This will be the first of two polls on this subject. The first poll is a much less detailed, party-line vote styled poll. The second poll will get into the finer points.
So here we go!
For this poll, lets assume PvE and PvP are done extremely well, from your perspective. How do you see yourself spending the bulk of your time in Neverwinter?1. 100% PvE
2. 100% PvP
3. 50%-50% PvE - PvP
4. PvE mostly, dabble in PvP
5. PvP mostly, dabble in PvE
6. "Write Ins" such as the Foundry or other percent breakdowns.. (Added as of April 23, 2013)
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This one definitely caught on again, as our newcomers will surely want to give input (and it's more then welcomed!
Please keep on topic if you respond besides answering the poll. This poll was/is about how you plan to spend your time playing in Neverwinter. Thats all.
Oh, there was no talk of using the Foundry to create PvP maps/content when I created this poll, so if the Foundry is something you'll be spending your time in, tell us how much time you'll be spending ratio-wise and what type of content you'll be creating (PvE or PvP.)
Remember if you voted before please don't vote again (unless you've changed you're mind!), but you can still "write in" your anticipated Foundry time commitment.
Comments
I've never liked nor will I ever like PvP, and I've been playing mmorpgs for over 12 years now.
I try to avoid PvP in every game I play as much as I can, even if it has a huge amount of it present. Of course in some games there's no avoiding it at least at some points, I will try to defend myself if I have to, but I really do prefer not actively looking for PvP.
I've always liked playing a "supportive" character, preferably one that is self-sufficient, because I have moments I like to be able to do some stuff alone as well. Meaning, I usually go for the healer or the buffer class. Part of my nature is to want to play "together" with others, not "against" them.
I never did have much of a need to feel superior or better than anyone else in something like videogame combat.
Besides, some people who do like PvP go through any length to win, including cheating and/or abusing bugs/flaws in a game. For which I have absolutely no understanding, I simply cannot comprehend why anyone would consider themselves better at something when they cheat, it's the cheat that won and not them lol.
Cheat ? How can they cheat ?
3rd party programs, to for example automate gameplay.
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A game designed for PvP can have great PvP that is truly enjoyable.
But games which are built to be PvE have never, in my experience, presented an enjoyable PvP experience. The amount of PvP I do in PvE games is so minute I wouldn't even consider it dabbling...I basically do it to see if I enjoy it and find out I hate it. I might spend some time doing PvP with friends but the only part that is enjoyable is the being with friends.
signed
never pvp'd unless you call ddo's pvp, actually pvp, surprise me though, and i might have a dabble, would have to be something special though and inventive.
#5
when the option is available, i'll always roll on a pvp server
i dont need to be the highest ranked, or the best geared. but when i've already run every dungeon, pvp is where i find more entertainment and less grind.
even the greenest undergeared player can sometimes whip out a surprise that formulaic pve cannot.
1. Cryptic has already given their stance on PvP so a pointless poll isn't going to prove anything.
2. Post this on an actual gaming site like MMORPG.com as people posting here a 1/10000000 of the actual people who will be playing. And post it when there is actual hype and demos that resembles a finished product as there are many unshown features.
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Although the thought of a gladiatorial arena system borrowing heavily from Dark Sun might be interesting. I wouldn't want classes to balanced around that. Some classes would work much better in it and others wouldn't stand up at all. It would add a little grit to the world. Bare-knuckle (no weapon, no offensive and limited magic) fist fights in some taverns would be interesting to me as well. These would kind of be public dueling/combat grounds where spectators could watch and bet and participants could gain reputation.
I'm not interested in world, faction, or realm pvp.
In short, gimmicky pvp that would build world immersion might be interesting. Standard over done mmo style pvp - no thanks.
This has nothing to do with which medium is better. This is just to see what our forumites plan to do when they play the game when it goes live.
I believe it is constructive, especially to those who log in everyday to enjoy reading what others are talking about and thinking about before game time.
Now if you don't choose to vote, kindly exit stage right. Thank you.
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Keep those votes coming in!
TYRS PALADIUM - A Premier Neverwinter Online Guild
No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
despite my choice of #5 earlier, i think when the game goes live, and later when pvp is added, i'll find myself doing a lot more pve.
Their stance is that they have not included PVP at the initial release, but will sometime in the near future. They have not specified how much focus and effort they will put in it. Thus, it would be good to know if the playerbase would like a full-fledged, in-depth PVP system that they can actually have as their main playing focus, or if they are content with just a duel here and there when they're bored. That way they can properly allocate their post-release workhours, and not waste time in some awesome PVP system that noone's gonna use...
Also, it's only worth to take the opinions of the playerbase of THIS game. The opinion of WOW, Tera, PWI, Maplestory or SWTOR players on how NW should be is completely invalid. And as far as NW players go, you'll definitely find more in the actual NW forums than in any other random forum...
If there is some sort of pvp arena I might try it out... but it is something that I might never use at the same time.
it was legit, I recently posted the link too. Its in athene interview near to start. Andy says 'PvP is more of an end game content thing, while we are still deciding to just keep it restricted in arenas or...'
Forgot the time but its near to start.
EDIT: recently I started to feel like a walking wikipedia of neverwinter game ... oh well! time to select "Today's featured article" ...
1. 100% PvE
Any development time spent towards PvP will be wasted time as far as I'm concerned. But I understand some people like that sort of thing so I hope whatever Cryptic decides to do about PvP is at least worth the time spent to them.
I wonder if that means that that is how it is in their development version, if that is what it will be like during its release and if that is how it will be during release I wonder what exactly he means by the keep it restricted or arena or...
I am not fond of the idea of waiting till end game to do PVP, but I can live with it and I can understand that from a game balance POV. It is hard to keep leveling systems balanced for that type of gameplay without enabling handicaps or buffs temporarily. Though some games have used that very imbalance to sell content (Battlefield Heroes and yes I realize I am referencing another shooter lol).
Role playing is kind of lame if theres no pvp.
We could role play with a character, and then if they want to fight they request an arena. The other character gets a prompt to accept or not. If they accept the players are whisked away into an arena. whoever wins gets a small amount of xp, and the loser is teleported to some other place.
IMHO it has to fit the theme of the game. No PVP just for the sake of having it. There needs to be a reason. Alignments/factions are a good reason to me.
I don't like arenas or warzones. I prefer worldwide PVP.
My ideal PVP is worldwide faction/alignment based PVP. Otherwise I usually don't bother with it.
The problem many games have with implementing PVP is the whole level disparity issue. Since many games are designed around player levels, often times PVP doesn't work out well in the open world format. In a level based game, decent PVP can actually be difficult to implement in the manner that is initially envisioned, so it ends up being a compromised solution that some like and others hate.
Choice number four
(but i will be going to spend time in RPing [assuming that i find people who RP])