Okay. So I got into a 40 minute PvP today. It wasn't purposely premade, but it was mostly dependent on skill, caps, etc.... And it was close as **** too.
My stats: 50-11-53. (Kills-deaths-assists.) We lost by 13 points....and you know how much glory I get? 300. THREE FRIGGING HUNDID!!!!!!!!! Devs, please reword glory system.
The glory rewards are capped at 15 minutes. 500 for the win 166 for a loss + a rank modifier +25/20/15/10/5% for the 1st/2nd/3rd/4th/5th. I think there is also another modifier for high points, which explains your 300 points. But hey, that's it. You're getting the same points for 15 minutes and 40 minutes.
That's why I personally try to get wins close to 15 minutes and make losses as quick as possible. I agree it has to change. They reworked the system to make PVP matches last longer and left the silly 15 minute cap intact.
Pvp isn't really rewarding in most circumstances anyway, let alone the long matches which is ridiculous. In those circumstances it would be better to get 450 score and stand at the campfire for the rest of the match and repeat for the next match you'd be able to go in or have a chance of winning and earning even more. Kind of a bad message to send out...
Yeah I just played a game where we won 1000 to 95 and I got NO REWARDS, just because I didn't cap any of the points I guess because I was pushing them back from points on my GWF.
Yeah I just played a game where we won 1000 to 95 and I got NO REWARDS, just because I didn't cap any of the points I guess because I was pushing them back from points on my GWF.
This right here is why I stop trying and afk at the campfire if we are getting beat badly.
I can be #1 in points, kills, ect but because we lose I get <font color="orange">HAMSTER</font> so why bother.
The devs wanted to know why people afk at campfires well here is a PERFECTLY GOOD REASON.
Points should be based on performance and not win/lose. I believe a person who busted their butt should get MORE glory for losing then a winning team that barely did anything.
Pvp isn't really rewarding in most circumstances anyway, let alone the long matches which is ridiculous. In those circumstances it would be better to get 450 score and stand at the campfire for the rest of the match and repeat for the next match you'd be able to go in or have a chance of winning and earning even more. Kind of a bad message to send out...
Shhh!!! Don't tell anyone. They might start doing it! :P But we were so close the whole frigging game. We weren't gonna hand them an easy win. Plus, I PvP to compete against other players, not ONLY for the rewards, but it's still frustrating.
I think Glory is not hard to earn as it is, there is the various dailies that grants you 500 glory a pop as well. Completing them each day will earn you a minimum of about 2000 Glory. That's about only 12 days for an artifact. PVP sets and accessories should take longer than that to earn, still it is not unlike other mmos and the time frame is still acceptable.
I have so far been able to earn artifacts for 3 different classes in under 7 days each time, with the fastest being only 4 days, all of them are purely PVE, just by doing the dailies and pvping during the arena hour.
Okay. So I got into a 40 minute PvP today. It wasn't purposely premade, but it was mostly dependent on skill, caps, etc.... And it was close as **** too.
My stats: 50-11-53. (Kills-deaths-assists.) We lost by 13 points....and you know how much glory I get? 300. THREE FRIGGING HUNDID!!!!!!!!! Devs, please reword glory system.
Ask yourself: do you play PvP because you like PvP or do you play PvP to farm glory?
I think Glory is not hard to earn as it is, there is the various dailies that grants you 500 glory a pop as well. Completing them each day will earn you a minimum of about 2000 Glory. That's about only 12 days for an artifact. PVP sets and accessories should take longer than that to earn, still it is not unlike other mmos and the time frame is still acceptable.
I have so far been able to earn artifacts for 3 different classes in under 7 days each time, with the fastest being only 4 days, all of them are purely PVE, just by doing the dailies and pvping during the arena hour.
The thing is that's from dailies that don't really matter on your performance ingame. It actually promotes giving up to get easy wins. Its good for casual play, but not so good for competitive play.
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doriangreighMember, NW M9 PlaytestPosts: 707Arc User
The thing is that's from dailies that don't really matter on your performance ingame. It actually promotes giving up to get easy wins. Its good for casual play, but not so good for competitive play.
I have had many opinions on how PVP works and its frustrations. Here is my best non destructive comments on it. Competitive play as pvp exists in this game really isn't competitive, it really is more of a play a bit get some stuff and move back into PVE. I don't know how hard it would be but I wonder what would happen if they actually made a tournament based event for people who really want to be competitive. People who are scored on their rankings in pvp matches over the course of a day or week or something. At the end of the tournament titles and rewards are handed out based on where you stand in your performance. Have a competition start on say a Monday like the daily quest resets and end on Sunday or even Saturday. I think it would be neat, it would pit the top geared people against themselves in regards to points scored based on kills and points scored during matches. I think it would be an interesting thing to do. I don't really know what rewards you could give to people that can never finish in top positions, but having a real competition based on performance in matches over time I think might be a good place to start since the ELO system is kind of a bust in ranking people and taking the queue times so long to create matches. Just a thought, I have no idea if it is a good one.
I think Glory is not hard to earn as it is, there is the various dailies that grants you 500 glory a pop as well. Completing them each day will earn you a minimum of about 2000 Glory. That's about only 12 days for an artifact. PVP sets and accessories should take longer than that to earn, still it is not unlike other mmos and the time frame is still acceptable.
I have so far been able to earn artifacts for 3 different classes in under 7 days each time, with the fastest being only 4 days, all of them are purely PVE, just by doing the dailies and pvping during the arena hour.
If all you care about is the artifact, then yeah it's not that bad (although there's only 3 quests, and 1 of them is from Neverember so it's not every day).
But if you want to get some PVP gear with tenacity so you can compete and play in PVP, then you're looking at much much more time required.
If all you care about is the artifact, then yeah it's not that bad (although there's only 3 quests, and 1 of them is from Neverember so it's not every day).
But if you want to get some PVP gear with tenacity so you can compete and play in PVP, then you're looking at much much more time required.
Not true, if you do the dailies and GG, you can earn a Grim 4/4 set even faster than the artifact. You can easily get 2 piece from Glory and 2 from Grym coins, which can take less than a week.
The Profound set being the highest PVP equipment should take longer, and it is intended, otherwise everyone would have one in a matter of days.
Doing a match this morning and we lost 1000 - 924 it was a close game one we should have won in my opinion. I was first with 7400 pts 12 kills, 3 deaths and 14 assists. All I got was 292 glory.......
So tell me devs WHY should I bust my butt trying to win when I will get basically the same for doing a FRACTION of the work and getting the game over quickly? In this game at one point they had us down 500 - 250 most people give up at that point because they realize to put as much effort into this match and lose at the end like we did means WASTED time and effort.
If I and others in my group had just given up we still would of walked out with around 250-292 glory and had the game over in a fraction of the time it took. I am sick and tired of busting my butt trying to win only to get crapped on by a biased Glory system.
Well you want to know why a lot of players afk and stop playing it is because they know that the system doesn't care about effort it only cares about who win. In a similar situation last night we did win by about the same score (only had 5400 pts total) and walked out with 850 Glory.
This needs to be addressed people should be rewarded Glory based on their individual performance and not the team as a whole, and it should be win or lose. I have no problems with someone who loses a match but being top getting the most Glory.
Please look into this because I am afraid until it is fixed many people just simply give up because it is not worth the effort.
So you did not go afk afterall. Subject makes totally sense now ... :rolleyes:
The amount of points you make during a match does not always reflect your performance. If all you do is just steal towers when no one is around and to get your 300 points each time, while the rest of your team keeps dying to the other side and barely makes points, but stands their ground, then you cannot honestly demand more glory than everyone else.
The score does reflect in most parts the performance of a player, but there are certainly ways to exploit it. Just standing on the opponents' tower to make it stop counting will not get you any points, but can get your team the victory when it means that you still have one tower ticking for you. One sometimes needs to make sacrifices in pvp just to get onto the winning side. It is a fact, but not everybody understands it.
Tests are not usually opposed contests, and are usually dependent on personal input: you're not going to fail a math test because half of your team had never done math before, and the enemy team (enemy team in a math test??) has epic R10 calculators. It's a ludicrous scenario.
What the OP is describing is entirely valid. You can work your butt off and do the very best you can, and walk away with exactly the same crappy reward as if you'd afk'd in the campfire. Which is why a lot of people simply afk as soon as victory looks unlikely.
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blanksalotMember, Neverwinter Knight of the Feywild UsersPosts: 4
edited April 2014
Well it's a terrible comparison because test is individual task and not team one.
But back to the topic, generally if you don't enjoy pvp and do it just to farm glory then no matter what the glory reward would be you will end up not satisfied in the end of the day.
So the main issue isn't with low glory rewards, but with OP doing something he doesn't enjoy to get something he doesn't think worth it...
Why do it at all then?
Well i am saving up for am set of armour, i decided to just get the best out of the gate so it's been a long slow process. Here is the deal though. You make more glory than you need, because of the stupid tokens you can only get a limited amount of per day. Just like the modules , pvp is gated by time. So really the glory is fine.
Well it's a terrible comparison because test is individual task and not team one.
But back to the topic, generally if you don't enjoy pvp and do it just to farm glory then no matter what the glory reward would be you will end up not satisfied in the end of the day.
So the main issue isn't with low glory rewards, but with OP doing something he doesn't enjoy to get something he doesn't think worth it...
Why do it at all then?
You are wrong I do enjoy pvp however I don't like wasting my time as well. The devs asked why people afk at campfires after they put in the leaver penalty and we all noticed it didn't stop it. This is a huge reason WHY people afk at a campfire once victory seems out of reach. This has NOTHING to do with doing something I don't enjoy and more with WHY something is happening in the game that is a REALLY big concern for A LOT OF PEOPLE.
Also as long as they have daily's for doing pvp (which net you 8k AD per day per toon PVE players who don't like pvping will do it ANYWAY just to get the AD. Now while this will never change I do believe that changing the rewards for losing a match will help those people try harder for they know that they will get what they put in.
Also I understand the point system is flawed and that in its self is another issue they need to work on, but when you have 2 people who keep capping (like in your scenerio) and the winning player who got less pts then you by a few still gets 600+ more Glory is well BS seeing they did THE SAME THIS YOU DID....
Decreased glory is disaster thats true. Top tier pvp items need lot of seals of triumph which extend the time to obtain a full set enough. Less glory IMO hit beginners the most since they need to play (mostly lose thanks to not-to-good matchmaking) much more to obtain t1 pvp set which will give them some chance to compete.
Glory based on invidual performance is bad idea simply because you cant really mesaure players performance. System we got doesnt mesaure the job clerics do, or kicking people out of the circle. Also you can't mesaure kiting other players out of the node. Kill should be counted by most damage done, not the last hit (HRs split shot if u know what i mean:D). And finally there are points you get for caping which leads to whole parties standing on one empty node just to get those 300 points instead of actually helping your team to win.
I got this idea that instead of 1000 points for win they should put time limit on the match. For example any team who got more points after 15 minutes wins. That would put end of crying "Ive got 150 glory after 1 hour match". Or maybe the winner is whover got 1000 points first OR got more points after 20-25 minutes.
There is so many simple solutions they could at least try (on preview server?)...
This needs to be addressed people should be rewarded Glory based on their individual performance and not the team as a whole, and it should be win or lose. I have no problems with someone who loses a match but being top getting the most Glory.
Yes, because people blindly and unhelpfully kill farming isn't enough of an issue already. Great idea.
True, but keeping everyone alive and holding 2 against ludicrous odds and generally DCing like a crazy person, only to lose by 2 points and then get zero glory because you were holding 2 rather than constantly cap trading and didn't kill anyone (because cleric) is...disheartening.
The reward system needs a lot of work, basically (though admittedly I've more or less abandoned PvP, so I no longer have that much of a vested interest).
2: stopping an enemy team from capping one of your nodes should be 300 pts (this should be dependent on how much action your character did to those on the node, and around it by xx amount of meters) This alone will promote defending nodes instead of all out balls to the wall capping that goes on in todays games.
3: Center node should give more pts per second then the other 2 as this is the hardest one to keep capped
4: Points based on the % of damage a person does to someone when they die. So lets say a player is worth 100 pts when you kill them. The minimum a group would get on a kill is 20 pts (that is is EVERYONE did the same % of damage) and the one who did the most damage gets the most points for the kill.
5: Players are worth double points while on or within xx meters of a node this again promotes defending of nodes and the want to cap at the same time.
These are just SOME of the suggestions I have please feel free to add more.
people afk in pvp because there is no penalty yet. players asked for a leaver penalty because people were not committed to playing in a pvp match when they saw they were losing so they'd just quit by leaving the match. these same people can't leave without being penalized, so they're going AFK.
what will end up happening is there will likely be an AFK penalty or you will get zero glory if you are marked afk during a match. the reasoning behind implementing the leaver penalty was if you are going to queue for a pvp match, you should be committed to finishing the match. pvp is competitive and there will be a winner and a loser. if you are winning, you expect the losing team to finish the game to the end and it's only fair that you provide the same courtesy if you're losing.
All you guys gotta do, is put a wind blower machine in the back of the spawning pool. WAAAAAAAAY in the back that blows anyone off of there when they've stayed up there for longer than 7 seconds. Problem solved
Comments
That's why I personally try to get wins close to 15 minutes and make losses as quick as possible. I agree it has to change. They reworked the system to make PVP matches last longer and left the silly 15 minute cap intact.
WTF is up with that?
You need 350 points to get any glory.
That's BS considering I was doing my job pushing them back, which led to them resigning.
I can be #1 in points, kills, ect but because we lose I get <font color="orange">HAMSTER</font> so why bother.
The devs wanted to know why people afk at campfires well here is a PERFECTLY GOOD REASON.
Points should be based on performance and not win/lose. I believe a person who busted their butt should get MORE glory for losing then a winning team that barely did anything.
Shhh!!! Don't tell anyone. They might start doing it! :P But we were so close the whole frigging game. We weren't gonna hand them an easy win. Plus, I PvP to compete against other players, not ONLY for the rewards, but it's still frustrating.
I have so far been able to earn artifacts for 3 different classes in under 7 days each time, with the fastest being only 4 days, all of them are purely PVE, just by doing the dailies and pvping during the arena hour.
Ask yourself: do you play PvP because you like PvP or do you play PvP to farm glory?
The thing is that's from dailies that don't really matter on your performance ingame. It actually promotes giving up to get easy wins. Its good for casual play, but not so good for competitive play.
I have had many opinions on how PVP works and its frustrations. Here is my best non destructive comments on it. Competitive play as pvp exists in this game really isn't competitive, it really is more of a play a bit get some stuff and move back into PVE. I don't know how hard it would be but I wonder what would happen if they actually made a tournament based event for people who really want to be competitive. People who are scored on their rankings in pvp matches over the course of a day or week or something. At the end of the tournament titles and rewards are handed out based on where you stand in your performance. Have a competition start on say a Monday like the daily quest resets and end on Sunday or even Saturday. I think it would be neat, it would pit the top geared people against themselves in regards to points scored based on kills and points scored during matches. I think it would be an interesting thing to do. I don't really know what rewards you could give to people that can never finish in top positions, but having a real competition based on performance in matches over time I think might be a good place to start since the ELO system is kind of a bust in ranking people and taking the queue times so long to create matches. Just a thought, I have no idea if it is a good one.
If all you care about is the artifact, then yeah it's not that bad (although there's only 3 quests, and 1 of them is from Neverember so it's not every day).
But if you want to get some PVP gear with tenacity so you can compete and play in PVP, then you're looking at much much more time required.
The Profound set being the highest PVP equipment should take longer, and it is intended, otherwise everyone would have one in a matter of days.
And again you cry.
How unexpected is that???
So tell me devs WHY should I bust my butt trying to win when I will get basically the same for doing a FRACTION of the work and getting the game over quickly? In this game at one point they had us down 500 - 250 most people give up at that point because they realize to put as much effort into this match and lose at the end like we did means WASTED time and effort.
If I and others in my group had just given up we still would of walked out with around 250-292 glory and had the game over in a fraction of the time it took. I am sick and tired of busting my butt trying to win only to get crapped on by a biased Glory system.
Well you want to know why a lot of players afk and stop playing it is because they know that the system doesn't care about effort it only cares about who win. In a similar situation last night we did win by about the same score (only had 5400 pts total) and walked out with 850 Glory.
This needs to be addressed people should be rewarded Glory based on their individual performance and not the team as a whole, and it should be win or lose. I have no problems with someone who loses a match but being top getting the most Glory.
Please look into this because I am afraid until it is fixed many people just simply give up because it is not worth the effort.
The amount of points you make during a match does not always reflect your performance. If all you do is just steal towers when no one is around and to get your 300 points each time, while the rest of your team keeps dying to the other side and barely makes points, but stands their ground, then you cannot honestly demand more glory than everyone else.
The score does reflect in most parts the performance of a player, but there are certainly ways to exploit it. Just standing on the opponents' tower to make it stop counting will not get you any points, but can get your team the victory when it means that you still have one tower ticking for you. One sometimes needs to make sacrifices in pvp just to get onto the winning side. It is a fact, but not everybody understands it.
Tests are not usually opposed contests, and are usually dependent on personal input: you're not going to fail a math test because half of your team had never done math before, and the enemy team (enemy team in a math test??) has epic R10 calculators. It's a ludicrous scenario.
What the OP is describing is entirely valid. You can work your butt off and do the very best you can, and walk away with exactly the same crappy reward as if you'd afk'd in the campfire. Which is why a lot of people simply afk as soon as victory looks unlikely.
But back to the topic, generally if you don't enjoy pvp and do it just to farm glory then no matter what the glory reward would be you will end up not satisfied in the end of the day.
So the main issue isn't with low glory rewards, but with OP doing something he doesn't enjoy to get something he doesn't think worth it...
Why do it at all then?
You are wrong I do enjoy pvp however I don't like wasting my time as well. The devs asked why people afk at campfires after they put in the leaver penalty and we all noticed it didn't stop it. This is a huge reason WHY people afk at a campfire once victory seems out of reach. This has NOTHING to do with doing something I don't enjoy and more with WHY something is happening in the game that is a REALLY big concern for A LOT OF PEOPLE.
Also as long as they have daily's for doing pvp (which net you 8k AD per day per toon PVE players who don't like pvping will do it ANYWAY just to get the AD. Now while this will never change I do believe that changing the rewards for losing a match will help those people try harder for they know that they will get what they put in.
Also I understand the point system is flawed and that in its self is another issue they need to work on, but when you have 2 people who keep capping (like in your scenerio) and the winning player who got less pts then you by a few still gets 600+ more Glory is well BS seeing they did THE SAME THIS YOU DID....
Glory based on invidual performance is bad idea simply because you cant really mesaure players performance. System we got doesnt mesaure the job clerics do, or kicking people out of the circle. Also you can't mesaure kiting other players out of the node. Kill should be counted by most damage done, not the last hit (HRs split shot if u know what i mean:D). And finally there are points you get for caping which leads to whole parties standing on one empty node just to get those 300 points instead of actually helping your team to win.
I got this idea that instead of 1000 points for win they should put time limit on the match. For example any team who got more points after 15 minutes wins. That would put end of crying "Ive got 150 glory after 1 hour match". Or maybe the winner is whover got 1000 points first OR got more points after 20-25 minutes.
There is so many simple solutions they could at least try (on preview server?)...
Yes, because people blindly and unhelpfully kill farming isn't enough of an issue already. Great idea.
The reward system needs a lot of work, basically (though admittedly I've more or less abandoned PvP, so I no longer have that much of a vested interest).
1: capping a node should be reduced to 100 pts.
2: stopping an enemy team from capping one of your nodes should be 300 pts (this should be dependent on how much action your character did to those on the node, and around it by xx amount of meters) This alone will promote defending nodes instead of all out balls to the wall capping that goes on in todays games.
3: Center node should give more pts per second then the other 2 as this is the hardest one to keep capped
4: Points based on the % of damage a person does to someone when they die. So lets say a player is worth 100 pts when you kill them. The minimum a group would get on a kill is 20 pts (that is is EVERYONE did the same % of damage) and the one who did the most damage gets the most points for the kill.
5: Players are worth double points while on or within xx meters of a node this again promotes defending of nodes and the want to cap at the same time.
These are just SOME of the suggestions I have please feel free to add more.
what will end up happening is there will likely be an AFK penalty or you will get zero glory if you are marked afk during a match. the reasoning behind implementing the leaver penalty was if you are going to queue for a pvp match, you should be committed to finishing the match. pvp is competitive and there will be a winner and a loser. if you are winning, you expect the losing team to finish the game to the end and it's only fair that you provide the same courtesy if you're losing.