Currently, there are items that - while probably not initially designed to be used in PvP (apart from drains) and were the result of lack of foresight or communication between devs working on PvE and those working on PvP - are very much used in PvP and totally ruin what is left of the already poor experience. Some of them work as intended but have a debilitating effect on gameplay; others are broken and further exacerbate a frustrating experience. Here is a list of these items, in the hope that someone will listen and be willing to remediate a toxic environment. If I miss out on items, please add a comment and I will add it to the list.
Ring of the Curse Bringer: this item procs ridiculously often, in and out of combat; it often procs 20 or 30 seconds after having left combat, stuns you and prevents you from getting onto your mount (or dismounts you).
Mane of the Manticore: why even allow this sort of item in PvP where burst damage is high enough after the recent changes? As it so happens, it is also bugged and multiprocs on several classes resulting in large swaths of your HP being taken away.
Chitters' Fangs: same observation as above; it is also bugged. It can be devastating on paladins; not sure sure about other classes, perhaps someone has more information.
Thunderhead Enchantment: perma-stuns and reports have been made that it does not add cc-resist stacks.
Impenetrable Jungle: roots enemies for 4 seconds; crowd control is supposed to be used strategically via encounters and certain classes rely on their cc to be able to kill or escape death in pvp. A ranged, less tanky, class being rooted in place by this boon and being denied their dodges by a high-damage melee class can be dead in seconds.
Sandy's Assault Pants: yet another item that stuns opponents randomly and detracts from a pleasant experience.
Drains: sorry, but whatever changes have been applied to these, draining someone's stamina is still ridiculously toxic.
Shadowclad Enchantment: there seems to be no cooldown on the stealth.@nitocris83
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Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
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Aelan Icebleed (CW)
Manticore/chitters need to be fixed so they obey the parameters on the tooltip. Shadowclad is wai.
The swift golden lion. I've been killed by that thing more times than I can remember. Full hitpoints effectively, a prone, and bonus radiant damage. Overpowered much..?
Added
Aelan Icebleed (CW)
Aelan Icebleed (CW)
https://postimg.cc/image/t13epqx1j/
Also, drains, FFS get rid of them, put a cool down, something. That <font color="orange">HAMSTER</font> absolutely trashes PvP.
Aelan Icebleed (CW)
Before adding it to the list - does anyone know or can someone explain how these work on OPs?
Aelan Icebleed (CW)
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
Almost every TR is ABUSING it in dominon, Every Paladin is ABUSING that item + the thunderhead, some GF, some GWF too.
But on TR is something unbelievable, still Dev aren't fixing that damn item.
And still there is not a single fix...unacceptable.
https://neverwinter.gamepedia.com/Poking_Stick
The Poking Stick is a reusable item that can be purchased from the Wondrous Bazaar for 200,000 Astral Diamonds.
It has only effect in PvP.
Use: You jab an enemy with a plain and unassuming stick, dealing 838 damage to the target. If they die from this damage, they are humiliated and catapulted into the sky.
The battlegrounds are always full of those who live to mock their foes. A sharp jab from this stick could have disastrous consequences for your foes.
This item can only target players.
edit: this item above and other ..shows that the devs encouraged griefing in pvp by creating a disparity... have and have nots in pvp in guilds and in items.. drains were deliberately created for a pvp arms guild race by the devs creating a super toxic environment ... by requiring high guild levels even to have wards to counter not just the drains level 1 and 2 .... its like we (devs ) will give you the cancer and then sell you the cure ./.
this is third a hand information and thru someone else that I know but some of the devs said drains were a mistake and never should have been introduced
No you haven't. You were either outnumbered trying to take out a weak player from a group, or just taken out by a better player you were unable to one shot. This is just a pathetic attempt at nerfing something that is at worst an annoyance. The knockback is tiny and shortlived, and the prone no worse than any other like 'bull charge' that classes have as a power, but can use multiples more often. Further the fight has to be started in order to use the mount power, so planning accordingly to either one-shot or survive for 10 seconds is part of the whole thing. ...and the damage boost? Please. That whole 6% boost is not going to make or break someone, especially compared to ALL the other boosts available to us.
Also the irony of TRs and HRs in this thread complaining about peoples little stuns is strong. All they live to do in pvp is to team stun kill any group they find.
"Drains: sorry, but whatever changes have been applied to these, draining someone's stamina is still ridiculously toxic."
*Whinge* I wanna suckerpunch other players then run away so I dont die. The fave TR tactic of today. Its pitiful.
"..and detracts from a pleasant experience". Its PVP, whats detracting from your pleasant experience of consequence free kills is joyful to those that are employing them as a defense.
The real thing that kills PVP in this game is the same thing that always has. A toxic atmosphere of unsportsmanlike conduct. A cliqueish set of well funded and over geared guilds being matched up against and victimizing new and underequipped players to exclude them from any play. ..and when it comes to open world PVP the requirement for PVE players to fend for themselves in PVP to claim currency for a desirable Guild PVE stat boon (power).
The gear, especially since the deletion of tenacity is generally fine.
You fail to dissemble concerning the whole. "Oh lookee! Allllll my hitpoints are back suddenly" side of things. You're right, half the time they'll have only a thin wedge of hp left after I've hit them. Basically popping lion both saves them, and puts me on the ground. Total reversal of fortune. All in a single item.
6% boost. Nice, 6x400, hell, call it 500, 3000 power boost too.
So, in summary. All your hitpoints, flatten opponent, 3k power, brushes your teeth.
Totally not overpowered at all.
You are right however, it's not these items ruining pvp, it's the people adopting them. Just last night I came across a top player with a new TR alt, running with full rank 2 drains and sandys pants. Just unashamedly spawncamped everyone. If these guys are using this stuff routinely, there's zero hope that upcoming scrubs will have any choice but to follow suit. I'm at the point where I'll just keep my manticore hat, broken or not, who cares..? It's becoming obvious these days that no-one else does.
The only way one may use them in any sort of "defensive" capability is by the logic of "hey, if they are using it, then I will too". This is classic prisoner's dilemma, where the irony is that if everyone abstained from using those toxic items, everyone would be better off. In fact, the worst outcome has yet to materialise: still, a slim majority (?) of players refuse to use all of the above items; wait until all of us start doing so, regardless of item level, and this alleged "joyful experience" that you suggest the current item-users feel will turn very sour. Also, should this occur and everyone defaults to using these items, guess who will suffer most? Hint: it won't the high item level players
Aelan Icebleed (CW)
Aelan Icebleed (CW)
Even during the event, i was ( and not only me, most of the old pvp players was full broken stuff setup )full Chitters, ring, sandy, drains, just so that if they try on them self how damn broken they are, they fill fix them immediately, max one or two patch notes, but we are still here, at the same point.
I've really reached my limit , I've started to use chitters and ring even in dominion ( always thx to "top" pvp players ,who with Mane, who with Chitters and permastun ring ).
But, what i found is "i'm not happy at all using them", there is no skill with them, and, like cw, there will be always other class that will be more broken using the same item ( TR in primis, with him you have the biggest example on how dev cares about the pvp aspect....how many module is in that condition now? 3? )
I've said to Luis, few moment ago, that pvp is definitely dead, the player base got destroyed by the lack of skill/voluntee/management about all the pvp aspect, the new player take like example this "new" generation of player, that is able only to use broken stuff , and, simply, the game is not funny anymore.
This time, at last for me, is the end , was a great, funny , incredible adventure, but , sadly, it's finished.
I think that i will take a break from pvp, at last unitl the next module, or maybe leave this game totally and search something else.
See you around.
> You are right however, it's not these items ruining pvp, it's the people adopting them. Just last night I came across a top player with a new TR alt, running with full rank 2 drains and sandys pants. Just unashamedly spawncamped everyone. If these guys are using this stuff routinely, there's zero hope that upcoming scrubs will have any choice but to follow suit. I'm at the point where I'll just keep my manticore hat, broken or not, who cares..? It's becoming obvious these days that no-one else does.
>
> Heh I think I know exactly who you are referring to! But no, I cannot agree with your logic. As for the who cares, this is not the first post about these HAMSTER items; I just wanted to put them all in one list and remind @nitocris83 who seems again silent on the issue. Many have complained about them in the past, and others are doing so today, both here and in-game: there is your answer to "who cares..?".
>
> That's it...who cares? Have any of the dev, even after all the complain posted, said something? NO.
> Even during the event, i was ( and not only me, most of the old pvp players was full broken stuff setup )full Chitters, ring, sandy, drains, just so that if they try on them self how damn broken they are, they fill fix them immediately, max one or two patch notes, but we are still here, at the same point.
>
> I've really reached my limit , I've started to use chitters and ring even in dominion ( always thx to "top" pvp players ,who with Mane, who with Chitters and permastun ring ).
>
> But, what i found is "i'm not happy at all using them", there is no skill with them, and, like cw, there will be always other class that will be more broken using the same item ( TR in primis, with him you have the biggest example on how dev cares about the pvp aspect....how many module is in that condition now? 3? )
>
> I've said to Luis, few moment ago, that pvp is definitely dead, the player base got destroyed by the lack of skill/voluntee/management about all the pvp aspect, the new player take like example this "new" generation of player, that is able only to use broken stuff , and, simply, the game is not funny anymore.
>
> This time, at last for me, is the end , was a great, funny , incredible adventure, but , sadly, it's finished.
> I think that i will take a break from pvp, at last unitl the next module, or maybe leave this game totally and search something else.
>
> See you around.
Since pvp is dead... why wold the developheads or produceggs bother spending time and energy on beating a dead horse back to life?
Many of you say you care about pvp, if you did and you understand how this game works in terms of how things get modified and by how soon, you would gathe as many friends as possible and pvp all the time.
Maybe even host your own pvp events...
You underestimate how much power you have as a player to make the change you want happen.
Funnily enough, you know very well that you are one of the players who does care about these things. How many times have we had discussions in game about all this broken stuff? Too many to count.
It is a shame to see you leave, if you do, although something tells me that you will be back in the next mod, if not before
On the frustration though, no one is keeping us chained to the game. If frustration with the aspect we enjoy the most about the game gets too intense, then I do think the best thing is to leave/take a break - so many other things we can do. So many have decided to do exactly that. For those (masochists?) who decide to remain though, complaining unproductively won't result in much progress.
Aelan Icebleed (CW)
Aelan Icebleed (CW)
"He killed me while wearing a Thunderhead! Devs, please nerf!".
Someome mentionef Tenebrous enchants, are you joking?