I was really excited to hear the refining system was being changed to be more accessible. I logged in today to try refining my lesser vorpals only to find out that after having it consumed almost all of my stockpiled enchants for this day and buying the necessary reagent, I still only have a 1% chance to refine it. Are you %&%&%& kidding me!!!!????? Do coal wards drop from bosses now??? I thought the entire point was to streamline enchanting not increase the cost 3X. I'm legitimately angry right now. If I'm missing something plz let me know.
silvergryphMember, NW M9 PlaytestPosts: 740Arc User
edited December 2013
Under the new system, you lose the reagent if you fail, not the enchantment. However, the chance of success is unchanged. You still need a coalescent ward to guarantee the upgrade, and preservation wards now protect the reagent instead of the enchantment.
The big change to the system is that you can now use any enchantment, runestone, or the new stones with refinement points in them instead of having to collect or rank up 4 identical enchantments to make one of the next higher rank.
Under the new system, you lose the reagent if you fail, not the enchantment. However, the chance of success is unchanged. You still need a coalescent ward to guarantee the upgrade, and preservation wards now protect the reagent instead of the enchantment.
The big change to the system is that you can now use any enchantment, runestone, or the new stones with refinement points in them instead of having to collect or rank up 4 identical enchantments to make one of the next higher rank.
I was coming here to gripe too. Thanks for this, the new system makes more sense now.
Couple questions. How do you cancel a refinement? I'm wanting to restack some runes and can't. I clicked on them to check things out and now it won't let me restack them. Hogging up inv space:(
Reagents drop, or can only be bought? Where's the npc to buy them from? Thanks.
so am I right in assuming you can increase the rank of enchants while they are bound to armour and weapons instead of having to pay AD to unbind them first?
so am I right in assuming you can increase the rank of enchants while they are bound to armour and weapons instead of having to pay AD to unbind them first?
Correct you can upgrade while in armor. Also unsocketing only costs gold now
Under the new system, you lose the reagent if you fail, not the enchantment.
Reagent's for Epic Enchants costs a 2nd equal level enchant. This means you need a 2nd rank 7, 8, 9 enchant to upgrade your rank 7, 8, 9 enchant to the next level.
If you fail you lose that 2nd equal level enchant. So you do not want to fail upgrading your enchants as it's much more expensive than previously.
So I will look at system again...I am sure I am doing something wrong but it seems like it wants to convert my armor enchant (barkskin) into whatever the silvery enchant that I have on the armor in the other slot? I am sure I am missing something obvious? It just does not show upgraded barkskin in the
> converts to box
twstdechoMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 630Bounty Hunter
edited December 2013
It's inaccurately showing what it will upgrade the enchant too... it seems like it's showing the last thing you enchanted as your "new" result foe whatever you are enchanting next, but it does actually enchant correctly.
I thought this new system was supposed to free up bag space, but until you find or acquire the reagents, which also take up bag space you are stuck with half refined enchants. I'm only on my second type and my bag space is gone. This stinks. Whole system should have been scrapped.
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twstdechoMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 630Bounty Hunter
edited December 2013
I used most of my enchants to refine the ones I was wearing regardless of if I could finish the process or not and now I have a ton of space freed up.
I thought this new system was supposed to free up bag space, but until you find or acquire the reagents, which also take up bag space you are stuck with half refined enchants. I'm only on my second type and my bag space is gone. This stinks. Whole system should have been scrapped.
100% Agreed.
There is a serious issue with Enchants that have +1 XP as they can no longer be stacked. This means now you are forces to purchase additional bags or bank slots to store all of your enchants that are leveling up.
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twstdechoMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 630Bounty Hunter
There is a serious issue with Enchants that have +1 XP as they can no longer be stacked. This means now you are forces to purchase additional bags or bank slots to store all of your enchants that are leveling up.
I follow now... if you start upgrading enchants that you aren't wearing, they are no longer stack-able. So, if you start the process on too many of them at once, you can end up with a pretty nice chuck of storage space eaten up. Though mostly avoidable through inventory/refinement management, is that correct?
I follow now... if you start upgrading enchants that you aren't wearing, they are no longer stack-able. So, if you start the process on too many of them at once, you can end up with a pretty nice chuck of storage space eaten up. Though mostly avoidable through inventory/refinement management, is that correct?
At what point? If you change your mind after slotting items but before hitting the refine button, just close the interface.
If you have refining points in something you change your mind about, there's no way to get them back. You can use the item for refining, but would currently lose the points invested in it.
The new system is a complete mess. Struggled a while to even slot some enchants to upgrade another, because the game kept insisting to fill all five slots instead of just one. Eventually had to split the stacks manually, and then I realized I needed some sort of a reagent. Now my inventory's even more cluttered with lesser reagents and half-upgraded enchantments. So, whatever. I've never seen a less user-friendly crafting system in any game. It feels like a second job.
That said, I'm so agitated that I'm putting off buying a Leopard mount and some Zen for Christmas presents. Probably will just log in to invoke and that's it. Don't even care what else there is in module 2.
At what point? If you change your mind after slotting items but before hitting the refine button, just close the interface.
If you have refining points in something you change your mind about, there's no way to get them back. You can use the item for refining, but would currently lose the points invested in it.
Not sure lol. I just double clicked on a few to see the new system, and now they have yellow lines under them and won't stack. I threw them up on AH.
The new system is a complete mess. Struggled a while to even slot some enchants to upgrade another, because the game kept insisting to fill all five slots instead of just one. Eventually had to split the stacks manually, and it was only then I realized I needed some sort of a reagent. Now my inventory's even more cluttered with lesser reagents and half-upgraded enchantments. So, whatever. I've never seen a less user-friendly crafting system in any game. It feels like a second job.
That said, I'm so agitated that I'm putting off buying a Leopard mount and some Zen for Christmas presents. Probably will just log in to invoke and that's it. Don't even care what else there is in module 2.
Agree. I also don't see how this is a cheaper system.
I follow now... if you start upgrading enchants that you aren't wearing, they are no longer stack-able. So, if you start the process on too many of them at once, you can end up with a pretty nice chuck of storage space eaten up. Though mostly avoidable through inventory/refinement management, is that correct?
Correct. this is why many of us made posts on the feedback thread about how horrible this system is. The previous system was much easier and actually cheaper. The new system is much more expensive and not as user friendly.
To go from shards to a perfect weapon enchant it used to require *85* Coal wards. Now it takes 15! That is a major reduction in cost. The new system takes a while to get used to, no doubt about it. But it is superior.
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twstdechoMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 630Bounty Hunter
Correct. this is why many of us made posts on the feedback thread about how horrible this system is. The previous system was much easier and actually cheaper. The new system is much more expensive and not as user friendly.
I was in there at their initial added AD cost voicing my feedback as well, but I didn't get a chance to try out the mechanics in the test shard. Of course, they removed the AD cost but you have to farm the marks (or buy them) as well as the cutting of the Coalescent Ward chances down to 5%.
I think over all, this new system is "cheaper", but more of a bottleneck with both the reagents and the reduced chances on the wards. The real grab here is that, since it "feels" a lot easier to get your enchants up to the next level, people are probably more likely to spend money on those bottlenecks. With the old system, to many, it felt to daunting to get your enchants up to higher levels, many simply never bothered.
The best part is, Cryptic said the old system was too difficult to manage and that kept people away, so in it's place they make something twice as confusing! lol
To go from shards to a perfect weapon enchant it used to require *85* Coal wards. Now it takes 15! That is a major reduction in cost. The new system takes a while to get used to, no doubt about it. But it is superior.
Except that Coal wards are going to jump in price by about x4. And you need to burn enchants and reagents and such as well. Not really clear on all the details as I haven't ventured into the Test Shard and I've been at work all day.
Like, seriously. Explain it to me like I'm a 12-year-old who has never touched a single video game in his entire life, because for the life of me I have no idea what the hell I'm supposed to do even with the (absolutely TERRIBLE) in-game tutorial...
Wtf do these reagents do? Where do we get more when they run out? Are they necessary to fuse the runes/stones? Do the ones being upgraded stack? What the hell is that little bar below them all about? etc. etc.
Like, seriously. Explain it to me like I'm a 12-year-old who has never touched a single video game in his entire life, because for the life of me I have no idea what the hell I'm supposed to do even with the (absolutely TERRIBLE) in-game tutorial...
First, click "refine enchant". From there you see all those 5 slots and a bar in the middle of your screen. In those 5 slots you put in shards, lower rank enchantments of the same kind, or a special stone you can buy in the AD store. All of these are for the purpose of adding refining points to the enchant you clicked to "refine". From here you keep adding points through any of these methods until the bar in the middle is full. At this point, your enchant can be upgraded. To upgrade it, you will need a greater mark of potency from the AD store, 1 enchantment of the same rank (does not need refining points though), and a coalescent ward. This is for enchanting to rank 7 or above, or weapon/armor enchants, or tenes. The mark of potency will not need to be a "greater" version if it is for lower rank enchants, and you may not need a coalescent ward to raise the % success to 100% for lower rank enchants. Hope that helps you get used to the general idea of it.
First, click "refine enchant". From there you see all those 5 slots and a bar in the middle of your screen. In those 5 slots you put in shards, lower rank enchantments of the same kind, or a special stone you can buy in the AD store. All of these are for the purpose of adding refining points to the enchant you clicked to "refine". From here you keep adding points through any of these methods until the bar in the middle is full. At this point, your enchant can be upgraded. To upgrade it, you will need a greater mark of potency from the AD store, 1 enchantment of the same rank (does not need refining points though), and a coalescent ward. This is for enchanting to rank 7 or above, or weapon/armor enchants, or tenes. The mark of potency will not need to be a "greater" version if it is for lower rank enchants, and you may not need a coalescent ward to raise the % success to 100% for lower rank enchants. Hope that helps you get used to the general idea of it.
Whoa, whoa, wait, hold up... We actually NEED these stones from the AD store?
Well **** that. Time to sell all my enchants.
Suddenly the previous system seems a hell of a lot better.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited December 2013
Special refining stones can also be obtained from skill nodes and the coffers from invoking.
You can also use mismatched runes/enchantments for refining, but receive no bonus for doing so. You get bonus points if they match.
Marks of potency are supposed to be findable in various places. Their item descriptions say where, but drop rates are still uncertain.
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The big change to the system is that you can now use any enchantment, runestone, or the new stones with refinement points in them instead of having to collect or rank up 4 identical enchantments to make one of the next higher rank.
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I was coming here to gripe too. Thanks for this, the new system makes more sense now.
Couple questions. How do you cancel a refinement? I'm wanting to restack some runes and can't. I clicked on them to check things out and now it won't let me restack them. Hogging up inv space:(
Reagents drop, or can only be bought? Where's the npc to buy them from? Thanks.
Correct you can upgrade while in armor. Also unsocketing only costs gold now
Reagent's for Epic Enchants costs a 2nd equal level enchant. This means you need a 2nd rank 7, 8, 9 enchant to upgrade your rank 7, 8, 9 enchant to the next level.
If you fail you lose that 2nd equal level enchant. So you do not want to fail upgrading your enchants as it's much more expensive than previously.
> converts to box
Green and lower reagents drop from skill nodes. Some can be found in the prayer coffer. They can be bought in the Wonderous Bazaar for AD.
Rar'rizton Kenana, Level 60 Drow Elf Trickster Rogue
Syrus Greycloak, Level 30 Moon Elf Control Wizard
Lucan Huntinghawk, Level 17 Moon Elf Hunter Ranger
Sacred Silver Blades (www.sacredkeep.com)
100% Agreed.
There is a serious issue with Enchants that have +1 XP as they can no longer be stacked. This means now you are forces to purchase additional bags or bank slots to store all of your enchants that are leveling up.
I follow now... if you start upgrading enchants that you aren't wearing, they are no longer stack-able. So, if you start the process on too many of them at once, you can end up with a pretty nice chuck of storage space eaten up. Though mostly avoidable through inventory/refinement management, is that correct?
Pretty much.
Rar'rizton Kenana, Level 60 Drow Elf Trickster Rogue
Syrus Greycloak, Level 30 Moon Elf Control Wizard
Lucan Huntinghawk, Level 17 Moon Elf Hunter Ranger
Sacred Silver Blades (www.sacredkeep.com)
At what point? If you change your mind after slotting items but before hitting the refine button, just close the interface.
If you have refining points in something you change your mind about, there's no way to get them back. You can use the item for refining, but would currently lose the points invested in it.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
That said, I'm so agitated that I'm putting off buying a Leopard mount and some Zen for Christmas presents. Probably will just log in to invoke and that's it. Don't even care what else there is in module 2.
Not sure lol. I just double clicked on a few to see the new system, and now they have yellow lines under them and won't stack. I threw them up on AH.
Agree. I also don't see how this is a cheaper system.
Correct. this is why many of us made posts on the feedback thread about how horrible this system is. The previous system was much easier and actually cheaper. The new system is much more expensive and not as user friendly.
I was in there at their initial added AD cost voicing my feedback as well, but I didn't get a chance to try out the mechanics in the test shard. Of course, they removed the AD cost but you have to farm the marks (or buy them) as well as the cutting of the Coalescent Ward chances down to 5%.
I think over all, this new system is "cheaper", but more of a bottleneck with both the reagents and the reduced chances on the wards. The real grab here is that, since it "feels" a lot easier to get your enchants up to the next level, people are probably more likely to spend money on those bottlenecks. With the old system, to many, it felt to daunting to get your enchants up to higher levels, many simply never bothered.
The best part is, Cryptic said the old system was too difficult to manage and that kept people away, so in it's place they make something twice as confusing! lol
Except that Coal wards are going to jump in price by about x4. And you need to burn enchants and reagents and such as well. Not really clear on all the details as I haven't ventured into the Test Shard and I've been at work all day.
Wtf do these reagents do? Where do we get more when they run out? Are they necessary to fuse the runes/stones? Do the ones being upgraded stack? What the hell is that little bar below them all about? etc. etc.
First, click "refine enchant". From there you see all those 5 slots and a bar in the middle of your screen. In those 5 slots you put in shards, lower rank enchantments of the same kind, or a special stone you can buy in the AD store. All of these are for the purpose of adding refining points to the enchant you clicked to "refine". From here you keep adding points through any of these methods until the bar in the middle is full. At this point, your enchant can be upgraded. To upgrade it, you will need a greater mark of potency from the AD store, 1 enchantment of the same rank (does not need refining points though), and a coalescent ward. This is for enchanting to rank 7 or above, or weapon/armor enchants, or tenes. The mark of potency will not need to be a "greater" version if it is for lower rank enchants, and you may not need a coalescent ward to raise the % success to 100% for lower rank enchants. Hope that helps you get used to the general idea of it.
Whoa, whoa, wait, hold up... We actually NEED these stones from the AD store?
Well **** that. Time to sell all my enchants.
Suddenly the previous system seems a hell of a lot better.
You can also use mismatched runes/enchantments for refining, but receive no bonus for doing so. You get bonus points if they match.
Marks of potency are supposed to be findable in various places. Their item descriptions say where, but drop rates are still uncertain.
Neverwinter Census 2017
All posts pending disapproval by Cecilia