And he lied (or at the least, is trolling) - I replaced it with a green at level 18, and a blue that was almost twice as good at level 20 (and as I tried to make it last, as I couldn't find anything better for a bit until a quest gave it to me as a reward, I was starting to feel a bit under-powered with using an older weapon by level 18). I'll probably hold on to it for the unique enchantment...but even that, more because it's unique than because it's useful.
ofc he lied its good until lvl 60!!!!!! and BEYOND
"If fights require 15 to 30 hits of two characters facing each other"
If by two characters facing each other you didn't mean two characters facing each other you'll have to explain. As for 15-30 seconds, how long do you think most MMOs take for 15-30 hits in melee combat on the average?
I mean two characters literally standing in place for 30 seconds facing each other going blow for blow like in the turn based RPGs; no movement, no flanking, no jumping, etc.
And the WoW video is kind of a lame example from some of the combat I've seen, but the point is, flanking matters, moving in and out range is important, and most noticeable, slows, confuses, blinds etc all have purpose - slows allow the DK to stay out of range of the rogue to put some punishment on him, while the ability to move about for longer than 5 seconds while stealthed lets the rogue set up his attacks and positioning (which is something rogues in NW can't do, stealth comes in at level 10, and it lasts for maybe 5 seconds [it gets better, but requires investment]).
"You're confusing "time to level" with "number to kill."
I said for EQUAL "time to level" I would prefer a lower "number to kill". With each kill having more meaning and challenge. Your throwing a bunch of stuff in to make a very simple sentiment something else.
As I have not experienced combat in this game I would love more feedback (simple non- wall of text feedback please) on the standstill aspect. It really does seem to go against the "fast paced" action combat this game promised.
Right, but I'm saying when time to level is taken out of the equation, then number to kill is less relevant. I'll tell you playing last night the best time I had was when I got ambushed by about 3 waves of 6 guys in the mission where you're waiting for a spy, it was fun, frantic and fast-paced, and the more enemies present made the stuck-in-place-ness of it less noticeable.
Like I said, while you attack, you can't move. You are stuck in place. If you've played WoW you know that melee fighters (and some ranged) have the ability to move while they are striking like in the videos above, and with autopowers firing consistently, this is kind of an important ability. CO, STO, and a bunch of others are the same - you can move while your powers are going off. NW is not like that, if you are using a combo power you can't move. The only ones that can are very long charge powers for the Heavy Weapons guys (great weapon fighter and the shield guy), but their movement is very very slow while they charge to the point it's almost useless.
Don't get me wrong, NW manages to maintain the feel and illusion of fast paced combat, and some of the things it does it does very well. I'll also tell you that I prefer the NW combat to the WoW combat any day, because even though it is limited in this particular aspect, it excels in everything else, like the ability to handle multiple targets at once.
Sorry if this is too wall-of-texty, I'm not good at communication or being concise.
Its fun because I like cool gear but don't have hours to spend farming for it and frankly I don't want to join guilds just to do endless end game runs for 'leet' gear. How is that fun? It's much simpler to pay 20 or 30 bucks for some cool piece of gear and then play than spend wasted hours and hours to get the same gear.
And frankly the person who does spend hours and hours farming for some leet piece of gear in a F2P game doesn't contribute anything positive to keeping the game open. They use game resources for those hours and hours and basically do nothing to keep money flowing into the coffers of the game developer or publisher. After all they didn't put the game out and keep it running just because their that nice. They did it to make money and the F2P person who doesn't buy anything doesn't help with that.
Oh yes they do add to the people to interact but really thats it. They are not paying anything to keep the game running and thus not contributing long term to the game staying open.
This mentality is just as bad as the pay to win one.
A game needs people, news spreads through word of mouth, and highly populated games get more coverage. A highly populated game is a sign of some form attraction, which draws in more players and creates a viable property. Unless 10 people are spending $500k a year, they're a company is more likely to succeed with 500k people spending $10 a year.
That leet piece of gear? It can be sold to someone who DID pay money. Assuming a free player doesn't contribute to the socialization, teaming, economy, knowledge-base, for pay players is ridiculous. The game needs whales and froobs equally. Both are important.
0
gordroMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 22Arc User
edited April 2013
The OP makes a very good point. Whle someone else said this weapon is not end game, and yeah thats true, but the game has just been released. Rush to the end and your sat on your own bored.
That said i've not tried the weapons myself, i'm only a Guardian so not logged in yet
The OP makes a very good point. Whle someone else said this weapon is not end game, and yeah thats true, but the game has just been released. Rush to the end and your sat on your own bored.
That said i've not tried the weapons myself, i'm only a Guardian so not logged in yet
In all honesty, the item makes little difference - it's powerful for levels when games would die in a few hits anyways, and useless by the time enemies take a significant number of hits to kill (by the time I got to the orc area, its effectiveness had fallen off greatly...I replaced it before the end of that area).
When you get to what's (in my opinion) more fun areas, which is around level 20 for me, you're wondering why people are making such a big deal out of a weapon that does a pittance of damage compared to what you're using now, and still enemies are lasting long enough to be a threat (at least, to my control wizard with which I'm soloing - most of the people I know either got the Guardian pack, no pack, or are busy with work until the weekend...so I don't know how much that'd change in a group).
You win PVP battles, win dungeons you may lose at without paying money, win at lvling up easier compared to free players, etc.
Its like using steroids in sports. Even if you didn't "win" the gold medal, its something frowned upon. Paying money to gain a power advantage over people that are not paying.
I'm not sure how strong the weapon is as I played free in beta, but if you can buy this now, won't they always be selling powerful things in the cash shop? Thats P2W.....
Tis mostly monkeys that PvP at low levels...in virtually any MMORPG...
Comments
ofc he lied its good until lvl 60!!!!!! and BEYOND
Heh. Good one.
excactly this
I mean two characters literally standing in place for 30 seconds facing each other going blow for blow like in the turn based RPGs; no movement, no flanking, no jumping, etc.
It's the difference between this
www.youtube.com/watch?v=myWcx_R2OT8#t=0m20s
and this
www.youtube.com/watch?v=5pUgl0udays#t=2m35s
And the WoW video is kind of a lame example from some of the combat I've seen, but the point is, flanking matters, moving in and out range is important, and most noticeable, slows, confuses, blinds etc all have purpose - slows allow the DK to stay out of range of the rogue to put some punishment on him, while the ability to move about for longer than 5 seconds while stealthed lets the rogue set up his attacks and positioning (which is something rogues in NW can't do, stealth comes in at level 10, and it lasts for maybe 5 seconds [it gets better, but requires investment]).
Right, but I'm saying when time to level is taken out of the equation, then number to kill is less relevant. I'll tell you playing last night the best time I had was when I got ambushed by about 3 waves of 6 guys in the mission where you're waiting for a spy, it was fun, frantic and fast-paced, and the more enemies present made the stuck-in-place-ness of it less noticeable.
Like I said, while you attack, you can't move. You are stuck in place. If you've played WoW you know that melee fighters (and some ranged) have the ability to move while they are striking like in the videos above, and with autopowers firing consistently, this is kind of an important ability. CO, STO, and a bunch of others are the same - you can move while your powers are going off. NW is not like that, if you are using a combo power you can't move. The only ones that can are very long charge powers for the Heavy Weapons guys (great weapon fighter and the shield guy), but their movement is very very slow while they charge to the point it's almost useless.
Don't get me wrong, NW manages to maintain the feel and illusion of fast paced combat, and some of the things it does it does very well. I'll also tell you that I prefer the NW combat to the WoW combat any day, because even though it is limited in this particular aspect, it excels in everything else, like the ability to handle multiple targets at once.
Sorry if this is too wall-of-texty, I'm not good at communication or being concise.
This mentality is just as bad as the pay to win one.
A game needs people, news spreads through word of mouth, and highly populated games get more coverage. A highly populated game is a sign of some form attraction, which draws in more players and creates a viable property. Unless 10 people are spending $500k a year, they're a company is more likely to succeed with 500k people spending $10 a year.
That leet piece of gear? It can be sold to someone who DID pay money. Assuming a free player doesn't contribute to the socialization, teaming, economy, knowledge-base, for pay players is ridiculous. The game needs whales and froobs equally. Both are important.
That said i've not tried the weapons myself, i'm only a Guardian so not logged in yet
In all honesty, the item makes little difference - it's powerful for levels when games would die in a few hits anyways, and useless by the time enemies take a significant number of hits to kill (by the time I got to the orc area, its effectiveness had fallen off greatly...I replaced it before the end of that area).
When you get to what's (in my opinion) more fun areas, which is around level 20 for me, you're wondering why people are making such a big deal out of a weapon that does a pittance of damage compared to what you're using now, and still enemies are lasting long enough to be a threat (at least, to my control wizard with which I'm soloing - most of the people I know either got the Guardian pack, no pack, or are busy with work until the weekend...so I don't know how much that'd change in a group).
Tis mostly monkeys that PvP at low levels...in virtually any MMORPG...