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Possible Innovating Game Features

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  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012

    Not if the engine doesn't support it. Sorry if so. But when Cryptic says they're not supporting it, even if the engine does it's a moot point to ask for it now. Expect this way down in the future not at release if ever.

    Not that I don't support this, it's IMO the keystone of D&D, the live GM.

    I am pretty sure they had mentioned the lack of DM client a long time ago. While i had some awesome times as a DM with NWNx I do think it is a good move on Cryptics part unless they can come up with a fixed system that will prevent cheating and exploiting.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    RazorrX wrote: »

    I am pretty sure they had mentioned the lack of DM client a long time ago. While i had some awesome times as a DM with NWNx I do think it is a good move on Cryptics part unless they can come up with a fixed system that will prevent cheating and exploiting.

    Correct, see my earlier post quoting SS. I do support the live GM, but they do not ATM. And like the loot system being Cryptic internal, they could do his to a degree what the DM is allowed.

    But all moot if no DM feature.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    I can't think of anyway of letting a DM jump in that couldn't be used as an exploit for XP farming. :confused:
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Vangald wrote: »
    I can't think of anyway of letting a DM jump in that couldn't be used as an exploit for XP farming. :confused:

    One way could be to make all campaigns independent of XP earned.

    i.e. official story will have its own XP progression, while each custom campaign will have its own XP progression decided by the one who crafts map. So if I want people to play my map in teams of five from level 3 to 5, they should be able to create a new character at lvl 1, jump right in getting auto leveled at 3 and then capping for the map at 5. When they leave the campaign, their char gets reduced to level1 or whatever the level character was (e.g. 50 lvl).

    But then I don't think it could be called a true MMO so ...
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    That and it would fly in the face of what many people have asked for as far as being able to level a character on Foundry content alone.
  • Archived PostArchived Post Member Posts: 5,050,278 Bounty Hunter
    edited April 2012
    Vangald wrote: »
    That and it would fly in the face of what many people have asked for as far as being able to level a character on Foundry content alone.

    You can always give them 1 XP for successfully completing the campaign.

    :p

    {to anyone who is feeling angry: you just failed your humor check}
  • ereviskaelereviskael Member Posts: 7 Arc User
    edited October 2012

    Language system - similar to FR languages: draconic, aquan, damarian, etc.
    :P

    i like this idea, when you enter chat be able to switch languages, so you can talk to ppeople in your group who only speak that langagae. and in pvp you can understand your enemies....like if they have there mic on and its set to the language you speak you can hear there mic...
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