Updates:
- Added Timeless Hero optimization (updated)
- Added Stalwart Bulwark optimization (updated).
- Added an armory link (requires gateway login) and feats screenshot. The screenshot will always reflect what I'm currently testing, not necessarily what is written in the guide.
- Added a quick FAQ at the bottom of the guide, removed some old information. Will update FAQ as necessary.
- Added DPS spreadsheet (thanks to Sanctumz).
- Added a link for Defense/Deflection number crunching
GUIDE UPDATES COMING SOON (TO DO LIST):
- Add endgame gear list (dependant on drop information)
Possible updates based on interest:
- Strategy discusion for tanking specific dungeons
- Strategy discussion for tanking various bosses
USEFUL LINKS:
My Armory Profile: Might not always reflect what I'm currently using, just depends on whatever gear I'm wearing when I log out.
DPS Spreadsheet: Thank you Sanctumz for the DPS spreadsheet.
Defense, Deflection, and Damage Reduction for Guardian Fighters: Good math and discussion starting to show up for Defense and Deflection. Will keep this link here as long as the thread stays updated.
Envy's Guardian Fighter PvP Guide: For every GF interested in PvP, you'll find a lot of good information here.
Venore's Debuff Turtle: This is a pure tanking guide with detailed explanations of the powers and feats that go along with the build.
Stalwart Bulwark 4-piece bonus:
This is the essential set for the Hybrid Tank. The only possible upgrade to this is the Timeless Hero set, which will have uses in single target fights. For the majority of PvE content, the Stalwart set will be your best in slot setup.
Drop Locations:
Helm - Lair of the Mad Dragon
Gauntlets - Cloak Tower
Greaves - Cragmire Crypts
Armor - Throne of Idris
Stalwart Bulwark Optimization:
It's finally time to add a BiS gear list with stat optimizations. The following information will assume that you are using the Stalwart Bulwark 4-piece set.
Stat Priorities: ArPen to 22% -> Power -> Crit/Recovery.
You will attempt to stack power as high as possible after reaching your 22% ArPen target.
When looking over the gear list, keep in mind that I'm stating the highest rank of each item (Ancient, etc), but any rank of that item will still be what you would use. For example, if you cannot find Ancient Rings of Control, then using the Minor Grand Ring's of Control from the Drake vendor would be perfectly acceptable. You're looking for a specific stat distribution here, it doesn't have to be perfect to start. Just get the base items that you can afford, and then upgrade from there. Same with enchants/runes.
This guide assumes that rank 7 enchants/runes will be used. You may find that you need to add/change an enchant around here or there if you're using higher or lower ranks. Just remember, once you hit 22% ArPen (around 2150 rating with 15 Dex), you'll start stacking as much power as possible through the use of Radiant Enchants.
Player:
Neck:
Ancient Excorcist's Necklace of Blessings -
Dark Enchantment
Rings: 2x
Ancient Grand Slavemaster's Ring of Control -
Radiant Enchantment
Belt:
Smiting Berseker Belt (60) - Radiant Enchantment
Shirt:
Gemmed Exquisite Shirt -
Dark Enchantment
Pants:
Gemmed Exquisite Pants -
Radiant Enchantment
Weapon (option 1):
Brutal Lizardfolk Scimitar -
Greater Plaguefire Enchantment and
Radiant Enchantment
Weapon (option 2):
Longsword of the Timeless Hero -
Greater Plaguefire Enchantment and
Dark Enchantment
Shield:
Shield of the Timeless Hero -
Radiant EnchantmentPet (Cat):
Offense: 2x
Eldritch Runestone
Defense:
Eldritch Runestone
Neck:
Ancient Exorcist's Necklace of Blessings -
Dark Enchantment
Belt:
Piercing Occult Belt (60) -
Dark Enchantment
Ring:
Ancient Grand Slavemaster's Ring of Control -
Dark EnchantmentTimeless Hero Optimization:
Stat Priorities: ArPen to 22% -> Power -> Crit/Recovery.
On paper, the Timeless Hero set does slightly less DPS than the Stalwart Bulwark set while under optimal conditions. What this means is assuming both sets have their 4-piece bonuses active, the Stalwart will slightly out perform the Timeless. However, conditions aren't always optimal for the Stalwart set, particularly on certain boss fights. If you find yourself having a hard time keeping your 4-piece bonus active, then you could consider using the Timeless set full time. If that's what you choose, then here is the optimization:
*Note - The Timeless optimization is 100% identical to the Stalwart Optimization. I'm keeping both lists here just in case individual differences exist in the future.*
Player:
Neck:
Ancient Excorcist's Necklace of Blessings -
Dark Enchantment
Rings: 2x
Ancient Grand Slavemaster's Ring of Control -
Radiant Enchantment
Belt:
Smiting Berseker Belt (60) Radiant Enchantment
Shirt:
Gemmed Exquisite Shirt -
Dark Enchantment
Pants:
Gemmed Exquisite Pants -
Radiant Enchantment
Weapon (option 1):
Brutal Lizardfolk Scimitar -
Greater Plaguefire Enchantment and
Radiant Enchantment
Weapon (option 2):
Longsword of the Timeless Hero -
Greater Plaguefire Enchantment and
Dark Enchantment
Shield:
Shield of the Timeless Hero -
Radiant EnchantmentPet (Cat):
Offense: 2x
Eldritch Runestone
Defense:
Eldritch Runestone
Neck:
Ancient Exorcist's Necklace of Blessings -
Dark Enchantment
Belt:
Piercing Occult Belt (60) -
Dark Enchantment
Ring:
Ancient Grand Slavemaster's Ring of Control -
Dark EnchantmentRokuthy's Hybrid Tanking Build
This build started off as a simple way to counter the expensive respec costs that exist in the game. The initial purpose of the build was to create a spec that was viable for both PvE tanking, foundry/questing solo play, and PvP. It has, in my opinion, become one of the premier Guardian Fighter specs that you can play. While it is still perfectly viable for PvP, it truly shines as one of the strongest specs out there for PvE Hybrid Tanking and DPS. This build will fulfill all tanking needs in T1 and T2 content, while also putting out extremely respectable DPS. This build nullifies any need to respec (I'll do all the respeccing for testing purposes) in order for you to fully enjoy PvE, PvP and solo Neverwinter content on your Guardian Fighter.
Keep in mind also, that I'm constantly experimenting. Along with my main gear set, I have an additional 23 items in my inventory (fully enchanted/runed) that I can swap on for different situations (and testing). I keep this guide updated based on the things that I'm currently doing that work. If you catch me in game, I may be using different gear, or running with a different spec, etc. I'm just testing things out. Once I feel confident that it works, I'll add it to this guide. I've spent around 40,000,000 AD since the game came out testing various gear and specs, so there's no telling what I'll be doing each day as far as my playstyle is concerned.
Powers
With this setup, you will be able to purchase every power needed for tanking and DPS, and still have a few points left over to make personal choices:
3/3 Cleave
3/3 Tide of Iron
3/3 Lunging Strike
3/3 Villain's Menace
3/3 Shield Talent
3/3 Enforced Threat
3/3 Griffon's Wrath
3/3 Fighter's Recovery
3/3 Terrifying Impact
3/3 Knee Breaker
3/3 Enhanced Mark
3/3 Knight's Challenge (Optional)
1/3 Combat Superiority
3/3 Frontline Surge
3/3 Ferocious Reaction
3/3 Trample the Fallen (Optional)
3/3 Threatening Rush
3/3 Into the Fray
3/3 Supremacy of Steel (Optional)
3/3 Bull Charge (Optional)
3/3 Indomitable Strength (Optional)
If something is listed as optional, that simply means that it's not integral to PvE tanking or DPS. There will be 15 points leftover after all essential powers have been purchased, leaving a little bit of flexibility and personal preference for how you finish out your build. I chose my extra powers based on varying factors - PvP, experimentation, etc. It's entirely up to you what you purchase with those 15 points, and it will have very little impact on the hybrid build overall.
Build I'm Currently Testing:
Please note, this screenshot will stay updated with what I'm currently testing. It may not accurately reflect what is listed below. The feats listed below will be the build that I currently endorse that has already been tested and proven to work.Feats (Previously Tested):
3/3 Strength Focus
3/3 Toughness
3/3 Armor Specialization
1/3 Shielded Resurgence
3/3 Potent Challenge
5/5 Powerful Attack
1/3 Grit
3/3 Weapon Mastery
1/5 Ubiquitous Shield
The first thing to take note of here is the fact that I'm human and have 3 more points to spend on my heroic feats. I recently made a slight change and went with
3/3 Weapon Mastery. I didn't feel like the
4/5 Ubiquitous Shield was necessary. I have a point in it right now just because it's an oddball point and it doesn't really matter where it goes. I could have easily gone
2/3 Grit or
2/3 Shield Resurgence, but in the end, that last point is going to be of little consequence. Put it where you want. If you aren't Human, then I'd recommend to just not worry about
3/3 Weapon Mastery. I'm not stacking crit on any of my gear, so adding the 3% isn't going to be game breaking.
Paragon
We're going right down the
Conqueror tree to start.
5/5 Take Measure
5/5 Wrathful Warrior
5/5 Cruel Cut Style
5/5 Tactical Superiority
5/5 Menacing Impact (Optional)
1/1 Reckless Attacker
Tactician
5/5 Fight On
Again you will be left with an option after you pick up the main feats. With five points left over, it'll be entirely up to you where to spend them. I personally went with
5/5 Menacing Impact, purely due to the sheer amount of times I hit
Villain's Menace during dungeon runs. However,
Plate Agility is a good choice for hybrid tanking,
Reinforced Surge or
Improved Vigor could be solid choices for PvP, and Crushing Pin could be an option as well. It's entirely up to you.
PLAYSTYLE:
I've changed things up ever so slightly for boss fights. There are generally two different types of boss fights and strategies to use: the cleave on top of the boss with adds strat, and the straight up DPS burn strat. For the cleave strat, this is my setup:
Cleave,
Threatening RushFrontline Surge,
Enforced Threat,
Lunging StrikeVillain's Menace,
Fighter's RecoveryCombat Superiority,
Ferocious Reaction
You'll notice that I no longer use
Iron Warrior. It just doesn't fit with this new playstyle and it also isn't needed. The cast time on the ability makes it harder to use as a clutch, life saving CD, and the extra shield block isn't typically necessary. I've also replaced
Shield Talent with
Combat Superiority, and
Enhanced Mark with
Ferocious Reaction. Due to my current DPS,
Enhanced Mark isn't needed - I have less aggro issues than I ever have before simply from raw DPS, and
Ferocious Reaction sort of serves as my new
Iron Warrior in terms of a life saving CD. If you find yourself not needed
Ferocious Reaction, feel free to replace it with anything at all that better suits your build or playstyle - could be Shield Block, Trample of the Fallen, etc. I don't find myself blocking quite as often, instead I opt to avoid as much telegraphed damage as possible, block only when absolutely necessary, and face tank the rest.
Villain's Menace is my most used daily - it gives me the most DPS uptime possible through its resistance to disabling effects, however, I use
Fighter's Recovery anytime I know I'm going to need healing (especially if my cleric is kiting).
For the straight up DPS burn strat, this setup is assuming that nearly 100% of my focus will be on the boss. I want that boss dead as soon as possible as my cleric or the rest of my group handles the adds. In some cases, the cleric will perpetually kite all adds in the encounter until the boss dies; in other cases I'll hold the boss away from the group while the other DPS stand on the cleric killing all adds that come to him. For this strat, I use the following setup:
Cleave,
Tide of IronBull Charge -or-
Griffon's Wrath,
Knee Breaker,
Lunging StrikeVillain's Menace,
Fighter's RecoveryCombat Superiority,
Ferocious Reaction
This is a simple setup for pure single target DPS. It involves keeping your
Tide of Iron debuff on the boss at all times, weaving the initial
Griffon's Wrath charges in with
Lunging Strike and
Knee Breaker, and then just continuing a rotation of using every ability on CD with 100% uptime on the
Tide of Iron debuff. Straight and to the point. The other option (for bosses), is to replace
Griffon's Wrath with
Bull Charge, as it has a higher DPS potential.
One final note, you don't have to follow everything I use to the letter. If something works for you, then by all means, use it. Know how it works, and then share it. Fill us in on what you're doing. Also, think outside of the box. Speed clearing an instance to rush delves?
Into the Fray sounds perfect for that - mash it on cool down as you're moving through the instance for increased run speed, AP gain for dailies, etc. Playing with a group that can't seem to avoid standing in stuff? Give
Knight's Valor a shot. Your control wizard not controlling anything? Save your
Frontline Surge for interrupts on healers/casters/other trash. You don't always have to be using a particular set of skills from start to finish in an instance. If you're quick enough, you can swap on the fly in combat - just know you'll be put on a 10 second lockout from using the ability, but I honestly do it all of the time. Keep things interesting, experiment.
FREQUENTLY ASKED QUESTIONS:
1. What is the best race for the Guardian Fighter?
Race is entirely a personal preference. I personally chose human, but I would have probably chosen human regardless of any racial or stat bonuses. It's just what I prefer to play. So pick something you'll enjoy, something you want to look at, etc. It doesn't matter that much in the end.
2. What initial attributes did you choose? What attributes should I pick?
For the most part, Strength and Constitution are the two attributes you're going to want to stack for DPS (and hybrid tanking - for tanking period, in my opinion). Some people argue for Dexterity, and that's perfectly fine. It's just not what I went with. As for what I'd recommend, I'd go with str/con. I personally chose 16/16/12 (str/con/dex) and then put 2 points in con (human bonus), for a total of 16/18/12. At level 60, this gives me 22/24/14 unbuffed, and 23/25/15 with a camp fire buff.
3. What kind gear do you wear?
I currently use the Stalwart Bulwark 4 piece. 5% of HP is converted to power upon taking damage, stacks up to 5 times for a total of 25% of HP to power. For my jewelry, I recently swapped from defense/deflect jewelry to power/crit/recovery jewelry. Yes, this means I forgo the max HP (which means a litle bit of power from HP), in order to gain straight power and recovery, while crit is just a bonus of the gear. The best items of choice here: Neck - Revolt, Rings - Control, Belt - Control. Also, keep your eyes open for certain blue items - belts in particular can have outstanding stats with a gem slot. As usual, my advice is to always balance your stats for whatever goal you wish to achieve. I use the Timeless Hero shield, and am currently farming the Timeless Hero weapon. I'm undecided if I will be using the Castle Never weapon set (sword/shield).
4. What is the best pet for the Guardian Fighter?
I've seen arguments for the Stone, but I prefer the Cat. It rarely dies and it transfers 100% of its stats to you. Its natural stat bonuses are recovery (our best stat), and crit (a good stat). It has a neck, ring and belt slot, along with 2 offense and 1 defense rune slots. All stats put in these slots transfer 100% to you as long as the pet is summoned.
5. What are the best stats to be stacking?
This is currently up for debate as more and more theorycrafting is becoming available.
This is the DPS Spreadsheet I'm currently using for my stat weights and gear choices. Currently, I'm aiming for around 25% recharge speed increase (this is a little over 3,000 recovery), and then stacking as much power as possible. Now, the Stalwart Bulwark 4 piece really helps here - with it, we can hit power levels that normally wouldn't be possible. After power, I choose crit. Most of my crit will come from control items (power/crit/recovery), and I will end up with about 20% unbuffed crit in my final gear set. So to recap: Recovery to 25% recharge -or- 3200 -> Power (as much as possible) -> Crit -> Defense -> Deflect. I have a link to a nice discussion concerning defense and deflect at the top of this guide that you can read over. In my opinion, once you hit about 4,000 defense, the added benefits really begin to diminish and it becomes less valuable to stack. Currently with 3800 defense and 31 AC, I have 45.4% damage reduction. When I stack defense to 4900, I have 47.5% damage reduction. Therefore I decided that 45% damage reduction (for the time being) is a good stopping place so that I can begin stacking more offensive stats (recovery, power and crit).
6. Is your gear also the best gear for PvP?
While I feel my gear is strong for PvP, I think it has a few disadvantages. The Stalwart Bulwark set requires a build up period - you don't always get (nor want) that build up time in PvP. I also value crit far more in PvP than I do currently for PvE. Burst is king where as sustained damage isn't quite as important. It can be nice, don't get me wrong, but you really want burst to drop targets as soon as possible. So for PvP, I think going with a higher base power, high crit build is more advantageous than the Stalwart set. I'd refer you to Envy's guide for more PvP discussion. While I have an extensive PvP background in other games, the purpose of my guide is PvE Hybrid DPS/Tanking.
7. What runes and enchants should I use?
This boils down to your current stats and what your goals are. First, for your Cat (if you're using one), you don't want to stack any HP there - HP doesn't transfer to your character. So you want to be using pure stats. So for offensive slots on the cat, you'd either go recovery, power or crit. Defensive slots on the cat, I went with defense - defense slots on my gear, I go pure HP. Offense slots on my gear, once again, will be based on what stat I currently need - either recovery, power or crit (I doubt I'd ever gem for crit). Currently though, I'm using Tenebrous enchants, but it's just an experiment at the moment. The jury is still out on whether or not they're best in slot. For utility, it doesn't matter, I just toss movement in there. For my weapon enchant, I use the Greater Plaguefire (45% defense reduction), and for my armor enchant, I use the Soulforged (2 second immunity when hit below 25% health).
Comments
Race will determine the specific values obviously, but I went with Con primary, Str secondary. My dex ended up at 15 (with a campfire buff) for 5% AE Reduction / 2.5% Deflection chance, 23 Str, 25 Con (once again, with a campfire buff). This ends up giving me 12% damage, 12% shield block, 15% ability gain, 30% hp bonus.
So the 16/16/12 array looks good for a tiefling (not the best race choice, but I like the tails). +2 CON as a racial bonus, so 18/16/12. At 60, this would get me to 24 CON, 22 STR, 14 DEX if I pumped CON and STR, before buffs. This should do, I think!
Thank you for the guide! This is pretty much the type of GF I had hoped someone who eventually put together. Much appreciated.
Unless Tide of Irons damage resistance debuff removes it, then I'm not sure. To my knowledge we don't have any abilities that remove our target's buffs.
Companion won't really make your break anything, using the healer will make a few things easier, but if you find yourself in an area where you aren't taking much damage there's no reason not to use a DPS pet. If you start getting hit hard again, get the healer back out.
Haha just kidding! This is a nice write up and I'm glad you're helping others enjoy the GF!
PS. The reason I opted for Improved Vigor is for PvP. When low health I can get that clutch daily recharge that tips the fight into my favor (:
Wrath - 60 Great Weapon Fighter - Mindflayer
Envy's Guardian Fighter DPS Conqueror Guide
Youtube Channel
http://www.twitch.tv/supjeremiah
Haha, your guide is great, I made a few changes to my build actually based on what you were doing. And yeah, I knew the talent would be clutch for PvP, but PvE wise the deflection felt a little stronger. Hopefully they give us class forums soon.
Yeah I hope they come soon. I'd imagine they would stick or combine our guides. Also, for the two days before guardian head start I was watching your stream! When I saw you guys try lair of the mad dragon I knew I was rolling GF.
Wrath - 60 Great Weapon Fighter - Mindflayer
Envy's Guardian Fighter DPS Conqueror Guide
Youtube Channel
http://www.twitch.tv/supjeremiah
Edit: Doh, nevermind he has a stream link in his sig.
If stuns or silences remove Astral Shield, then it could possibly be Griffon's Wrath that's doing it.
Also, do you know how much DR debuff a marked target takes? I have tried using Threatening Rush in conjunction with Tide at wills for debuff stacking but cant find any hard numbers on mark's debuff as an alternative to cleave. Right now it seems that using either TR + or ToI in conjunction with cleave is the best at wills GF can produce, but i dislike missing out on the extra debuff potential.
I feel like the up time is pretty decent. I wouldn't give up the 5 points there because I get a small amount of temp hp from player heals, clerics have two abilities that grant temp hp (Divine Shield and their Auto Attack), as well as a huge amount from Iron Warrior (if you're using that and pop it at low HP), as well as when I'm crit obviously. It seems like I have a pretty high up time on temp HP when I'm tanking instances... PvP would probably be different. I haven't gotten into the PvP side of this game yet, but I will soon. I typically gravitate towards PvP once I've completed all of the PvE content in a game.
As for the DR, I haven't tested the exact amount. I'd guess it's about 10%-15%, but I can check to give you an exact number, and yeah, I wouldn't try any At-Will setup that doesn't have Cleave in it.
Most boss battles I am doing roughly 50% of the time spamming "Tide of Iron" (10%) or the Guarded At-Will variation (5%) trying to generate Guard back because most boss attacks tend to drain at least 50% of the Guard Meter in a single big hit (such as on unavoidably huge AOE attacks). Doing it this way really seems to keep me able to Guard anything I need to. Does "Iron Warrior" not only generate that much Guard but also help mitigate it that much that you can bypass the middle tree entirely and skip slotting Tide of Iron for Guard generation?
Again everything else I'm on board with and you can see I got it down pretty good here:
https://www.youtube.com/watch?v=82VYzybSKYM&list=PLE7ECNfjzxgAmqEaoeS_73klDf8C9mgGt
I don't typically sit in guard stance and hit stab. I pop up guard for big attacks that aren't easily avoidable (or I'll pop into guard stance and strafe out of AE, the AE will typically be blocked and push me out of the AE area, then I'll lunging strike / threatening rush back in so the boss doesn't move). Any other time I'm face tanking. Rather than just sit there with guard up blocking big melee attacks, I'll just avoid them all together and stay mobile. If I take a big hit, Iron Warrior refills the guard meter almost entirely. I haven't had tide on my bar since I hit 35 and got Threatening Rush.
The middle tree doesn't offer all that much extra avoidance. 5% more defense, 10% stacking damage reduction, 10% more block meter. Nothing that I've needed so far. I haven't tanked every boss in the game yet, but I haven't come up on one where I've really felt the need to be full protection for it. If it comes to that, I'll mess with that spec further (I've played with it several times) and figure out what's optimal for my play style.
Anyone? Aaaanyone? Pve, pvp, tanking mechanics and aggro managements, what pets to choose and possible feat and power builds, what works when and where... all those things.
There are things like Power, Recovery, Deflection and so on, but I have no idea which ones are best for a Guardian. Any advice would be much appreciated.
this
10char
tl;dr power/crit/recovery for dps, defense/deflection/recovery/power for tanking (for now).
Well first off, you're going to be limited by gear selection - you'll have to pick and choose based on whatever role you want to fill. Most guardian gear is going to be loaded with defense and deflection (which is what I gear for anyways).
If your main focus is dps: Power, Recovery and Crit. Get as much as possible.
For tanking: You're going to want power for damage/threat management, but not at the cost of Defense/Deflection/Recovery. Recovery is pretty huge for tanking (DPS as well). It's all around a good stat.
As for soft caps and DR, I have no idea right now. The game is still new and I'm just having fun progressing through epics and what not. Eventually we'll have solid numbers on any stat DR, optimized amounts of defense/deflection before swapping over to power/crit (always keeping recovery to some value - at least 10% I'd say).
Keep in mind also, that for the spec that this thread is dedicated to, I'm accounting for most of my DPS through the conqueror tree and Reckless Attacker. The 100% power bonus while at full block is insane for DPS, and that's what allows me to gear for full avoidance/mitigation and pure tanking stats without losing out on too much DPS.
My friends and I will be playing the game starting this weekend, and would like some advice.
Im usually the person that fills the tanking/soaking role... Is a tank required for the high-level/max-level dungeons? Can your build work for tanking them max level content?
Is the control wizard an option for tanking at max level?
Any advice would be appreciated. Thank you very much
Since you specifically asked which I'd "recommend," my answer is: whichever one keeps you enjoying your character the longest. Seriously, whichever one appeals to you the most, that will keep you playing, that will give you a sense of immersion or that you just enjoy looking at. It really won't make or break anything in the end. It's something I'll add to the guide once I reformat, but for now, that's my answer (and probably will continue to be later).
http://www.youtube.com/watch?v=xMUKLhWwloA&feature=youtu.be
But yeah, its a great build, running something similar, tho running a heavy protector paragon instead. ^^.