huge variety of artifact usage options for those with multiple classes at lvl 60. With the sole exception of the GWF artifact, they're all balanced and not at all overpowered. In short, super-elite players with lvl 100 artifacts won't bother with the majority, but they'll be a helpful boost to those with only their starter artifact.
Saying you need 2 lvl60s with boons to enter mod 3 after an xp event creates complaints.
Saying there's an XP event coming so people can get ready for the requirements for mod 3 (and include those in the news post) would stimulate people playing.
Some one gave you bad info - to get to the expansion you only need a single character with at least a 3rd boon in one of the other 2 expansion areas in the game. The second level 60 is ONLY for a SINGLE artifact quest, nothing to do with the bulk of the expansion.
Well it states in that link only the specific class can equip their respective Artifact.
True, but the developer post announcing the new artifacts clearly states that any class can equip any artifact. Also on the preview server any class can equip any artifact.
So we have conflicting information. Probably won't know the truth until mod 3 goes live.
[SIGPIC][/SIGPIC]
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ministerofchangeMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 1Arc User
Well it states in that link only the specific class can equip their respective Artifact.
The wording is incorrect, I have 2 artifacts active on TEST - the CW and the HR - my CW can use the HR artifact and vice versa. What I think they were trying to say with the bad text is only a CW can do the mission and unlock the CW artifact (a CW couldn't do the quest and choose the GWF artifact as the reward). Then it can be picked up at the claims agent and used by all other level 60 toons regardless of class.
dragoness10Member, NW M9 PlaytestPosts: 780Arc User
edited May 2014
I have one self - me. I do everything there with the character from crafting to Gauntlegrym to dungeons to PvP. All I need is ONE character, and often it's all I have time for.
I'll repeat my opinion that the "need" for two characters for the new artifact is doo doo buckets.
I'm happy with just one, and if that means "missing out" on a new artifact then fine. I'll go work on my Perfect Terror Enchant or something instead.
I'm hoping logic and players' voices prevail, and this is changed to only needing ONE character with all requirements for the new area.
" I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
The wording is incorrect, I have 2 artifacts active on TEST - the CW and the HR - my CW can use the HR artifact and vice versa. What I think they were trying to say with the bad text is only a CW can do the mission and unlock the CW artifact (a CW couldn't do the quest and choose the GWF artifact as the reward). Then it can be picked up at the claims agent and used by all other level 60 toons regardless of class.
Just re-read this part after reading your post and didn't notice the part in bold.
In order to accept this quest players must have two level 60 characters who have been to Caer-Konig. Once there, speak to Jarlaxle in Caer Konig to begin the journey. Completing the dangerous quest will reward you with new brand new artifacts that will be specific to each class. Furthermore, once you have completed the quest the artifacts will be available to each character on your account via the Rewards Claims agent.
So yes it's kinda incorrect wording on their end. My bad.
Why is a reward for those that PvP ok, but one that rewards those that have played 2 or more character to 60, not ok?
They are different concepts. PvP artifacts are mainly designed for PvP gameplay (see their power effects) so there is no problem that players acquire them through PvP. However, everyone, no matter PvEr or PvPer, thinks his/her class deserves its class artifact, and it's unfair that players who only play one class can't get theirs.
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scoutmasterjMember, NW M9 PlaytestPosts: 101Arc User
I have one self - me. I do everything there with the character from crafting to Gauntlegrym to dungeons to PvP. All I need is ONE character, and often it's all I have time for.
I'll repeat my opinion that the "need" for two characters for the new artifact is doo do buckets.
I'm happy with just one, and if that means "missing out" on a new artifact then fine. I'll go work on my Perfect Terror Enchant or something instead.
I'm hoping logic and players' voices prevail, and this is changed to only needing ONE character with all requirements for the new area.
Logic? The logic is that PW wants to incentivise you to create more characters because they believe this will cause you to spend more RL money. They thought of a great way to create that incentive and gave you something that has a fair amount of value. I say prop's to them. If the incentive doesn't work for you, well then I guess it doesn't work for you. What if I don't want do the Sharandar tasks, but I do want to do Malabog's castle. Is that unfair. I'd like to do Gauntlegrym, but I don't want to join a Guild, is that unfair. Leveling a toon to 60 takes some work, that's why you get two artifacts for the effort.
As for not knowing about it...If you wanted a preview of what mod 3 has, you should read the preview forums. Feedback on this has been going on for weeks and weeks. Heck, this entire argument was already had over there. I can't believe someone hasn't chimed in with the fact that they think the 10K GS is unfair (although if you do 14 days of Dread Ring for the 3rd boon, you can easily get to 9000+ with the free thayan gear, add in some rank 5 enchantments and some active companion bonuses and you easily make it.)
If you don't want to play a 2nd character just lvl up to 11 and pray farm to 60. Unfortunately at that point you will have to do the Mod dailies, but at least that way you can skip the lvling part, and get your artifact eventually.
This is why I have lvled up to max a character of every class. You just KNOW stuff like this will happen.
It's like saying that it's sooo unfair that people who paid for starter packs get a 110% mount and are faster in PVP or that it's soooo unfair that people won't take your 12k Guardian Fighter to Valindra's Tower. ;-)
Or that you paid a whole dollar for a key and you didn't get that Emperor Beetle.
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adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
If you don't already have one, make sure that second character is a GWF. Their artifact is godly. Well worth having on every toon.
Eh, no.
It might be the best artifact for some classes, or at least some builds of some classes, but it most certainly is not the best artifact for everyone. Many other artifacts have active powers that are more useful in various cases, and the passive stat boosts are...well, not that remarkable.
While I believe everyone should make use of the two character slots for several reasons is it weird to make game content depended on the number of your characters. It does seem unfair to those who choose not to have two and only want to maintain a single character, which I think should be their right and no game content should be unavailable to those who do play like this.
Is there an explanation yet as to why one is required to have two characters?
While I believe everyone should make use of the two character slots for several reasons is it weird to make game content depended on the number of your characters. It does seem unfair to those who choose not to have two and only want to maintain a single character, which I think should be their right and no game content should be unavailable to those who do play like this.
Is there an explanation yet as to why one is required to have two characters?
Well the initial patch notes on preview says
New class-themed artifacts are available to both reward and support alts!
I can understand not liking being left out. But as someone who has collected them all I'm glad there's some reward to help me out at least a little.
I can understand not liking being left out. But as someone who has collected them all I'm glad there's some reward to help me out at least a little.
I have just caught up with the dev blog and there it says:
"Each Artifact will feature unique abilities for every class and can only be equipped by that class."
This pretty much means that these cannot be transferred, because one cannot use two of the same artefacts on one character anyway, right?
Stay frosty.
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tluceanMember, Neverwinter Knight of the Feywild UsersPosts: 28Arc User
edited May 2014
But then again, it was a deliberate choice to play that way. Every account starts with two character slots. A Fairness argument could be made, if the quest would require three characters at the appropriate level, which in turn would require to have spent ZEN or the purchase of a pack.
You miss out only one quest, whereas your choice of race and class excludes you from about a dozen, if not more (HR not even having class quests). Yes, the reward might be a bit more shiny, but it is not hard to get your three artifact slots filled before entering Mod3, if you deliberatly concentrate on only one character. So this reward is also of more use to those, that fulfill the requirements.
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
I have just caught up with the dev blog and there it says:
"Each Artifact will feature unique abilities for every class and can only be equipped by that class."
This pretty much means that these cannot be transferred, because one cannot use two of the same artefacts on one character anyway, right?
Except that line is very likely an error as it doesn't support how it currently functions on the preview server. Once a particular class artifact is unlocked, it can be claimed by any character and used regardless of class.
Wait, but isn't so that only a gwf can use a gwf artifact?
Like as has been said. That's not how it works on preview. Of course preview results are never set in stone for live, but it seemed to be the intention to unlock the artifacts for any class on the same account and hope and assume that will continue to be the case.
Seeing as cryptic ran out of PvE/PvP content the day they released the game, also adding content that can be cleared the first day it gets out, is no way to keep your players busy.
So someone somewhere came up with a brilliant idea that the players love to endlessly farm the same mini dungeons, same quests, same content, over and over and over again, and so far its working because **** you. But eventually players will give up this <font color="orange">HAMSTER</font>.
Because instead of good / better content, we are now forced to level several characters to get what we want on our main character.
A new module! With more boon farming has finally arrived. And open world bosses that i soloed on preview. So yet again, your "new" content will be cleared the first day of release. The only thing that wont be cleared and achieved on the first day are the boons again. So in the long run, this is no way to keep your players.
How do you not get this.
This game has lost so many players, since mod1, mod2, and you'd think someone somewhere would learn from their mistakes and say, hey; lets give them a ****ing new pvp map, or lets give them a dungeon you cant clear unless you are very good. Or lets give them gear that cant be bought but have to be obtained by killing a hard boss. Lets give them some other content then zerg fest seeing as we have a great combat system.
BUT WHAT USE IS A GREAT COMBAT SYSTEM WHEN THE PEOPLE WHO MAKE THE CONTENT CANT USE IT FOR ****?
I got all characters at 60, so this dosent affect me at all. The only thing im upset about is that i now clearly see the direction this game is going. They are definitely not in it for the long run, it seems to me at least that you want to make as much money as possible in the shortest period of time.
"In order to accept this quest players must have two level 60 characters who have been to Caer-Konig."
and
"However, only the most experienced and battle-hardened adventurers will be able to contest for and profit from Black Ice. That is why players must have a gear score of at least 10,000 and unlocked a Rank 3 boon from Sharandar or Dread Ring Campaigns to be able to enter Caer-Konig."
Original poster is right, why two chars? Asking for a grand total of six boons would have made more sense. A one char with six boons is more likely to be a most experienced and battle-hardened adventurer.
Comments
It really depends on the class. GF and DC could probably use some help just to make it go faster. I blew through it pretty darn fast on my CW (two or three rotations of spells). GWF's and HR's shouldn't have a problem either. The main reason people may need help is that they are going to try to unlock the artifact with barely qualifying characters...like my sorry, squishy TR who has a bad build, a 10.8k gear score and three boons from the Dread Ring. I'll probably be asking for help from the guild with that guy.
Although more characters means more possible income for them, sacrificing class artifacts' uniqueness for that isn't a good idea, imho.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
i'd hardly call one quest for an artifact 20% of PvE content.
and i could understand if someone new to the forums who was not aware of the preview forums was complaining of not being notified before the xp event. but there's always a method to PWE's madness. the description of the double xp weekend even gave a clue, although not in great detail:
but all is not lost. if you only have one character, you can still level up a second one at your leisure and eventually hit the requirements to get the artifact quest. after module 3 drops, new players will have to do that if they, too, want to achieve that quest.
Just want to point out that they also had an xp event before the mod 2 release. So you seem to be trying to assign causality to this event and the new artifacts where none really exists. There is no more plan to this then there is in their key sales. That always seem to happen before they change to a new lock box.
Some one gave you bad info - to get to the expansion you only need a single character with at least a 3rd boon in one of the other 2 expansion areas in the game. The second level 60 is ONLY for a SINGLE artifact quest, nothing to do with the bulk of the expansion.
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
True, but the developer post announcing the new artifacts clearly states that any class can equip any artifact. Also on the preview server any class can equip any artifact.
So we have conflicting information. Probably won't know the truth until mod 3 goes live.
The wording is incorrect, I have 2 artifacts active on TEST - the CW and the HR - my CW can use the HR artifact and vice versa. What I think they were trying to say with the bad text is only a CW can do the mission and unlock the CW artifact (a CW couldn't do the quest and choose the GWF artifact as the reward). Then it can be picked up at the claims agent and used by all other level 60 toons regardless of class.
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
I'll repeat my opinion that the "need" for two characters for the new artifact is doo doo buckets.
I'm happy with just one, and if that means "missing out" on a new artifact then fine. I'll go work on my Perfect Terror Enchant or something instead.
I'm hoping logic and players' voices prevail, and this is changed to only needing ONE character with all requirements for the new area.
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
Just re-read this part after reading your post and didn't notice the part in bold.
So yes it's kinda incorrect wording on their end. My bad.
Logic? The logic is that PW wants to incentivise you to create more characters because they believe this will cause you to spend more RL money. They thought of a great way to create that incentive and gave you something that has a fair amount of value. I say prop's to them. If the incentive doesn't work for you, well then I guess it doesn't work for you. What if I don't want do the Sharandar tasks, but I do want to do Malabog's castle. Is that unfair. I'd like to do Gauntlegrym, but I don't want to join a Guild, is that unfair. Leveling a toon to 60 takes some work, that's why you get two artifacts for the effort.
As for not knowing about it...If you wanted a preview of what mod 3 has, you should read the preview forums. Feedback on this has been going on for weeks and weeks. Heck, this entire argument was already had over there. I can't believe someone hasn't chimed in with the fact that they think the 10K GS is unfair (although if you do 14 days of Dread Ring for the 3rd boon, you can easily get to 9000+ with the free thayan gear, add in some rank 5 enchantments and some active companion bonuses and you easily make it.)
This is why I have lvled up to max a character of every class. You just KNOW stuff like this will happen.
Or that you paid a whole dollar for a key and you didn't get that Emperor Beetle.
Eh, no.
It might be the best artifact for some classes, or at least some builds of some classes, but it most certainly is not the best artifact for everyone. Many other artifacts have active powers that are more useful in various cases, and the passive stat boosts are...well, not that remarkable.
While I believe everyone should make use of the two character slots for several reasons is it weird to make game content depended on the number of your characters. It does seem unfair to those who choose not to have two and only want to maintain a single character, which I think should be their right and no game content should be unavailable to those who do play like this.
Is there an explanation yet as to why one is required to have two characters?
Well the initial patch notes on preview says I can understand not liking being left out. But as someone who has collected them all I'm glad there's some reward to help me out at least a little.
"Each Artifact will feature unique abilities for every class and can only be equipped by that class."
This pretty much means that these cannot be transferred, because one cannot use two of the same artefacts on one character anyway, right?
You miss out only one quest, whereas your choice of race and class excludes you from about a dozen, if not more (HR not even having class quests). Yes, the reward might be a bit more shiny, but it is not hard to get your three artifact slots filled before entering Mod3, if you deliberatly concentrate on only one character. So this reward is also of more use to those, that fulfill the requirements.
Except that line is very likely an error as it doesn't support how it currently functions on the preview server. Once a particular class artifact is unlocked, it can be claimed by any character and used regardless of class.
Wait, but isn't so that only a gwf can use a gwf artifact?
Like as has been said. That's not how it works on preview. Of course preview results are never set in stone for live, but it seemed to be the intention to unlock the artifacts for any class on the same account and hope and assume that will continue to be the case.
So someone somewhere came up with a brilliant idea that the players love to endlessly farm the same mini dungeons, same quests, same content, over and over and over again, and so far its working because **** you. But eventually players will give up this <font color="orange">HAMSTER</font>.
Because instead of good / better content, we are now forced to level several characters to get what we want on our main character.
A new module! With more boon farming has finally arrived. And open world bosses that i soloed on preview. So yet again, your "new" content will be cleared the first day of release. The only thing that wont be cleared and achieved on the first day are the boons again. So in the long run, this is no way to keep your players.
How do you not get this.
This game has lost so many players, since mod1, mod2, and you'd think someone somewhere would learn from their mistakes and say, hey; lets give them a ****ing new pvp map, or lets give them a dungeon you cant clear unless you are very good. Or lets give them gear that cant be bought but have to be obtained by killing a hard boss. Lets give them some other content then zerg fest seeing as we have a great combat system.
BUT WHAT USE IS A GREAT COMBAT SYSTEM WHEN THE PEOPLE WHO MAKE THE CONTENT CANT USE IT FOR ****?
I got all characters at 60, so this dosent affect me at all. The only thing im upset about is that i now clearly see the direction this game is going. They are definitely not in it for the long run, it seems to me at least that you want to make as much money as possible in the shortest period of time.
But yeah thanks, thats it from me.
and
"However, only the most experienced and battle-hardened adventurers will be able to contest for and profit from Black Ice. That is why players must have a gear score of at least 10,000 and unlocked a Rank 3 boon from Sharandar or Dread Ring Campaigns to be able to enter Caer-Konig."
Original poster is right, why two chars? Asking for a grand total of six boons would have made more sense. A one char with six boons is more likely to be a most experienced and battle-hardened adventurer.