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OFFICIAL FEEDBACK THREAD: Professions Overhaul

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  • strathkinstrathkin Member Posts: 1,798 Arc User
    I think all Alchemy TOOLS are also not even able to be converted or exchanged either.
  • cambo1682cambo1682 Member, NW M9 Playtest Posts: 164 Arc User
    hustin1 said:


    Is there a credit cap? If so, it should be indicated. I ended up with over 90k credits and I was wondering if I would run into either a hard cap where you can't accumulate any more or a soft cap where any additional ones would be eaten.

    I did not run into the cap, I ended up with over 700K in credits, so you can at least go that high. I had a terrible thought afterwards so confirmed that you can actually mail the vouchers between toons much like the old assets. Still cannot put them in shared bank though :( I haven't gotten to a point yet where I can determine if I should be holding on to those specific credits like say Jewelcrafting for the chance to upgrade my artisans without having to start from 0.

    Starting from scratch on your actual profession crafters will be a big put off if we cannot speed them up via our vouchers. Over the years I (and I am certain many others) have invested time, RL money and in game resources to painstakingly level up various assets and artisans to epic quality. If that aspect is getting a hard reset then I think that will eclipse my concern greatly compared to an non-intuitive quest path and tutorial.
  • friarjonfriarjon Member Posts: 12 Arc User
    edited September 2018
    Bug: Upgrading to Workshop level 3 at profession level 60 is impossible

    When obtaining credits for commissions it will not allow you to exceed the 500k goal. Good, but handing in the very last commission will fail if the value of the commission would put the total over 500k- i.e. it will not grant partial credit to fill the last few credits. (Workaround: use AD to buy the last few as you can specify the exact amount to reach 500k).

    When you talk to the Landord after getting the 500k credit the quest completes but does not give you the upgrade supply crate, making it impossible to upgrade the Workshop to level 3



    Feedback

    There doesn't seem to be Journal entries for the intermediary quests to upgrade the workshop. The only way to know what to do is to ask the your assistant dude "What should I be doing now?" Would be nice to also have quest entries in the Journal that track your progress. It seems the "Workshop" group in the Journal doesn't even show up if you don't have any active quests for it. Confusing.

    Not sure how I like needing to be at the workshop to accomplish much of anything with professions. While thematically it fits, it means I can't be out doing adventuring things while doing professions. Yes you get the remote token eventually but it costs morale to use, yes? (haven't really tested that yet). In the early stages of leveling a new profession it means you'll spend more time travelling to/from the workshop than questing.

    Suggestion: for VIP replace "Teleport to Moonstone Mask" with "Teleport to Workshop". The VIP post helps, but you still need to ride from the gate to the workshop. 99% of folks have no reason go to Moonstone, but teleport to Workshop would be very very useful.
    Knight of Guild Medieval
    guildmedieval.com
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    friarjon said:

    Bug: Upgrading to Workshop level 3 at profession level 60 is impossible

    When obtaining credits for commissions it will not allow you to exceed the 500k goal. Good, but handing in the very last commission will fail if the value of the commission would put the total over 500k- i.e. it will not grant partial credit to fill the last few credits. (Workaround: use AD to buy the last few as you can specify the exact amount to reach 500k).

    When you talk to the Landord after getting the 500k credit the quest completes but does not give you the upgrade supply crate, making it impossible to upgrade the Workshop to level 3



    Feedback

    There doesn't seem to be Journal entries for the intermediary quests to upgrade the workshop. The only way to know what to do is to ask the your assistant dude "What should I be doing now?" Would be nice to also have quest entries in the Journal that track your progress. It seems the "Workshop" group in the Journal doesn't even show up if you don't have any active quests for it. Confusing.

    Not sure how I like needing to be at the workshop to accomplish much of anything with professions. While thematically it fits, it means I can't be out doing adventuring things while doing professions. Yes you get the remote token eventually but it costs morale to use, yes? (haven't really tested that yet). In the early stages of leveling a new profession it means you'll spend more time travelling to/from the workshop than questing.

    Suggestion: for VIP replace "Teleport to Moonstone Mask" with "Teleport to Workshop". The VIP post helps, but you still need to ride from the gate to the workshop. 99% of folks have no reason go to Moonstone, but teleport to Workshop would be very very useful.

    I second this. a "Teleport to Workshop" option is a no brainer.
  • friarjonfriarjon Member Posts: 12 Arc User

    Feedback on Crafting:

    5. I've progressed in the quest to where I'm supposed to get +1 components, but it really doesn't explain where to get them. I have no clue where/how to continue at this point.

    You need higher quality tools to have enough "Focus" to get a chance at a +1 result. Buy the steel tool from the vendor. It took me a while to figure this out as well. Would be great if there was a hint the quest text on this.
    Knight of Guild Medieval
    guildmedieval.com
  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User
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  • mechjockeymechjockey Member Posts: 265 Arc User
    edited September 2018
    Currently have 22 Active Crafters, the thought of doing the tutorial on all of them just so I can convert my stuff over makes me physically ill. That is not hyperbole that is the literal truth. I used these character to provide RP for my main characters, It takes literally millions of RP to get to the mid teens in IL. Accumulating the RP so only marks and stones need be purchased is no longer viable. This feels like a very nasty shakedown directed at people who were doing nothing wrong and spending money to play the game. Character slots are not free, crafting assets aren't free and crafting was something your company both promoted and sold to the players.

    Then there is the fact if the goal of actually reducing the percentage of players that craft is met, there will be little incentive will their be to provide timely updates for the few that are left ? So not only will they have this part of the game made considerably less enjoyable and less rewarding, they can expect their updates to come even less often than they have.



  • edited September 2018
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  • flippy#8481 flippy Member Posts: 198 Arc User
    one character had this quest fatally lock up . . . for some reason it gave no tasks and therefore the tutorial is unable to continue - character was MC1 all professions

    figured out what happened to artisans from the conversion and converting them into resource requisitions . . . is rather unpleasant, but the amount paid for them is downright obscene
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  • underdoug2000underdoug2000 Member Posts: 1 Arc User

    I donated all ad to get the crate. I got the crate. However I can't upgrade [my workshop to rank 3]. did all the quests.

    This seems to be a common problem. I have the same bug.

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  • free2payfree2pay Member Posts: 284 Arc User

    Hi when you dismiss an artisan ,its permanent . So does this mean we cant reassign???
    I dismiss 4 of my artisans then they are gone. Not sure if this is a bugged or intended design.. Please help


    Same here, dismissed the Artisans because they were level 1. Thought I could replace them with my old epic craftsmens from previous (similar) professions. So how go I go about hiring Artisans back in the tutorial?
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    edited September 2018
    free2pay said:

    Hi when you dismiss an artisan ,its permanent . So does this mean we cant reassign???
    I dismiss 4 of my artisans then they are gone. Not sure if this is a bugged or intended design.. Please help


    Same here, dismissed the Artisans because they were level 1. Thought I could replace them with my old epic craftsmens from previous (similar) professions. So how go I go about hiring Artisans back in the tutorial?
    you will get new applications every now and then, right? It's like in the real world...if you fire all your employees it may take time to find replacements. Just accept everybody until you hit the 32 limit...then start firing unwanted ones.
    Hoping for improvements...
  • onlymatonlymat Member Posts: 350 Arc User
    I have found no Information - but what is happening to treasure hunter boon?
  • mat44444mat44444 Member Posts: 116 Arc User
    I think it would be nice to see a failed result when you craft stuff that fails - if u get a success u see a box saying so, I think u should also get a box saying fail if this is the case.
  • mat44444mat44444 Member Posts: 116 Arc User
    I have manage to get to the part where you need to hire another 6 artisans. I have no idea how to do this, quest line leads outside, then back inside. Desk show no artisan to hire, quest info supply's no information either. Gave up at this point because I can see no way forward - perhaps its time gated, but surely this should be mentioned if so/
  • kharkov58kharkov58 Member Posts: 669 Arc User
    Maybe it is just me, but so far this seems to be designed to force players to choose between playing Neverwinter and doing professsions
  • agilestoagilesto Member Posts: 516 Arc User
    onlymat said:

    I have found no Information - but what is happening to treasure hunter boon?

    Nothing? You still have profession maps, and still need those mats for MasterWork
  • agilestoagilesto Member Posts: 516 Arc User
    mat44444 said:

    I have manage to get to the part where you need to hire another 6 artisans. I have no idea how to do this, quest line leads outside, then back inside. Desk show no artisan to hire, quest info supply's no information either. Gave up at this point because I can see no way forward - perhaps its time gated, but surely this should be mentioned if so/

    In the preview you have the crate close to the creation table. In the 2nd tab you have a blue pack in the 1st position, that will give you an artisan for the profession of your choice. Artisan can be standard, blue or epic.
  • auron#6793 auron Member Posts: 396 Arc User

    friarjon said:

    Bug: Upgrading to Workshop level 3 at profession level 60 is impossible

    When obtaining credits for commissions it will not allow you to exceed the 500k goal. Good, but handing in the very last commission will fail if the value of the commission would put the total over 500k- i.e. it will not grant partial credit to fill the last few credits. (Workaround: use AD to buy the last few as you can specify the exact amount to reach 500k).

    When you talk to the Landord after getting the 500k credit the quest completes but does not give you the upgrade supply crate, making it impossible to upgrade the Workshop to level 3



    Feedback

    There doesn't seem to be Journal entries for the intermediary quests to upgrade the workshop. The only way to know what to do is to ask the your assistant dude "What should I be doing now?" Would be nice to also have quest entries in the Journal that track your progress. It seems the "Workshop" group in the Journal doesn't even show up if you don't have any active quests for it. Confusing.

    Not sure how I like needing to be at the workshop to accomplish much of anything with professions. While thematically it fits, it means I can't be out doing adventuring things while doing professions. Yes you get the remote token eventually but it costs morale to use, yes? (haven't really tested that yet). In the early stages of leveling a new profession it means you'll spend more time travelling to/from the workshop than questing.

    Suggestion: for VIP replace "Teleport to Moonstone Mask" with "Teleport to Workshop". The VIP post helps, but you still need to ride from the gate to the workshop. 99% of folks have no reason go to Moonstone, but teleport to Workshop would be very very useful.

    I second this. a "Teleport to Workshop" option is a no brainer.
    I personaly think it should be available for all players not just vip. like the current button we already have to open it on live server
    <div align="center"><img src="https://i.imgur.com/YH9QCXK.png" alt="" /></div></img>
    ▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂
    There is supposed to be an image here, but the hamsters took it.
    <div align="center">AKA Draconis of Luskan</div>

    Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande

    RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
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  • auron#6793 auron Member Posts: 396 Arc User


    I personaly think it should be available for all players not just vip. like the current button we already have to open it on live server

    No way. All people without VIP should suffer and be forced to buy VIP.
    Someone gotta keep this game running. Sure hell aint gonna be me :D
    im not trying to be funny here. im being serious, the devs are realy going to tick people off if they don't make it avvailable to everyone.
    <div align="center"><img src="https://i.imgur.com/YH9QCXK.png" alt="" /></div></img>
    ▂▃▄▅▆▇█▓▒░ Drac ░▒▓█▇▆▅▄▃▂
    There is supposed to be an image here, but the hamsters took it.
    <div align="center">AKA Draconis of Luskan</div>

    Take a backseat boy. Cause now I'm driving. ~ Give it up - Elizabeth Gilies ft. Ariana Grande

    RIP Foundry: On that day, when the sky fell away, our world came to an end. ~Lifelight
  • waldenmistwaldenmist Member Posts: 12 Arc User
    Rainer did a video tutorial:
    https://youtube.com/watch?v=I9wz9MRgd1k
  • aimsiesaimsies Member, NW M9 Playtest Posts: 66 Arc User
    I think this may have already been said but just in case..

    Urgus Battlehammer's entire dialogue related to Elemental Infusion needs to be updated as Black Ice Shaping is no longer part of professions. Secondly, when you physically run up to the Black Ice Forge it gives you an option to "Press F to direct your chillwrights" only nothing happens and you no longer have chillwrights to direct. As this is part of the "Day One" of Icewind Dale, all of this will need to be re-vamped before going live otherwise it will be very confusing for first time players in IWD. The collections pages will also need to be updated as you can (currently) no longer obtain the Elemental Black Ice gear.

    Now that farming black ice is essentially useless, not having a use for it breaks a lot of the IWD area and campaign. Other than getting the win for Black Ice Domination, you wouldn't want to stick around and farm the mother lode as you can't do anything with the black ice once you get it. This is a huge section of the game being rendered totally useless.
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  • edited September 2018
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  • badgerpants999badgerpants999 Member, NW M9 Playtest Posts: 70 Arc User
    Are the recipe's going to be completed before launch? I only ask because I've looked for things which don't seem to exist, Tin Ingots for example. Plus there's no option to create Deer Leather while Wolf Leather requires 2 Deer Skins

    The new equipment designs are very pretty but you might want to put a little more effort into the actual Crafting System
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