Pls nerf trickster rogue
1. He has the best direct dmg
2. He has the best aoe dmg
3. He has instant (cast) of his skills
4. He has a disarm of enemy foe skills ( it is similar CC)
5. He has invisiblity
6. It is boring play with rogue because he kill everything before i cast any aoe spell
If me compare with control wizard ha have a lower AOE dmg with long time to cast
Comments
Some people need to read up PnP rules.
- Titania Silverblade, the Iron Rose of Myth Drannor (Lvl 60 GWF, Destroyer)
- Gwyneth, the Cowardly Cat Burglar Drowling (Lvl 60 TR, Saboteur)
- Lady Rowanne Firehair, Heartwarder of Sune (Lvl 33 DC)
- Satella, Sensate (LvL 44 CW, Renegade, Non-Active)
Check Steppenkat's Foundry Quest Reviews!
In dungeon ...another class overall dmg around 700 000, rogue 2 000 000 ? Rogue is OP.
If she uses her daily (Bloodbath) she will indeed deal more AoE damage than you, but only during that specific encounter. It has a cooldown, you know, and it takes time to get that Action point again.
Anyway, she may feel like OPish in PvP, but even so, the Rogue is meant to beat the Wizard just because she can cleanse from CC, while suffering against Defenders (last BW I recall the GWF being able to duel a Rogue).
- Titania Silverblade, the Iron Rose of Myth Drannor (Lvl 60 GWF, Destroyer)
- Gwyneth, the Cowardly Cat Burglar Drowling (Lvl 60 TR, Saboteur)
- Lady Rowanne Firehair, Heartwarder of Sune (Lvl 33 DC)
- Satella, Sensate (LvL 44 CW, Renegade, Non-Active)
Check Steppenkat's Foundry Quest Reviews!
I understand what you're saying, and I sympathise. But, uh, it's called a Control Wizard. Not a DPS Wizard.
The Trickster Rogue should do more damage, way more damage, than any other class we currently have.
What you should be focusing on is not the simple fact that the Trickster Rogue is out-damaging other classes, because it should.
What you can argue is that the Rogue's outdamaging other classes by too large a margin, though, and that the crowd control effects, the stealth aggro drop, etc, are all too much. You may have a point there.
That's like saying "The cleric heals for too much, nerf the class now because I can't kill it".
I'm french, so i can try to speak english
So, i play a Guardian Fighter. (lvl 32, full dps build, max Critical Strike
and Power)
The classe is very fun but dps not fun ^^
Unfortunately this is the truth.
We are useless! Please do a small adjustment.
Last dps behind the Cleric, Mage, Tank, all the classes. (I don't speak of Rogue, it's not necessary ^^ )
If i trusted all these threads, id get the impression NWO is years behind today's mmo's balancing wise. I hope i'm right in not buying all this whine.
This is D&D not a balancing class game, so why always this discussion in every mmo. If you are not satisfied then play the class that does most damage.
In the end the nerfing requests never stops. Sure get this one nerfed, but then another class will be the one to rule, I have never seen a mmo game that could balance all classes to be on same level in PvP. There is always a class that rules no matter what the developers do.
Or you say me it is normal if rogue have a triple overall dmg in dungeon ??? It is joke !
It is fact. Another class are little useless with compare with rogue.
Cause in the end, calling for nerfs on other classes does nothing but hurt your dam* guild in the end...
Trickster Rogue is SUPPOSED to be DPS...
g*d dam* clowns always trying to screw the game up because they don't know what the hel* they are talking about..
Cleric is not OP. In all dungeons you dont need him ni party. Also in PVP rogue kill him v. easy with his OP dps.
There are 5 classes now.... FIVE.. thats it... FIVE... the game is not even finished and all the classes have not even been released...
TR is the only pure DPS class out there right now... get used to it.
I play ONLY a CW. I don't even have alts, lol.
- Titania Silverblade, the Iron Rose of Myth Drannor (Lvl 60 GWF, Destroyer)
- Gwyneth, the Cowardly Cat Burglar Drowling (Lvl 60 TR, Saboteur)
- Lady Rowanne Firehair, Heartwarder of Sune (Lvl 33 DC)
- Satella, Sensate (LvL 44 CW, Renegade, Non-Active)
Check Steppenkat's Foundry Quest Reviews!
The diference from guardian to great weapon is the fact that the second trade some defense for attack but he still are a defender class.
*sorry if my english is not good, im brazilian.
well said.
If he thinks TR needs nerfed he hasn't tried playing one past level 40...
/shudder.... get one rounded...alot.
It becomes a problem when classes are turned down because bringing a trickster rogue is a better option. They should do more damage yes, but it doesn't need to be such a huge gap as it currently is.
If this is how Cryptic intends for it to be, then in a month or so, everyone will be playing a trickster rogue because of how good they are compared to the other classes.
D&D is about Group adventure.
Why are people not able to read? It confuses me..
As I said it is a D&D game and every class has its role in the adventure Group, so I think I will stop here. This kind of post will never stop even after they nerf Trickster Rouge, then it is another class that suddenly is over power.
But hey it is D&D … wake up it is not a PvP balancing game. Enjoy this nerf post, I will leave it now
So, if it will make you and me feel better, you can nerf my damage. I dont play Rogue for that anyways. Just dont take away my teleport and stab moves. It feels like I am playing Dishonored sometimes, being able to teleport behind mobs and kill them in one hit. It just feels so good.
When TR gets nerfed you'll be continuing to whine with your "nerf class x, it's op". It's a never ending "game".
It is too easy to say that, 99 % of the players go to the same sense, that is: adjustment of the dps of the great weapon fighter! We do not ask for an up so that it surpass other classes but a small adjustment for equilibrer this class!
(sorry for my english, im french^^)
I'm not saying anything is op, up, needs tweaks as it's probably too soon. But, your line of thinking is "not that smart". This is a mmo, a "wow clone" if you will. There is nothing revolutionary here, no fundamental differences that change how things will pan out.
Meaning, if one class destroys dps it will get overplayed. It will also get stacked, at the expense of another class. Unless you give each class something unique that forces you to take it to a dungeon (a HAMSTER game design). Dps stacking is always the preferred method because it requires minimal coordination.
As for your pvp comment, well hard to even respond to it. Because this is "not a pvp balancing game", it should stay unbalanced ? Why have pvp at all then if we are all gonna play the same class.
Like i said, it's way to early for a state of the game type discussions but mmo's today have a fairly predictable pattern and this one will not be the exception.