Its not the game itself that bothers me. Im perfectly fine with the game. Its the major attitude change that happened in the new MMO era. There are two extremes. 1. Those who tell everyone else if they dont like it simply dont play. It shouldnt be too hard to understand that someone can provide feedback on what they think can be done better without being a complete hater. The other extreme is 2. If I dont get my way Im quitting. Many of these folks quit often and loudly only to tab back in and continue playing. They also quit repeatedly. This open beta/live stage is just over 2 weeks old now, and there are already people who have quite multiple times.
The major issue is that some have an extreme personality, and they expect everyone else to also have that extreme personality where everyone is either a complete fanboi or a complete hater. What they dont see is that the other 98% of folks who play are in this huge gray area in the middle, where they like the game but also feel compelled to post on how the experience can be better for them. This doesnt make them haters who should just go away if they dont like it.
Ok I can agree with that...its a fair assessment.
I will say I chalk a lot of the attitude up to poor parenting
If your hand touches metal, I swear by my pretty floral bonnet I will end you.
I really hope that Kickstarters become successful, just seems to be a win-win situation and could really be an environment where devs can create some really interesting and quality titles.
What to see on GoG...lol look through it there are a lot of games, no DRM, all updated to work well on modern computers and a lot of newer content too....there are games there I over looked at the time they came out but are still fun to play now.
I'm very cautious when it comes to re-playing old games because often they are better in my mind than they are now on my computer. I recently re-opened my 1997 UO account, and the feeling just wasn't there. I miss the UO times, but I think what I really miss is the innocence, the sense of adventure, the newness. UO was a "Woah!" kind of never-seen-before experience back then. Like the first woman, or the first man. It may have sucked in many ways, but it was nevertheless memorable. (I think perhaps I just miss being in my 20s. Life seemed easier.)
There are many games like that for me. Dungeon Master, Elite, North & South, Dune, Stygian Abyss, many more. But if I look at them today, or even remakes like Legend of Grimrock, that "feel", that "pull", it's just not there. Civilization is probably the exception. I can play the original and still have a blast. (But I also like board games and play Go/Weiqi/Baduk, so abstract stuff works for me.) Sometimes I think that I have just become jaded, but then games like Borderlands 2 or Neverwinter hit me and I spend obscene, irresponsible amounts of time playing them, just like back then.
I recently bought Planescape: Torment on GoG. One of the greatest games I recall ever playing. But I'm almost afraid to play it again because I'm pretty sure it won't live up to my memories of it.
No its really not downhill from there. It's just different. WoW captured a competitive PVE play style that no one else has been able to replicate to the same extent. The problem is not every MMO in the industry is even trying to compete on that level, but there is a group of players that assume every game MUST be trying to do that. When they find out that things aren't balanced or the hardcore content isn't there, then it MUST be a fail game. When in fact they just are trying to tease out something that may not even be a part of the game.
You can have foot races from Stormwind to Darnassus if you want, but then you can't complain that some people have epic mounts and others don't. Unless Blizzard put in the contest they have no obligation to make it balanced. PVP and PVE has no "ranking" associated with it in NW so why are people saying that it is competitive play?
You can't go 5 minutes in Wow now without encountering some unpleasant human being in some way, shape or form. The first 2 years that was definitely not the case. Wow was actually quite pleasant all things considered at first. Yes, you had the occasional ninja-looter, or pvp griefer, or guild loot drama but nothing on a scale that it is today.
I'm very cautious when it comes to re-playing old games because often they are better in my mind than they are now on my computer.
Oh yeah I tend not to reply games I pled at the time, Like MoO or The Ultimas and Wizardries...I played them too much at the time but the games I skipped are kind of fun to run through when I have a bit of time and nothing better to do.
If your hand touches metal, I swear by my pretty floral bonnet I will end you.
Wow Kesemi.....Unfortunately I was out of the country for a number of years when that came out and CompuServe got rolling ..places that did not have good landlines for those old modems...but man Muds and Moos and those old games.....blast from the past for sure.
The comment from on person about "Unpleasant humans in MMOs" is the primary reason I tend to stick to single player games.
But when I can get a good group of friends together for things on line its a great night too.
If your hand touches metal, I swear by my pretty floral bonnet I will end you.
You can't go 5 minutes in Wow now without encountering some unpleasant human being in some way, shape or form. The first 2 years that was definitely not the case. Wow was actually quite pleasant all things considered at first. Yes, you had the occasional ninja-looter, or pvp griefer, or guild loot drama but nothing on a scale that it is today.
I call that downhill.
Also, standards rise when something is added to an overcrowded market, if people are expecting the "next world of warcraft" it's because that's the standard that has been set. You don't reinvent the wheel, but make it square, and made of cardboard because it's cheaper to do so.
As for the rise in unpleasantness, you can attribute that to the cross server technology, neutering the communities ability to deal with problem players without developer interference, if you were a known muppet back in old WOW, you were going to be told where to stick it if you tried to get into a group. Now you just queue up and never have to worry about the repercussions of being horrid.
I remember when I figured out I could slide under blocks in Super Mario Brothers. It blew my mind. Then I figured out the infinite 1up turtle on stair trick. My universe imploded.
Omg, I remember that too XD Getting so many lives the game used random graphics for them. And somehow as a kid, you knew what the random graphics meant for numbers.
I imagine many people never got the chance because it was obscenely expensive to play. At the time I was working for a publisher of German gaming/computer magazines, running their CS forums, and they provided me with a sponsored account. This allowed me to play LoK for free! My virtual bills were in the $2000/month range! I loved that game. Sadly, UO killed it. It actually had a friendly community too. I remember on my first day I was welcomed by a bunch of people who gave me free stuff and accompanied me to the first floors.
Are any of you playing Spiderweb Software's games? Those are a bit similar and old school. I keep meaning to finish Avalon, but somehow I keep getting distracted.
Yes when it was about proving you can create a world that is beyond anything anyone has seen before. It was like creating art or writing books. We have lost that an games now are just fast ways for corporations to make money and no pride in the art work involved.. Both gamers and corporations are at fault here.
This reminds me, I need to go back and play the original XCOM games. I thought the reboot was a decent modern game and missed out on those for some reason.
This was my first MMO I ever played if you don't count text muds.
Anyone who paid for AOL and played this probably remembers that it had 500 player limit and you had to sit trying to connect over and over again to get in... also my first D&D experience.
I really miss that Turn-based strategy MMO feel -_-
^ Never got to play the AOL NWN, but absolutely prefer turn-based over real time button mashing. There's that Kickstarter for Divinity: Original Sin which looks interesting (I never player the previous titles) turn-based, modding toolset. Keeping my eye on that one.
UO really ruined me for turn-based, party-based RPGs, somehow. Well, maybe the Ultimas did, too. I was a huge fan of U8: Pagan, though most people didn't like it. One of those games I would love to re-play, but don't quite dare.
This was my first MMO I ever played if you don't count text muds.
Anyone who paid for AOL and played this probably remembers that it had 500 player limit and you had to sit trying to connect over and over again to get in... also my first D&D experience.
I really miss that Turn-based strategy MMO feel -_-
I lived in a rural area in Minnesota and didn't have a local dialup to AOL so I never played the game much, but I did have a few choice phone bills for a while when I tried to play it. Was just too expensive because of the access.
I LOVED the battletech game on Gamestorm. I hope the new game has some ability to recapture the stuggle to take territory and such.
UO really ruined me for turn-based, party-based RPGs, somehow. Well, maybe the Ultimas did, too. I was a huge fan of U8: Pagan, though most people didn't like it. One of those games I would love to re-play, but don't quite dare.
I still like the turn based games, when done right they are quite fun. I don't see the great allure for the fast twitch muscle memory games...I just use keyboard macros for that kind of stuff...I like time to look at the pretty graphics and surroundings....in games like Diablo 3 I have fun but feel too rushed to enjoy the scenery.
If your hand touches metal, I swear by my pretty floral bonnet I will end you.
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jorealMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
UO really ruined me for turn-based, party-based RPGs, somehow. Well, maybe the Ultimas did, too. I was a huge fan of U8: Pagan, though most people didn't like it. One of those games I would love to re-play, but don't quite dare.
Ultima 7 was my favorite. I didn't much care for any of the ones that came after that. After that I would say Ultima 4 was my 2nd favorite.
Ultima 7 was my favorite. I didn't much care for any of the ones that came after that. After that I would say Ultima 4 was my 2nd favorite.
Ultima, Ultima 2, Ultima 3, Ultima 7 both A&B parts. were my faves...when each was launched. 4 was ok, 5 I didnt get to play due to being overseas and unable to access US markets at the time, same for 6......8 I skipped because I dont like platoformer type games and the jumping just was not my thing...IX was so broken I couldnt finish it.
If your hand touches metal, I swear by my pretty floral bonnet I will end you.
Did anyone ever, really? When is something a labor of love, and when is it motivated by money? My motivation for solo projects is usually: I'ld love to do this! And I can actually try to sell it later, and hopefully make a living.
If that last component isn't present, a project of mine will usually do worse. I'll set higher quality standards sure, and make no compromises to how I want it to work/look/feel. But I also tend to go WAY over budget (which in this case is just time), and possibly never finish it.
Comments
Ok I can agree with that...its a fair assessment.
I will say I chalk a lot of the attitude up to poor parenting
I really hope that Kickstarters become successful, just seems to be a win-win situation and could really be an environment where devs can create some really interesting and quality titles.
I'm very cautious when it comes to re-playing old games because often they are better in my mind than they are now on my computer. I recently re-opened my 1997 UO account, and the feeling just wasn't there. I miss the UO times, but I think what I really miss is the innocence, the sense of adventure, the newness. UO was a "Woah!" kind of never-seen-before experience back then. Like the first woman, or the first man. It may have sucked in many ways, but it was nevertheless memorable. (I think perhaps I just miss being in my 20s. Life seemed easier.)
There are many games like that for me. Dungeon Master, Elite, North & South, Dune, Stygian Abyss, many more. But if I look at them today, or even remakes like Legend of Grimrock, that "feel", that "pull", it's just not there. Civilization is probably the exception. I can play the original and still have a blast. (But I also like board games and play Go/Weiqi/Baduk, so abstract stuff works for me.) Sometimes I think that I have just become jaded, but then games like Borderlands 2 or Neverwinter hit me and I spend obscene, irresponsible amounts of time playing them, just like back then.
I recently bought Planescape: Torment on GoG. One of the greatest games I recall ever playing. But I'm almost afraid to play it again because I'm pretty sure it won't live up to my memories of it.
That was Legends of Kesmai. I played that on CompuServe, prior to UO. I don't remember any names, though.
Hammerfist Clan. Jump into the Night: NW-DMXWRYTAD
You can't go 5 minutes in Wow now without encountering some unpleasant human being in some way, shape or form. The first 2 years that was definitely not the case. Wow was actually quite pleasant all things considered at first. Yes, you had the occasional ninja-looter, or pvp griefer, or guild loot drama but nothing on a scale that it is today.
I call that downhill.
Oh yeah I tend not to reply games I pled at the time, Like MoO or The Ultimas and Wizardries...I played them too much at the time but the games I skipped are kind of fun to run through when I have a bit of time and nothing better to do.
The comment from on person about "Unpleasant humans in MMOs" is the primary reason I tend to stick to single player games.
But when I can get a good group of friends together for things on line its a great night too.
Also, standards rise when something is added to an overcrowded market, if people are expecting the "next world of warcraft" it's because that's the standard that has been set. You don't reinvent the wheel, but make it square, and made of cardboard because it's cheaper to do so.
As for the rise in unpleasantness, you can attribute that to the cross server technology, neutering the communities ability to deal with problem players without developer interference, if you were a known muppet back in old WOW, you were going to be told where to stick it if you tried to get into a group. Now you just queue up and never have to worry about the repercussions of being horrid.
Omg, I remember that too XD Getting so many lives the game used random graphics for them. And somehow as a kid, you knew what the random graphics meant for numbers.
hahahahah I remember this game.. I forget the name though, was it "Thief"?
I imagine many people never got the chance because it was obscenely expensive to play. At the time I was working for a publisher of German gaming/computer magazines, running their CS forums, and they provided me with a sponsored account. This allowed me to play LoK for free! My virtual bills were in the $2000/month range! I loved that game. Sadly, UO killed it. It actually had a friendly community too. I remember on my first day I was welcomed by a bunch of people who gave me free stuff and accompanied me to the first floors.
Are any of you playing Spiderweb Software's games? Those are a bit similar and old school. I keep meaning to finish Avalon, but somehow I keep getting distracted.
Rogue. /10char
Hammerfist Clan. Jump into the Night: NW-DMXWRYTAD
Anyone who paid for AOL and played this probably remembers that it had 500 player limit and you had to sit trying to connect over and over again to get in... also my first D&D experience.
I really miss that Turn-based strategy MMO feel -_-
I lived in a rural area in Minnesota and didn't have a local dialup to AOL so I never played the game much, but I did have a few choice phone bills for a while when I tried to play it. Was just too expensive because of the access.
I LOVED the battletech game on Gamestorm. I hope the new game has some ability to recapture the stuggle to take territory and such.
(Amazing graphics at the time!)
My rose-colored glasses broke a long, long time ago.
Let your life proceed by its own designs
Nothing to tell
Let the words be yours, I'm done with mine ...
Ultima 7 was my favorite. I didn't much care for any of the ones that came after that. After that I would say Ultima 4 was my 2nd favorite.
Ultima, Ultima 2, Ultima 3, Ultima 7 both A&B parts. were my faves...when each was launched. 4 was ok, 5 I didnt get to play due to being overseas and unable to access US markets at the time, same for 6......8 I skipped because I dont like platoformer type games and the jumping just was not my thing...IX was so broken I couldnt finish it.
If that last component isn't present, a project of mine will usually do worse. I'll set higher quality standards sure, and make no compromises to how I want it to work/look/feel. But I also tend to go WAY over budget (which in this case is just time), and possibly never finish it.