The cost to be able to upgrade lvl 3 workshop is UGH. 500k crédits Worth 1.5m ADs or 165 Adamantine Assets is overdoing it. The other choice being crafting items Worth 300 crédits make it so that a workshop will be done for Christmas maybe? Impossible to upgrade worshop at lvl 3 even if this Clement person keeps telling me to do so.
I did not see anything showing what your choice of Retainer does? Is this simply cosmetic?
Currently there are no kit recipes. Will compelling recipes be added?
RNG for your artisan stats seems off. I did not see a significant difference in blue versus white. As has been mentioned, you cannot tell white/blue/purple when selecting the artisan. You only get their starting stats. Can you provide some explanation regarding the differences in white/blue/purple artisans?
This is a nerf to experience and RP for alts, since Gathering does not give your character experience nor bags that can be opened for RP. However, if you select Jewelrycrafting, you can make RP stones.
When the delivery box was full, the gatherers still gathered items. When I emptied the delivery box, the overflow items were added to the delivery box, not instantly, but faster than normal gathering. This happened to me when I was gathering the Stilled Water. Was this intentional? How large is the overflow?
First of all, I think it is definitely a change from the old system. Interesting as well.
When I hire my new crafters, they are all level 1. Will I need to level them up even though my crafters were all epic under the old system? I did not see any way to hire higher level crafters.
I would like to see a slider for buyer mats from the materials vendor. Currently, have to buy them 1 at a time.
There was no exchange for:
Mithril Crucible Mithril Mortar Mithril Philosopher's Stone
There is no exchange for Green+ level materials. Not sure if this is a bug or if they are remaining as materials.
There is no exchange for the Forgehammer. I had it in my bank.
After many many hours ... I gave up I am stuck I need to make a Brass Ingot +1 .... i cant for the life of me figure out HOW to make a +1 anything anywhere... anyway
0
adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
edited September 2018
There are some big, big problem with the profession redesign.
People may enjoy doing the professions as they level up, but just consider what happens once you hit 70. Currently new 70s are basically expected to go and get the Vistani gear. It is therefor utterly pointless to include any recipes for level 70 gear that is worse than the Vistani gear - nobody will want that gear. Theas means that a significant number of recipes are just a pointless waste of space.
Just about the only useful non-masterwork recipes were the armor kits and jewels. I cannot find them anywhere ... is that an oversight, or are they supposed to be removed?
There is a handful of useful items at the masterwork V level, but they are just the same as before....so, a handful of rings, weapons for DCs and.....uh....is there anything else? Seriously - Is there anything that is supposed to be worth making? If so, I haven't found it yet.
Now, previously many people were running leadership tasks non-stop for RPs. Now we can pay something like 1 Gold, 39 silver to make a black opal...and yes, that's after I obtain the raw black opals and the whetstone.
So, just tell me this....just why should anyone want to bother with Professions?
After many many hours ... I gave up I am stuck I need to make a Brass Ingot +1 .... i cant for the life of me figure out HOW to make a +1 anything anywhere... anyway
Keep trying to make them and let your artisan level up, or try to get a better tool for them if you can. When your focus is high enough you will start making +1 ingots, you can see your chance of making one in the top right of the window when you're setting the recipe.
I've been on preview since it started and I've been upgrading my workshop but now I'm stuck. I completed the task to get to level 3, but I didn't receive the item from Clement Montworth (I had the dialogue, I saw the box, but it's not in my inventory so I can't activate the upgrade at the desk). Also I'm not sure if masterwork materials are useful at some point but so far I haven't been able to trade them. Not sure what to do with my guild marks now... (Edit: OK I can see Masterwork recipes now and they're using the same mats as before so the Explorer's Cases are still useful apparently)
To make Gemstones that convert to RP, each time it will consume a Whetstone of proper level to achieve end result. At this pace, just to make RP you'll be gathering resources JUST to make the items you need to craft FOR the item you are trying to craft.
It's a huge 'item wall' now; should have known when we saw 100s of recipe ingredients. Before it was log on, do professions; post Mod 15 it will be: Week 1: Gather all Ingredients Week 2: Craft Supporting Ingredients Week 3: Craft Items you actually want
It's going to take you this long because 300 'morale' will evaporate quickly each day, all the while you are spending your gold. In contrast, a resonant Bag only takes 16h max to collect. On that note; WHERE else now do we find Moderate & Greater Enchantment stones? The RNG Invocation bag?
To make Gemstones that convert to RP, each time it will consume a Whetstone of proper level to achieve end result. At this pace, just to make RP you'll be gathering resources JUST to make the items you need to craft FOR the item you are trying to craft.
It's a huge 'item wall' now; should have known when we saw 100s of recipe ingredients. Before it was log on, do professions; post Mod 15 it will be: Week 1: Gather all Ingredients Week 2: Craft Supporting Ingredients Week 3: Craft Items you actually want
It's going to take you this long because 300 'morale' will evaporate quickly each day, all the while you are spending your gold. In contrast, a resonant Bag only takes 16h max to collect. On that note; WHERE else now do we find Moderate & Greater Enchantment stones? The RNG Invocation bag?
There's also the extortionate gold cost to making gems, I worked out it will cost about 5 gold to make a black opal, and relative tot he amount of RP they give, the costs of lower tier stones are in line for that. So judging by what's on preview now it will be prohibitively expensive to make gems for guilds in mod15.
The system is unintuitive, complicated and unfriendly for players! English is not my language, which makes it more difficult to understand the Hamster you created. I hate this change. Professions have always been a favorite part of my game, but you decided to take it away from me.
Better to feed the troll than listen to the idiot .
I used to launch Leadership task for RP, XP, Gold, Diamonds crates, and Jewelcrafting for Gems crates.
While i'm not too anxious about RP, since you add a lot of bound/direct RP with content (chests, HE, Overflow xp reward, Unsalvaging gear), i don't feel good about Gold since new system cost a lot, XP, since the new system don't give xp anymore, and Crates for Stronghold.
Without Stronghold Crates recipes at low gold cost, this new system is useless, and we need a counterpart like reducing Stronghold costs for Gems/Surplus/Gold/Diamonds.
For people that have maxed masterwork, the progression and existing recipes recap says gutted. What does this mean for existing materials? Are players that have all masterwork maxed already, going to be subject to more recipes to get back to where they were? Are players that maxed masterwork in Platesmithing and Mailsmithing, going to be compensated for the merging of the 2? How are masterwork assets from each profession going to transfer? If you have 3 masterwork assets for jewelcrafting, will you get 3 masterwork assets in return? What will happen to the masterwork assets from Mail/plate if they are merged into a new profession? Will players get special compensation for the black ice gauntlet, or will it be treated as every other tool in transfer? The price has already dropped on them from 1 mil AD for a blue gauntlet to under 600k.
It's very unclear how you progress your workshop up in levels.
Also I agree with what others have said, you can't see all the applications before you are required to accept/decline one and it would be nice to be able to do that.
I don't see the recipes for the Elemental Aggregates and Unified Elements anywhere in the system - have these recipes been pulled? You needed these for certain other recipes including the armor kits, which also don't appear to have carried over currently. Hoping this is just an oversight for preview?
Lastly - there's no part of the tutorial/intro quests that tells you how to filter/preview the recipes - that would be nice to bring to people's attention
That said, the entire interface is very un-intuitive. Maybe if I was starting as a brand new character and ranking this up as I also leveled it would make more sense, but even then, there are A LOT of items to be gathered, crafted and stored that makes this seem quite overwhelming, especially if you can only choose the one profession at the outset.
Also the amount of experience needed to level up the artisans seems a little high to me but honestly having leveled all the professions so long ago it might just be that because you can only do 3 tasks at a time that it feels like its taking longer.
from what everyone is saying i think personaly that the new system will need a lot more work before its ready for the public server. i just hope that they extend the release date to fix the system or keep the old system until the kinks are worked out.
also you say you want to make the system less tedious. From what ive seen it seems more tedious than the existing system.
<div align="center"><img src="https://i.imgur.com/YH9QCXK.png" alt="" /></div></img> ▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂ There is supposed to be an image here, but the hamsters took it. <div align="center">AKA Draconis of Luskan</div>
Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande
RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
2
theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
from what everyone is saying i think personaly that the new system will need a lot more work before its ready for the public server. i just hope that they extend the release date to fix the system or keep the old system until the kinks are worked out.
also you say you want to make the system less tedious. From what ive seen it seems more tedious than the existing system.
They're making it less tedious by making less people do it, so it feels less mandatory to keep pace where everyone else is at.
They do that by making it unplayable! Well, that's one technique...
The quest that's supposed to appear at level 40 did not appear for me. My character is level 40, the profession I chose (Blacksmithing) is level 40 AND the crafter is also level 40. What am I missing here?
Edit: I ranked up Jewelcrafting and the next quest appeared, clearly something not working right with the Blacksmithing one.
Unable to level workshop to level 2. I picked Linseed to deliver, completed that, opened the box and then it just stops. Retainer (Forem) tells me I will get a new quest once I have a profession that is level 20. I had Alchemy and Blacksmithing at level 35 and jewelcrafting at 9 (Alchemy is now 36, as I tried to see if it meant have an artisan at level 20). The option to upgrade to level 2 is greyed out from the master desk. I have consulted with my partner who has been able to upgrade his workshop with no difficulty and he has confirmed I haven't missed anything obvious.
1
micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
Unable to level workshop to level 2. I picked Linseed to deliver, completed that, opened the box and then it just stops. Retainer (Forem) tells me I will get a new quest once I have a profession that is level 20. I had Alchemy and Blacksmithing at level 35 and jewelcrafting at 9 (Alchemy is now 36, as I tried to see if it meant have an artisan at level 20). The option to upgrade to level 2 is greyed out from the master desk. I have consulted with my partner who has been able to upgrade his workshop with no difficulty and he has confirmed I haven't missed anything obvious.
Check that you made / bought the correct stuff, IIRC, You need the high quality versions, (Linseed + 1) etc..
I ran into the same thing. It's not at all clear where the +1 stuff comes from. I'm assuming it's a "high-quality" result, but there is no indication of what high-quality results are possible or how to achieve them.
Feedback: the professions intro is very problematic if your profession resource and/or asset bags are full or nearly full, since you wind up getting a whole bunch of new stuff. The asset bag can be sorted so that existing assets will stack, but I only stumbled across this by accident -- perhaps it should start off that way or at least have a popup instructing you to click the sort button to make room. For resources, I had to discard things since I can't put them in my bank and don't have alts to which to mail them on Preview. You don't get the chance to exchange old for new stuff until later on.
We definitely need sliders for buying resources with profession credits.
Is there a credit cap? If so, it should be indicated. I ended up with over 90k credits and I was wondering if I would run into either a hard cap where you can't accumulate any more or a soft cap where any additional ones would be eaten.
There also, I believe, should be something in the tutorial that explains the difference between doing professions from your workbench vs. using the normal "N" key to do them from anywhere else (cost, time, whatever).
Artisan stats: there should be some sort of explanation on how to improve stats like Focus, if at all.
Tools: How do we get better tools? Do we make them? Are they Zen market items? I also noticed that Alchemy always used the Worm Alembic even though I have a Masterwork one.
Commission cost: in the tutorial, the task defaulted to as many as possible, but I didn't know what impact that would have on gathering time or on commission cost. Are costs payable only when you collect or periodically as items are gathered, for instance? Do items arrive one at a time when you tell them to collect as many as possible, or only periodically?
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Tools: How do we get better tools? Do we make them? Are they Zen market items? I also noticed that Alchemy always used the Worm Alembic even though I have a Masterwork one.
You can get new tools by trading old assets inside your workshop, the high-quality tools give you better chances at +1 results (very easy to get +1 once you start using the top tier tools).
Feedback: in the UI for buying resources with credits, suggest having the list sorted alphabetically. There are a lot of resources in the list and it can be hard to find the one we are looking for.
Even better would be a way to right-click on a needed resource in the professions window to buy it with either credits or gold, depending on what we have.
And even BETTER would be for the UI to auto-select the resources we need if we have enough. Clicking the + button is an unnecessary step.
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Feedback on Crafting: 1. The introductory missions explaining crafting is somewhat confusing to someone who has already maxed out crafting professions on live. It doesn't really give me a clue, when choosing a profession, which ones I already have, which is a problem since I have different professions leveled up on many alts, and I dont have them memorized as to who has what.
2. My max level 25 Platesmithing and Weaponsmithing on live on my GWF, is being translated to non max level 35 blacksmithing/armorsmithing on the test server. I thought it was supposed to become 70?
3. I don't think going from a simple popup where I can do everything in one view to having to run around a craftshop to various stations is an improvement. Keep it simple. The professions icon the top is always greyed out, why is it still there? How do I check on what is going on in my workshop - the UI is confusing.
4. Leadership is gone and in its place I'm getting level 1 adventurers. Considering I have 9 characters with level 25 leadership, having all that work blown away is really not acceptable. This is going to irritate a lot of your player-base. Extremely irritate them... I have a number of alts where all they have is leadership and telling me that is basically worthless in the new system - not good.
5. I've progressed in the quest to where I'm supposed to get +1 components, but it really doesn't explain where to get them. I have no clue where/how to continue at this point.
1
theycallmetomuMember, NW M9 PlaytestPosts: 1,861Arc User
Also, weren't Black Ice overload enchantments supposed to be a thing? I was guessing they were gonna be at the black ice forge but no go there.
After many many hours ... I gave up I am stuck I need to make a Brass Ingot +1 .... i cant for the life of me figure out HOW to make a +1 anything anywhere... anyway
Keep trying to make them and let your artisan level up, or try to get a better tool for them if you can. When your focus is high enough you will start making +1 ingots, you can see your chance of making one in the top right of the window when you're setting the recipe.
That will be as clear as blacklake district sludge to people. To devs, why make things so opaque? This is not noob friendly.
Comments
Impossible to upgrade worshop at lvl 3 even if this Clement person keeps telling me to do so.
Currently there are no kit recipes. Will compelling recipes be added?
RNG for your artisan stats seems off. I did not see a significant difference in blue versus white. As has been mentioned, you cannot tell white/blue/purple when selecting the artisan. You only get their starting stats. Can you provide some explanation regarding the differences in white/blue/purple artisans?
This is a nerf to experience and RP for alts, since Gathering does not give your character experience nor bags that can be opened for RP. However, if you select Jewelrycrafting, you can make RP stones.
When the delivery box was full, the gatherers still gathered items. When I emptied the delivery box, the overflow items were added to the delivery box, not instantly, but faster than normal gathering. This happened to me when I was gathering the Stilled Water. Was this intentional? How large is the overflow?
When I hire my new crafters, they are all level 1. Will I need to level them up even though my crafters were all epic under the old system? I did not see any way to hire higher level crafters.
I would like to see a slider for buyer mats from the materials vendor. Currently, have to buy them 1 at a time.
There was no exchange for:
Mithril Crucible
Mithril Mortar
Mithril Philosopher's Stone
There is no exchange for Green+ level materials. Not sure if this is a bug or if they are remaining as materials.
There is no exchange for the Forgehammer. I had it in my bank.
I need to make a Brass Ingot +1 .... i cant for the life of me figure out HOW to make a +1 anything anywhere... anyway
- People may enjoy doing the professions as they level up, but just consider what happens once you hit 70. Currently new 70s are basically expected to go and get the Vistani gear. It is therefor utterly pointless to include any recipes for level 70 gear that is worse than the Vistani gear - nobody will want that gear. Theas means that a significant number of recipes are just a pointless waste of space.
- Just about the only useful non-masterwork recipes were the armor kits and jewels. I cannot find them anywhere ... is that an oversight, or are they supposed to be removed?
- There is a handful of useful items at the masterwork V level, but they are just the same as before....so, a handful of rings, weapons for DCs and.....uh....is there anything else? Seriously - Is there anything that is supposed to be worth making? If so, I haven't found it yet.
- Now, previously many people were running leadership tasks non-stop for RPs. Now we can pay something like 1 Gold, 39 silver to make a black opal...and yes, that's after I obtain the raw black opals and the whetstone.
So, just tell me this....just why should anyone want to bother with Professions?(Edit: OK I can see Masterwork recipes now and they're using the same mats as before so the Explorer's Cases are still useful apparently)
Neverwinter Wonderland
Neverwinter Wet & Wild
Neverwinter 2nd Anniversary Montage
Neverwinter Anniversary Montage
Protector's Jubilee Speech
Oh the Carnage
It's a huge 'item wall' now; should have known when we saw 100s of recipe ingredients. Before it was log on, do professions; post Mod 15 it will be:
Week 1: Gather all Ingredients
Week 2: Craft Supporting Ingredients
Week 3: Craft Items you actually want
It's going to take you this long because 300 'morale' will evaporate quickly each day, all the while you are spending your gold. In contrast, a resonant Bag only takes 16h max to collect.
On that note; WHERE else now do we find Moderate & Greater Enchantment stones? The RNG Invocation bag?
English is not my language, which makes it more difficult to understand the Hamster you created. I hate this change.
Professions have always been a favorite part of my game, but you decided to take it away from me.
While i'm not too anxious about RP, since you add a lot of bound/direct RP with content (chests, HE, Overflow xp reward, Unsalvaging gear), i don't feel good about Gold since new system cost a lot, XP, since the new system don't give xp anymore, and Crates for Stronghold.
Without Stronghold Crates recipes at low gold cost, this new system is useless, and we need a counterpart like reducing Stronghold costs for Gems/Surplus/Gold/Diamonds.
For people that have maxed masterwork, the progression and existing recipes recap says gutted.
What does this mean for existing materials?
Are players that have all masterwork maxed already, going to be subject to more recipes to get back to where they were?
Are players that maxed masterwork in Platesmithing and Mailsmithing, going to be compensated for the merging of the 2? How are masterwork assets from each profession going to transfer?
If you have 3 masterwork assets for jewelcrafting, will you get 3 masterwork assets in return?
What will happen to the masterwork assets from Mail/plate if they are merged into a new profession?
Will players get special compensation for the black ice gauntlet, or will it be treated as every other tool in transfer? The price has already dropped on them from 1 mil AD for a blue gauntlet to under 600k.
Also I agree with what others have said, you can't see all the applications before you are required to accept/decline one and it would be nice to be able to do that.
I don't see the recipes for the Elemental Aggregates and Unified Elements anywhere in the system - have these recipes been pulled? You needed these for certain other recipes including the armor kits, which also don't appear to have carried over currently. Hoping this is just an oversight for preview?
Lastly - there's no part of the tutorial/intro quests that tells you how to filter/preview the recipes - that would be nice to bring to people's attention
That said, the entire interface is very un-intuitive. Maybe if I was starting as a brand new character and ranking this up as I also leveled it would make more sense, but even then, there are A LOT of items to be gathered, crafted and stored that makes this seem quite overwhelming, especially if you can only choose the one profession at the outset.
Also the amount of experience needed to level up the artisans seems a little high to me but honestly having leveled all the professions so long ago it might just be that because you can only do 3 tasks at a time that it feels like its taking longer.
While viewing the cutscene upon approaching the Workshop, if other players have mounts with VFX (e.g. water horse), they show up in the cutscene.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
also you say you want to make the system less tedious. From what ive seen it seems more tedious than the existing system.
▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂
There is supposed to be an image here, but the hamsters took it.
<div align="center">AKA Draconis of Luskan</div>
Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande
RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
They do that by making it unplayable! Well, that's one technique...
Edit: I ranked up Jewelcrafting and the next quest appeared, clearly something not working right with the Blacksmithing one.
Feedback: the professions intro is very problematic if your profession resource and/or asset bags are full or nearly full, since you wind up getting a whole bunch of new stuff. The asset bag can be sorted so that existing assets will stack, but I only stumbled across this by accident -- perhaps it should start off that way or at least have a popup instructing you to click the sort button to make room. For resources, I had to discard things since I can't put them in my bank and don't have alts to which to mail them on Preview. You don't get the chance to exchange old for new stuff until later on.
We definitely need sliders for buying resources with profession credits.
Is there a credit cap? If so, it should be indicated. I ended up with over 90k credits and I was wondering if I would run into either a hard cap where you can't accumulate any more or a soft cap where any additional ones would be eaten.
There also, I believe, should be something in the tutorial that explains the difference between doing professions from your workbench vs. using the normal "N" key to do them from anywhere else (cost, time, whatever).
Artisan stats: there should be some sort of explanation on how to improve stats like Focus, if at all.
Tools: How do we get better tools? Do we make them? Are they Zen market items? I also noticed that Alchemy always used the Worm Alembic even though I have a Masterwork one.
Commission cost: in the tutorial, the task defaulted to as many as possible, but I didn't know what impact that would have on gathering time or on commission cost. Are costs payable only when you collect or periodically as items are gathered, for instance? Do items arrive one at a time when you tell them to collect as many as possible, or only periodically?
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Even better would be a way to right-click on a needed resource in the professions window to buy it with either credits or gold, depending on what we have.
And even BETTER would be for the UI to auto-select the resources we need if we have enough. Clicking the + button is an unnecessary step.
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
1. The introductory missions explaining crafting is somewhat confusing to someone who has already maxed out crafting professions on live. It doesn't really give me a clue, when choosing a profession, which ones I already have, which is a problem since I have different professions leveled up on many alts, and I dont have them memorized as to who has what.
2. My max level 25 Platesmithing and Weaponsmithing on live on my GWF, is being translated to non max level 35 blacksmithing/armorsmithing on the test server. I thought it was supposed to become 70?
3. I don't think going from a simple popup where I can do everything in one view to having to run around a craftshop to various stations is an improvement. Keep it simple. The professions icon the top is always greyed out, why is it still there? How do I check on what is going on in my workshop - the UI is confusing.
4. Leadership is gone and in its place I'm getting level 1 adventurers. Considering I have 9 characters with level 25 leadership, having all that work blown away is really not acceptable. This is going to irritate a lot of your player-base. Extremely irritate them... I have a number of alts where all they have is leadership and telling me that is basically worthless in the new system - not good.
5. I've progressed in the quest to where I'm supposed to get +1 components, but it really doesn't explain where to get them. I have no clue where/how to continue at this point.
Some of the Masterwork Alchemy recipes still use the old colored now polluted vitriol.
Neverwinter Wonderland
Neverwinter Wet & Wild
Neverwinter 2nd Anniversary Montage
Neverwinter Anniversary Montage
Protector's Jubilee Speech
Oh the Carnage
https://ibb.co/dk39nU
Then buy new assets from him
https://ibb.co/dQAYE9
Choose the adamantine tool(s) for your profession(s)
https://ibb.co/m9vdgp
Then select this tool when crafting, and that's it, you have high focus, better chances of getting a +1 (high quality)
https://ibb.co/iCHPMp
So far this is working, but the workshop upgrade beyond level 2 is still another story.