neutron101Member, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 5Arc User
edited August 2013
What makes me laugh is the adjustments to the classes is for PvP. I mean seriously, the PvP in this game isn't even fun. All you do is run around in a arena and kill. I stopped going into the que at about level 35 because all it was was a "I kill you, you kill me" back and forth fight. Not even fun in my opinion. PvP needs to be in a huge zone or something where you actually have to look for someone to kill not have them standing there waiting for you to murder lol. This game as it is is mostly PvE. The arena style fighting is almost as bad as DDO's bar room brawl areas lol. I just don't understand why the emphasis is on the PvP when the PvP in this is such as it is.
All good news and good things to hear however 10% cost reduction isn't going to cut it. Try something more like 50 or 60%. Its pointless to remove an enchantment when buying a rank 7 is cheaper than unslotting a rank 3. HAH. Mount Training Tome cost anyone? That needs to be on the list of reductions too...You're going in the right direction and thats great, but not enough in the right direction.
yes and the upcoming companion upgrade prices are also waaaaaaaay too high to be worth the cost.
[SIGPIC][/SIGPIC]
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schulz87Member, Neverwinter Beta UsersPosts: 6Arc User
edited August 2013
how much AD you get from salvaging T1 or T2 gear btw? maybe its not that low of an AD?
3-10k per piece
3k for accessories of any kind
10k for t2 chest, t2 wep
4k t1 set piece
8k t2 setpiece
6k drake items
wont take long at all to hit that 24k daily AD cap... and if you have leadership maxed... well you wont be visiting the salvager all that often
heres what you do. get extra char slots all on same account and make level 11 alts(so can pray and leadership craft)... send any non bound gear drops to them for exchange with salvager. in theory, you can make 24k AD per day per character by salvaging... depending on your farming prowess
Nobody likes to have their shiny rewards taken away but the drops were too common and it drove the prices of items into the pits. The Dungeon Delve Chest was too rewarding. Period.
Reducing the amount of drops which go onto the market will improve the game economy and by default the dungeon rewards as a whole. Furthermore it drastically reduced the DD Event "Requirement" because the main source of AD will now come from boss drops rather than chest drops.
It opens up issues such as needing on items because some jerk thinks because he "needs AD" he should "need" on the loot but that's something which can be addressed either by party leaders or preferably addressed by Cryptic.
EDIT - And do read the posts again. Most of the comments are actually not negative.
And those that are negative are not entirely logically concluded. You're free to your opinions but anything which states this change is only to increase Zen Sales and such is so horribly wrong it's just...no.
Your reasoning continues to be flawed. With a whole let less AD in the system (and thereby less in players pockets), players will not be able to afford to buy the elevated prices that you think boss drops will garner (unless, of course they buy zen). Furthermore, players have a 66% increased chance of getting the setpiece of the variety they desire. This also will decrease demand. Additionally with only a 20% chance of winning boss drop at best (assuming all greed (unlikely)) and quite potentially a 0% chance (because frequently bosses dont drop any set piece) the time vs reward chance is hardly worth it.
Elevate the prices all you want, people cannot pay what they dont have. It's not about making items worth more, its about flushing AD out of the system, which only benefits cryptic.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited August 2013
. . . . . I'm actually spending less AD now than I did in the early levels. Why? Because things are way too expensive for my tastes. So, for me, less AD costs mean I will spend more in the long run. Higher costs mean I will spend less over-all. Needless to say, I am greatly looking forward to the AD price reduction on things and hope to see this trend continue.
. . . . . I'm actually spending less AD now than I did in the early levels. Why? Because things are way too expensive for my tastes. So, for me, less AD costs mean I will spend more in the long run. Higher costs mean I will spend less over-all. Needless to say, I am greatly looking forward to the AD price reduction on things and hope to see this trend continue.
Not seeing a 10% reduction in price as large enough to make me want to run out and buy anything. Disappointed mount upgrades weren't on that list. But I am also hoping the trend continues.
Halgarth's Legacy-NWS-DSTGFZHFR
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
That's why I am confident you are inaccurately predicting the outcome of this change.
The number of AD in the system is directly based on how much AD Cryptic gives us. Users do not generate AD simply by throwing items on the Auction House. The Auction House only transfers AD from one user to another.
The Salvager and new daily tasks, on the other hand, will raise the amount of Astral Diamonds which actually do come into the system since players, by in large, rarely actually peaked on AD. When you decrease supply and increase the possibly amount of currency a player has the prices will go up.
Come back to me in a month if I am wrong. I'd bet anything I'm not. I've been down this road before both on a development side and on a player side.
orlicelMember, Neverwinter Beta UsersPosts: 12Arc User
edited August 2013
Hi, I just want to say I don't like changes about DD chests very much. It could be fine for me IF bosses usually drop something useful. But from 75% they drop belt or necklace which means nothing. And it is really nice I can choose whatever set from the chest but I don't want because I already have one. I also don't need more ADs from salvage trader, because with level 20 leadership and some PvP or GG dailies I can hit 24k almost every day. So raising the chance of good drops from bosses could be nice solution for me.
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jay0011Member, Neverwinter Knight of the Feywild UsersPosts: 5Arc User
edited August 2013
about the Salvage Trader :what about if your purple level 60 equipment got Enchantments on it .. does the salvage trader separate the enchants from being destroyed or it will be destroyed along the equipment?..because its pain in the *** to unbind all the enchant items if i have 100 pcs. of equipment's with full of enchantments. it doesn't make sense if the enchants are going to be destroyed..because most players put enchantments on purple items.. and expensive enchants are expensive to unbind too... system unbind should be free in this case or if the salvage trader will be temporary it should be at least free from unbinding the enchants ..
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited August 2013
From screen caps of the salvager interface, enchantments that aren't removed will be destroyed.
Why on earth would you be salvaging 100 pieces of equipment with enchantments slotted? If they're enchantments slotted with the intention that you'd be upgrading the equipment, then using higher rank ones was wasteful anyway. And if you only used lower rank ones, destroying them (or previously, vendoring the item with them still slotted) was no big deal since the enchantments would cost more to unbind than replace.
The number of AD in the system is directly based on how much AD Cryptic gives us. Users do not generate AD simply by throwing items on the Auction House. The Auction House from one user to another.
The Salvager and new daily tasks, on the other hand, will raise the amount of Astral Diamonds which actually do come into the system since players, by in large, rarely actually peaked on AD.
You're failing to make the distinction between rough and refined AD
It only raises the amount of rough AD put into the system, which is capped at 24k per day. That's an inherent limitation to player income that was not there when items could be sold on AH for refined AD. If the salvager paid in refined AD then you would perhaps be correct.
Historically, i've been generating 1.5-2 million refined AD per week (all from DD (and no castle never weps)). There is no way i will even come close to that under the new system... so you see i will have far less AD, as will all level 60 players who ran DD for auction house sales.
Yes,some people not understand Rough AD not AD....
They keep insisting that ppl's AD income will rise,when it will decline by alot...
A simple example.
Lets say u play game for a week and u manage to farm 240 drake seals,25k Glory,and 140 GG coins~
that would be :
1) 33k-45k AD from drake seals
2) 180k AD from GG mb more depending what u sell
3)and around 30k AD mb more from glory selling...(and u can farm more glory depending on time)
so thats 275k AD less per week (and that is easy to farm but calculated with some1 that dont have much time to play)
Now lets say i dont cap my rough AD per day.4 domination matches+GG dailies+foundry =1h 10mins~~ of play to complete and give u 13k rough AD.If u add invoke in as well u should be at around 15k-17k rough AD (considering u do 0 leadership tasks etc)
So i gain through salvage 7k rough AD thats 49k AD extra per week compare this to the 275k AD i will make less.
And thats without calculating DD box.
Considering chances of getting a boss drop will be same as now,i loose all DD items i would sell that would make my income be anywhere from 200k-1kk less AD than b4 considering my luck on DD box.
Considering average luck u might not even get 1 boss drop that would sell for alot AD (or u might not even get a single one) 1 week etc...
So yea i really hope even completely trash sets and items boss drops start cost 100k AD +++ to make up for what i loose.
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badpanda69Member, Neverwinter Beta UsersPosts: 2Arc User
Your average player will probably see a big increase in there AD revenue not every one games the system.
Quite correct.
The amount of new AD coming into the game economy each day will increase so it is those people who used to be able to earn huge amount of AD from exploiting, err speed running of dungeons that will now have a much harder time....
Yes,some people not understand Rough AD not AD....
They keep insisting that ppl's AD income will rise,when it will decline by alot...
Apparently a lot of people are not hitting the Rough AD cap right now. I don't know how they are falling so short. I have 2 mules in their low 30's that only run leadership tasks using green man at arms in 5 slots and they always end up getting at least 1/2 of the cap. If they were lvl 60 they would have another slot open and 2 daily quests would top them off every day. At level 20 leadership they would come pretty close to hitting the cap without daily quests and if I opened all their slots they would go over the cap with ease by doing one daily occasionally.
I have said it before and I will say it again....All this did was create ANOTHER way to hit the cap. The salvager is a great idea, but only if equipment stays BOE like it is now. Adding the salvager and making almost everything BOP does not generate any additional income for players, it just takes away the average player's ability to make any AD from a dungeon run.
Sorry for double post in advance.
But i would like an answer with some solid argument.
''A simple example.
Lets say u play game for a week and u manage to farm 240 drake seals,25k Glory,and 140 GG coins~
that would be :
1) 33k-45k AD from drake seals
2) 180k AD from GG mb more depending what u sell
3)and around 30k AD mb more from glory selling...(and u can farm more glory depending on time)
so thats 275k AD less per week (and that is easy to farm but calculated with some1 that dont have much time to play)
Now lets say i dont cap my rough AD per day.4 domination matches+GG dailies+foundry =1h 10mins~~ of play to complete and give u 13k rough AD.If u add invoke in as well u should be at around 15k-17k rough AD (considering u do 0 leadership tasks etc)
So i gain through salvage 7k rough AD thats 49k AD extra per week compare this to the 275k AD i will make less.
And thats without calculating DD box.
Considering chances of getting a boss drop will be same as now,i loose all DD items i would sell that would make my income be anywhere from 200k-1kk less AD than b4 considering my luck on DD box.
Considering average luck u might not even get 1 boss drop that would sell for alot AD (or u might not even get a single one) 1 week etc...
So yea i really hope even completely trash sets and items boss drops start cost 100k AD +++ to make up for what i loose.''
Even not counting DD box drops i still loose huge amount of AD per week.
This doesnt have to do with speed runs or exploiting.
And the average player will only gain 7k AD per day (considering he do 0 leadership tasks).
Anyone with a solid argument can answer plz?
Why will i gain more AD?
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badpanda69Member, Neverwinter Beta UsersPosts: 2Arc User
You're failing to make the distinction between rough and refined AD
It only raises the amount of rough AD put into the system, which is capped at 24k per day. That's an inherent limitation to player income that was not there when items could be sold on AH for refined AD. If the salvager paid in refined AD then you would perhaps be correct.
Historically, i've been generating 1.5-2 million refined AD per week (all from DD (and no castle never weps)). There is no way i will even come close to that under the new system... so you see i will have far less AD, as will all level 60 players who ran DD for auction house sales.
Hate to break it to you but your wrong.
Quote Originally Posted by ambisinisterr View Post
The number of AD in the system is directly based on how much AD Cryptic gives us. Users do not generate AD simply by throwing items on the Auction House. The Auction House from one user to another.
The Salvager and new daily tasks, on the other hand, will raise the amount of Astral Diamonds which actually do come into the system since players, by in large, rarely actually peaked on AD.
This statement is correct. The amount of rough you can earn is not capped but the amount that you can convert is capped at 24k. Your income will be a lot lower but thats because you have found a way to game the system now imagine if every one in the game did this and nothing was done about it this game would be very quickly shuttered as it would not be bringing in any income.
I for one wouldn't want to see that happen and this is probably one of the reasons why they have implemented this. Thing is it could of been much worse they could of said that DD speed runs are exploits and put a system in place to stop this they could of just made DD chest items BOP and not added a salvager so all in all its not as bad as some people are making out.
Apparently a lot of people are not hitting the Rough AD cap right now. I don't know how they are falling so short.
Because a lot of the casual players haven't maxed, or even got high level leadership yet. From what you have said I am guessing both those toons are at level 20 leadership already, which can make around 12K AD per day I think?
P.s.
How has everyone else posting on these forums got level 20 Leadership before me - I am still only 19.5
Apparently a lot of people are not hitting the Rough AD cap right now. I don't know how they are falling so short. I have 2 mules in their low 30's that only run leadership tasks using green man at arms in 5 slots and they always end up getting at least 1/2 of the cap. If they were lvl 60 they would have another slot open and 2 daily quests would top them off every day. At level 20 leadership they would come pretty close to hitting the cap without daily quests and if I opened all their slots they would go over the cap with ease.
/shrug
My Leadership alts, mid-30s to mid-50's, between crafting and invoking, were doing around 8-10k a day, on 5 crafting slots. My lv60 main, six crafting slots, could maybe clear 10-12+. Only time I ever maxed out was during double AD. Oh, and none of them are lv20 leadership. Main just hit 19, the others are all in the mid teens. Most of the alts don't have any men-at-arms, either. Just white workers.
As for dailies, haven't bothered with them in months - waaaaay too much time spent for too little payout.
(Admittedly, that perception may be because I'm spoiled by Star Trek - where if you know what you're doing, you can max out the daily 8k refining limit in under an hour. Heck, running five characters through the Dilithium Mining daily during the hour event, I can clear 15k between them. So having to grind my way through an hour or two of foundry or dungeons, for 3k AD? No thanks.)
Only auctioning I do is selling off 8x Celestial Coin enchant box every 7 days. And the periodic green/blue asset from the times I've gotten lucky on Doomguard's Duty, or try buying a profession pack.
Apparently a lot of people are not hitting the Rough AD cap right now. I don't know how they are falling so short. I have 2 mules in their low 30's that only run leadership tasks using green man at arms in 5 slots and they always end up getting at least 1/2 of the cap. If they were lvl 60 they would have another slot open and 2 daily quests would top them off every day. At level 20 leadership they would come pretty close to hitting the cap without daily quests and if I opened all their slots they would go over the cap with ease by doing one daily occasionally.
Mule accounts are technically a violation of NW's Terms of Service agreement. So keep it on the DL.
Mule accounts are technically a violation of NW's Terms of Service agreement. So keep it on the DL.
Mules doesn't necessarily mean other accounts. I've got two "mules" on my only account, among my 8 total character slots - one for enchants, one for runes. For example.
Apparently a lot of people are not hitting the Rough AD cap right now. I don't know how they are falling so short. I have 2 mules in their low 30's that only run leadership tasks using green man at arms in 5 slots and they always end up getting at least 1/2 of the cap. If they were lvl 60 they would have another slot open and 2 daily quests would top them off every day. At level 20 leadership they would come pretty close to hitting the cap without daily quests and if I opened all their slots they would go over the cap with ease by doing one daily occasionally.
I have said it before and I will say it again....All this did was create ANOTHER way to hit the cap. The salvager is a great idea, but only if equipment stays BOE like it is now. Adding the salvager and making almost everything BOP does not generate any additional income for players, it just takes away the average player's ability to make any AD from a dungeon run.
Wow, you really got lucky. I don't come anywhere near the daily cap. I farm foundry dailies like a fiend just to make any AD. This is with 4 characters invoking 3 times per day religiously. (pun intended). Granted, my highest level leadership is still 18, slowly working to 20. But i've not been able to justify spending the little AD I have on better quality assets. Perhaps, that explains the HUGE difference.
Sorry for double post in advance.
But i would like an answer with some solid argument.
''A simple example.
Lets say u play game for a week and u manage to farm 240 drake seals,25k Glory,and 140 GG coins~
that would be :
1) 33k-45k AD from drake seals
2) 180k AD from GG mb more depending what u sell
3)and around 30k AD mb more from glory selling...(and u can farm more glory depending on time)
so thats 275k AD less per week (and that is easy to farm but calculated with some1 that dont have much time to play)
Now lets say i dont cap my rough AD per day.4 domination matches+GG dailies+foundry =1h 10mins~~ of play to complete and give u 13k rough AD.If u add invoke in as well u should be at around 15k-17k rough AD (considering u do 0 leadership tasks etc)
So i gain through salvage 7k rough AD thats 49k AD extra per week compare this to the 275k AD i will make less.
And thats without calculating DD box.
Considering chances of getting a boss drop will be same as now,i loose all DD items i would sell that would make my income be anywhere from 200k-1kk less AD than b4 considering my luck on DD box.
Considering average luck u might not even get 1 boss drop that would sell for alot AD (or u might not even get a single one) 1 week etc...
So yea i really hope even completely trash sets and items boss drops start cost 100k AD +++ to make up for what i loose.''
Even not counting DD box drops i still loose huge amount of AD per week.
This doesnt have to do with speed runs or exploiting.
And the average player will only gain 7k AD per day (considering he do 0 leadership tasks).
Anyone with a solid argument can answer plz?
Why will i gain more AD?
This guy breaks it down, what were losing. This isn't gaming anything, this is just playing the game.
250K+ per week AD.
It was especially important for me, cause GWFs are less than welcome in most CN parties. (There are exceptions, like guild runs; if your guild can clear). So it allowed me to make decent AD, w/o touching CN.
Not saying these changes are bad. But 250K+ AD per week is gone, not doing CN.
Exactly. It has nothing to do with gaming the system. It does have to do with rewarding time invested in playing the game however. Now, my time playing will not be rewarded past 24k rough ad per day. With professions, i only need an hour or so a day to hit that cap. There will be very little point to playing the game once that 24k cap is met.
Because a lot of the casual players haven't maxed, or even got high level leadership yet. From what you have said I am guessing both those toons are at level 20 leadership already, which can make around 12K AD per day I think?
Only level 15 leadership with 5 slots and it is a level 33 toon. In 6 more hours she will have refined 17,165 AD for the day. Green Man at arms are cheap, I always replace the free white people (sounds so racist) as I gain the AD. Toon is sitting on 181k AD right now. When the double AD event was running EVERY character I had hit the cap daily. It took about a week before they were able to knock that surplus down. My main was not level 20 leadership at the time so he was able to get rid of the surplus, it just took him a lot longer than all the rest.
My main is lvl 60 with all 9 slots open. He refines the cap every day and is building up a stockpile of rough AD that increases by almost 10k per day. All of his rough AD comes from leadership. I have not done a daily quest on him in over a month. He is fully geared and hits the cap with ease..... what is left for him to do now? Feywild only takes an hour a day if you quest in all three zones. Running dungeons will only cost me money in potions and injury kits (have to pug). I guess if I get lucky and win the roll on that T2 armor piece I will make some money, but they RARELY drop and I only have a 20% chance to win. I could drop leadership and sell all the assets I collected so running dungeons will be SLIGHTLY profitable, but that would be <font color="orange">HAMSTER</font>.
@fallout....I paid $5 for the extra character slots so I do not think they are a violation of the TOS in any way.
Lets say u play game for a week and u manage to farm 240 drake seals,25k Glory,and 140 GG coins~
Is this really a "typical" player, though? (Especially with all the selling of stuff - clearly, there's a good number of people out there who need to buy the stuff, otherwise there'd be no-one to sell the stuff to)
Now lets say i dont cap my rough AD per day.4 domination matches+GG dailies+foundry =1h 10mins~~ of play to complete and give u 13k rough AD.
Now, I've not done it myself. But isn't GG two or three half-hour events? And I know that Foundry (having to do it four times at lv60) should be over an hour all by itself..... seems odd that you can do all that in such a short time.
May not be typical. But it's easily accomplished, then time vs reward. 275k, Ill use his #, is less than 8 bucks for a week; when converted. Id hope a weeks worth of playing trying to gain some AD for whatever, would be worth at least that.
And yah that time estimate is off. All those would take at least 2 hrs. Maybe 2 and 1/2 at least. 15min x 4 foundry. GG dailies. 30 Min each (but yes you could just afk, the PVE part after killing something). 4 dom varies on matches. So yah 2 hrs. Which makes the AD gain look even less.
Comments
yes and the upcoming companion upgrade prices are also waaaaaaaay too high to be worth the cost.
3k for accessories of any kind
10k for t2 chest, t2 wep
4k t1 set piece
8k t2 setpiece
6k drake items
wont take long at all to hit that 24k daily AD cap... and if you have leadership maxed... well you wont be visiting the salvager all that often
heres what you do. get extra char slots all on same account and make level 11 alts(so can pray and leadership craft)... send any non bound gear drops to them for exchange with salvager. in theory, you can make 24k AD per day per character by salvaging... depending on your farming prowess
Your reasoning continues to be flawed. With a whole let less AD in the system (and thereby less in players pockets), players will not be able to afford to buy the elevated prices that you think boss drops will garner (unless, of course they buy zen). Furthermore, players have a 66% increased chance of getting the setpiece of the variety they desire. This also will decrease demand. Additionally with only a 20% chance of winning boss drop at best (assuming all greed (unlikely)) and quite potentially a 0% chance (because frequently bosses dont drop any set piece) the time vs reward chance is hardly worth it.
Elevate the prices all you want, people cannot pay what they dont have. It's not about making items worth more, its about flushing AD out of the system, which only benefits cryptic.
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Not seeing a 10% reduction in price as large enough to make me want to run out and buy anything. Disappointed mount upgrades weren't on that list. But I am also hoping the trend continues.
That's why I am confident you are inaccurately predicting the outcome of this change.
The number of AD in the system is directly based on how much AD Cryptic gives us. Users do not generate AD simply by throwing items on the Auction House. The Auction House only transfers AD from one user to another.
The Salvager and new daily tasks, on the other hand, will raise the amount of Astral Diamonds which actually do come into the system since players, by in large, rarely actually peaked on AD. When you decrease supply and increase the possibly amount of currency a player has the prices will go up.
Come back to me in a month if I am wrong. I'd bet anything I'm not. I've been down this road before both on a development side and on a player side.
Why on earth would you be salvaging 100 pieces of equipment with enchantments slotted? If they're enchantments slotted with the intention that you'd be upgrading the equipment, then using higher rank ones was wasteful anyway. And if you only used lower rank ones, destroying them (or previously, vendoring the item with them still slotted) was no big deal since the enchantments would cost more to unbind than replace.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
You're failing to make the distinction between rough and refined AD
It only raises the amount of rough AD put into the system, which is capped at 24k per day. That's an inherent limitation to player income that was not there when items could be sold on AH for refined AD. If the salvager paid in refined AD then you would perhaps be correct.
Historically, i've been generating 1.5-2 million refined AD per week (all from DD (and no castle never weps)). There is no way i will even come close to that under the new system... so you see i will have far less AD, as will all level 60 players who ran DD for auction house sales.
They keep insisting that ppl's AD income will rise,when it will decline by alot...
A simple example.
Lets say u play game for a week and u manage to farm 240 drake seals,25k Glory,and 140 GG coins~
that would be :
1) 33k-45k AD from drake seals
2) 180k AD from GG mb more depending what u sell
3)and around 30k AD mb more from glory selling...(and u can farm more glory depending on time)
so thats 275k AD less per week (and that is easy to farm but calculated with some1 that dont have much time to play)
Now lets say i dont cap my rough AD per day.4 domination matches+GG dailies+foundry =1h 10mins~~ of play to complete and give u 13k rough AD.If u add invoke in as well u should be at around 15k-17k rough AD (considering u do 0 leadership tasks etc)
So i gain through salvage 7k rough AD thats 49k AD extra per week compare this to the 275k AD i will make less.
And thats without calculating DD box.
Considering chances of getting a boss drop will be same as now,i loose all DD items i would sell that would make my income be anywhere from 200k-1kk less AD than b4 considering my luck on DD box.
Considering average luck u might not even get 1 boss drop that would sell for alot AD (or u might not even get a single one) 1 week etc...
So yea i really hope even completely trash sets and items boss drops start cost 100k AD +++ to make up for what i loose.
Your average player will probably see a big increase in there AD revenue not every one games the system.
Quite correct.
The amount of new AD coming into the game economy each day will increase so it is those people who used to be able to earn huge amount of AD from exploiting, err speed running of dungeons that will now have a much harder time....
Apparently a lot of people are not hitting the Rough AD cap right now. I don't know how they are falling so short. I have 2 mules in their low 30's that only run leadership tasks using green man at arms in 5 slots and they always end up getting at least 1/2 of the cap. If they were lvl 60 they would have another slot open and 2 daily quests would top them off every day. At level 20 leadership they would come pretty close to hitting the cap without daily quests and if I opened all their slots they would go over the cap with ease by doing one daily occasionally.
I have said it before and I will say it again....All this did was create ANOTHER way to hit the cap. The salvager is a great idea, but only if equipment stays BOE like it is now. Adding the salvager and making almost everything BOP does not generate any additional income for players, it just takes away the average player's ability to make any AD from a dungeon run.
But i would like an answer with some solid argument.
''A simple example.
Lets say u play game for a week and u manage to farm 240 drake seals,25k Glory,and 140 GG coins~
that would be :
1) 33k-45k AD from drake seals
2) 180k AD from GG mb more depending what u sell
3)and around 30k AD mb more from glory selling...(and u can farm more glory depending on time)
so thats 275k AD less per week (and that is easy to farm but calculated with some1 that dont have much time to play)
Now lets say i dont cap my rough AD per day.4 domination matches+GG dailies+foundry =1h 10mins~~ of play to complete and give u 13k rough AD.If u add invoke in as well u should be at around 15k-17k rough AD (considering u do 0 leadership tasks etc)
So i gain through salvage 7k rough AD thats 49k AD extra per week compare this to the 275k AD i will make less.
And thats without calculating DD box.
Considering chances of getting a boss drop will be same as now,i loose all DD items i would sell that would make my income be anywhere from 200k-1kk less AD than b4 considering my luck on DD box.
Considering average luck u might not even get 1 boss drop that would sell for alot AD (or u might not even get a single one) 1 week etc...
So yea i really hope even completely trash sets and items boss drops start cost 100k AD +++ to make up for what i loose.''
Even not counting DD box drops i still loose huge amount of AD per week.
This doesnt have to do with speed runs or exploiting.
And the average player will only gain 7k AD per day (considering he do 0 leadership tasks).
Anyone with a solid argument can answer plz?
Why will i gain more AD?
Hate to break it to you but your wrong.
This statement is correct. The amount of rough you can earn is not capped but the amount that you can convert is capped at 24k. Your income will be a lot lower but thats because you have found a way to game the system now imagine if every one in the game did this and nothing was done about it this game would be very quickly shuttered as it would not be bringing in any income.
I for one wouldn't want to see that happen and this is probably one of the reasons why they have implemented this. Thing is it could of been much worse they could of said that DD speed runs are exploits and put a system in place to stop this they could of just made DD chest items BOP and not added a salvager so all in all its not as bad as some people are making out.
Because a lot of the casual players haven't maxed, or even got high level leadership yet. From what you have said I am guessing both those toons are at level 20 leadership already, which can make around 12K AD per day I think?
P.s.
How has everyone else posting on these forums got level 20 Leadership before me - I am still only 19.5
/shrug
My Leadership alts, mid-30s to mid-50's, between crafting and invoking, were doing around 8-10k a day, on 5 crafting slots. My lv60 main, six crafting slots, could maybe clear 10-12+. Only time I ever maxed out was during double AD. Oh, and none of them are lv20 leadership. Main just hit 19, the others are all in the mid teens. Most of the alts don't have any men-at-arms, either. Just white workers.
As for dailies, haven't bothered with them in months - waaaaay too much time spent for too little payout.
(Admittedly, that perception may be because I'm spoiled by Star Trek - where if you know what you're doing, you can max out the daily 8k refining limit in under an hour. Heck, running five characters through the Dilithium Mining daily during the hour event, I can clear 15k between them. So having to grind my way through an hour or two of foundry or dungeons, for 3k AD? No thanks.)
Only auctioning I do is selling off 8x Celestial Coin enchant box every 7 days. And the periodic green/blue asset from the times I've gotten lucky on Doomguard's Duty, or try buying a profession pack.
Mule accounts are technically a violation of NW's Terms of Service agreement. So keep it on the DL.
Mules doesn't necessarily mean other accounts. I've got two "mules" on my only account, among my 8 total character slots - one for enchants, one for runes. For example.
Wow, you really got lucky. I don't come anywhere near the daily cap. I farm foundry dailies like a fiend just to make any AD. This is with 4 characters invoking 3 times per day religiously. (pun intended). Granted, my highest level leadership is still 18, slowly working to 20. But i've not been able to justify spending the little AD I have on better quality assets. Perhaps, that explains the HUGE difference.
This guy breaks it down, what were losing. This isn't gaming anything, this is just playing the game.
250K+ per week AD.
It was especially important for me, cause GWFs are less than welcome in most CN parties. (There are exceptions, like guild runs; if your guild can clear). So it allowed me to make decent AD, w/o touching CN.
Not saying these changes are bad. But 250K+ AD per week is gone, not doing CN.
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
Only level 15 leadership with 5 slots and it is a level 33 toon. In 6 more hours she will have refined 17,165 AD for the day. Green Man at arms are cheap, I always replace the free white people (sounds so racist) as I gain the AD. Toon is sitting on 181k AD right now. When the double AD event was running EVERY character I had hit the cap daily. It took about a week before they were able to knock that surplus down. My main was not level 20 leadership at the time so he was able to get rid of the surplus, it just took him a lot longer than all the rest.
My main is lvl 60 with all 9 slots open. He refines the cap every day and is building up a stockpile of rough AD that increases by almost 10k per day. All of his rough AD comes from leadership. I have not done a daily quest on him in over a month. He is fully geared and hits the cap with ease..... what is left for him to do now? Feywild only takes an hour a day if you quest in all three zones. Running dungeons will only cost me money in potions and injury kits (have to pug). I guess if I get lucky and win the roll on that T2 armor piece I will make some money, but they RARELY drop and I only have a 20% chance to win. I could drop leadership and sell all the assets I collected so running dungeons will be SLIGHTLY profitable, but that would be <font color="orange">HAMSTER</font>.
@fallout....I paid $5 for the extra character slots so I do not think they are a violation of the TOS in any way.
Would you mind giving a break-down of what tasks you use? Because 17K AD a day sounds a lot for level 15 Leadership.
Is this really a "typical" player, though? (Especially with all the selling of stuff - clearly, there's a good number of people out there who need to buy the stuff, otherwise there'd be no-one to sell the stuff to)
Now, I've not done it myself. But isn't GG two or three half-hour events? And I know that Foundry (having to do it four times at lv60) should be over an hour all by itself..... seems odd that you can do all that in such a short time.
And yah that time estimate is off. All those would take at least 2 hrs. Maybe 2 and 1/2 at least. 15min x 4 foundry. GG dailies. 30 Min each (but yes you could just afk, the PVE part after killing something). 4 dom varies on matches. So yah 2 hrs. Which makes the AD gain look even less.
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas