New Feature
Leaver Penalty: Leaving a PVP match that is currently in progress will incur a leaver penalty for 30 minutes. During this time you may not queue for any content using the queue system. Only the first 2 players to leave a Domination match, or the first 5 players to leave a Gauntlgrym match on each team will be affected.
this was just posted and will be live on the preview shard soon. please post your constructive feedback here to discuss it.
for reference, here is the old pvp leavers feedback thread:
http://nw-forum.perfectworld.com/showthread.php?562941-PvP-Leavers-Feedback-Thread
and here is a recent comment made by gentlemancrush concerning the implementation of a pvp leavers penalty:
Hey all, quick heads up. We have talked about Leaver Penalties, but we are investigating and have not made any concrete decisions so far. But I just wanted people to be aware that is it something we are thinking about and want to handle as carefully as possible.
Comments
Unfortunately, you really need to add a repel mechanic that kicks people out of the respawn zone after some period of time, otherwise they will just go afk while parked in the spawn area.
Also really need to implement some form of GS matching mechanics as well, to help with the gross gear imbalances between teams that so frequently occur now.
You can't win the battle against poorly designed mechanics that make people leave. If it's best for individuals to get over with the match as soon as possible and leaving/camping isn't an option, they will just stop fighting. Added fun for you = None.
As such, standard practice has been to leave the match and remake the party to include the excluded member.
If you have not fixed this issue at the same time as introducing this feature you will yet again demonstrate your incompetence.
Half an hour is much too long. Don't get me wrong, I don't like it when people leave PvP matches as it is at the moment as it ruins the fun for everyone. But half an hour is too long of a penalty. Especially for those people who may only get an hour to 2 hours to play every night. Half an hour cuts out too much of their effective play time. And not only does it currently hinder their PvP experiences, but will also effect their PvE.
15 Minutes is much more reasonable, adds a component to not wanting to leave, but is not too steep that it will effect and hurt the more casual players.
Also, making the debuff effect queing for PvE is also a too much. I think this will hurt casual players much more than hardcore. What about those players who are in a PvP match and their guild mates / friends want them to run a PvE run during DD and people only have a small period of time to play. This would effectively make the casual players game experience a nightmare.
A major concern I have with this: Currently there is a bug in the game with queing for PvP where, if people leave and you join a match where they have left, you get kicked. You will need to be careful that players that que in and this happens to also won't receive this debuff.
What about Competitive Premade vs Premade Ques? Currently when trying to get in good competitive matches, we have to leave 2-3 games on average to find the parties we want to play with. I understand Elo is going to go a long way towards this. But what if guilds want to do Inhouse games with each other? This system will effect that.
There is alot more at stake than just a few casual players leaving a game that has no hope..
19.9k PvP Control Wizard
<Complaints Department>
That I said too in the old thread! If I were forced to stay in a battle and were unable to win and have no dedication to pvp more than just farming of glory or completing a daily so that I do not want to get killed over and over, then why bother to fight back? Even if they push people from the save spots, they could just refuse to do anything besides preventing to become idle.
Yeah, a PVP leavers penalty should really only affect PVP. This or you absolutely have to install the penalty in the other queues as well.
make it so that a character has a leave threshold before he gets penalize (2 leaves in a 24 hour window would be good). and also i echo the thing about this penalty affecting the PVE side, you guys should reconsider this.
I strongly disagree. You want a quick reason for the games population to disappear? Long que debuffs will be the first. It esentially ruins any gaming experience for casual players.
In regards to leaving pvp to que Pve - I know many players who do this in Pug matches whilst they are waiting on Guild mates to log in for DD or pve runs.
@ The Devs,
I really appreciate that you are attempting to make a more streamlined system and make it more enjoyable for everyone, however, a lond debuff is not the way to do it. A shorter time period, as I sugested will go a long way to have a penalty, which hurts, but not one which makes the game unplayable.
19.9k PvP Control Wizard
<Complaints Department>
Sure,
Put ramps up to the camps. But then you might as well put some level 90 Insta kill Guards (That have an effective ranged and melee attack, that can also see through stealth) on the edge of the ramp to deter spawn camping.
19.9k PvP Control Wizard
<Complaints Department>
I think you miss the point. The point is you don't try you get chain killed and spawn camped.
I think you missed the point, try as you might, it still happens. Sure, hopefully the matchmaking system and a leaving penalty will seriously cut back the amount of leavers but it doesn't mean it will stop it completely. As such in a lop sided match why should I get treated as cannon fodder because someone else decided to leave?
Until you can say for certain that players will be matched against equal players and that none of there team mates will leave or give up you cannot expect players to be forced to get stomped repeatedly until the match ends.
I know that seeing someone elses point of view can sometimes be difficult. Even more so for those who have less brain function than my <font color="orange">HAMSTER</font> dog.
But please. Sit down and think about how this will affect the game as a whole. If both sides are balanced, then you don't have any issues. But when I want to play with my geared friends, I don't expect the pugs on the opposite side to be able to stay and have to play against a team they clearly cannot compete against.
19.9k PvP Control Wizard
<Complaints Department>
Do you defend exploiters the same way. "I'm not good enough to beat it normally so I have to cheat."
This is just a case of QQ I can't win in game so I'll try to win in the forums.
People afk'ing and leaving is an exploit in my opinion even if the dev's don't find it to be such. It's getting rewards for something you didn't do.
Enjoy long queue for PvP after this kicks in
And I think it is bad advice to ask a minority (PvP enthusiasts) of a minority (PvP enthusiasts who are active on the forum) how to penaltize a majority (PvE players who do not read the forum).
If someone does not PvP on the main, or only does it for the Glory or AD, do you really expect said someone to do PvP on the test server? Do you expect them to come into this subforum?
You ask very few pissed of PvP players who do not get the PvP they desire or want, how to treat other players! A lot of players who are not even aware what is discussed here.
I for my part LOVE the PvP leavers, especially when they are on the other team. 5 minutes. I get glory.
Do not penaltize PvP leavers. If you want no one to leave from your team make a premade.
Redesign PvP.
SHORTEN the time a match takes. It seems I can not "legally" have a SHORT PvP entertainment. Everything must be regulated. I PvP for 2 minutes. Wife needs me for 2 minutes. Now you propose that I can not play content for another 30 minutes?
If I am in Epic DV PuG with 4 others @ 9.2k GS I also will explain the issue to them and leave to retry another PuG. I don't need to waste 2 hours to fail.
It's a GAME. Remember that!
The whole idea of penalizing players in any way should be scraped.
Find the root of the problem why people join PvP just to leave PvP at the moment and solve that!
btw, on some evenings I disconnect every hour. That would be fun!
What is truly sad is your refusal to see a world past your own nose. First of all, not all quitters are rage quitters who leave at the first sign of a loss. 2nd, again, you refuse to address the situation of the players who are left when the rest of their team leaves. 3rd, what kind of logic is this?
Correct me if im wrong but if the dev's don't consider it an exploit doesn't that in fact mean its not and exploit? Last I checked the dev's don't just add whatever anyone "feels" is an exploit to the exploit list. Why? Because if they did there would be so little that you could do in the game if they let the player base decide what is and isn't an exploit. And finally,
There are no rewards for sitting in the spawn area if you got no points. So in fact you get rewarded exactly what you deserve. If you have the minimum amount of points you get the minimum amount of glory. If not, you get nothing.
I for one am in favor of a leavers penalty because people abuse the system to much. That's not saying its an exploit, it's saying that the reasons for leaving are often too self centered.....like most of your posts. But lets go a step further, on top of the leaving penalty lets make all items bought with glory non salvageable and remove the Rinx daily quest. This way, the only players that que for PvP are players who really want to PvP.
That sounds like a great idea.
And do not forget to modify the Artifact to make is useless in PvE, else all your work is in vain.
yeaaa... you queue for 5-10 minutes and play PvP match for 1 min until enemy team (or yours, depending on which one will be overwhelmed) gonna sit at campfire and wait until it's over, now that's an improvement isn't it?
And if you're not playing pug PvP then please, don't speak for entire playerbase
Again, you missed the point. Yes, you are correct, if they AFK after they get their points they will in fact still get glory. But you keep missing the fact that they still have to get the points first. Which means they have to either get 1 cap and a few kills or get 2 caps before they can afk. Which isn't always that easy and **** near impossible against a premade. I cant count the number of times I ended a match with 300 points and no glory because the other team was premade and just rolled over us non stop until they got us all stuck in the spawn area at which point they start camping it and just stomp anyone dumb enough to try and leave......which brings us back to the reason why they cant force players to leave the spawn area.
But at least we can agree on the idea of removing any AD gain from PvP thus removing the need for any non PvPers to be there.