So @asterdahl thank you for providing some opening comments and hints along with some suggestions about things we'll soon be able to discover on Preview with Heard of Fire.
I have a few questions though a few mixed with firstmixed with IWD Campaign Menu:
Ice Wind Dale Black Ice Forge, will campaign be redesigned, to replace Ice Forge 1-3?
How will Overload's be crafted or awarded? And will Black Ice Resources or Black Ice be removed from HE's?
You may also like to read back thru some of the thoughts or suggestions people had since the Professions Overhaul was first announced. Many had some unique suggestions for a few things, and while some of the idea's spoken about seem like they may be included, like repeating repetitive tasks for a period depending on your work shop size. Still may be an interesting read to scan through.
I have a few concerns, mostly regarding Leadership, one on JewelCrafting.
JewelCraft: Currently, some of the better items you can make from base (not mastercraft) Jewelcraft are character bound. So if I want the nifty neck, belt or ring piece - each of my characters has to level Jewelcraft to 25 in order to craft a couple pieces. Can items like this that you don't want 'on the open market' at least be made account bound? 1 Jewelcrafter per account is not unreasonable... every single player levelling Jewelcraft to 25 is.
Leadership: Many concerns. First, atmosphere. This is a fantasy game. We all play heroic fantasy adventurers. The kind of folks who, when they have a need of gems, bash in a dungeon door, whack some dragon over the head, and teach him the value of sharing. I spent a *lot* of time training up a group of mini-adventurers, knights and armsmen who guard caravans, protect temples, ensure the safety of nobles families, and occasionally teach a dragon or bandit the meaning of good manners. I am unlikely to be impressed by turning my band of slavering mercenaries... er, 'noble knights', into a pack of herdsmen, farmers, and grubbers in the dirt.
Second, convenience. Currently I can log in morning and night, and send my leaders on 9 separate missions. By using rare Adventurers I can even run 2 sets of 12-hour missions a day (without requiring perfect log-in timing). Since we will now have 'far fewer craftsmen', how is my one/few Leader craftsman going to manage running 18, 12/8/4 hour events per day?
More convenience: There is a conversion process from current assets to new. I will check this on Preview, but concern is - is this process going to be something that occurs out of our control, during a patch (convenient, but zero control), or will we be triggering the conversion process ourselves after the system drops? (Lots of clicking and time = inconvenient, but at least we can control what goes where and who gets how many points)
Advance Notice: Will you be telling us in advance that "Crafting patch is dropping next Thursday", or is this going to happen on some random Tuesday morning patch that isn't even scheduled. I think most of us have put enough time and effort into our professions that we deserve as much info on the details and timing as possible.
Thanks for reading.
Yea I think the choice to RENAME Leadership into Gathering is well really disappointing to say the very least. I really wish they would reconsider this name change, but I suspect it was likely chosen cause it will likely focus on all the gathering tools I see we now require... …it's had 4-5x as many as all other professions with often just several needed in one. As if you only need 3-9 in most?
I still have to even see if at 61-70 after I downloaded the PREVIEW if Leadership even still has: there old Rank 21-25 projects?
Now I need to review Leadership cause we're only Rank 35 not 61 or even 71 based on new groupings! But you can check at least as I later posted the GEAR icon, can be added to review future recipes, with refuture recipes and those with UNMET requirements.
Thought I don't think I still have most Leadership Resources anymore after converting them?
If I understand, the notion is that you have named adventurers (not nameless faceless “guard” or “hero”) that you pay gold and send off on Gathering assignments. They bring back raw materials so your named craftsmen/women that will align to the current professions with some combined (mailsmith and platesmith for example) can actually do crafting - which requires materials as well as payment in gold for their labour. I think, based on that, the term Gathering is much more appropriate than Leadership. To be honest, I always though Leadership was the wrong term for that anyway... but it was better than “Miscellaneous” I suppose. Merchandising might have been ok... but really, especially with the Gateway, it would have best been named Botting
I'm confused: weren't we supposed to be lvl 70 on profession in M15 if we were lvl 25 in live? I have all prof at 25 on live for years, and I'm lvl 35 for all of them on preview.
When you say change into another tool. Does this mean that going forward that a philosophers stone will carry the same value as a crucible in Mod 15? The philosophers stone and mortars were very common and their AD value reflect that. I have a legendary curcible and needle. I d hope that my two very rare expensive tools dont hold the same value in this change as mortars and philosophers stones.
Got past the full bag space and less than 2 mins into the tutorial and decided that the reworked professions is a big nasty mess . Whoever decided to go with this as a rework is really trying to kill this game . This will infuriate the people ( like me ) who have invested a lot of time / resources and for a lot of other people very likely a fair bit of real money into getting professions / masterworks levelled up . They should scrap this and look again at what they want to achieve
Upgraded one of my professions to level 70. Did all the quests available. Upgrading the workshop with the profession level 60 quest is not working as intended. I get the box for the upgrade. The box is in my key inventory. But it does not allow me to upgrade the workshop.
My level 25 mailsmithing did not equate to anything. Armorsmith profession XP is set to 0
Clicking multiple times to buy one crafting resource is beyond tedious. Please allow us to buy multiples of all the crafting resources.
Post edited by onodrain on
1
theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
Just tried the professions system on preview. I found it cumbersome and unintuitive. Having to go physically to the workshop was a pain due to a lack of a teleportation feature (strongly recommend incorporating that into VIP).
The exchanging of old assets and resources needs to be made a lot more fluid; it took forever. A "Sell all" option would be much appreciated.
Also , I could have swore I found a "Preview only restore all morale" thing in some shop somewhere, but I couldn't find it again and was wondering if I was gaslighting myself. Yeesh.
Patch notes said they don't have the lvl 25 to lvl 70 fixup yet so you will have to wait for that.
But yes I will second the theycallmetomu in that the new workshop isn't intuitive at all and is going to be a steep learning curve compared to previous. This is most defintely NOT easier to do anything in terms of clicks. Except for gathering you can just have it repeat. And the fact that I have to walk over here...walk over there...now walk over there...uggh.
Probably won't be so bad for newbies but for the majority of us this will take a lot of learning just to do anything even close to what we were doing before. And the gold sink is not that insignificant either.
Bug: Not sure if it was just because I chose Fenella as my retainer but when I got to the materials merchant her name showed up as Callum . Feedback: It isn't looking easier than the existing system yet. It looks a lot more realistic and engaging, but not simpler. A lot of walking here and there so far, it should have a central control point where you can issue your jobs, despatch your adventurers and collect your gatherings. Otherwise it will just get annoying. In saying that, I like the look of it all so far, just not the clunkiness.
Main: Angels Scar Guild: Ruathym Corsairs
2
obsiddiaMember, NW M9 PlaytestPosts: 1,025Arc User
I would like to know if the components required to create Armor Kits: the Unified Elements and Aggregate Elements introduced with Elemental Evil module will continue to be in the Alchemy profession.
Ditto on this question. Wondering what happens to Armor Kits: Making, cost, value... will they still even be part of the game?
Did you really think anyone could steal the power of the god of thieves?
my question has still not been answered about accessing the workshop outside the enclave, can you please make this so we can acess crafting without going into the enclave?
it lags badly and freezes as it is around the market area because of the number of "commoners" wandering about. having players littered about in that area would make it unbearable.
<div align="center"><img src="https://i.imgur.com/YH9QCXK.png" alt="" /></div></img> ▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂ There is supposed to be an image here, but the hamsters took it. <div align="center">AKA Draconis of Luskan</div>
Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande
RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
my question has still not been answered about accessing the workshop outside the enclave, can you please make this so we can acess crafting without going into the enclave?
It looks like you will be able to do so by hitting your 'n' key as you do now but there is a quest to complete first, 'A box for Knox' or something like that. I tried to access my professions and had that as a message come up.
Main: Angels Scar Guild: Ruathym Corsairs
0
theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
The other thing that annoys me is,
If you're trying to get rid of leadership armies between multiple characters, *do it.* Since each character gets a set number of artisans when they get the workshop, you STILL have this ridiculous setup where the incentive is to make 8 different characters just so you can use each of them for professions, rather than having your one character be where you spend your game time.
If the incentive is to have a lot of characters you spend a bunch of time doing tedious clicking tasks, then that means that people who aren't interested in doing that are at a disadvantage.
I know people want alts, but I feel morale should be account wide. Stop creating more ways to make people have to have empty paper doll characters just for the sake of making money. Just existing should not be an asset for characters; if someone wants an alt, the alt's existence should be for its own sake, not getting around the artisans cap.
I don't know if I should put this here on on the bugs section. I just went in tonight to start the new professions and got as far as the office to pick my first 4 employees and kept getting a message that I need to finish the tutorial before I can choose them. I didn't have any instructions to do a tutorial and completed all the steps to get to the office and my quest told me that was the next task to do. Is that a bug or did I completely miss something? I'd like to check out how the professions work but can't get past that point to do so. Thanks!
Feedback: There does not seem to be any logical quest path once you are instructed to visit the vendor in seven suns. Your retainer gives you a list of items, then what? It took me a very long time of fumbling around to figure out A.) What I actually needed (i.e is it the brass ingot + 1 or something else crafted in jewelcrafting? (and is that different from the stuff that the vendor sells or what??) B.) Trying to figure out which profession is capable of actually making that +1 item and ensuring it matches the one singular profession I opted to start with. C) Finding out what I should be trying to gather to craft a +1 item. D.) What tools should I get the "best of" to up my focus. E.) Should I send these gatherer guys out infinitely (how do you stop them from gathering by the way??) or just a specified number of times that will give me the materials to complete the quest, how many is that going to be?
I think more detail in tooltips could help, something like including the profession type in every items tooltip and stipulating what the base materials are linked to by profession. Nowhere was I able to find a recipe for brass ingot and it does not show available to me. (yes I clicked all the different display options, future recipes etc). Logic would lead me to believe I need some zinc and copper but the tasks and material requirements as they are now are nowhere as intuitive as current professions.
Again, thank you for continuing to engage with the community. Two things, however, you have mentioned concern me greatly
"Jewelcrafters can now polish raw stones into usable refinement stone"
"Because gathering is now an important part of all professions, and anyone would naturally have leveled gathering alongside their crafting profession in the new system, we will be granting everyone a gathering level equal to their maximum profession level."
No, I'm sorry, that is not acceptable. Gathering generates raw materials, jewelcrafting refines them to usable rp, eg raw peridot to actual peridot.
If I focused on jewelcrafting in the current game at level 25, I am rewarded with level 70 jewelcrafting AND gathering. If I focused on leadership I get level 70 gathering only. This is a huge slap in the face to those who went through the pain of levelling this profession. And our reward, generating items that every other profession person out there can generate themselves giving gathering no value or place in the economy
Leadership currently takes 4 months to level, FOUR. Jewelcrafting, tailoring etc...a week? With a chunk of AD, hours. This is a blatant disregard the time investment of those with leadership by giving it away for free to everyone else and making it redundant. I have to notw start a new profession from scratch at level one, but everyone else gets my profession for free.
Unacceptable.
Please reconsider this or at least allow those with level 25 leadership to get the benefit of choosing an additional profession to have as level 70 to bring some equality to this scenario.
I just copied over my character that has, leadership, weaponsmithing, leatherworking, and alchemy at level 25, but in the test server they are only at level 35. Is the conversion immediate, or do you have to do something extra?
I just copied over my character that has, leadership, weaponsmithing, leatherworking, and alchemy at level 25, but in the test server they are only at level 35. Is the conversion immediate, or do you have to do something extra?
From the Patch Notes:
Known Issues
The fixup that will automatically set players' profession levels from 25 to 70 is not in the current build.
Can't do anything, it is all full + overflow, can't craft anything
Edit: I've traded some of the old stuff, so room for now, but by the list of resources and tools.. Will need more room
Yea, this is a major problem. Either the bag needs to be much bigger or we need to have the old stuff the system no longer uses removed. I'd toss the out of date stuff myself ... but I have no idea which of these resources are going to be needed and which not.
@kyraskitower, you can sell your old stuff through the Retainer NPC's interface, it filters out useless stuff and gives you 'credits'.
Running through some of the areas, if feels like professions RP is getting a further hit. Granted preview has a bonus RP event running but it seems like they are further flooding the RP market with it being given as quest and HE rewards etc. Gathering rough stones then refining them manually (and it appears right now it is a singular stone, not the bags we save to open during 2X events) is becoming considerably more of a hassle than before.
Running a workshop bugged can't accept applicants and thus can't continue on with it also when after hiring the one person it put me into this screen thing that forced me to quit the game because the cutscene screen would not go away. This needs to be fixed as well. For a more detailed explanation When you go to the desk and sit down, you have four applicates you have to accept or deny but its saying must finish tutorial and won't allow you to accept or deny any of them. I didn't get a book that allowed you to access the former menu where you tasks are now on live. Which might be the problem this bug prevents you from getting it thus can't continue on with professions
1
frozenfirevrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,475Community Moderator
Running a workshop bugged can't accept applicants and thus can't continue on with it also when after hiring the one person it put me into this screen thing that forced me to quit the game because the cutscene screen would not go away. This needs to be fixed as well. For a more detailed explanation When you go to the desk and sit down, you have four applicates you have to accept or deny but its saying must finish tutorial and won't allow you to accept or deny any of them. I didn't get a book that allowed you to access the former menu where you tasks are now on live. Which might be the problem this bug prevents you from getting it thus can't continue on with professions
Running a workshop bugged can't accept applicants and thus can't continue on with it also when after hiring the one person it put me into this screen thing that forced me to quit the game because the cutscene screen would not go away. This needs to be fixed as well. For a more detailed explanation When you go to the desk and sit down, you have four applicates you have to accept or deny but its saying must finish tutorial and won't allow you to accept or deny any of them. I didn't get a book that allowed you to access the former menu where you tasks are now on live. Which might be the problem this bug prevents you from getting it thus can't continue on with professions
Well heres what happened, got quest from knox, went in got to choose one of them. I did, then cutscreen thingy popped up couldn't do anything nothing popped up at all and had to exit the game because I couldn't do anything and relaunch it after that when getting the quest running a workshop. Got four applications, It says you must advance the tutorial before you may use this feature. This is the bug I didn't get the book not that I can see in my inventory I looked maybe its there but well I believe its not. So I cannot advance with the rest of it. On this character. It won't give you the first quest again, and you cannot abandon running a workshop to try and reset that quest. Good thing this isn't going live right now.
0
frozenfirevrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,475Community Moderator
edited September 2018
Make sure the retainer doesn't have any quests, then go to your room and interact with the desk, it give you pop-ups on where to click and stuff... Some of those pop-ups go away only after clicking on them.
Or can you not interact with the desk itself? (Even if the retainer doesn't have any quests)
Make sure the retainer doesn't have any quests, then go to your room and interact with the desk, it give you pop-ups on where to click and stuff... Some of those pop-ups go away only after clicking on them.
Or can you not interact with the desk itself? (Even if the retainer doesn't have any quests)
I didn't see that before, and realize you had to click on those green boxes, sorry its not a bug after all. Just me getting lost confused and well not thinking. Thank you Frozen. Can't believe I overlooked it. Maybe its the adhd maybe not I don't know. Oh well.
The Tinkerer's Training Manual used up as supplement does not provide bonus XP to the artisan (nor to the player character). Tested on Alchemy/Linseed Oil production.
Comments
I have a few questions though a few mixed with firstmixed with IWD Campaign Menu:
- Ice Wind Dale Black Ice Forge, will campaign be redesigned, to replace Ice Forge 1-3?
- Why remove gear project's (50-75) & replace w/ Black Ice Pure/Corrupt reinforcements?
- How will Overload's be crafted or awarded? And will Black Ice Resources or Black Ice be removed from HE's?
You may also like to read back thru some of the thoughts or suggestions people had since the Professions Overhaul was first announced. Many had some unique suggestions for a few things, and while some of the idea's spoken about seem like they may be included, like repeating repetitive tasks for a period depending on your work shop size. Still may be an interesting read to scan through.https://www.arcgames.com/en/forums/neverwinter/#/discussion/1242282/professions-overhaul-in-mod-15 Yea I think the choice to RENAME Leadership into Gathering is well really disappointing to say the very least. I really wish they would reconsider this name change, but I suspect it was likely chosen cause it will likely focus on all the gathering tools I see we now require... …it's had 4-5x as many as all other professions with often just several needed in one. As if you only need 3-9 in most?
I still have to even see if at 61-70 after I downloaded the PREVIEW if Leadership even still has: there old Rank 21-25 projects?
Now I need to review Leadership cause we're only Rank 35 not 61 or even 71 based on new groupings! But you can check at least as I later posted the GEAR icon, can be added to review future recipes, with refuture recipes and those with UNMET requirements.
Thought I don't think I still have most Leadership Resources anymore after converting them?
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Can't do anything, it is all full + overflow, can't craft anything
Edit: I've traded some of the old stuff, so room for now, but by the list of resources and tools.. Will need more room
Whoever decided to go with this as a rework is really trying to kill this game .
This will infuriate the people ( like me ) who have invested a lot of time / resources and for a lot of other people very likely a fair bit of real money into getting professions / masterworks levelled up . They should scrap this and look again at what they want to achieve
My level 25 mailsmithing did not equate to anything. Armorsmith profession XP is set to 0
Clicking multiple times to buy one crafting resource is beyond tedious. Please allow us to buy multiples of all the crafting resources.
The exchanging of old assets and resources needs to be made a lot more fluid; it took forever. A "Sell all" option would be much appreciated.
Also , I could have swore I found a "Preview only restore all morale" thing in some shop somewhere, but I couldn't find it again and was wondering if I was gaslighting myself. Yeesh.
But yes I will second the theycallmetomu in that the new workshop isn't intuitive at all and is going to be a steep learning curve compared to previous. This is most defintely NOT easier to do anything in terms of clicks. Except for gathering you can just have it repeat. And the fact that I have to walk over here...walk over there...now walk over there...uggh.
Probably won't be so bad for newbies but for the majority of us this will take a lot of learning just to do anything even close to what we were doing before. And the gold sink is not that insignificant either.
Feedback: It isn't looking easier than the existing system yet. It looks a lot more realistic and engaging, but not simpler. A lot of walking here and there so far, it should have a central control point where you can issue your jobs, despatch your adventurers and collect your gatherings. Otherwise it will just get annoying.
In saying that, I like the look of it all so far, just not the clunkiness.
Guild: Ruathym Corsairs
it lags badly and freezes as it is around the market area because of the number of "commoners" wandering about. having players littered about in that area would make it unbearable.
▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂
There is supposed to be an image here, but the hamsters took it.
<div align="center">AKA Draconis of Luskan</div>
Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande
RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
Guild: Ruathym Corsairs
If you're trying to get rid of leadership armies between multiple characters, *do it.* Since each character gets a set number of artisans when they get the workshop, you STILL have this ridiculous setup where the incentive is to make 8 different characters just so you can use each of them for professions, rather than having your one character be where you spend your game time.
If the incentive is to have a lot of characters you spend a bunch of time doing tedious clicking tasks, then that means that people who aren't interested in doing that are at a disadvantage.
I know people want alts, but I feel morale should be account wide. Stop creating more ways to make people have to have empty paper doll characters just for the sake of making money. Just existing should not be an asset for characters; if someone wants an alt, the alt's existence should be for its own sake, not getting around the artisans cap.
I think more detail in tooltips could help, something like including the profession type in every items tooltip and stipulating what the base materials are linked to by profession. Nowhere was I able to find a recipe for brass ingot and it does not show available to me. (yes I clicked all the different display options, future recipes etc). Logic would lead me to believe I need some zinc and copper but the tasks and material requirements as they are now are nowhere as intuitive as current professions.
Again, thank you for continuing to engage with the community. Two things, however, you have mentioned concern me greatly
"Jewelcrafters can now polish raw stones into usable refinement stone"
"Because gathering is now an important part of all professions, and anyone would naturally have leveled gathering alongside their crafting profession in the new system, we will be granting everyone a gathering level equal to their maximum profession level."
No, I'm sorry, that is not acceptable. Gathering generates raw materials, jewelcrafting refines them to usable rp, eg raw peridot to actual peridot.
If I focused on jewelcrafting in the current game at level 25, I am rewarded with level 70 jewelcrafting AND gathering. If I focused on leadership I get level 70 gathering only. This is a huge slap in the face to those who went through the pain of levelling this profession. And our reward, generating items that every other profession person out there can generate themselves giving gathering no value or place in the economy
Leadership currently takes 4 months to level, FOUR. Jewelcrafting, tailoring etc...a week? With a chunk of AD, hours. This is a blatant disregard the time investment of those with leadership by giving it away for free to everyone else and making it redundant. I have to notw start a new profession from scratch at level one, but everyone else gets my profession for free.
Unacceptable.
Please reconsider this or at least allow those with level 25 leadership to get the benefit of choosing an additional profession to have as level 70 to bring some equality to this scenario.
Known Issues
The fixup that will automatically set players' profession levels from 25 to 70 is not in the current build.
Winter Lily (CW) / Winter Rose (DC) / Winter Ivy (HR)
Pandora's Misfits Guild Leader
Running through some of the areas, if feels like professions RP is getting a further hit. Granted preview has a bonus RP event running but it seems like they are further flooding the RP market with it being given as quest and HE rewards etc. Gathering rough stones then refining them manually (and it appears right now it is a singular stone, not the bags we save to open during 2X events) is becoming considerably more of a hassle than before.
For a more detailed explanation
When you go to the desk and sit down, you have four applicates you have to accept or deny but its saying must finish tutorial and won't allow you to accept or deny any of them.
I didn't get a book that allowed you to access the former menu where you tasks are now on live. Which might be the problem this bug prevents you from getting it thus can't continue on with professions
Or can you not interact with the desk itself? (Even if the retainer doesn't have any quests)