brandricMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
edited May 2013
Would love for you to have a run through my first attempt. Constructive criticism is always welcome.
NW-DUD9EYBZP
A friend played through it as a TR early thirties, and says it is challenging solo, but doable. We normally run them together. For higher levels I am not sure, as we are not that high yet.
I will run through as many posted in this thread as I can over the next couple of days.
Hey guys, I would appreciate it if I could get feedback and reviews for my very first published quests, and I'll return the favor
A Tale of Mercenaries Part 1: Tomb Raided @adhrean
NW-DMDKN4OSV
Tags: #story #combat
Duration: 10-15mins, solo
A Tale of Mercenaries Part 2: A Mercenary's Initiation @adhrean
NW-DDILOBE9K
Tags: #story #combat #riddles
Duration: 15-20mins solo
Cheers!
I finally reviewed the first of your quests, I've got to tell you that when I saw "Tomb Raided" my hope weren't so high.
But I've got to say you've got a good start and your quest shows promise.
I need to provide constructive criticism, and here it is:
Big issue (big for me): base encounters all over the place, base mobs with no customization at all. Problem is people tend to get sick and tired of killing the same monsters all over again (and base undead monsters are over-abused in the Foundry).
The other issue was with monster placement, you just left them there, placed like tin soldiers.
It was very well done. So far what I played it was the best... I really appreciate your dialog skills. You are playing with dialogs a lot. Something I dont have nerves for.
Story telling was nice and dialogs had nice answers. I recommend this quest specially to RP players. It has a lot of detail on both verbal and nonverbal sides of dialogs.
Environment was fine for sewer, easy to access. Special award to the collapsing tunnel.
I appreciate your invisible walls of interaction and other little details of interaction you played with.
The hard and easy mod is interesting feature.. I appreciate you gave your time to it.
I like the way you played with mobs turn to NPC after defeat.
Mobs were fine. I used potions in some places with my guardian character. (I was playing solo)
But even though I died once or twice I could say it was my fault because I made it through after reborn and that means I could made it through on first time if I would try harder.
Just for me sometimes there was too much of objectives. I mean those "reach the place objectives" So sometimes it made me a bit confused but maybe I was not paying enough attention to minimap or so.
But I recommend this quest for sure...
I think you inspired me to be harder on my self in dialog telling...
Thanks for the feedback, the issue with the tons of quest steps is that I'm trying to prevent the quest trail from bugging and pointing into walls, since a lot of people use it and I had some negative feedback for it. It's a Foundry bug, but if I can do something to prevent it, I'll try.
Name:Tomb of Talanos
ID: NW-DGZ62JVB3
#Combat, #Story
Short description:
The Circle of Nevermana has enlisted in your aid. They have tracked the nefarious lich Talanos deep inside an ancient crypt and have requested assistance from capable adventurers.
Soloable but will take some care. Especially at higher levels.
Lots of combat! Also has some puzzles, lore, and an alternate ending depending on choices you make.
Thanks for the feedback, the issue with the tons of quest steps is that I'm trying to prevent the quest trail from bugging and pointing into walls, since a lot of people use it and I had some negative feedback for it. It's a Foundry bug, but if I can do something to prevent it, I'll try.
Well yeah I figured out that it wont be something that was your goal.. I thought you do it probably for people who are not able to move around without sparkling pathway.. but so far it didnt crush my gameplay so I didnt make it a big deal...
I cant log in now and I am about to go sleep but I put your quest on my thread as "to review" and as soon as I will get to game I will review it. Do you have any thread related to your quest? So I can review there?
Yeah well you cant have more solutions... Foundry doesnt allow to have OR option... You can have two ways to the same point but at the end there always will have to be one of those objectives that foundry offers... And yeah you could do quest where is nothing but one objective at the end and the paths to it are different and along the path there is side content.. but you will be the only one playing it..
Most of players need to follow the sparkling path... Or have there some lines of objectives.. but yeah as was said to you before.. there are often stories and dialogs to those objectives and that is that "something" which makes them different...
Many people has side little content but Foundry doesnt let us to make an objective web... objectives has to be in linear way.. We cant do anything about it.. And if we put a large amount of story outside of the main objectives then most of players will loose their trace and they will be confused because they dont care about stuff they just want to follor the sparkling path... And anyway if sparkling path is problem for you then just switch it off...
Then stop making objectives... let go of the players hand for just one moment and see what happens.
I cant log in now and I am about to go sleep but I put your quest on my thread as "to review" and as soon as I will get to game I will review it. Do you have any thread related to your quest? So I can review there?
I cannot start my own threads for some reason. I am guessing there is a probation period. Not sure though....
I cannot start my own threads for some reason. I am guessing there is a probation period. Not sure though....
Yes there is.. if you are new one.. I was not able to post threads for a while too.. I dont really know what was the breaking point but in some moment I started to be able to post threads... I think it was maybe 4th day of playing or something. I dont know if it is related to activity in game or in forums...
Then stop making objectives... let go of the players hand for just one moment and see what happens.
Well some objective has to be or you wont be able to publish.. If you put only like one objective and you make it the way "there is objective and its your way how to get there" then many players will not even notice its your goal because they do not read description or any texts... So they will follow sparkling path and after that they will say "oh it sucks there way only one objective". If you block the way that there will be no sparkling path then many people will say "I just didnt know what to do right from the start"...
Well you can sometimes let the sparkling path disappear but it is only good in later phase of quest when player gets a bit familiar with the place so he can start to think with his logic senses telling him which way to go. But if player is confused right from the start then he will give up on it mostly..
Only Explorers and RPs will try to find some way or they will look for content around. Casuals will only pass away your side content like it was never there...
Players today just expect in some way that you will point direction to their goal.. Some players are not like that but majority is.. And we as authors are mostly focusing on majority even though we try to also put heart in it and make it eatable for RPs and picky players too...
Hey guys I love the feedback trading mine is a small story driven quest with a good amount of combat, a bit of a challenge solo so maybe recommended for 2 players optimal. I would appreciate the feedback so I can improve on it
Ok I think you have a good and original idea here (and your quest is good overall), but I think you failed a bit in the implementation of the encounters:
besides my usual "you used base encounters with no customization and tin soldiers placement", you also stacked some very annoying monsters at high levels (on grief and suffering IIRC).
I just tested Bill's Tavern: fun, original, good implementation, great customization of some characters.
BUT, I think you need to remove some (a lot) of filler Rotter/Archer encounters, you didn't even customize them, and since those undeads are over-abused in the Foundry, they just tend to bore the player.
I'm going to sleep now, more reviews tomorrow.
(if you see me skipping your quest it means one of the following: I had issues with it, the Foundry event was up and your quest isn't eligible yet, someone who already reviewed mine took precedence over you slacker :P )
Well some objective has to be or you wont be able to publish.. If you put only like one objective and you make it the way "there is objective and its your way how to get there" then many players will not even notice its your goal because they do not read description or any texts... So they will follow sparkling path and after that they will say "oh it sucks there way only one objective". If you block the way that there will be no sparkling path then many people will say "I just didnt know what to do right from the start"...
Well you can sometimes let the sparkling path disappear but it is only good in later phase of quest when player gets a bit familiar with the place so he can start to think with his logic senses telling him which way to go. But if player is confused right from the start then he will give up on it mostly..
Only Explorers and RPs will try to find some way or they will look for content around. Casuals will only pass away your side content like it was never there...
Players today just expect in some way that you will point direction to their goal.. Some players are not like that but majority is.. And we as authors are mostly focusing on majority even though we try to also put heart in it and make it eatable for RPs and picky players too...
I don't have any sparkling path and I have multiple solutions to my map, people seem smart enough to be able to figure things out.
Sure, some people send me death threats because I have made the worst map in the world because they played WoW and everything was laid out for them; I'd like to think DnD games should be more about player choice.
Loved the advanced interactions (enabling different modes etc).
Things you could look in to:
- The initial fight sequence felt a bit more drawn out than the story required. I'd prefer to see a few more short encounters during the later parts of the quest and fewer 'tedious guild' encounters in the tavern (2 instead of 4 perhaps?). Also, 1 final boss fight in there instead of 2 might get the flow going a bit better. This is from playing through as a guardian, though, so my experience is heavily influenced by that.
In light of that, I'm glad I chose easy mode for the final encounter It still took quite awhile.
We're pretty limited in terms of encounter choices though, so there aren't too many ways to provide challenge in that area - 'more mobs' is about it.
Hey, i tried your quest and I really like it. I like how you make your map and transition. Good work with it. Probably one of best foundry I have played.
If you will have time, pls look at NW-DDJJA7X98 (The Camp and bandits), if you will have some issue, comments,etc, pls write..thank you;)
The Cry from the Past -(name changed from "The Camp and bandits") NW-DDJJA7X98
Solo quest with a great story
- The initial fight sequence felt a bit more drawn out than the story required. I'd prefer to see a few more short encounters during the later parts of the quest and fewer 'tedious guild' encounters in the tavern (2 instead of 4 perhaps?). Also, 1 final boss fight in there instead of 2 might get the flow going a bit better. This is from playing through as a guardian, though, so my experience is heavily influenced by that.
In light of that, I'm glad I chose easy mode for the final encounter It still took quite awhile.
Thanks for the feedback, I'm always tweaking the initial "TG" encounters, keep in mind that enabling the "easy mode" at the beginning of the dungeon will already remove 3-4 encounters around there (including the extra adds on the TG officers encounter).
But I'll try to make a few of the "quest required" tg scum encounters optional (amnd removable with easy mode).
The main issues here is that we have a very limited encounter limit per map, I already hit 50/50 way before completing the map (keep in mind that there's the optional "low-level crazy solo player/group only" northern tunnels side).
Which level were you anyway?
Hey, i tried your quest and I really like it. I like how you make your map and transition. Good work with it. Probably one of best foundry I have played.
If you will have time, pls look at NW-DDJJA7X98 (The Camp and bandits), if you will have some issue, comments,etc, pls write..thank you;)
I finally reviewed the first of your quests, I've got to tell you that when I saw "Tomb Raided" my hope weren't so high.
But I've got to say you've got a good start and your quest shows promise.
I need to provide constructive criticism, and here it is:
Big issue (big for me): base encounters all over the place, base mobs with no customization at all. Problem is people tend to get sick and tired of killing the same monsters all over again (and base undead monsters are over-abused in the Foundry).
The other issue was with monster placement, you just left them there, placed like tin soldiers.
@duskdweller78 Thanks for taking the time to provide feedback I have been playing Part 1 over and over with my different alts and I completely agree with you. The encounters were generic, boring to look at and as a result combat did get repetitive fast. It was pretty underwhelming, so my apologies to make you go through that =p. I've since withdrawn it and made dozens of changes, from a new variety of encounters, encounter customization, animation, Nodes, etc. It plays way better than it did before. So thanks again!
Once the servers are back up I'll have a go at yours Till I post part 2 which needs feedback, cheers!
Thanks for the feedback, I'm always tweaking the initial "TG" encounters, keep in mind that enabling the "easy mode" at the beginning of the dungeon will already remove 3-4 encounters around there (including the extra adds on the TG officers encounter).
But I'll try to make a few of the "quest required" tg scum encounters optional (amnd removable with easy mode).
The main issues here is that we have a very limited encounter limit per map, I already hit 50/50 way before completing the map (keep in mind that there's the optional "low-level crazy solo player/group only" northern tunnels side).
Which level were you anyway?
Level 60 Guardian Fighter, just around 8900 gs - all geared towards survivability (very little dmg output apart from fair AE in huge encounters). I was leveling a new pet, so he was only 23 at the time and had the life expectancy of a poorly evolved fruit fly. I'm probably at the farthest end of the damage spectrum, I don't see it taking anyone else longer tbh.
That makes sense regarding encounter limit, I wouldn't have thought you'd be close but I guess they add up fast.
Level 60 Guardian Fighter, just around 8900 gs - all geared towards survivability (very little dmg output apart from fair AE in huge encounters). I was leveling a new pet, so he was only 23 at the time and had the life expectancy of a poorly evolved fruit fly. I'm probably at the farthest end of the damage spectrum, I don't see it taking anyone else longer tbh.
That makes sense regarding encounter limit, I wouldn't have thought you'd be close but I guess they add up fast.
Thanks for the feedback, my GF is still 50, anyway I tweaked the encounter a bit
How do you search quests in foundry catalog? when they are "to review"? Every section of catalog (new, best tc.) has search tool.. but "to review" not.. and that is the largest category.. I am looking there for some quest but how can I find it when there is not search tool..
I was trying search tool in "new" and "best" category.. but it didnt show those quests I wanted.. I tried both name and ID.. and nothing..
So how do you search for quests that are in "to review" section? I mean fast and easy way.. lately I was 15 minutes scrolling down all quests and from two I need I found only one... and after 15 minutes my slider was still quiet on top.. so it would take me all day to slide the all way down.. so how you do it?
I just played the first of your quest. A bit short, but I really enjoyed it. There were some original ideas that really shined (like the phoenix "stuff").
Just a couple of notes:
The spider egg sacks are floating
For the time being you should replace the spike traps, cause they seem to get the player stuck (for minutes or forever :O )
I really wanted to offer you honest critique, but everything was really good in your quest: NPC interaction, customization, maps, encounters balance.... so no tips for you
hey i played your campaign and it was fun. I submitted a review so i dont need to repeat it. i dont see my campaign on your list of quests to reviewed, i was hoping you could add it up there. it doesn't have to be a priority but i'd really like some more feedback. I'll be adding chapter 2 soon so i want to see if ppl will play it.
Campaign - The Vileforge - NWS-DEMAWGFJS
Chapter 1 - Blood Soaked Silver - NW-DPZ5JW5IO
Chapter 2 - Where The Vile Things Are - TBA
hey i played your campaign and it was fun. I submitted a review so i dont need to repeat it. i dont see my campaign on your list of quests to reviewed, i was hoping you could add it up there. it doesn't have to be a priority but i'd really like some more feedback. I'll be adding chapter 2 soon so i want to see if ppl will play it.
Campaign - The Vileforge - NWS-DEMAWGFJS
Chapter 1 - Blood Soaked Silver - NW-DPZ5JW5IO
Chapter 2 - Where The Vile Things Are - TBA
thanks in advance!
Thanks for the review, your quest is on the list but I still have to review it
Comments
Mine is
Bringing Truth to Words
NW-DDE386E52
[SIGPIC][/SIGPIC]
Okay thanx.. I have in this moment problem to log in.. But it will be the first thing I will do after I get in to game..
NW-DUD9EYBZP
A friend played through it as a TR early thirties, and says it is challenging solo, but doable. We normally run them together. For higher levels I am not sure, as we are not that high yet.
I will run through as many posted in this thread as I can over the next couple of days.
Thanks.
I finally reviewed the first of your quests, I've got to tell you that when I saw "Tomb Raided" my hope weren't so high.
But I've got to say you've got a good start and your quest shows promise.
I need to provide constructive criticism, and here it is:
Big issue (big for me): base encounters all over the place, base mobs with no customization at all. Problem is people tend to get sick and tired of killing the same monsters all over again (and base undead monsters are over-abused in the Foundry).
The other issue was with monster placement, you just left them there, placed like tin soldiers.
Author: @BardicKnowledge
Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
Tags: #Challenge, #Story, #Solo, #Group
Thanks for the feedback, the issue with the tons of quest steps is that I'm trying to prevent the quest trail from bugging and pointing into walls, since a lot of people use it and I had some negative feedback for it. It's a Foundry bug, but if I can do something to prevent it, I'll try.
Author: @BardicKnowledge
Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
Tags: #Challenge, #Story, #Solo, #Group
ID: NW-DGZ62JVB3
#Combat, #Story
Short description:
The Circle of Nevermana has enlisted in your aid. They have tracked the nefarious lich Talanos deep inside an ancient crypt and have requested assistance from capable adventurers.
Soloable but will take some care. Especially at higher levels.
Lots of combat! Also has some puzzles, lore, and an alternate ending depending on choices you make.
Well yeah I figured out that it wont be something that was your goal.. I thought you do it probably for people who are not able to move around without sparkling pathway.. but so far it didnt crush my gameplay so I didnt make it a big deal...
I cant log in now and I am about to go sleep but I put your quest on my thread as "to review" and as soon as I will get to game I will review it. Do you have any thread related to your quest? So I can review there?
Then stop making objectives... let go of the players hand for just one moment and see what happens.
I cannot start my own threads for some reason. I am guessing there is a probation period. Not sure though....
[SIGPIC][/SIGPIC]
Yes there is.. if you are new one.. I was not able to post threads for a while too.. I dont really know what was the breaking point but in some moment I started to be able to post threads... I think it was maybe 4th day of playing or something. I dont know if it is related to activity in game or in forums...
Well some objective has to be or you wont be able to publish.. If you put only like one objective and you make it the way "there is objective and its your way how to get there" then many players will not even notice its your goal because they do not read description or any texts... So they will follow sparkling path and after that they will say "oh it sucks there way only one objective". If you block the way that there will be no sparkling path then many people will say "I just didnt know what to do right from the start"...
Well you can sometimes let the sparkling path disappear but it is only good in later phase of quest when player gets a bit familiar with the place so he can start to think with his logic senses telling him which way to go. But if player is confused right from the start then he will give up on it mostly..
Only Explorers and RPs will try to find some way or they will look for content around. Casuals will only pass away your side content like it was never there...
Players today just expect in some way that you will point direction to their goal.. Some players are not like that but majority is.. And we as authors are mostly focusing on majority even though we try to also put heart in it and make it eatable for RPs and picky players too...
Ok I think you have a good and original idea here (and your quest is good overall), but I think you failed a bit in the implementation of the encounters:
besides my usual "you used base encounters with no customization and tin soldiers placement", you also stacked some very annoying monsters at high levels (on grief and suffering IIRC).
Author: @BardicKnowledge
Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
Tags: #Challenge, #Story, #Solo, #Group
[SIGPIC][/SIGPIC]
I just tested Bill's Tavern: fun, original, good implementation, great customization of some characters.
BUT, I think you need to remove some (a lot) of filler Rotter/Archer encounters, you didn't even customize them, and since those undeads are over-abused in the Foundry, they just tend to bore the player.
I'm going to sleep now, more reviews tomorrow.
(if you see me skipping your quest it means one of the following: I had issues with it, the Foundry event was up and your quest isn't eligible yet, someone who already reviewed mine took precedence over you slacker :P )
Author: @BardicKnowledge
Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
Tags: #Challenge, #Story, #Solo, #Group
I don't have any sparkling path and I have multiple solutions to my map, people seem smart enough to be able to figure things out.
Sure, some people send me death threats because I have made the worst map in the world because they played WoW and everything was laid out for them; I'd like to think DnD games should be more about player choice.
Overall, very well put together and clean quest.
Loved the advanced interactions (enabling different modes etc).
Things you could look in to:
- The initial fight sequence felt a bit more drawn out than the story required. I'd prefer to see a few more short encounters during the later parts of the quest and fewer 'tedious guild' encounters in the tavern (2 instead of 4 perhaps?). Also, 1 final boss fight in there instead of 2 might get the flow going a bit better. This is from playing through as a guardian, though, so my experience is heavily influenced by that.
In light of that, I'm glad I chose easy mode for the final encounter It still took quite awhile.
We're pretty limited in terms of encounter choices though, so there aren't too many ways to provide challenge in that area - 'more mobs' is about it.
Nice work
If you will have time, pls look at NW-DDJJA7X98 (The Camp and bandits), if you will have some issue, comments,etc, pls write..thank you;)
NW-DDJJA7X98
Solo quest with a great story
Ezrianova skrysa
Thanks for the feedback, I'm always tweaking the initial "TG" encounters, keep in mind that enabling the "easy mode" at the beginning of the dungeon will already remove 3-4 encounters around there (including the extra adds on the TG officers encounter).
But I'll try to make a few of the "quest required" tg scum encounters optional (amnd removable with easy mode).
The main issues here is that we have a very limited encounter limit per map, I already hit 50/50 way before completing the map (keep in mind that there's the optional "low-level crazy solo player/group only" northern tunnels side).
Which level were you anyway?
Author: @BardicKnowledge
Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
Tags: #Challenge, #Story, #Solo, #Group
Thanks for the feedback
Author: @BardicKnowledge
Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
Tags: #Challenge, #Story, #Solo, #Group
@duskdweller78 Thanks for taking the time to provide feedback I have been playing Part 1 over and over with my different alts and I completely agree with you. The encounters were generic, boring to look at and as a result combat did get repetitive fast. It was pretty underwhelming, so my apologies to make you go through that =p. I've since withdrawn it and made dozens of changes, from a new variety of encounters, encounter customization, animation, Nodes, etc. It plays way better than it did before. So thanks again!
Once the servers are back up I'll have a go at yours Till I post part 2 which needs feedback, cheers!
Level 60 Guardian Fighter, just around 8900 gs - all geared towards survivability (very little dmg output apart from fair AE in huge encounters). I was leveling a new pet, so he was only 23 at the time and had the life expectancy of a poorly evolved fruit fly. I'm probably at the farthest end of the damage spectrum, I don't see it taking anyone else longer tbh.
That makes sense regarding encounter limit, I wouldn't have thought you'd be close but I guess they add up fast.
Thanks for the feedback, my GF is still 50, anyway I tweaked the encounter a bit
Author: @BardicKnowledge
Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
Tags: #Challenge, #Story, #Solo, #Group
I was trying search tool in "new" and "best" category.. but it didnt show those quests I wanted.. I tried both name and ID.. and nothing..
So how do you search for quests that are in "to review" section? I mean fast and easy way.. lately I was 15 minutes scrolling down all quests and from two I need I found only one... and after 15 minutes my slider was still quiet on top.. so it would take me all day to slide the all way down.. so how you do it?
Every time they idiot-proof something...they make better idiots.
Author: @BardicKnowledge
Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
Tags: #Challenge, #Story, #Solo, #Group
I just played the first of your quest. A bit short, but I really enjoyed it. There were some original ideas that really shined (like the phoenix "stuff").
Just a couple of notes:
The spider egg sacks are floating
For the time being you should replace the spike traps, cause they seem to get the player stuck (for minutes or forever :O )
Author: @BardicKnowledge
Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
Tags: #Challenge, #Story, #Solo, #Group
I really wanted to offer you honest critique, but everything was really good in your quest: NPC interaction, customization, maps, encounters balance.... so no tips for you
Author: @BardicKnowledge
Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
Tags: #Challenge, #Story, #Solo, #Group
Campaign - The Vileforge - NWS-DEMAWGFJS
Chapter 1 - Blood Soaked Silver - NW-DPZ5JW5IO
Chapter 2 - Where The Vile Things Are - TBA
thanks in advance!
Thanks for the review, your quest is on the list but I still have to review it
Author: @BardicKnowledge
Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
Tags: #Challenge, #Story, #Solo, #Group