"Guantlets"? NB it's misspelled both in the item title *and* the flavour text.
#2: Lost my screenshot, but: when killing the green dragon in Wyllowwood using the talking sword, there is a "level 1 target dummy" that appears as a targetable object when you're aiming the killing blow. That should probably be invisible, or maybe just have the same name as the dragon.
It's impossible to search for 71+ gear in the AH, as the maximum level cap is still 70.
Even for being a very minor bug compared to everything else that broke upon launch, it's an utterly HAMSTER up oversight to raise level caps yet not raise the cap in AH.
Sunshine SaltmineIs only game, why you have to be so buttmad?
It's impossible to search for 71+ gear in the AH, as the maximum level cap is still 70.
Even for being a very minor bug compared to everything else that broke upon launch, it's an utterly HAMSTER up oversight to raise level caps yet not raise the cap in AH.
Workaround: Search by item level, not character level.
I can't play the new mod, because I have no campaigns in my campaign window, so I can't progress the module, I can't make keys for old modules or use the campaign stores in the campaign windows. This is on two of my toons, while the rest still have their campaign windows. It looks as though I have the boxes ticked off to hide the campaigns, but I have tried every combination of ticks and still, no campaign. I made a ticket for this and added a photo. I actually wondered if it didn't have something to do with you removing Deeds, because I was looking at the old Deeds screens when I read the patch notes that you would be removing them, as I thought they were really entertaining.
Just want to share I too have this problem and the last time I was in the campaign window was before the new mod and I had it set to show "Deeds Only" which I'm assuming is why I have zero campaigns showing. Really disappointing to not be able to progress through the new mod on my main character.
Dancing blade companion shows a 0% crit serv for the player bonus
stealth is survival skills (and not tanking skills, that is really different)
stealth is damage
stealth is mobility
stealth is everything
everything is stealth
Stealth make TR OP, but lack of stealth make TR useless.
Why is Master of the hunt chest want a mystic dragon key instead of the bramble key?
stealth is survival skills (and not tanking skills, that is really different)
stealth is damage
stealth is mobility
stealth is everything
everything is stealth
Stealth make TR OP, but lack of stealth make TR useless.
Suddenly was unable to move or jump while doing a master expedition. Changing keybinds did nothing, dying and respawning did nothing. Only able to move again after abandoning the quest. Which removed one of my three expeditions for the day. So, thanks for that.
I was going to do the maze engine daily in pirates skyhold and the scaling was broken there too. I'm lvl 80 and got scaled to lvl 60 but the mobs were lvl 81
- The Barbarian Sentinel power "Come and get it" is supposed to put ou on top of the threat list, it doesn't. It generates some threat for sure, but sometimes not enough to get the aggro back. When a dps in the group is competent enough, he generates more dmg-aggro than tank-aggro that I can generate, even full spec on threat generation.
- The Hypothermia power of Drufi lasts too long, and deals too much dmg on a too long period of time compared to what it used to be. Even around 3 other players for dmg repartition, my tank dies with shield on.
- The campaign completion tokens for Chult and Barovia are available on Zen Market even if I finished the campaigns long ago, whereas all the old campaigns aren't anymore => Either put all or none.
- The Underdark campaign is greyed out on the campaign journal, and have the option "Start it". I finished this campaign years ago. It's the only one of all the campaigns to have this behaviour
As it happened during Tales of Old event, losing connection during a master expedition run can put me in Yawning Portal when relogging with no possibility to rejoin the team, thus losing the daily quest.
/
I didn't noticed any zen coupons droprate issue while opening some bags
When you dismiss your companion, Bondings + Companion gear item level does not subtract from character total item level as it used to do.
/
In the status bar, "Soulforged enchant" icon is flashing every 1.5 second or so, similar problem with "Aura of restoration" icon during a dungeon run. It is making impossible to hover over the next status icons, constantly moving left and right. edit : Greater scroll of protection from dragons and Greater potion of dragon slaying icons randomly swap places.
/
Black ice beholders hitbox issue in Kessel Reatreat boss fight. You can't attack them with targeted attacks at your character height, unless you aim your camera cursor up to their bodies.
/
Impossible to go past Kabal boss in MSP, he will stay immune to damage after the fire ball is dragged on him. Ball movement animation was inconsistent (like rubberbanding), and its chain linking the player sometimes went invisible. Lava and fire balls damage (when you stand on them) are way too low.
in Throne of the Dwarven God, to get past the Thoon Hulks charge bug and inconsistent behaviour, we need to lure them at melee range of the door/shield, wich is currently the only way they succesfully make the charge damage.
EDIT : The charge works fine as long as the player targeted is as close as possible to the hulk
/
Castle Ravenloft - Sisters boss have too much health it's just impossible. GF Tank shield up gets oneshot 1Mil dmg by 10x stack attack. Tome not wai
/
In Demogorgon, first boss is buggy. Attack patterns inconsistent - Charge sometimes dont land - Boss gets stuck in campfire area - Boss is rubberbanding
/
In eLoL, many flying fireballs were missing during the walk phase before Scorpions bosses.
/
EDIT : Since today's patch, Castle Never portals all stuck at 80% after clearing the mobs, cannot go further.
Tiamat second phase still undoable.
And please please make all skirmishes team requirements 1 tank - 1 heal - 3 dps
I'm not even sure if this is the correct place to post this, but:
The enemies in the Runic HE at the Southern end of Terminus were hitting me way too hard last night. I was level 80 on my Fighter with all endgame mod 15 gear on, being scaled down to 78 I think. I used 3 or 4 charges of my healthstone to survive a couple fights. One hit from any enemy took just about my entire shield, two hits without shield and I was seeing red sitting at 10%. Friends in Teamspeak said "don't get hit", well you try that with a Fighter that has no dodge and now runs much slower than before.
I seem to be unable to get Resonance in the Undermountain HEs most of the times. Others I play with who are in the same gamestate are getting lots of, while for me they only drop for like a minute and then stop for no visible reason. They are not capped already...only have 46.
Just spent and 1hour and 15 mins killing beholder in the lvl 74 expedition. party of 3 with 2 lvl 80's and a lvl 74 going on first expedition of campaign . something is way off. ONE BOSS SHOULDN'T TAKE 1.15 HOURS TO KILL AND IT WAS ONLY THE FIRST BOSS!
stealth is survival skills (and not tanking skills, that is really different)
stealth is damage
stealth is mobility
stealth is everything
everything is stealth
Stealth make TR OP, but lack of stealth make TR useless.
> @silvertail said: > Just spent and 1hour and 15 mins killing beholder in the lvl 74 expedition. party of 3 with 2 lvl 80's and a lvl 74 going on first expedition of campaign . something is way off. ONE BOSS SHOULDN'T TAKE 1.15 HOURS TO KILL AND IT WAS ONLY THE FIRST BOSS!
WAI. Lol sorry couldn't resist, but that's where the game is going.
Just want to share I too have this problem and the last time I was in the campaign window was before the new mod and I had it set to show "Deeds Only" which I'm assuming is why I have zero campaigns showing. Really disappointing to not be able to progress through the new mod on my main character.
I believe that is the problem, is that I had Deeds Only ticked when the patch went up, because two of my toons were affected and I was viewing the old deeds to read them as they were quite entertaining. I have to admit, that as a fan of DnD the Deeds page was one of the best things ever.
Maybe you guys could just re-add the Deeds in the next patch to help us few out? Would it be a tremendous undertaking? I mean, poor Wilfred, can't we just be able to reminisce about our awesome DEEDS with the hero WILFRED? Think of the children!
The Skirmish Dread Legion, boss Zulkir something or other, takes 10-15 minutes to kill just by himself even with an endgame-geared group Seriously, alliance group of 5 of us just beat on him for a hair over 14 minutes. Average ilvl 21.5k. It was not a HARD fight, we just weren't doing any damage to him (23k Barb dps IBSing him for less than 1000) combined with him having an absolutely massive health pool. Part of it is we're all scaled down to where we have effectively no crit, accuracy, or armor pen because of the broken dungeon scaling (in YP I'm 81.1k arpen, in Dread Legion I'm 14.5k armor pen. Likewise I'm downscaled from 84k crit and 53k accuracy to 17k and 3k respectively). Zulkir whathisface takes twice as long as the rest of the instance combined.
Cleric powers: Anointed Army and Guardian of Light should work on all allies instead of just party members. It makes it very hard to use effectively in raids such as Tiamat or Svarborg or in Heroic Encounters when it doesn't affect anyone else besides party members.
Intercession should also be useable on players that you target if they aren't in your party but then works as it is when you aren't targeting anyone; it might be a bit tricky to use it if there are too many people in the way, but it would be good if it could be improved even in a non-party setting.
Hello About Tongs nice u fix Ras nsi's but second boss is still too too hard to made. This boss use his Traps way to often(even if u want kill dwarfs u are to slow with that bcs even if u kill one new one spawn. and when u kill dwarfs hand can catch u or some aoe skills cant agro u ) and and Tank cant keep agro on boss bcs of that he kill dps from his skills.
Comments
#1: Typo:
"Guantlets"? NB it's misspelled both in the item title *and* the flavour text.
#2: Lost my screenshot, but: when killing the green dragon in Wyllowwood using the talking sword, there is a "level 1 target dummy" that appears as a targetable object when you're aiming the killing blow. That should probably be invisible, or maybe just have the same name as the dragon.
Even for being a very minor bug compared to everything else that broke upon launch, it's an utterly HAMSTER up oversight to raise level caps yet not raise the cap in AH.
stealth is damage
stealth is mobility
stealth is everything
everything is stealth
Stealth make TR OP, but lack of stealth make TR useless.
stealth is damage
stealth is mobility
stealth is everything
everything is stealth
Stealth make TR OP, but lack of stealth make TR useless.
Decided to cancel our DF / Marauder's events for this week because of the lag - hope the issue is identified and resolved sooner rather than later.
Thanks
Black
It used to be around 25% droprate on those.
They still drop, but I have had ONE drop in 50+ bag openings, so I suspect the droprate now is more like 0,25%.
This is also reported by many other players.
- The Hypothermia power of Drufi lasts too long, and deals too much dmg on a too long period of time compared to what it used to be. Even around 3 other players for dmg repartition, my tank dies with shield on.
- The campaign completion tokens for Chult and Barovia are available on Zen Market even if I finished the campaigns long ago, whereas all the old campaigns aren't anymore => Either put all or none.
- The Underdark campaign is greyed out on the campaign journal, and have the option "Start it". I finished this campaign years ago. It's the only one of all the campaigns to have this behaviour
"Increases the drop of Omuan Treasures and Lost Idols in Chult by 10%."
Has this bonus been removed? I can't seem to locate it in any of the companion powers.
I did a couple quests/rare creatures kill in Omu with the Chultan Tiger summoned but no bonus Omuan Treasures and Lost Idols was granted.
Please fix, one of the best feature of the Chultan Tiger is the bonus drop.
As it happened during Tales of Old event, losing connection during a master expedition run can put me in Yawning Portal when relogging with no possibility to rejoin the team, thus losing the daily quest.
/
I didn't noticed any zen coupons droprate issue while opening some bags
/
In the status bar, "Soulforged enchant" icon is flashing every 1.5 second or so, similar problem with "Aura of restoration" icon during a dungeon run. It is making impossible to hover over the next status icons, constantly moving left and right.
edit : Greater scroll of protection from dragons and Greater potion of dragon slaying icons randomly swap places.
/
Black ice beholders hitbox issue in Kessel Reatreat boss fight. You can't attack them with targeted attacks at your character height, unless you aim your camera cursor up to their bodies.
/
Impossible to go past Kabal boss in MSP, he will stay immune to damage after the fire ball is dragged on him. Ball movement animation was inconsistent (like rubberbanding), and its chain linking the player sometimes went invisible. Lava and fire balls damage (when you stand on them) are way too low.
EDIT : The charge works fine as long as the player targeted is as close as possible to the hulk
/
Castle Ravenloft - Sisters boss have too much health it's just impossible. GF Tank shield up gets oneshot 1Mil dmg by 10x stack attack. Tome not wai
/
In Demogorgon, first boss is buggy. Attack patterns inconsistent - Charge sometimes dont land - Boss gets stuck in campfire area - Boss is rubberbanding
/
In eLoL, many flying fireballs were missing during the walk phase before Scorpions bosses.
/
EDIT : Since today's patch, Castle Never portals all stuck at 80% after clearing the mobs, cannot go further.
Tiamat second phase still undoable.
And please please make all skirmishes team requirements 1 tank - 1 heal - 3 dps
The enemies in the Runic HE at the Southern end of Terminus were hitting me way too hard last night. I was level 80 on my Fighter with all endgame mod 15 gear on, being scaled down to 78 I think. I used 3 or 4 charges of my healthstone to survive a couple fights. One hit from any enemy took just about my entire shield, two hits without shield and I was seeing red sitting at 10%. Friends in Teamspeak said "don't get hit", well you try that with a Fighter that has no dodge and now runs much slower than before.
So Kabal is bugged.
His lava does about 4k-5k damage, he stayed immune even after we dragged the big fireball towards him.
Tenebrous R15 doesnt increase proc chances.
stealth is damage
stealth is mobility
stealth is everything
everything is stealth
Stealth make TR OP, but lack of stealth make TR useless.
> Just spent and 1hour and 15 mins killing beholder in the lvl 74 expedition. party of 3 with 2 lvl 80's and a lvl 74 going on first expedition of campaign . something is way off. ONE BOSS SHOULDN'T TAKE 1.15 HOURS TO KILL AND IT WAS ONLY THE FIRST BOSS!
WAI. Lol sorry couldn't resist, but that's where the game is going.
Maybe you guys could just re-add the Deeds in the next patch to help us few out? Would it be a tremendous undertaking?
I mean, poor Wilfred, can't we just be able to reminisce about our awesome DEEDS with the hero WILFRED? Think of the children!
Seriously, alliance group of 5 of us just beat on him for a hair over 14 minutes. Average ilvl 21.5k. It was not a HARD fight, we just weren't doing any damage to him (23k Barb dps IBSing him for less than 1000) combined with him having an absolutely massive health pool. Part of it is we're all scaled down to where we have effectively no crit, accuracy, or armor pen because of the broken dungeon scaling (in YP I'm 81.1k arpen, in Dread Legion I'm 14.5k armor pen. Likewise I'm downscaled from 84k crit and 53k accuracy to 17k and 3k respectively). Zulkir whathisface takes twice as long as the rest of the instance combined.
Intercession should also be useable on players that you target if they aren't in your party but then works as it is when you aren't targeting anyone; it might be a bit tricky to use it if there are too many people in the way, but it would be good if it could be improved even in a non-party setting.
About Tongs nice u fix Ras nsi's but second boss is still too too hard to made. This boss use his Traps way to often(even if u want kill dwarfs u are to slow with that bcs even if u kill one new one spawn. and when u kill dwarfs hand can catch u or some aoe skills cant agro u ) and and Tank cant keep agro on boss bcs of that he kill dps from his skills.