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Patch Notes NW.1.20130416a.23

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  • deridiaderidia Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1 Arc User
    edited May 2013
    It was there in the game, and for the time it was in the game, there were no rules or posts stating that players should not take advantage of the game allowing that behavior. They technically did nothing wrong, and as such can't be penalized for it, especially now that the problem is fixed.

    Spoken like a true exploiter. you KNOW if you're doing something wrong. Do it once by accident, ok sure, repeat it 50 times and make millions of AD...gtfo out of the game I say.
  • mostiflaamostiflaa Member Posts: 0 Arc User
    edited May 2013
    zenraij wrote: »
    CWs stunlocking who? LOL. Rogues are supposed to, but they cant kill Clerics, CWs cant stunlock GWFs... sounds like you dont understand PvP.

    But regardless, just saying these changes were important for a lot of people. Not worthless... at least in my opinion, just like what is important is only subjective to you.

    I play CW and I feel im fairly good, but I have been killed by nearly every other class at some point or other just because they out played me. People complain about others being OP but its all down to not playing correctly.

    Also I do not understand why some people want to fight more than get objectives. many games are lost due to people wanting to fight more than capture points.

    If your team are fighting there team at mid that leaves there point vulnerable going and capturing it will give your team an advantage of having an extra point and also it will bring enemy team from mid to that point for your team to actually get mid easier.

    My point : stop complaining about OP chars and learn to out play them AND objectives > fighting.
  • oversee99oversee99 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1 Arc User
    edited May 2013
    zenigral wrote: »
    Excellent! You guys are on the right path, stay focused and keep going. It has been a very fun and very entertaining game. Have you guys become aware of the blessing bug in PvP? It happens sometimes to where my 1h cooldown to pray will reset every time I die and depending on the match that could mean 20 times or more. Sometimes about half of those times my ability to invoke resets. I know this was not intended so that's just one more. It doesn't persist when I leave the play area. Also, sometimes when you leave PvP you cannot leave the group without restarting the game. I'll keep looking for more, thank you again for an awesome game.

    I would like to add to this one...when killed in pvp, not only does it sometimes reset the invoke, it also removes all buffs you had from potions as well as blessings...is this by design? I hate losing a potion to a group attack when three of my team members are afk and i'm just fighting to be fighting...oh and TYVM for addressing the afk bums...I love the game and love the quick response to the earlier updates complaints...
  • leetsawcesleetsawces Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 81
    edited May 2013
    Why are there no notes on how long its expected to be down? It is going to take 2+ hours to fix those few issues..?
  • pilf3rpilf3r Member Posts: 0 Arc User
    edited May 2013
    Has the CW exploit been fixed? or is that still on the to do list?
    [SIGPIC][/SIGPIC]
    Neverwinter Thieves Guild
  • dhairndhairn Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 2 Arc User
    edited May 2013
    Please do something about the ninjas...
  • coldsoul69coldsoul69 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    I would like to add to this one...when killed in pvp, not only does it sometimes reset the invoke, it also removes all buffs you had from potions as well as blessings...is this by design? I hate losing a potion to a group attack when three of my team members are afk and i'm just fighting to be fighting...

    Are you ****ing kidding me?
    [SIGPIC][/SIGPIC]
  • noathomenoathome Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    leetsawces wrote: »
    Why are there no notes on how long its expected to be down? It is going to take 2+ hours to fix those few issues..?

    check neverwinter facebook page,it updates quite often
  • highlandglenhighlandglen Member, Neverwinter Beta Users Posts: 2
    edited May 2013
    how does the AFK thing work, will people be able to run into the wall near the camp and exploit around being afk or does it boot you for being near the camp to long ?
  • bridgemongerbridgemonger Member Posts: 194 Bounty Hunter
    edited May 2013
    leetsawces wrote: »
    Why are there no notes on how long its expected to be down? It is going to take 2+ hours to fix those few issues..?

    It's really hard for these guys to think more than 5 minutes ahead. Cut them some slack.:p

    I mean who would think to post news on the launcher about downtime and updates. Zen shop is more important.
    60cw 51tr 16dc 5gf
  • iceslidefalleniceslidefallen Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 15 Arc User
    edited May 2013
    Hi

    I think that the open beta needs a character wipe.

    I have wasted the Founders pack not knowing the basics. I have created characters on a shard but never checked where my friends did theirs.

    It is becoming a great game.

    Dave McGrath
  • gamespeakgamespeak Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    Fixed an issue where mail appeared to duplicate itself when other mail was deleted.
    Ya! Thanks! :)
    Boss = 60 Guardian
    Mad Hatter = 60 Rogue
    Foundry "Zombie Survival - Nightmare" NW-DRBK6WNML
  • kormaikormai Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 91
    edited May 2013
    zenigral wrote: »
    Excellent! You guys are on the right path, stay focused and keep going. It has been a very fun and very entertaining game. Have you guys become aware of the blessing bug in PvP? It happens sometimes to where my 1h cooldown to pray will reset every time I die and depending on the match that could mean 20 times or more. Sometimes about half of those times my ability to invoke resets. I know this was not intended so that's just one more. It doesn't persist when I leave the play area. Also, sometimes when you leave PvP you cannot leave the group without restarting the game. I'll keep looking for more, thank you again for an awesome game.

    I hope they fix this, however i dont think its a real gamebreaking exploit either since if you do it 3 times you just gain a small buff thats directly applied.
    However i hope they fix it since people can get in 15 minutes all there pray bonusses
  • acekill3r420acekill3r420 Member Posts: 6 Arc User
    edited May 2013
    Seriously you guys are nerfing characters already? just cause a handful of noobs are complaining.... why would you make a DPS paragon tree for guardian fighter if your just gonna nerf them when they start doing too much damage.... this is very disappointing.... your following the same foots steps of SWTOR. While your nerfing stuff as a guardian fighter this is what makes the game difficult for me when facing other players....Wizards control powers last for too long... Clerics heal too often in pvp.... Rogues do to much damage and the 2nders run can too often there why don't you nerf those too...
  • ddobsddobs Member, Neverwinter Beta Users Posts: 43
    edited May 2013
    Good Job ^^ Lets just hope they add new features soon, like the drow ranger!!!
  • [Deleted User][Deleted User] Posts: 0 Arc User
    edited May 2013
    Thanks for fixing the mail issue! Were you guys able to identify the other mail issue of deleting one message and several others delete at the same time?
  • bsethbseth Member Posts: 6 Arc User
    edited May 2013
    Seriously you guys are nerfing characters already? just cause a handful of noobs are complaining.... why would you make a DPS paragon tree for guardian fighter if your just gonna nerf them when they start doing too much damage.... this is very disappointing.... your following the same foots steps of SWTOR. While your nerfing stuff as a guardian fighter this is what makes the game difficult for me when facing other players....Wizards control powers last for too long... Clerics heal too often in pvp.... Rogues do to much damage and the 2nders run can too often there why don't you nerf those too...

    *whooooooooooooooooooooooosh*
  • chardex23chardex23 Member Posts: 1 Arc User
    edited May 2013
    Why not just fix all the boss bugs? if this was done a long time ago, gearing would have been more difficult and probably more fun to obtain.

    Wiping is progress.
  • kormaikormai Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 91
    edited May 2013
    This is a valid question, people might still find a way around it, my suggestion would be a team gets xp based on the percentage of 1000 they make, this would make people at least have to try if they wanted to get PVP XP.

    Say the match gives 5000 xp for 1000 - if the loosing team finished with 800 - then they would get 4000xp - but if an afk team who finds a way around the fix didn't participate they would get 0 xp - Just a thought

    Thought the same, second this
  • dafattorcdafattorc Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 1 Arc User
    edited May 2013
    Seriously you guys are nerfing characters already? just cause a handful of noobs are complaining.... why would you make a DPS paragon tree for guardian fighter if your just gonna nerf them when they start doing too much damage.... this is very disappointing.... your following the same foots steps of SWTOR. While your nerfing stuff as a guardian fighter this is what makes the game difficult for me when facing other players....Wizards control powers last for too long... Clerics heal too often in pvp.... Rogues do to much damage and the 2nders run can too often there why don't you nerf those too...

    clearly you missed somthing here.
  • kormaikormai Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 91
    edited May 2013
    Its hilarious listening to all these high and mighty folks cry for the heads of those "exploiters". I guarantee the majority of you have or would, if queued into a epic dungeon instance with one of these "exploiters" sit back and watch in awe. All the while benefiting from the experience, then hide your loot and step back up on your high horse. Equipping a gear set and then finding out you hit rather hard and then utilizing your newfound abilities. HANG THEM! Perhaps better closed beta testers could have prevented the lynch mobs?

    Exploiting = exploiting.
    The people who actively and knowingly abused this bug should get deleted, or a major rollback.
  • knivesforeverknivesforever Member Posts: 1 Arc User
    edited May 2013
    Very excited
  • coldsoul69coldsoul69 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited May 2013
    I think that the open beta needs a character wipe.

    Uh no, i've invested too much time and money in my character.
    [SIGPIC][/SIGPIC]
  • cainshamencainshamen Member Posts: 2 Arc User
    edited May 2013
    I have to start off by saying I'm only lvl 22 but I'm loving the game so far. I do (and I emphasize on this) HATE the professions system. It's new, it's different, it's interesting....but imho worthless. Any plans on revising it in future patches? Or is this the permanent system no matter how much I whine and cry about it? lol
  • jamtraxxjamtraxx Member, Neverwinter Beta Users Posts: 6 Arc User
    edited May 2013
    I understand these types of game-breaking bugs need to be addressed first but is there any progress being made on the Cleric agro situation?

    Ty men
  • bman1978bman1978 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 130 Bounty Hunter
    edited May 2013
    the issue is simply glory points. the problem will be that the game is going to have a lot of gear for sale that are paid by glory. my toon "moonshadow" played mostly pvp matches and i was able to get all of the clerics pvp gear and i purchased some for a guild friend. getting glory is a bit to easy.

    the easy thing to do is to remove all pvp gear and have every one start over. that will totally stink for me because i have the entire set. I don't see how else this can be fixed other then singling out each person individually.
    valor.png
    Moonshadow Drow Cleric, Mr. Pickles Human Control Wizard, Ogre Hafling Guardian Fighter
    On Dragon Shard @bman78
  • visinjivisinji Member Posts: 63 Arc User
    edited May 2013
    Seriously you guys are nerfing characters already? just cause a handful of noobs are complaining.... why would you make a DPS paragon tree for guardian fighter if your just gonna nerf them when they start doing too much damage.... this is very disappointing.... your following the same foots steps of SWTOR. While your nerfing stuff as a guardian fighter this is what makes the game difficult for me when facing other players....Wizards control powers last for too long... Clerics heal too often in pvp.... Rogues do to much damage and the 2nders run can too often there why don't you nerf those too...

    Please read the first 3 pages completely. The GF is not getting a nerf.
  • gelgamischgelgamisch Member Posts: 0 Arc User
    edited May 2013
    And have naked exploiters?
  • bman1978bman1978 Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 130 Bounty Hunter
    edited May 2013
    gelgamisch wrote: »
    And have naked exploiters?

    sounds good to me!
    valor.png
    Moonshadow Drow Cleric, Mr. Pickles Human Control Wizard, Ogre Hafling Guardian Fighter
    On Dragon Shard @bman78
  • conterkillerconterkiller Member Posts: 155 Arc User
    edited May 2013
    dezstravus wrote: »
    Combat
    • Fixed an issue where the Guardian Fighter was able to do significantly more damage than was intended.

    PvP
    • Players will now be removed from PvP for being AFK.

    Mail
    • Fixed an issue where mail appeared to duplicate itself when other mail was deleted.

    Clarification: The change to Guardian Fighters is not a balance change and does not affect damage output for that class under normal circumstances. This fixes a very rare circumstance where damage would be calculated incorrectly to a significant degree. Most players have never experienced this, however, those who have know that it was significant enough to warrant a fix ASAP. Thanks to all the players who requested clarification on this!

    To warrant a fix ASAP!! ROFLMAO!!
    yeah a week later.. very soon fix.. hahahahaha!!
This discussion has been closed.