game was much better when it was founders and guardians only cuz we had something to lose w f2p these losers that afk and sploit don't care they have no money wrapped up in the game
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sasheriaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 1Arc User
game was much better when it was founders and guardians only cuz we had something to lose w f2p these losers that afk and sploit don't care they have no money wrapped up in the game
Heh. Keep in mind that F2P does have income too. The entry cost is Zero. It is a big draw of new players to a game who don't want to invest without knowing the game. Eventually some F2P becomes pack or Zen buyers (assumption but looking at the Zen exchange, there is a lot of zen out there)
Wait... wasn't an MMO called "Auto Assault" subject to the fastest MMO death in known history?
*sings* "I like Gammera! He's so neat!!! He is full of turtle meat!!!"
"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
(assumption but looking at the Zen exchange, there is a lot of zen out there)
If there was a lot of ZEN then you would expect that the AD:ZEN ratio would be falling. it hasn't - in fact it recently rose form 250ish to 350ish......
game was much better when it was founders and guardians only cuz we had something to lose w f2p these losers that afk and sploit don't care they have no money wrapped up in the game
That's the one large failure of F2P imo, everyone is not forced to invest in it. Who cares, f2p is f2p. The giant phawked sandwich in the room is how easy f2p makes it f2exploit and bot. I liked Rift, I enjoyed playing it for a while, but I was seeing more and more bots, sometimes reporting the same bots 3-4 times a day for several days, before seeing them disappear. But then being astonished when 2 weeks later, that bot was botting away again in a new zone.
They advertised this game heavier for beta/open beta because they knew they had something good enough to get peoples interest/money. And despite the potential this game had, it's all been profit porked into oblivion. I've been a habitual mmo player since EQ1, and all I can tell anyone is I have never seen a game recover from bots, or severe exploit infestation. By recover I mean growth.
Believe what you'd like, but I promise the activity in the game will dwindle down more, it will stabilize, and there could be 10's of thousands maybe even several hundred thousand players that will continue to play the game. But, nothing will now overcome the droves of people turned off by PWE's "surge" profit model and their failure to make sure the game stayed clean--exploit and bug free as possible. Plants will grow if you add some manure, games don't.
Dead, probably not, and that's mostly because of the foundry which "real" D&D folks probably love. But squandered to shiznit with no room for real growth, a.k.a. death a.k.a. "real players" niche game. I mean, 5 years ago, Sarah Palin was the largest political name on the planet. We know how that turned out, even though she's not dead, she's still alive, and really dumb.
hobieoneMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
this post and ones like this are funny. i mean i have seen the same post calling sto the fastest mmo death a month after it was released as well! and i been and stl playing it since it was in beta. and now sto's player base is strong and healthy and growing.
like all new mmos never winter is just experiencing the normal player decline that always happened shortly after launch and will bounce back and stabilize once things are fixed and content added.
but devs not putting in enough content in mmo's to last beyond 30 days and the slow release of new content is why no more pay to play mmos are being released. and why you see a population shrink so soon after release.
i log in to play a foundry mission once in a while but mainly play my new romulan char in sto now. but when the new module fror never winter is released i'll be back in game playing regulary
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hobieoneMember, Neverwinter Beta UsersPosts: 0Arc User
QFT. Beat SWTOR in a landslide for sure. Servers offline at one point and eventually sold, in a brief period of time. It was so driven into the ground that even those who knew of it forget about it.
If there was a lot of ZEN then you would expect that the AD:ZEN ratio would be falling. it hasn't - in fact it recently rose form 250ish to 350ish......
ah but keep in mind that Zen is purchase with cash. With recent mad grab for Zen to get Alchemy started, the supply still dwindle. If it is really short, then it would go up to 500 (max allowed)
Since it is keeping around 300, that means there are still Zen being pumped into the market.
i'll prob get flamed for this but what game is APB?? (i'm serious i never heard of it)
It is kinda like Team Fortress with skills base and MMO (instead of small instance server) the weird part is that it is more like Diablo (there are many instance mission) and team fortress combine. The problem is the way they did the cash shop (horrid gouging) but I did bought a few packs back then cause I do like some of the gun (totally unbalance)
While the OP certainly has some validity the title of the thread is doom and gloom hyperbole. Considering we're only shortly past official launch let's wait awhile before sounding the death knell.
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vladimirwtfMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
While the OP certainly has some validity the title of the thread is doom and gloom hyperbole. Considering we're only shortly past official launch let's wait awhile before sounding the death knell.
ceanlron1Member, Neverwinter Beta UsersPosts: 7Arc User
edited June 2013
Rift went True F2P and is really affordable..2 bucks can get you a nice mount not 40 bucks..and you actually need a mount in rift..where in NW you are never more than a couple mins away from a port gate..thats where a lot of people has gone including myself..just a thought
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sasheriaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 1Arc User
Rift went True F2P and is really affordable..2 bucks can get you a nice mount not 40 bucks..and you actually need a mount in rift..where in NW you are never more than a couple mins away from a port gate..thats where a lot of people has gone including myself..just a thought
Yea. I remember posting on another thread that mount is nice in NW, but not really needed. The 5g 50% mount is plenty because NW is a close world. If it is open like WoW or RIFT, yea I can see the major outcry of mount cost.
Rift went True F2P and is really affordable..2 bucks can get you a nice mount not 40 bucks..and you actually need a mount in rift..where in NW you are never more than a couple mins away from a port gate..thats where a lot of people has gone including myself..just a thought
So if you don't really need a mount in NW what does it matter that they are $40?
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sasheriaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 1Arc User
Hi i just stoped by to say what i think about NW and actually all the other PW games, cuz they are nothing but clones of each other. For me they are TOTAL HAMSTER! To all who defend this style for making games - hf playing them...
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sasheriaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 1Arc User
Hi i just stoped by to say what i think about NW and actually all the other PW games, cuz they are nothing but clones of each other. For me they are TOTAL HAMSTER! To all who defend this style for making games - hf playing them...
I WISH it was a clone. We would have Account Bank, Guild storage tab would have cost gold instead of AD. We would have functioning Trade system (not exploitable)
Hi i just stoped by to say what i think about NW and actually all the other PW games, cuz they are nothing but clones of each other. For me they are TOTAL HAMSTER! To all who defend this style for making games - hf playing them...
Hrmm an MMO that is just like other MMO's go figure. To imagine a game that fits into a genre being like the other games in that genre. You know how silly it sounds when people ask for an MMO to not be an MMO right? Let you think on it.
Hrmm an MMO that is just like other MMO's go figure. To imagine a game that fits into a genre being like the other games in that genre. You know how silly it sounds when people ask for an MMO to not be an MMO right? Let you think on it.
He's saying the game is a clone of cyptic's other 2 games CO and STO. He's not entirely wrong and they aren't the high fantasy genre, they are superhero and sci-if genre.
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deinokMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 30Arc User
He's saying the game is a clone of cyptic's other 2 games CO and STO. He's not entirely wrong and they aren't the high fantasy genre, they are superhero and sci-if genre.
There is definitely hyperbole going on. The 3 games do have a lot of common systems and features though.
Well I think they share the same engine. But ground combat in Neverwinter is slightly better then CO and a lot better then STO. Some common features in STO are not present in Neverwinter though.
Any idea when this patch will go live? Has it already?
I have been avoiding dungeons because:
1. No groups want to do them without exploits.
2. Since I don't know the dungeons, I might get dragged through with a group doing exploits without even realizing I am exploiting.
As a result, I am already level 27 and afraid I am going to miss all the dungeons if they don't hurry up and fix this
Comments
Heh. Keep in mind that F2P does have income too. The entry cost is Zero. It is a big draw of new players to a game who don't want to invest without knowing the game. Eventually some F2P becomes pack or Zen buyers (assumption but looking at the Zen exchange, there is a lot of zen out there)
Please review my campaign and I'll return the favor.
"Hah! You are doomed! You're only armed with that pathetic excuse for a musical instrument!!!" *the Savage Beast moments before Lonnehart the Bard used music to soothe him... then beat him to death with his Fat Lute*
If there was a lot of ZEN then you would expect that the AD:ZEN ratio would be falling. it hasn't - in fact it recently rose form 250ish to 350ish......
That's the one large failure of F2P imo, everyone is not forced to invest in it. Who cares, f2p is f2p. The giant phawked sandwich in the room is how easy f2p makes it f2exploit and bot. I liked Rift, I enjoyed playing it for a while, but I was seeing more and more bots, sometimes reporting the same bots 3-4 times a day for several days, before seeing them disappear. But then being astonished when 2 weeks later, that bot was botting away again in a new zone.
They advertised this game heavier for beta/open beta because they knew they had something good enough to get peoples interest/money. And despite the potential this game had, it's all been profit porked into oblivion. I've been a habitual mmo player since EQ1, and all I can tell anyone is I have never seen a game recover from bots, or severe exploit infestation. By recover I mean growth.
Believe what you'd like, but I promise the activity in the game will dwindle down more, it will stabilize, and there could be 10's of thousands maybe even several hundred thousand players that will continue to play the game. But, nothing will now overcome the droves of people turned off by PWE's "surge" profit model and their failure to make sure the game stayed clean--exploit and bug free as possible. Plants will grow if you add some manure, games don't.
Dead, probably not, and that's mostly because of the foundry which "real" D&D folks probably love. But squandered to shiznit with no room for real growth, a.k.a. death a.k.a. "real players" niche game. I mean, 5 years ago, Sarah Palin was the largest political name on the planet. We know how that turned out, even though she's not dead, she's still alive, and really dumb.
like all new mmos never winter is just experiencing the normal player decline that always happened shortly after launch and will bounce back and stabilize once things are fixed and content added.
but devs not putting in enough content in mmo's to last beyond 30 days and the slow release of new content is why no more pay to play mmos are being released. and why you see a population shrink so soon after release.
i log in to play a foundry mission once in a while but mainly play my new romulan char in sto now. but when the new module fror never winter is released i'll be back in game playing regulary
i'll prob get flamed for this but what game is APB?? (i'm serious i never heard of it)
QFT. Beat SWTOR in a landslide for sure. Servers offline at one point and eventually sold, in a brief period of time. It was so driven into the ground that even those who knew of it forget about it.
All Points Bulletin... an online multiplayer shooter.
Hammerfist Clan. Jump into the Night: NW-DMXWRYTAD
ah but keep in mind that Zen is purchase with cash. With recent mad grab for Zen to get Alchemy started, the supply still dwindle. If it is really short, then it would go up to 500 (max allowed)
Since it is keeping around 300, that means there are still Zen being pumped into the market.
Please review my campaign and I'll return the favor.
It is kinda like Team Fortress with skills base and MMO (instead of small instance server) the weird part is that it is more like Diablo (there are many instance mission) and team fortress combine. The problem is the way they did the cash shop (horrid gouging) but I did bought a few packs back then cause I do like some of the gun (totally unbalance)
Please review my campaign and I'll return the favor.
Check this out, I bet you read only the headline tag and skipped right to Reply button
http://nw-forum.perfectworld.com/showthread.php?371591-Fastest-MMO-death-in-history&p=4725431&viewfull=1#post4725431
Yea. I remember posting on another thread that mount is nice in NW, but not really needed. The 5g 50% mount is plenty because NW is a close world. If it is open like WoW or RIFT, yea I can see the major outcry of mount cost.
Please review my campaign and I'll return the favor.
So if you don't really need a mount in NW what does it matter that they are $40?
IMO it shouldn't. It is cosmetic. While it is REALLY cool looking, getting from point A to B in Protector's Enclave is pretty quick. Almost too fast
Please review my campaign and I'll return the favor.
I WISH it was a clone. We would have Account Bank, Guild storage tab would have cost gold instead of AD. We would have functioning Trade system (not exploitable)
Please review my campaign and I'll return the favor.
Hrmm an MMO that is just like other MMO's go figure. To imagine a game that fits into a genre being like the other games in that genre. You know how silly it sounds when people ask for an MMO to not be an MMO right? Let you think on it.
He's saying the game is a clone of cyptic's other 2 games CO and STO. He's not entirely wrong and they aren't the high fantasy genre, they are superhero and sci-if genre.
So basically he has no clue what clone means. :P
1) Yeah, silly me. Joining a guild that likes to play games that are actually fun.
2) Yeah, silly me. Having friends that like to play games that are actually fun.
3) Have any numbers to back this up?
There is definitely hyperbole going on. The 3 games do have a lot of common systems and features though.
Well I think they share the same engine. But ground combat in Neverwinter is slightly better then CO and a lot better then STO. Some common features in STO are not present in Neverwinter though.
I have been avoiding dungeons because:
1. No groups want to do them without exploits.
2. Since I don't know the dungeons, I might get dragged through with a group doing exploits without even realizing I am exploiting.
As a result, I am already level 27 and afraid I am going to miss all the dungeons if they don't hurry up and fix this