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Trickster rogue - nefr him pls for balance the game

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  • kotlikotli Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 577
    edited April 2013
    Ok guys, i know you are playing Trickster Rogue, but fact is .....rogue is OP. All mages spell are not control and in the fact these spell have lower DPS than base atack from rogue. Ok i understand rogue can do the highest direct dmg ok. But not AOE !.


    Or you say me it is normal if rogue have a triple overall dmg in dungeon ??? It is joke !

    I seen a Wizard do almost 4x the damage of another wizard of the same level in a dungeon this Wizard also had just under 2 times the damage as the next highest damage character in that run a rogue.

    Basically it comes down to gear and wise skill usage unless both you and the rogue have the same stats from gear you cant run a comparison.

    As for PvP duh a Rogue is meant to be a real threat to a solo wizard and Clerics, just dont let him land daze and the fight becomes much easier. BTW a rogue got a much defense as wet tissue paper.
  • hellfinger69hellfinger69 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 5 Arc User
    edited April 2013
    It is fact. Another class are little useless with compare with rogue.

    I not compare with him, its not necessary ^^
    But with other classes, its not possible that the dps is so bad.
    In dungeon , last dps after Clerc, Tank and other. (Behind rogue, ok im not shocking, even with 4 level )
    The cleric has almost the same multi-dps that the Guardian fighter .... lol

    So, the question is : What is the use of war dps ? (multi-target ? lol and that 's it ? wouahou ! so just 1 dps cac in NW ?)

    (sorry for my english im french^^)
  • ecchijinecchijin Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 3 Arc User
    edited April 2013
    Always the same story in any mmo since 1996.
    When in some random mmo FINALLY people can play a ROGUE has is meant to be.
    People QQ and only ask nerfs, instead to try to understand and counter the class.

    It's sickening.
  • kent10skent10s Member Posts: 80 Arc User
    edited April 2013
    ecchijin wrote: »
    Always the same story in any mmo since 1996.
    When in some random mmo FINALLY people can play a ROGUE has is meant to be.
    People QQ and ask only nerfs, instead to try to understand and counter the class.

    yup, every mmo, this happens. ppl crying
    "Drive it like u stole it"
  • ecchijinecchijin Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 3 Arc User
    edited April 2013
    kent10s wrote: »
    yup, every mmo, this happens. ppl crying

    I know, its in the nature of any mmo. The problem is this "rogue rage" that hits any mmo.
    Its mind blowing.
    Thats why the rogue after a while get nerfed then nobody play anymore; besides some hardcore rogue lover that play the class anyway, even if gets facerolled from any smashing button class.
    And everyone is happy again.

    Next mmo.
  • mmoplaya1971mmoplaya1971 Member Posts: 158 Arc User
    edited April 2013
    acylion wrote: »
    I understand what you're saying, and I sympathise. But, uh, it's called a Control Wizard. Not a DPS Wizard.

    The Trickster Rogue should do more damage, way more damage, than any other class we currently have.

    That is WoW logic. in D&D TRs should not be outperforming any other class DPS wise. GWF should. And currently GWF is at the bottom of the list.
  • mmoplaya1971mmoplaya1971 Member Posts: 158 Arc User
    edited April 2013
    ecchijin wrote: »
    I know, its in the nature of any mmo. The problem is this "rogue rage" that hits any mmo.
    Its mind blowing.
    Thats why the rogue after a while get nerfed then nobody play anymore; besides some hardcore rogue lover that play the class anyway, even if gets facerolled from any smashing button class.
    And everyone is happy again.

    Next mmo.

    Then there is the opposite problem. TRs are so powerful right now that ppl are shelving their mains and rerolling TRs. I predict that in a week 90% of all players in PVP will be TRs and CWs, so imbalanced are they.

    The outlook is not good. Cryptic cant figure out how to add camera zoom let alone balance classes.
  • xantrisxantris Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited April 2013
    That is WoW logic. in D&D TRs should not be outperforming any other class DPS wise. GWF should. And currently GWF is at the bottom of the list.


    No, in D&D 4e, the GWF is a DEFENDER and the TR is a STRIKER. Strikers do more damage than defenders pretty much always, even offensive oriented defenders like the GWF.
  • gtoxgtox Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 10 Arc User
    edited April 2013
    Cleric is not OP. In all dungeons you dont need him ni party. Also in PVP rogue kill him v. easy with his OP dps.

    lol I'm lovin' this thread. I wish I had read this before my cleric got 2nd in points in pvp, with no deaths despite the SUPER OMG OP ROGUES all trying to kill him.

    Clearly you just don't know what you are doing, and that is not the rogue's fault.

    As for not needing a Cleric for dungeons.. I don't NEED a car to get to work, but you don't see me getting up four hours early and putting on my running shoes.
  • gtoxgtox Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 10 Arc User
    edited April 2013
    Then there is the opposite problem. TRs are so powerful right now that ppl are shelving their mains and rerolling TRs. I predict that in a week 90% of all players in PVP will be TRs and CWs, so imbalanced are they.

    The outlook is not good. Cryptic cant figure out how to add camera zoom let alone balance classes.

    This comment is made even funnier by the fact that the game does have camera zoom. Doh!
  • hellfinger69hellfinger69 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 5 Arc User
    edited April 2013
    ecchijin wrote: »
    Always the same story in any mmo since 1996.
    When in some random mmo FINALLY people can play a ROGUE has is meant to be.
    People QQ and only ask nerfs, instead to try to understand and counter the class.

    It's sickening.
    You play a rogue , no ? lol ^^

    imo It is not a problem of charachter DD, but more a problem of general balance for all playable characters actually avaible in the game
  • identifiedgodidentifiedgod Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 111 Bounty Hunter
    edited April 2013
    Yea i have some experimence from game. My friend have a lvl 60 rogue and we compared it in action.
    Experimence from dungeon.... rogue have double or more overall dmg than another class. If any rogue use companion (CAT) i think it will be more.
  • identifiedgodidentifiedgod Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 111 Bounty Hunter
    edited April 2013
    I mean double dmg.....rogue make 2x more damage than another class. It is not OP ?
  • zalathorm7zalathorm7 Member Posts: 128 Arc User
    edited April 2013
    Pls nerf trickster rogue
    1. He has the best direct dmg
    2. He has the best aoe dmg
    3. He has instant (cast) of his skills
    4. He has a disarm of enemy foe skills ( it is similar CC)
    5. He has invisiblity
    6. It is boring play with rogue because he kill everything before i cast any aoe spell :)

    If me compare with control wizard ha have a lower AOE dmg with long time to cast

    What's funny is I couldn't have picked a better OP to make this argument look completely ridiculous.

    Thank you, OP, for posting and defeating your own purpose.
    [SIGPIC][/SIGPIC]
  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    edited April 2013
    If the Trickster Rogue is suppoed to deal so much damage, then the Brawny Rogue will get instant kill to everything on sight. :P
  • salythsistrasalythsistra Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 16 Arc User
    edited April 2013
    I don't think its fair to call for nerfs yet because the TR is the only striker in the game yet. Once the Warlock and Ranger come out and we have an apples-apples compare, then it should be determined. Right now of course the TR is going to be the best damage dealer because he is the only striker (DPS) class available.
  • kartofflenkartofflen Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 58
    edited April 2013
    It's funny because tr is not the best dps. Since level 35 my gwf has been decimating on dps. Rogue just has good st burst so it just appears OP.
  • isukosanisukosan Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 17
    edited April 2013
    Please wait level 60 before making such post .... I bet you are lvl25 :D

    I'm currently level 37 and it's getting harder and harder to solo PvE/kill in PvP.

    Good wizzard can be pain in the *** ^^

    If you use blink/roll/whatever you have to evade at the good time (when you see the emote of Dazing Strike), the fight will much easier. I'm just saying. Same for Lashing Blade obviously ^^
  • percyxenospercyxenos Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited April 2013
    I think it's a problem with the OP understanding that, this MMO isn't about balancing all of the classes. If anything it's about hyper enforcing the trinity rules of Dmg, Heal, and Tank.

    The Control Wizard isn't supposed to be an AoE damaging master, it's main function is crowd control. That's why it's called CONTROL.

    The Great Weapon Fighter, has moderate skills in Damage dealing and AoE, but its ultimately still a Defending class. If anything secondary Tank.

    Trickster Rogue is the only straight Damage Dealing class of the game. Everything it's supposed to do is for damage, it has little function outside of that. By calling for a nerf, for being insecure about your damage output in comparison, all you do is hurt the entire purpose for the rogue's existence. KILL ****.
  • gumdropgumdrop Member, Neverwinter Beta Users Posts: 0 Arc User
    edited April 2013
    I don't think its fair to call for nerfs yet because the TR is the only striker in the game yet. Once the Warlock and Ranger come out and we have an apples-apples compare, then it should be determined. Right now of course the TR is going to be the best damage dealer because he is the only striker (DPS) class available.

    ^ This ........
  • ecchijinecchijin Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 3 Arc User
    edited April 2013
    percyxenos wrote: »
    I think it's a problem with the OP understanding that, this MMO isn't about balancing all of the classes. If anything it's about hyper enforcing the trinity rules of Dmg, Heal, and Tank.

    The Control Wizard isn't supposed to be an AoE damaging master, it's main function is crowd control. That's why it's called CONTROL.

    The Great Weapon Fighter, has moderate skills in Damage dealing and AoE, but its ultimately still a Defending class. If anything secondary Tank.

    Trickster Rogue is the only straight Damage Dealing class of the game. Everything it's supposed to do is for damage, it has little function outside of that. By calling for a nerf, for being insecure about your damage output in comparison, all you do is hurt the entire purpose for the rogue's existence. KILL ****.


    Amen.
    If everyone could understand that instead of noobish QQ in the forums.
  • agenteusaagenteusa Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 37
    edited April 2013
    Just going to add a couple things to this thread:

    1 - I know rogue is the ondly DD right now so I have no problems in it topping the charts in damage.

    2 - Despite point 1 , the rogue is OP as shti right now, the threshold between the dmg it does and the other classes is just too high. PvE wise it's a concern but it's in pvp where it becomes unplayable. Rogue is too **** OP, to the point you don't even want to have another class in your group.

    I don't care what you reply to this, it's ******* true.

    Peace.
  • agenteusaagenteusa Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 37
    edited April 2013
    ecchijin wrote: »
    Amen.
    If everyone could understand that instead of noobish QQ in the forums.

    If YOU could understand that you deal at least 3 times more dmg in a pvp match than any class you would maybe realize you're the ****.

    I don't care and heavily criticize QQ in forums about classes but only to a certain degree. The difference is too **** high to be acceptable.
  • nitemaresbnitemaresb Member Posts: 5 Arc User
    edited April 2013
    Trickster rogue - nefr him pls for balance the game

    Pls nerf trickster rogue
    1. He has the best direct dmg
    2. He has the best aoe dmg
    3. He has instant (cast) of his skills
    4. He has a disarm of enemy foe skills ( it is similar CC)
    5. He has invisiblity
    6. It is boring play with rogue because he kill everything before i cast any aoe spell :)

    If me compare with control wizard ha have a lower AOE dmg with long time to cast

    madcuzbad?

    only 3 main dps classes.. one was bound to be on top.. either re-roll or play something else.
    the games main focus right now is PvE so if Rogues can dish out alot of dps then good.. mobs will die faster. i can care less about dps charts as long as the boss dies and players get loot.
  • identifiedgodidentifiedgod Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 111 Bounty Hunter
    edited April 2013
    I will start rogue char tommorow. And i will post some screens from dungeon overall damage for prove ...rogue is OP :). My plan is also take companion (CAT) for increase critical chance. I will invest into power and crit 50/50 procent.

    Any rogue use CAT just now ?
  • buzdovan2buzdovan2 Member Posts: 5 Arc User
    edited April 2013
    Yea, game is beta and i hope they will nerf OP trickster ;).

    Can't you see he is trolling?

    Threads like these are bound to happen, just ignore them.
  • zalathorm7zalathorm7 Member Posts: 128 Arc User
    edited April 2013
    I will start rogue char tommorow. And i will post some screens from dungeon overall damage for prove ...rogue is OP :). My plan is also take companion (CAT) for increase critical chance. I will invest into power and crit 50/50 procent.

    Any rogue use CAT just now ?

    I'm not remotely concerned... Anyone else?
    [SIGPIC][/SIGPIC]
  • gunndykolgunndykol Member Posts: 8 Arc User
    edited April 2013
    As everyone else has said...the point is that this game has exactly 1 Striker class in it right now. NONE of the other classes available are primary strikers. Therefore comparing DPS right now between classes is pointless.

    People need to realize that this game is still in BETA and has A LOT of development to go before it reaches the point of being ready for live. There are at least one more pure striker class coming soon in the Ranger and possibly a 3rd in the Warlock. Also, there will be at least one more healing class that has to be integrated before this game even becomes close to being ready for a live production. That brings the total class list up to 8 with multiple choices for the 4 main 4e D&D roles (Defender, Leader, Controller, Striker).

    Honestly, I would like to see 10 classes before they consider the game live production ready. At least two classes per role need to be available for diversity sake.

    Anyone complaining about PvP balance in this game right now needs to reconsider. First off, PvP in a D&D game is never really going to be balanced for all classes. D&D is a PvE designed game. PvP is primarily about DPS and Healing, with CC playing a niche role from time to time. You can't "tank" in PvP as threat mechanics are completely irrelevant...all "tanking" can be made to do is cause a dps penalty to hitting anyone else. Even in these scenarios it is still best to just deal with the dps loss and burn the real threats down and then kill the "tanks" off last.

    When you are looking at a choice of a whole 5 classes available and only one of them a true striker, of course PvP is going to be heavily skewed in their favor. Same as with PvE when it's the only striker in the game. Arguing balance in a game where there are at least 3 key classes missing still is pointless. Once the rest of the core classes are fleshed out, then we can star focusing on balancing apples vs apples.
  • crshdcrshd Member, Neverwinter Beta Users Posts: 35
    edited April 2013
    gunndykol wrote: »
    As everyone else has said...the point is that this game has exactly 1 Striker class in it right now. NONE of the other classes available are primary strikers. Therefore comparing DPS right now between classes is pointless.

    People need to realize that this game is still in BETA and has A LOT of development to go before it reaches the point of being ready for live. There are at least one more pure striker class coming soon in the Ranger and possibly a 3rd in the Warlock. Also, there will be at least one more healing class that has to be integrated before this game even becomes close to being ready for a live production. That brings the total class list up to 8 with multiple choices for the 4 main 4e D&D roles (Defender, Leader, Controller, Striker).

    Honestly, I would like to see 10 classes before they consider the game live production ready. At least two classes per role need to be available for diversity sake.

    Anyone complaining about PvP balance in this game right now needs to reconsider. First off, PvP in a D&D game is never really going to be balanced for all classes. D&D is a PvE designed game. PvP is primarily about DPS and Healing, with CC playing a niche role from time to time. You can't "tank" in PvP as threat mechanics are completely irrelevant...all "tanking" can be made to do is cause a dps penalty to hitting anyone else. Even in these scenarios it is still best to just deal with the dps loss and burn the real threats down and then kill the "tanks" off last.

    When you are looking at a choice of a whole 5 classes available and only one of them a true striker, of course PvP is going to be heavily skewed in their favor. Same as with PvE when it's the only striker in the game. Arguing balance in a game where there are at least 3 key classes missing still is pointless. Once the rest of the core classes are fleshed out, then we can star focusing on balancing apples vs apples.


    Sorry, i see you mention "live" a lot in your post. Can you tell me what difference between "open beta" and "live" will there be, except blaming all the game shortcomings on the fact that officially, this is beta.

    When the game opens up tomorrow the masses are gonna flock in, play and judge it on the current version. If it's lacking they will quit and the vast majority of them won't be coming back.

    The "this is beta" argument is completely flawed. When the open beta starts, you might as well call it live.
  • agenteusaagenteusa Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 37
    edited April 2013
    @gunndykol

    I have been at lots and i mean LOTS of mmo launches and honestly the game isn't probably that far away from live.

    That said you won't have more classes at launch than what you already have plus the one to be unlocked I can bet you on that and if you search you will find info on it. Devs won't develop new classes or work on classes that haven't been tested in closed betas once you go into an open beta.

    Also I don't care if it's D&D or whatever universe it is. You can't have such a lousy balance in a game . I understand it's beta but that isnt't an excuse and being savvy in this department I know you won't get mcuh different at launch than from what it is now.

    And as it is now it's simply unplayable and not funny if you're not a rogue, period.
    The "this is beta" argument is completely flawed. When the open beta starts, you might as well call it live.

    almost 100% accurate. +1.
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