Currently, there are items that - while probably not initially designed to be used in PvP (apart from drains) and were the result of lack of foresight or communication between devs working on PvE and those working on PvP - are very much used in PvP and totally ruin what is left of the already poor experience. Some of them work as intended but have a debilitating effect on gameplay; others are broken and further exacerbate a frustrating experience. Here is a list of these items, in the hope that someone will listen and be willing to remediate a toxic environment. If I miss out on items, please add a comment and I will add it to the list.Ring of the Curse Bringer
: this item procs ridiculously often, in and out of combat; it often procs 20 or 30 seconds after having left combat, stuns you and prevents you from getting onto your mount (or dismounts you). Mane of the Manticore
: why even allow this sort of item in PvP where burst damage is high enough after the recent changes? As it so happens, it is also bugged and multiprocs on several classes resulting in large swaths of your HP being taken away.Chitters' Fangs
: same observation as above; it is also bugged. It can be devastating on paladins; not sure sure about other classes, perhaps someone has more information.
: perma-stuns and reports have been made that it does not add cc-resist stacks.Impenetrable Jungle
: roots enemies for 4 seconds; crowd control is supposed to be used strategically via encounters and certain classes rely on their cc to be able to kill or escape death in pvp. A ranged, less tanky, class being rooted in place by this boon and being denied their dodges by a high-damage melee class can be dead in seconds.Sandy's Assault Pants
: yet another item that stuns opponents randomly and detracts from a pleasant experience.Drains
: sorry, but whatever changes have been applied to these, draining someone's stamina is still ridiculously toxic.
Shadowclad Enchantment: there seems to be no cooldown on the stealth.@nitocris83