ganiriesMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited January 2013
Bardy McBardle the Bard. Always play bards (minstrel in LOTRO) and will (hopefully) roll an extra bardyful bard if they're added.
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legiosmortisMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 13Arc User
edited January 2013
I'd rather get the game this spring, with a modest set of complete features and more on the way.
It helps that the class I'd like for my main (cleric) is present from the start. But my saying that five is enough isn't contingent on my preferred class being included- that's just good fortune.
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denkasaebaMember, Neverwinter Beta UsersPosts: 0Arc User
edited February 2013
I have Cleric and Wizard, and this is enough. If the Druid is a leader (essentialized druid), i'd like its addition.
But i want SO much to play a Starlock. It's my 3rd favourite 4e build.
Dilige, et quod vis fac (Love, and do what you will)
St. Augustinus
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited February 2013
I want (and expect) all those listed, and more!
Please just keep in mind, they have never once said that these 5 that have been announced are all that there will be, just what they will be releasing with for sure. They have said that they are really only limited to the Races and Classes that are the Forgotten Realms and what WotC will allow and wants in the game. They have also said that they plan on continually adding more Races and Classes post-launch.
It depends on the edition of the game. You're limited to only a single second class in 4ed that I know of (I've only read the 1st PHB, but haven't really played PnP since right before 3rd ed, so don't know if they added more options in source books), and only get a few limited benefits from your second class at that. And 1st and 2nd ed technically didn't allow those class combinations for elves (I allowed anything in my campaigns, but that was just me >.>)
Meh, maybe it's because I just finished another run through of Neverwinter Nights 2 and I'm stuck in the 3.5e mentality where you planned entire builds around which core classes you needed to take to get access to the prestige class you wanted (9 fighter/1 bard/10 red dragon disciple -- a plate-wearing, scroll casting, fire-breathing... you get the idea) so when I hear Drizzt's background I think "multiclass"
The rationale for five classes was that the devs said they'd rather make those five classes feel different and offer deep customization, rather than a dozen half-done classes that were never fleshed out.
Also, $$$
I support that sentiment 100% of the way. A few great classes is better than a bunch of mediocre ones.
Your argument is invalid. They are working at this game from 2010. So they had time to make 100 classes and races until now
You do realize the sheer complexity of making MMOs, right? This ain't something John Carmack and John Romero can get together and birth in an afternoon (maybe just them birthing a giant ball of hair or something... let THAT mental image sink in for a while.) The amount of fine tuning that needs to be just right or else risk a player's revolt is enough to turn your brain to goo.
Here's a fun experiment: find a computer animator and ask them how much fun rigging is. That's where you take the 3-D model and painstakingly script every single last little movement that you want the model to make. Right down to how the forearm muscles flex when the arm is bent or how the muscles in the character's forehead shift when the character cracks a smile.
Here's a hint: rigging sucks and is more tedious than you could possibly imagine.
Quality > quantity
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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castagyreMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 4Arc User
edited February 2013
I'd like more than 5, but what else I don't know. I'm not that familiar with anything past 3.5. On one hand I like variety and am pretty much always open for more options to play. On the other I think of games like DAoC and EQ2 with all of their classes and the nightmares the devs have had over the years with them and I don't envy the devs one bit.
Remembering Hanlon's Razor can save one a lot on aspirines.
I'd like more than 5, but what else I don't know. I'm not that familiar with anything past 3.5. On one hand I like variety and am pretty much always open for more options to play. On the other I think of games like DAoC and EQ2 with all of their classes and the nightmares the devs have had over the years with them and I don't envy the devs one bit.
I see your DAoC and EQ2 and raise you one SWG. Talk about what an unenviable job trying to please -that- fan-base would have been. How many classes did SWG have in the beginning. And the players... they whined about the Pre-CU, they really whined about CU, and Whoa ho ho did they ever pitch fits about NGE.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
You do realize the sheer complexity of making MMOs, right? This ain't something John Carmack and John Romero can get together and birth in an afternoon (maybe just them birthing a giant ball of hair or something... let THAT mental image sink in for a while.) The amount of fine tuning that needs to be just right or else risk a player's revolt is enough to turn your brain to goo.
Here's a fun experiment: find a computer animator and ask them how much fun rigging is. That's where you take the 3-D model and painstakingly script every single last little movement that you want the model to make. Right down to how the forearm muscles flex when the arm is bent or how the muscles in the character's forehead shift when the character cracks a smile.
Here's a hint: rigging sucks and is more tedious than you could possibly imagine.
Quality > quantity
WoW development lasted 3 years like NW and the game had tons of content, tons of classes, 2 factions, lots of races and a huge map. All that in early 2000
GW 2 had 4 years of development and there is no need to say it was absolutly epic. Probably the best MMO out there.
NWO 3 years, average grafics,4 (maybe 5) classes and a few races. Even NWN 1 had more content. (and at it's time nwn 1 had amazing graphics)
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denkasaebaMember, Neverwinter Beta UsersPosts: 0Arc User
WoW development lasted 3 years like NW and the game had tons of content, tons of classes, 2 factions, lots of races and a huge map. All that in early 2000
What was World of Warcraft's budget and staff allocation compared to Neverwinter?
NWO 3 years, average grafics,4 (maybe 5) classes and a few races. Even NWN 1 had more content. (and at it's time nwn 1 had amazing graphics)
I think they look awesome, personally (but that's just like, my opinion, man). 4 (maybe 5) classes with a lot of TLC given to each is much preferable to a dozen classes that were poorly implemented and completely unbalanced with respect to each other. And NWN1 was a single player player game, your comparison is apples to oranges.
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
Guild Wars 2 was released to universal acclaim. It received a score of 90.26% on GameRankings[42] and 90/100 on Metacritic.[43] PC Gamer editor Chris Thursten gave the game a 94% rating, calling it "an accomplished and rewarding online RPG that does a great deal to reclaim the promise of its genre."[50] IGN's Charles Onyett rated the game a 9/10, commenting that the game is "one of the most exhaustively detailed and rewarding MMOs in existence, one that never unfairly penalizes and fosters an incredible urge to explore through a generous reward system and achingly pretty environment design".
Not only my oppinion. The game was really epic. Huge maps, unique events, fun gameplay, diversified quest, excelent graphics, etc.
The discution is not about GW2
And it's my fault that WoW had better budget ? This means I have to lift to the rank of legendary a game that until now has proven nothing only because it's a D&D universe ?
GW2 is the best MMO I have ever played!!!! Saying that it is epic doesn't even do it justice! Anyway...
ON TOPIC: Wha? I didn't even know all the classes for release had even been revealed yet. Are you sure they are not going to reveal any more classes from now until release? Also, what exactly are the 5 classes that are supposedly available at release?
Guild Wars 2 was released to universal acclaim. It received a score of 90.26% on GameRankings[42] and 90/100 on Metacritic.[43] PC Gamer editor Chris Thursten gave the game a 94% rating, calling it "an accomplished and rewarding online RPG that does a great deal to reclaim the promise of its genre."[50] IGN's Charles Onyett rated the game a 9/10, commenting that the game is "one of the most exhaustively detailed and rewarding MMOs in existence, one that never unfairly penalizes and fosters an incredible urge to explore through a generous reward system and achingly pretty environment design".
Not only my oppinion. The game was really epic. Huge maps, unique events, fun gameplay, diversified quest, excelent graphics, etc.
The discution is not about GW2
That statement was made completely tongue-in-cheek
And it's my fault that WoW had better budget ? This means I have to lift to the rank of legendary a game that until now has proven nothing only because it's a D&D universe ?
Well, you brought up similarities in timescales between WoW and Neverwinter development periods, and I only thought it fair to consider all of the variables that go into making a game. It's fun to <font color="orange">HAMSTER</font> around on an internet forum dreaming about the perfect MMO, it's another thing entirely when you have real limitations within which you need to work. What 200 guys can do with 100 million dollars in 3 years is very different from what 60 guys can do with 25 million dollars in 3 years. Not to mention it's freaking Blizzard, so you're talking about some of the best talent in the industry, and whose upper management goes way out of its way to make sure that budgets and deadlines are flexible enough to meet creative quality standards. They're quite famous for having a release date of "when it's ready".
My point is that lets not focus on arbitrary check-points like how much time they've invested in the game. Let the bean-counters worry about that stuff
The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact.
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denkasaebaMember, Neverwinter Beta UsersPosts: 0Arc User
edited February 2013
Oh, i know that it was released with universal acclaim, and when i purchased it i thought it would be the best MMORPG i've ever played. But the issue is that i've played it.
Dilige, et quod vis fac (Love, and do what you will)
My point is that lets not focus on arbitrary check-points like how much time they've invested in the game. Let the bean-counters worry about that stuff
I have to keep my dreams low ! No more disappointments that way:))
Oh, i know that it was released with universal acclaim, and when i purchased it i thought it would be the best MMORPG i've ever played. But the issue is that i've played it.
Well NWO kinda copy's the fighting style from GW2 so someone is gonna have a bad surprise
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denkasaebaMember, Neverwinter Beta UsersPosts: 0Arc User
And sometimes those contradictory discussions involve the two wizards angrily flinging fireballs at each other
That made me smile. Let us get back to the topic at hand.
Classes More Classes !!! I really want them all not only paladin or ranger. ALL !! Do you hear me Cryptic ? AAAAALL
There were supposed to be 5 launching classes if you recall the original Play Neverwinter image.
Ranger is undoubtedly coming soon.
I do want to be a Star Pact warlock though
There are 5 classes at launch. Just that instead of having Ranger, we get 2 Figther based classes. That doesn't change that Ranger is stil on the works and hopefully, released long before Soon™
This is an age old topic, but 5 is limiting if they don't release classes in a reasonable amount of time. Like 3 months. This is something tricky, if they don't entice their players then people will leave and people will right off Neverwinter in the early stages. Happens in every MMO.
I would have thought a couple of classes would have been added with the extended development but looks like I was wrong.
Comments
It helps that the class I'd like for my main (cleric) is present from the start. But my saying that five is enough isn't contingent on my preferred class being included- that's just good fortune.
But i want SO much to play a Starlock. It's my 3rd favourite 4e build.
St. Augustinus
Please just keep in mind, they have never once said that these 5 that have been announced are all that there will be, just what they will be releasing with for sure. They have said that they are really only limited to the Races and Classes that are the Forgotten Realms and what WotC will allow and wants in the game. They have also said that they plan on continually adding more Races and Classes post-launch.
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Your argument is invalid. They are working at this game from 2010. So they had time to make 100 classes and races until now
I see in our future Swordmage, Warlock (pics), and Beastmaster Ranger. And Druid or Paladin (completed with a tank build) as second leader.
St. Augustinus
Meh, maybe it's because I just finished another run through of Neverwinter Nights 2 and I'm stuck in the 3.5e mentality where you planned entire builds around which core classes you needed to take to get access to the prestige class you wanted (9 fighter/1 bard/10 red dragon disciple -- a plate-wearing, scroll casting, fire-breathing... you get the idea) so when I hear Drizzt's background I think "multiclass"
I support that sentiment 100% of the way. A few great classes is better than a bunch of mediocre ones.
You do realize the sheer complexity of making MMOs, right? This ain't something John Carmack and John Romero can get together and birth in an afternoon (maybe just them birthing a giant ball of hair or something... let THAT mental image sink in for a while.) The amount of fine tuning that needs to be just right or else risk a player's revolt is enough to turn your brain to goo.
Here's a fun experiment: find a computer animator and ask them how much fun rigging is. That's where you take the 3-D model and painstakingly script every single last little movement that you want the model to make. Right down to how the forearm muscles flex when the arm is bent or how the muscles in the character's forehead shift when the character cracks a smile.
Here's a hint: rigging sucks and is more tedious than you could possibly imagine.
Quality > quantity
I see your DAoC and EQ2 and raise you one SWG. Talk about what an unenviable job trying to please -that- fan-base would have been. How many classes did SWG have in the beginning. And the players... they whined about the Pre-CU, they really whined about CU, and Whoa ho ho did they ever pitch fits about NGE.
WoW development lasted 3 years like NW and the game had tons of content, tons of classes, 2 factions, lots of races and a huge map. All that in early 2000
GW 2 had 4 years of development and there is no need to say it was absolutly epic. Probably the best MMO out there.
NWO 3 years, average grafics,4 (maybe 5) classes and a few races. Even NWN 1 had more content. (and at it's time nwn 1 had amazing graphics)
Lolwut? Yeah, epic like a lovely package with no present inside.
St. Augustinus
What was World of Warcraft's budget and staff allocation compared to Neverwinter?
Yeah well, that's just like, your opinion, man.
I think they look awesome, personally (but that's just like, my opinion, man). 4 (maybe 5) classes with a lot of TLC given to each is much preferable to a dozen classes that were poorly implemented and completely unbalanced with respect to each other. And NWN1 was a single player player game, your comparison is apples to oranges.
Not only my oppinion. The game was really epic. Huge maps, unique events, fun gameplay, diversified quest, excelent graphics, etc.
The discution is not about GW2
And it's my fault that WoW had better budget ? This means I have to lift to the rank of legendary a game that until now has proven nothing only because it's a D&D universe ?
ON TOPIC: Wha? I didn't even know all the classes for release had even been revealed yet. Are you sure they are not going to reveal any more classes from now until release? Also, what exactly are the 5 classes that are supposedly available at release?
That statement was made completely tongue-in-cheek
Well, you brought up similarities in timescales between WoW and Neverwinter development periods, and I only thought it fair to consider all of the variables that go into making a game. It's fun to <font color="orange">HAMSTER</font> around on an internet forum dreaming about the perfect MMO, it's another thing entirely when you have real limitations within which you need to work. What 200 guys can do with 100 million dollars in 3 years is very different from what 60 guys can do with 25 million dollars in 3 years. Not to mention it's freaking Blizzard, so you're talking about some of the best talent in the industry, and whose upper management goes way out of its way to make sure that budgets and deadlines are flexible enough to meet creative quality standards. They're quite famous for having a release date of "when it's ready".
My point is that lets not focus on arbitrary check-points like how much time they've invested in the game. Let the bean-counters worry about that stuff
St. Augustinus
I have to keep my dreams low ! No more disappointments that way:))
Well NWO kinda copy's the fighting style from GW2 so someone is gonna have a bad surprise
That was basically the only good thing in gw2. That and the bank system.
P.S. I'll end here, i don't want to start quarrels.
St. Augustinus
I never start a quarrel with a wizard fellow. We wizard only have contradictory discussions:cool:
And sometimes those contradictory discussions involve the two wizards angrily flinging fireballs at each other
That made me smile. Let us get back to the topic at hand.
Classes More Classes !!! I really want them all not only paladin or ranger. ALL !! Do you hear me Cryptic ? AAAAALL
Ranger is undoubtedly coming soon.
I do want to be a Star Pact warlock though
I would have thought a couple of classes would have been added with the extended development but looks like I was wrong.
ha ha i too thought he has been at the pipe weed too long.
GW2 is awful but its very pretty.
terrible game.