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Massively Exclusive: Neverwinter's Great Weapon Fighter class revealed

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  • kfmckfmc Member, Neverwinter Beta Users Posts: 135 Bounty Hunter
    edited January 2013
    Oh that spinning animation. Just try to imagine that kind of movement being done by one of your beloved characters in a novel - just plain silly.

    What makes the spinning animation look so clunky is how the Fighter's feet glide across the ground, with his feet stuck together, without doing so much as a single step. It would be more realistic if the speed was toned down a bit, and in return, having the character making actual steps and footwork. But of course, I realize how near impossible (or incredibly complicated) it would be to animate all that. So I guess we get this instead.
  • freekimdotcomfreekimdotcom Member, Neverwinter Beta Users Posts: 118 Bounty Hunter
    edited January 2013
    I read almost the entire thread thinking "the spinning animation can't look that bad, I'm sure everyone is just over reacting"

    Then I watched the video. LOL

    I mean literally, I laughed out loud. Not that the quality of said animation is bad... but whoever made the executive decision to use this is just being silly. It looks silly. I'm basically being forced to say "Spin to win!" out loud whenever I use it because I couldn't use it with a strait face.

    Is this move really in dnd 4.0? Does the attack last that long for balance purposes? Maybe someone can shed some light on this.
  • syfylissyfylis Member, Neverwinter Beta Users, Silverstars Posts: 0 Arc User
    edited January 2013
    What are you guys about ?

    That spinn animation is ok normal attack animation is HAMSTER. You guys are ok when you see talking tree but when char spinn bit longer then it's unrealistic? Well this world is full of magic not many things could make it unrealistic.
    >>>>>>>>>>>> Prejt <<<<<<<<<<

    33kel5d.jpg

    My work: Heroes Blacksmith - Library
    http://nw-forum.perfectworld.com/showthread.php?21051-Heroes-Blacksmith-Library
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2013
    syfylis wrote: »
    What are you guys about ?

    That spinn animation is ok normal attack animation is HAMSTER. You guys are ok when you see talking tree but when char spinn bit longer then it's unrealistic? Well this world is full of magic not many things could make it unrealistic.


    I'm with the "it's magic" allows things too view. And it's...interesting to see stuff like this done IRL. Of course the footwork has already been discussed, but yeah, it's a real pain to code that authenticly.

    BTW there's a talking tree in the game?! Where where?!

    (No not being serious.)
    [SIGPIC][/SIGPIC]
  • ruinedmirageruinedmirage Member Posts: 440 Bounty Hunter
    edited January 2013
    And speaking of more realism in NWO, what's this I hear about "magic" being in the game?! How uncreative and unrealistic is that?? Everyone knows there's no such thing!
  • mnaticmnatic Member, Neverwinter Beta Users Posts: 233 Bounty Hunter
    edited January 2013
    If i dont like the affect come game day i will look to build it out of my character and choose alternative power.

    If thats the only build choice i will be sad as a 2 hander is one of my main charcters and i already have a double tornado build barb in D3 and that is very, very boring.

    I will tke it at its merits.
    [SIGPIC][/SIGPIC]
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited January 2013
    ranncore wrote: »
    That's sort of the way RaiderZ combat worked and it added a lot of dynamic to combat.

    Yeah, I was thinking the same thing. However NW works on powers, 1-2-3-4-5 kind of hotkeys with cooldowns. Soabove is not possible.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited January 2013
    ...
    What I mean by taking an MMO seriously is having combat moves that are awesome, but with some notion of realism. This isn't the Matrix. The laws of physics are not a computer program rule to be bent or broken on a whim.
    ...

    I have seen people trying to backstab a planet in DM campaign... so I don't think it is any less or more realistic than D&D.

    And unrealistic? Pfffttt.... this. You guys are just jealous you can't do it!
    BTW there's a talking tree in the game?! Where where?!

    They got druids?
  • syfylissyfylis Member, Neverwinter Beta Users, Silverstars Posts: 0 Arc User
    edited January 2013
    gillrmn wrote: »
    Yeah, I was thinking the same thing. However NW works on powers, 1-2-3-4-5 kind of hotkeys with cooldowns. Soabove is not possible.

    why not? where is a logic that say it can't ?

    Movement connected atacks aply to normal atacks not skills so there is no problems.
    >>>>>>>>>>>> Prejt <<<<<<<<<<

    33kel5d.jpg

    My work: Heroes Blacksmith - Library
    http://nw-forum.perfectworld.com/showthread.php?21051-Heroes-Blacksmith-Library
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited January 2013
    syfylis wrote: »
    why not? where is a logic that say it can't ?

    Movement connected atacks aply to normal atacks not skills so there is no problems.

    That is what I am saying - there are no normal attacks. All atatcks are different and a normal attack is the same as abnormal attack.

    So if they have one power like cleave as at-will, all this what you are saying they have to do for cleave - then again for next power at-will like say big slash - with different mechanics, animations, looks and everything.

    That is why it can't be done, even when desirable.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2013
    I'm still trying to wrap my head around backstabbing the planet. I'll get back to you all on this a bit later....
    [SIGPIC][/SIGPIC]
  • sirsitsalotsirsitsalot Member Posts: 0 Arc User
    edited January 2013
    gillrmn wrote: »
    I have seen people trying to backstab a planet in DM campaign... so I don't think it is any less or more realistic than D&D.

    And unrealistic? Pfffttt.... this. You guys are just jealous you can't do it!

    Okay... So put my great weapon fighter in an ice rink, put ice skates on his feet, and let that be an environment condition that grants access to Tasmanian Devil Mode. Can someone do that many consecutive spins at that speed wearing iron boots on a rough concrete surface? It strains credulity...

    How to make this a valid move in a way that makes sense. Yes. there is magic in D&D. So let me travel with a mage that has a hover spell he can cast on me, and if I exercise a whirlwind daily (ordinarilay a single devestating 360-degree sweep attack) it looks like what the video shows. At least under those conditions, disbelief can be suspended, but as it is? not so much...
    I'm not really a John Galt,
    but I play one on the forums...
    :P
  • slambitslambit Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 282 Bounty Hunter
    edited January 2013
    *wall of text*

    /shrug.

    Huh?
    I have no interest in your anime debate, please leave my post out of that thanks.
  • quorforgedquorforged Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2013
    Okay... So put my great weapon fighter in an ice rink, put ice skates on his feet, and let that be an environment condition that grants access to Tasmanian Devil Mode. Can someone do that many consecutive spins at that speed wearing iron boots on a rough concrete surface? It strains credulity...

    How to make this a valid move in a way that makes sense. Yes. there is magic in D&D. So let me travel with a mage that has a hover spell he can cast on me, and if I exercise a whirlwind daily (ordinarilay a single devestating 360-degree sweep attack) it looks like what the video shows. At least under those conditions, disbelief can be suspended, but as it is? not so much...

    You know what else is completely unrealistic? Swinging a sword through a creature's torso, and that creature not being dead from that blow. Yet in every MMO, as far as I know, that's how melee animations work. You slice clean through, and a red bar goes down a bit.

    It's video game animation. It's not going to be perfect. It's a representation of what's supposed to be going on. With more intricate (and difficult to animate) footwork, that sort of spinning should be entirely possible within the bounds of physics. Difficult to do as an effective combat maneuver, of course, but that's no problem for a class that's supposed to be at the pinnacle of physical and athletic perfection.


    I would also have absolutely no problem with Fighters (and other martial classes) being described as having some magical abilities of their own, if that helps people deal with the "realism". Rogues already do, clearly, with their teleport powers, and I think they're awesome.
  • pilf3rpilf3r Member Posts: 0 Arc User
    edited January 2013
    The spinning seems a bit over done, makes me think walt disney and mickey mouse... instead of DnD.
    [SIGPIC][/SIGPIC]
    Neverwinter Thieves Guild
  • mnaticmnatic Member, Neverwinter Beta Users Posts: 233 Bounty Hunter
    edited January 2013
    wow i can see this animation has really pi***d some people off.

    I predict a riot (starts banging head to song)
    [SIGPIC][/SIGPIC]
  • sirsitsalotsirsitsalot Member Posts: 0 Arc User
    edited January 2013
    I guess the best thing any of us can do is get it through our thick skulls that this is just a game, and that there will be absolutely no effort put forth by the developers to make it seem like anything more. With that reasoning, fine. Bring on the Tasmanian Devil class!
    I'm not really a John Galt,
    but I play one on the forums...
    :P
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited January 2013
    Okay... So put my great weapon fighter in an ice rink, put ice skates on his feet, and let that be an environment condition that grants access to Tasmanian Devil Mode. Can someone do that many consecutive spins at that speed wearing iron boots on a rough concrete surface? It strains credulity......

    >.<
    I am not going to give away the secret to the move! there is no concrete just mud or grass where they do it

    p.s..you soil your armor and below it and that way it is very easy to do it.
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited January 2013
    I guess the best thing any of us can do is get it through our thick skulls that this is just a game, and that there will be absolutely no effort put forth by the developers to make it seem like anything more. With that reasoning, fine. Bring on the Tasmanian Devil class!

    That's a much more rational approach. You have to understand that this game isn't just for 4e DnD fans - it isn't just for DnD fans of every edition - it isn't just for Cryptic fans and it isn't just for PWE fans - this game has to cater to a HUGE audience.

    I simply don't understand when people insist that the game should be more exclusive than inclusive. When someone says, "it should cater exclusively to, say, the people who like ADnD, or people who don't like anime."

    Well, anytime someone says it shouldn't include something, whether it's an art style like anime, or a play style like PvP, or a mechanic style like 4e, I'll be there to ask, "why not?"

    Inclusivity and acceptance over exclusivity and opinions. (it's the way of the Tao)
  • mrbuttflakesmrbuttflakes Member Posts: 407 Arc User
    edited January 2013
    My question is why does the GW fighter throw his sword near his enemies instead of aiming and hitting them with it before he does his olympic long jump smash? Whats the point of even throwing his sword? The enemies could just scoop it up and then treat him like wack'a'mole.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited January 2013
    My question is why does the GW fighter throw his sword near his enemies instead of aiming and hitting them with it before he does his olympic long jump smash? Whats the point of even throwing his sword? The enemies could just scoop it up and then treat him like wack'a'mole.

    because its tough to ake an animation perform correctly when you throw your weapon at an enemy rather than just a fixed location.
    useimagination to fill up the holes.
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited January 2013
    Probably because Lunge Strike was already taken :P
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited January 2013
    ranncore wrote: »
    ...
    Well, anytime someone says it shouldn't include something, whether it's an art style like anime, or a play style like PvP, or a mechanic style like 4e, I'll be there to ask, "why not?"
    ...

    I concure. First ask why not? and unless it breaks the lore severely , including it shud b ok!
  • mrbuttflakesmrbuttflakes Member Posts: 407 Arc User
    edited January 2013
    I do agree the spin move is a little too much but only in a couple ways. Maybe it's just because it's too colorful like a 4th of July firework spinning on the ground or the speed at which he performs it. If those two things were toned down just a notch maybe.
    Also I'm still scarred from that move in GW2 WvW pvp because it was overly abused and op
  • alsarothalsaroth Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2013
    Whoa! That's a lot of damage! The wizard doesn't do a 10th of that. But then again, we're "control" wizards after all. And I do hope this fighter has some downside (weak defense perhaps and a need to get a lot of healing) or else you won't find me in PvP, that's for sure.
    "A rare display of intelligence, undoubtedly fleeting." - Edwin Odesseiron
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited January 2013
    The funny thing is that this is probably the first daily power a fighter gets and you'll never see it after level 12.
  • zylaxxzylaxx Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 591 Bounty Hunter
    edited January 2013
    I read almost the entire thread thinking "the spinning animation can't look that bad, I'm sure everyone is just over reacting"

    Then I watched the video. LOL

    I mean literally, I laughed out loud. Not that the quality of said animation is bad... but whoever made the executive decision to use this is just being silly. It looks silly. I'm basically being forced to say "Spin to win!" out loud whenever I use it because I couldn't use it with a strait face.

    Is this move really in dnd 4.0? Does the attack last that long for balance purposes? Maybe someone can shed some light on this.

    Who cares?

    If you guys get this move taken out I'll never play this game. Its asanine you riot about a game depicting something fantasitical when you have guys shooting magic missles out of their finger tips, others dissapearing nad re-appearing out of thin air and others raising a shield to block an attack which would obvously fell a Syrian Ceder in one blow and you HAMSTER about this?

    Just stop, if you dont like it dont play it, simple as that! Dont nerf because it doesnt jive with your preconcieved notions that a class should be boring and realistic when every other class has unrealism out the HAMSTER.
    [SIGPIC][/SIGPIC]
    Character is what a man is in the dark
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited January 2013
    alsaroth wrote: »
    Whoa! That's a lot of damage! The wizard doesn't do a 10th of that.

    We don't even know what level any of these characters are tho. I also thought it looked like a lot of damage, and I expect the GWF to do a lot of dmg, but I don't really have any standard to judge it on.
  • muzrub333muzrub333 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited January 2013
    zylaxx wrote: »
    Who cares?

    If you guys get this move taken out I'll never play this game. Its asanine you riot about a game depicting something fantasitical when you have guys shooting magic missles out of their finger tips, others dissapearing nad re-appearing out of thin air and others raising a shield to block an attack which would obvously fell a Syrian Ceder in one blow and you HAMSTER about this?

    Just stop, if you dont like it dont play it, simple as that! Dont nerf because it doesnt jive with your preconcieved notions that a class should be boring and realistic when every other class has unrealism out the HAMSTER.

    I can't imagine that they'd take the move out, but I see them changing the animation to something less seizure inducing. Tone it down, with less of a "tracer" effect, and I think it would look much better.
  • zylaxxzylaxx Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 591 Bounty Hunter
    edited January 2013
    muzrub333 wrote: »
    I can't imagine that they'd take the move out, but I see them changing the animation to something less seizure inducing. Tone it down, with less of a "tracer" effect, and I think it would look much better.


    Disagreed 100%, I think the move makes total sense from a fantastical and inspiring way. I love melee, more importantly I almost always play 2-H'ed melee classes in games and its high time we get rewarded with skills and abilities that portray style, glitz and excitement like our magic using brethern have used since Time immemorial.
    [SIGPIC][/SIGPIC]
    Character is what a man is in the dark
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