Barbarian, monk, and druid are in fact in 4e. Maybe you were not aware there is a Phb2? Just because they were',t in the 1st phb, does not mean they arn't important. ALL three of those classes are vitally important to the forgotten realms setting. There are many iconic realms characters that fall into those classes.
We need to see these before infinite variation of the current classes are worked on. I agree classes need to be a priority. New characters drive store sales. new classes drive new characters.
I actually have a friend who will NOT play this game until paladin is released. There are others like him.
I never said that they weren't 4E.
I was specifically replying to your argument that since the game was based on 4E that the four base classes was somehow an invalid concept, yet you used the same argument to promote classes that were not a part of the 4E launch.
As if somehow cleric, fighter, magic user (wizard) and thief (rogue) weren't base classes because this wasn't basic or AD&D, yet barbarian was, because they appeared in some supplemental material released a year after launch.
The thing I wonder is will every class have unique equipment? Now it's not to bad with everyone using different but later will we have separate Long swords and plate armor for guardian fighters and Paladins or Warlords or separate great swords/axes for Great Weapon fighters and Barbarians, or to be more relevant will the Ranger have different leather armor drops than the Rogue? Though I suppose they could have the Ranger wear studded leather rather than normal or something.
I think that there is room for some crossover, but they will almost certainly want to have a selection of top-end gear remain class specific, even if it is the same type of item that another class might use.
They may also consider setting up a weighted loot system for instances, where the loot that dropped was more likely to be useable by the classes in the party.
There is nothing wrong with finding non-class loot; It helps keep the market alive. There is a problem, though, if a party made up of all different classes goes into a dungeon and none of the drops are useable by any of them.
Confusing thread...as long as all classes are balanced i fail to see the reasoning behind adding any classes at all. More of the same due to balance. Difference in name only. My experience has revealed 5 classes all doing essentially the same thing.. so until that changes whats the point?
Confusing thread...as long as all classes are balanced i fail to see the reasoning behind adding any classes at all. More of the same due to balance. Difference in name only. My experience has revealed 5 classes all doing essentially the same thing.. so until that changes whats the point?
Classes are not and should not be "balanced." The very idea is inimical to the nature of D&D, nor is it even required for MMO's since each class has a different role and playstyle. Learning the strengths and weakness of each class is important for playing them well, and even more important for people who enjoy PvP.
One of the reasons to add more classes is because people enjoy different playstyles as well as the variety that is part and parcel of D&D. It adds more richness to the world and allows people more options to play the way they want and will enjoy more.
The right to command is earned through duty, the privilege of rank is service.
It's for gameplay reasons. I like the DC, but it's not the type of cleric I really love to play, like a battle priest. I miss so much to play as a mellee character with spells. I miss the paladin gameplay too.
There are lots of people who love the monk gameplay, mellee fists with lots of buffs.
For some people it sounds like nothing, but it's really very important and will bring much more players to the game.
my point of view on new classes and iam doing this from a random queue party system(pug) premade groups cant be a refference because when u make it u assume pluses and minuses of your group
tank: only 1 option > here a new class can fill in with different mechanic to make competition/diversity for this spot melee dps: gwf and tr fill the spot and compete for it no new class needed range dps:cw and with ranger coming out soon here all look good healer: cleric only 1 option >same like for tank a new class can fill in with different mechanic
After all from above what game need is new tank/healer option without breaking game balance and even better if u think this 2 classes are in big demand when u want to make a party
in the end i will keep asking when we get second paragon path?
Classes are not and should not be "balanced." The very idea is inimical to the nature of D&D, nor is it even required for MMO's since each class has a different role and playstyle. Learning the strengths and weakness of each class is important for playing them well, and even more important for people who enjoy PvP.
One of the reasons to add more classes is because people enjoy different playstyles as well as the variety that is part and parcel of D&D. It adds more richness to the world and allows people more options to play the way they want and will enjoy more.
Can see why some people would like playing the different "skins". As long as that basic truth is acknowledged.
Different skins, not different classes is the true nature of the neverwinter action mmo. Which is great if one can manage to block out the truth.
Confusing thread...as long as all classes are balanced i fail to see the reasoning behind adding any classes at all. More of the same due to balance. Difference in name only. My experience has revealed 5 classes all doing essentially the same thing.. so until that changes whats the point?
Balance doesn't mean all classes do the same, it means all classes do the same in the long run on average. The idea is that, say, one class might do DoT while another does Burst, but when you average it out over the long run both classes do roughly the same damage. But of course that difference gives classes some advantage in some situations, while others have other advantages in other situations. It doesn't mean "bland hybrid soup" (like WoW nowadays).
The classes in this game are well defined and feel different to play, and I would welcome more. Even if it were just "flavour", that's quite a big thing in itself.
Can see why some people would like playing the different "skins". As long as that basic truth is acknowledged.
Different skins, not different classes is the true nature of the neverwinter action mmo. Which is great if one can manage to block out the truth.
You seem to be requiring that your opinion be accepted as "basic truth." I disagree.
Each of the classes plays rather differently. That the gameplay is somewhat limited is a larger issue unrelated to the different classes and how they play. People playing their CW's as though they are GF's (as an easy and ridiculously common example) is one of the larger problems in in PvP and leads to a lot of the "ZOMG this is needs to be nerfed now" complaining.
The right to command is earned through duty, the privilege of rank is service.
You seem to be requiring that your opinion be accepted as "basic truth." I disagree.
Each of the classes plays rather differently. That the gameplay is somewhat limited is a larger issue unrelated to the different classes and how they play. People playing their CW's as though they are GF's (as an easy and ridiculously common example) is one of the larger problems in in PvP and leads to a lot of the "ZOMG this is needs to be nerfed now" complaining.
Well after 20 years of all kinds of D&D gaming the characters in this game, by my estimation, are by far the least diverse and unique toons ive ever seen in D&D tabletop or otherwise. Even the old DOS D&D games had more character diversity then this, including cross classing and nearly limitless build options. So, yah we will agree to disagree as i certainly see it as a basic fact. So much is put into appearances in this game while the toons, at least to me, remain the same and only differ visually and in name.
And it doesn't stop with classes, the whole games seems to be "words/appearance" based as opposed to function based. Functionality to me at least is far more important then titles and skins..
To me there only two type of classes/races/items...
Useful functional units
Non useful appearance based units
In my experience since CB the game continues to revolve more around the non-useful appearance based stuff. For example an epic item such as the cape from the waukeen event, should and better have epic functionality.. in this game it offers zero functionality..this concept is paramount in this game from classes to items and everything in between as far as what i see with my eyeballs.
I think this is a basic fact of the neverwinter action mmo. Though i can certainly understand your view as well, we just disagree.
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taluntheratMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 14Arc User
edited October 2013
...I haven't played the game in a while, but I do check on it from time to time. I maxed out a couple of characters and have been waiting for the release of the ranger class.
I had been getting kinda bored playing the game as I normally play solo.
Anyone have a clue as to how much longer it will be? Two months, six months, a year?
Thanks
Tal
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dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited October 2013
The last word we got on the release of the next class is that it would be before the end of the year. That info probably isn't going to be updated until they officially announce module 2 and it's details.
...I haven't played the game in a while, but I do check on it from time to time. I maxed out a couple of characters and have been waiting for the release of the ranger class.
I had been getting kinda bored playing the game as I normally play solo.
Anyone have a clue as to how much longer it will be? Two months, six months, a year?
Thanks
Tal
Why would adding a ranger class make the game more fun. Its the same everything else boring this boring that. Adding a new character to a boring game doesnt make everything else not boring.
And yes they said by the end of the year a new character class. They never said it was going to be a ranger either. I think they said it was a ranged type character. That could be many different classes.
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bioshrikeMember, NW M9 PlaytestPosts: 4,729Arc User
Why would adding a ranger class make the game more fun. Its the same everything else boring this boring that. Adding a new character to a boring game doesnt make everything else not boring.
And yes they said by the end of the year a new character class. They never said it was going to be a ranger either. I think they said it was a ranged type character. That could be many different classes.
For some people, the process of creating and developing a character *IS* what drives them to play, regardless of whether you are playing the same quests again. Some people also only focus on 1 character, so that second play through still has a lot of "newness" for them.
<::::::::::::::)xxxo <::::::::::::::)xxxo <::::::::::::)xxxxxxxx(:::::::::::> oxxx(::::::::::::::> oxxx(::::::::::::::> "Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark Official NW_Legit_Community Forums
actually it looks like the mods have combined a few of the "new class when?" topics into this one, perhaps to make this the "semi-official class speculation thread" or something
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
actually it looks like the mods have combined a few of the "new class when?" topics into this one, perhaps to make this the "semi-official class speculation thread" or something
. . . . Indeed. This is the currently only active and allowed "New Class" or "Class Request" thread allowed. At least until it hits a 30-day mark of inactivity. Future threads will continue to be merged into here until such a time.
I'm willing to bet there's going to me more than one class coming out, there's alot of classes in the dungeons and dragons game still yet to potentially come, the paladin, warlock, warlord, sharman etc etc so if they plan on bringing many or all of them into the game there will be 3 or more classes coming, this new class(es) has been a topic for quite some time now they have had plenty of time to make multiple classes, personally my only downside to more classes if that I'm very fussy and it's annoying, ill pick the CW then I'l get to level 40 with it then I'll think hey I want to be a rogue instead, but regardless I'm looking forward to this, hopefully they will announce releases soon.
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taluntheratMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 14Arc User
If you know this has been asked before why didn't you just run a Forum search and spare us the 25th thread asking the same question?
Because last time I searched I received so many results, I didn't have time to go through them.
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taluntheratMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 14Arc User
edited October 2013
I have played a lot of games, many of them solo even. So the character class does do a lot for me. If the class is really fun to play, then I will not be bored in the game. I played two characters to level 60 and one to 32 so I didn't just play a week and say, I am bored.
Everyone takes something from everything they do, and it is different than other people would take something different. I won't say, this game is boring, as I have no idea how it applies to others.
I enjoy playing my rogue, but it doesn't keep my interest for long, so I want something else I would enjoy.
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methilloMember, Neverwinter Beta UsersPosts: 26Arc User
edited October 2013
I hope the new class is barbarian, so i'll finally hace a warrior-like-class that may actually be taken for dungeon groups or at least queque without everyone leaving the party when they see my class, unlike my other 3 gwf chars
Comments
Sorry but a new class has been in the works for sometime now. And we were told that it should be here by the end of the year.
How so? I'm not having any issues at all with my GF.
That being said, please bring on more classes, races and paragon paths!
I never said that they weren't 4E.
I was specifically replying to your argument that since the game was based on 4E that the four base classes was somehow an invalid concept, yet you used the same argument to promote classes that were not a part of the 4E launch.
As if somehow cleric, fighter, magic user (wizard) and thief (rogue) weren't base classes because this wasn't basic or AD&D, yet barbarian was, because they appeared in some supplemental material released a year after launch.
I think that there is room for some crossover, but they will almost certainly want to have a selection of top-end gear remain class specific, even if it is the same type of item that another class might use.
They may also consider setting up a weighted loot system for instances, where the loot that dropped was more likely to be useable by the classes in the party.
There is nothing wrong with finding non-class loot; It helps keep the market alive. There is a problem, though, if a party made up of all different classes goes into a dungeon and none of the drops are useable by any of them.
Classes are not and should not be "balanced." The very idea is inimical to the nature of D&D, nor is it even required for MMO's since each class has a different role and playstyle. Learning the strengths and weakness of each class is important for playing them well, and even more important for people who enjoy PvP.
One of the reasons to add more classes is because people enjoy different playstyles as well as the variety that is part and parcel of D&D. It adds more richness to the world and allows people more options to play the way they want and will enjoy more.
It's for gameplay reasons. I like the DC, but it's not the type of cleric I really love to play, like a battle priest. I miss so much to play as a mellee character with spells. I miss the paladin gameplay too.
There are lots of people who love the monk gameplay, mellee fists with lots of buffs.
For some people it sounds like nothing, but it's really very important and will bring much more players to the game.
tank: only 1 option > here a new class can fill in with different mechanic to make competition/diversity for this spot
melee dps: gwf and tr fill the spot and compete for it no new class needed
range dps:cw and with ranger coming out soon here all look good
healer: cleric only 1 option >same like for tank a new class can fill in with different mechanic
After all from above what game need is new tank/healer option without breaking game balance and even better if u think this 2 classes are in big demand when u want to make a party
in the end i will keep asking when we get second paragon path?
Can see why some people would like playing the different "skins". As long as that basic truth is acknowledged.
Different skins, not different classes is the true nature of the neverwinter action mmo. Which is great if one can manage to block out the truth.
Balance doesn't mean all classes do the same, it means all classes do the same in the long run on average. The idea is that, say, one class might do DoT while another does Burst, but when you average it out over the long run both classes do roughly the same damage. But of course that difference gives classes some advantage in some situations, while others have other advantages in other situations. It doesn't mean "bland hybrid soup" (like WoW nowadays).
The classes in this game are well defined and feel different to play, and I would welcome more. Even if it were just "flavour", that's quite a big thing in itself.
You seem to be requiring that your opinion be accepted as "basic truth." I disagree.
Each of the classes plays rather differently. That the gameplay is somewhat limited is a larger issue unrelated to the different classes and how they play. People playing their CW's as though they are GF's (as an easy and ridiculously common example) is one of the larger problems in in PvP and leads to a lot of the "ZOMG this is needs to be nerfed now" complaining.
Well after 20 years of all kinds of D&D gaming the characters in this game, by my estimation, are by far the least diverse and unique toons ive ever seen in D&D tabletop or otherwise. Even the old DOS D&D games had more character diversity then this, including cross classing and nearly limitless build options. So, yah we will agree to disagree as i certainly see it as a basic fact. So much is put into appearances in this game while the toons, at least to me, remain the same and only differ visually and in name.
And it doesn't stop with classes, the whole games seems to be "words/appearance" based as opposed to function based. Functionality to me at least is far more important then titles and skins..
To me there only two type of classes/races/items...
Useful functional units
Non useful appearance based units
In my experience since CB the game continues to revolve more around the non-useful appearance based stuff. For example an epic item such as the cape from the waukeen event, should and better have epic functionality.. in this game it offers zero functionality..this concept is paramount in this game from classes to items and everything in between as far as what i see with my eyeballs.
I think this is a basic fact of the neverwinter action mmo. Though i can certainly understand your view as well, we just disagree.
I had been getting kinda bored playing the game as I normally play solo.
Anyone have a clue as to how much longer it will be? Two months, six months, a year?
Thanks
Tal
Why would adding a ranger class make the game more fun. Its the same everything else boring this boring that. Adding a new character to a boring game doesnt make everything else not boring.
And yes they said by the end of the year a new character class. They never said it was going to be a ranger either. I think they said it was a ranged type character. That could be many different classes.
For some people, the process of creating and developing a character *IS* what drives them to play, regardless of whether you are playing the same quests again. Some people also only focus on 1 character, so that second play through still has a lot of "newness" for them.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
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It's just your opinion bro, just your opinion, and your opinion is very little to be take as truth and make this game boring
Because last time I searched I received so many results, I didn't have time to go through them.
Everyone takes something from everything they do, and it is different than other people would take something different. I won't say, this game is boring, as I have no idea how it applies to others.
I enjoy playing my rogue, but it doesn't keep my interest for long, so I want something else I would enjoy.