This post is going to be a change of pace from most posts on the forums I think.
I have been running a few dungeons recently with my usual friends when I suddenly realized, for the most part (in my opinion) all the classes are reasonably balanced now. Sure there are some differences and you can still point and say that 1 class performs better than another in some cases (for example, wizard sucks at AoE and barbarian may be a little bit too good at it) but by and large the classes all perform more or less evenly. The differences are too small in my opinion to realistically matter. So I wanted to congratulate the dev team for managing this, its taken a long time, but I think we have finally reached the point where I can reasonably say, tweaking the way classes play might be more important than tweaking how they perform.
Well done devs, its nice that this problem has largely been solved.
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Well, no matter how you spin it, I can only await the inevitable bickering that will arise.
I might just be imagining things of coarse, like anyone else its possible its anecdotal evidence, but considering my group was literally the first group to complete ToMM, I think I have some idea of how classes perform near the top end.
Well done
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Finally, I will talk a little about the new dungeon, IC, now. Today when I finished the same on my GF Tank, I opened the store to look at what would serve there for the char, and realized that there is no item that is an encore for my tank. I intend to never run this dungeon again in this char. For my GWF only the helmet is bis, but it is an bis item only for IC! I remembered when he launched the K-Team, the only bis piece for dps was the helmet, after everyone got it done.
Perhaps for the players who are at the top of the pyramid, it may appear that everything is getting wonderful, but make sure it isn't!
The loot is a joke tho so not much to run it for only for the fun.
Sure op healer is better on first runs until you learn the dangeon but you can do it with every healer very easy.
Now for tomm the things have changed sure cw are a little ahead, but new king of tomm is other class.
For Barbie's as admiralwarlord they are doing fine there .
We usually farm tomm with 3 Barbie's at least sometimes 4 . Basically we farm tomm with any composition name one class that we don't run.
The problem is people that ask for special class etc as they don't know better don't know what every class can do.
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I don't run any other content than tower so my experience is limited to that, but as far as i see all dps classes perform within 5%-10%(based on rng tbf) of each other(obviosuly, assuming the players are actually good). Haven't seen any fighter though.
I play tank characters only, and for me it is common to beat what looks like very well geared DPS toons in paingiver chart.
In my IC runs I have seen all DPS classes perform very well, including Dreadnaught fighter and Arbiter cleric.
I think that the recent balance adjustments worked really well, and that the problem from now on will be players blaming balance issues when the real problem is their own lack of competence.
Players experiencing lack of performance should not ask devs for balance, but ask other representatives of their class what they are doing wrong.
Balanced doesn't mean that all classes do the same dps, it means that the difference is small enough so that the differences between classes does not matter. I can say with a high degree of certainty that this is the case.
> The loot is a joke tho so not much to run it for only for the fun.
>
Send me the profit you made from that Xuna...
> @wilbur626 If you do not know why you outdamage a well geared dps- not because the dps is stupid but because he stays behind you.
> If you like door to door , probably the dps is dodging his life out too, trying to stay alive.
> If on top of that you can not keep aggro and the dps tanks while the healer heals you - paingiver for tank.
> .
There is a difference between being stupid and being bad at handling a DPS class.
I mostly run IC in pugs, and the one thing I know for sure after the latest balance patch, is that that DPS class makes no difference in determining if a run will be successful or not. Stat distribution and players skill is the only thing that matters.
The times I’m lucky enough to get into a really good group, I ask for input on how to improve my own play style.
If players that are still complaining about balance would do the same, Neverwinter would be a better place for everyone
I recall Lillith (Groo11) told me once that he was pulling 250,000 encDPS when Mod 18 dropped. Granted, that was when the Mod launched and also was when he was still finalizing his build, but I'm not sure how much a little extra Power here and there would suddenly raise your encDPS by 100,000+.
Also, Goofy Fighter is boring as hell to play, I'd gladly main lowtier goofy fighter if it actually was fun and interesting to build & playHere you can see IC done with 3 dps that only have 110-125k power. There were 2 runs, the 2nd 1 took 35 minutes. IC is so easy with 170k power that you do not even need to think to finish it. TBH, even with 110-125k power it is not that difficult.
We usually farm tomm with 3 Barbie's at least sometimes 4 . Basically we farm tomm with any composition name one class that we don't run.
It's not about class, Its about kicking Dwarfs around (especially those with smelly feets)
A:
6x Warlock deeps
2x Warlock heals
insert any 2 tanks here
B:
6x goofy fighter deeps
2x goofy fighter tank
insert any 2 healers here
C:
6x Barbie deeps
2x Barbie tank
insert any 2 healers here
D :
6x Whisperknife Rogue
insert any composition of tanks and healers here
E:
6x Archery Ranger
insert any composition of tanks and healers here
F:
6x Thaumaturge Wizard
insert any composition of tanks and healers here
You guys never said the composition had to be something you guys actually had the classes for.
And then we have Aymed as healer (SW). Waiting for you to carry us plebs Anri xD
Each class has pro's and con's, deal with it instead of this endless bickering about class balance.
Hire a laywer and sue Cryptic for things you are lacking...
Dev's have done a great job with current situation.
note,
I need more popcorn
As a ranger I can see that I can complete all content as melee warden with no big issues and decent positioning in the paingiver list with my 183k power before buffs. If I play hunter life is definitely harder, as burst is pretty good but sustained DPS is an issue. Anyway as he is referring to class balance and not path balance ,I can at least say that ranger is still in a decent spot.
What I really like in the original post is the sentence about playstile. Melee warden for example is absolutely boring to play. You are stuck into a fixed rotation and that's it. I fully agree that there will always be a "best" rotation for each combat situation, but there should be some room to change it and try something different without seeing your performance drop down to the ground.
Born of Black Wind: SW Level 80