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Official Feedback Thread: October Bugfix Month

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  • roadkill#6177 roadkill Member Posts: 534 Arc User
    Ambient sound file from Witch's Fen for the creaking gate has persisted, following me during the Fen itself, after the lair in Sharandar and thereafter to whichever zone I go to until I exit the game completely and restart the client.

    Another ambient file that I have experienced many times persisting after exiting a zone is the blustering winds from Bryn Shander.
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    Just noticed why I keep missing dev responses. Not all of your developers are in the devtracker. @ctatumdev#6113 is definitely missing

    Signature [WIP] - tyvm John

  • nitocris83nitocris83 Member, Cryptic Developer, Administrator Posts: 4,498 Cryptic Developer
    > @darthtzarr said:
    > Just noticed why I keep missing dev responses. Not all of your developers are in the devtracker. @ctatumdev#6113 is definitely missing

    Thanks for pointing that out Darth. I'll take a look at permission settings tomorrow AM and do an audit of Dev Access.
  • theguiidotheguiido Member Posts: 467 Arc User
    edited October 2017
    @ctatumdev#6113 #thelongranger Indomitable Strength doesn't crit at long ranges sometimes. Also the move as I mentioned in my post on page 1 misses it's hits on enemies. I showed a video of what I mean back on page 1.
    Post edited by theguiido on
    Proteus
    Guardian Fighter
    TLO
    https://www.arcgames.com/en/forums/neverwinter/#/discussion/1221446/the-future-of-the-gf/p1 Existing Problems Still In The Guardian Fighter

    https://www.arcgames.com/en/forums/neverwinter/#/discussion/comment/12984912m
    Feat Changes I'd like to see in The Guardian Fighter
  • jaime4312#3760 jaime4312 Member Posts: 844 Arc User
    rjc9000 said:

    WE Procs:
    Arcane Singularity, Shard of Endless Avalanche, Furious Immolation and Maelstrom of Chaos do not proc weapon enchantments.

    Addendum:

    Bug: Other Abilities Which Do Not Proc Weapon Enchants:

    HR: Careful Attack does not proc weapon enchants.
    SW: Gates of Hell & Immolation Spirits do not proc weapon enchants. Additionally, Pillar of Power does not proc Holy Avenger, though it procs every other enchant (aside from Vorpal/Dread, since duckonaplate doesn't Crit).

    I think there might be some more abilities that do not proc weapon enchants (ex: GWF Slam), but I have not confirmed if those abilities do not proc enchants.
    Thanks @rjc9000 for pointing out those SW daylies don't proc weapon enchantments, wow just wow o.O

    @balanced#2849 @ctatumdev#6113 @sgrantdev#8718 @asterdahl

    He mentioned it already but this neds to be fixed asap:

    Bug:

    Pillar of Power cannot crit (its crit chance literary is 0% even if the player has 100%)

    Feedback:

    Pillar of power is the stappble power of Hellbringer SW paragon, it does need a substantial damage increase so it is one of the main sources of dps without the Owlbear Cub.

    The reason I don't write bug and feedback with red and blue-ish (whatever it's called, not a native speaker) words is because I don't know how to do it o.O
  • artifleurartifleur Member Posts: 642 Arc User


    The reason I don't write bug and feedback with red and blue-ish (whatever it's called, not a native speaker) words is because I don't know how to do it o.O

    For red :
    <font color="red">text</font>

    For blue :
    <font color="cyan">text</font>

  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User

    Increasing rank of CW Entangling Force and Icy Terrain do not apply "Cooldown: -2s" for any increased rank up.

    @roadkill#6177 it does apply it on every rank. The formula is (Base CD-Rank*2)/Recovery.
  • vida44vida44 Member, NW M9 Playtest Posts: 667 Arc User

    Arcane Reservoir frequently does not give an epic Thaumaturgic Stone upon completion as per the quest acceptance terms.

    It gives you the equivalent of the epic Thaumaturgic stone. So you will always get the same value.
  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited October 2017
    Sudden Storm Arc+DoT:

    The arc on the CW ability sudden storm, when used on mastery, does not scale at all, even with power. The DoT scales, but weirdly, not gaining the intended damage bonus from abilities.

    Sudden Storm on Mastery+Eye of the Storm:

    If you proc eye of the storm with sudden storm on mastery, the arc will grant the buff to enemies.

    Storm Pillar DoT:

    From some buffs (example, evocation) the DoT scales far more than the intended value.

    Icy Rays+Storm Spell:

    Storm Spell will sometimes deal much less damage when proccing off Icy Rays (It only deals the level portion of weapon damage).

    Icy Rays vs Single Target on mastery:

    The single target mastery damage of Icy Rays does not increase with rank and instead does the rank 3 damage at all ranks.

    Post edited by thefabricant on
  • uzalauzala Member Posts: 88 Arc User
    edited October 2017
    Terrain effect on various spells:
    https://youtu.be/AlDPI7oE7PA

    As you can see, terrain can have a dramatic effect on certain spells, in this case I am using Sudden Storm and Icy Terrain on the most treacherous dummy when it comes to terrain/spell interraction. In this case no damage component of those spells is registered, only few proccs they produce.
    It is hard to spot in real, moving target situations, but it is there. And the damage loss can be significant.

    I can appreciate that this can be a big issue to look into or solve, so I understand it won't be taken care of in the near future. But having it eventually fixed would be really good.
  • bawkrubawkru Member Posts: 60 Arc User
    #thelongranger
    this is not a bug but i would love if u looked into exultation skills the fact that it targets compainions makes the skill about useless ether make a aoe or something elce plz plz plz i would love to use this skill more often.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User

    Effects trigger from powers never gone on cooldown.

    If you attempt to cast an encounter but dodge to cancel it you can proc weapons need encounter to proc their bonus.
    Also feats proc from encounters that they never casted example :



    in that screenshot you can see that fire of the gods triggered without anything involve in battle to trigger it .
    Note the 10% coming from bear your sins that triggered because fire of the gods is damage overtime( that is ok).

    We will find out to the following video that the fire of the gods proc from a break the spirit that would critical hit.
    Combat log didnt register the break the spirit because actually the power never happened.

    https://www.youtube.com/watch?v=Op9895m6kd4


  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User
    edited October 2017
    Frost Stacking:

    Multiple frost weapon enchantments will stack, beginning roughly 20 seconds after the initial application.

    Warden's Courage:
    https://www.arcgames.com/en/forums/neverwinter/#/discussion/1233466/wardens-courage
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User


    Artificier's persuation/artificier's influence and sherped devotion give % of the buffed power instead base power.
    I Dont know if this that normal but the offensive stats from persuation skyrocket and we see 50000 recovery 200% ap gains.
    ON sherped devotion we see too high deflection high defence and 5 members can stack the sherped devotion.
  • bawkrubawkru Member Posts: 60 Arc User
    Bug: there is not a update on all the current fixes u have put in and there is alot of repeats being said making look threw more than is needed :)
  • bawkrubawkru Member Posts: 60 Arc User
    divine glow dont buff yourself or others if casted at long range
  • ravenskyaravenskya Member Posts: 1,891 Arc User
    ToNG does not give daily AD for dungeon completion - also didn't give any sort of title, trophy or pop up lore - anything for completing it for the first time.

    Founding Member of "Wrong Side of the Stronghold"
    Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
    Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP

  • uzalauzala Member Posts: 88 Arc User
    Is there really a point behind target cap on Arcane Singularity these days?
  • bawkrubawkru Member Posts: 60 Arc User
    edited October 2017
    attacking the dummys in trade of blades causes u to jump in and out of combat ....
    this is part of the reason it is hard to give bug reports on some things. were mobs die and i leave combat is understandable, fighting the dummys should keep me in combat for just a few so we can look at and record what the problems are. this is easily noticed if using underdark rings
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    bawkru said:

    attacking the dummys in trade of blades causes u to jump in and out of combat ....
    this is part of the reason it is hard to give bug reports on some things. were mobs die and i leave combat is understandable, fighting the dummys should keep me in combat for just a few so we can look at and record what the problems are. this is easily noticed if using underdark rings

    This usually has to do with some powers not putting you in combat. For example, Blessing of Battle (DC power) and Slam (GWF power) do not cause you to enter combat. This possibly relates to the flag described in the deflection thread to prevent you from entering combat when just standing around.

    Signature [WIP] - tyvm John

  • btairbornebtairborne Member Posts: 352 Arc User
    Since we are talking about Aura of Courage, it appears to be a bug that (HR at-will) Careful Attack will proc Aura of Courage not once but for every ally attack. This becomes extremely overbalanced with large numbers of allies (i.e Dragonflight, WoD Dragon runs, Tiamat) normally even without Aura of Courage as the HR. Ex. (30-40 Aura of Courage Procs per Careful attack)
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    bawkru said:

    Bug: there is not a update on all the current fixes u have put in and there is alot of repeats being said making look threw more than is needed :)

    Are you sure about that? Did you read the FAQ in the second post?

    Signature [WIP] - tyvm John

  • danpio1217#3410 danpio1217 Member Posts: 58 Arc User
    edited October 2017
    It's already been said but this is so awesome. Good vibes man. Devs, great work and ty so much. It's amazing to see so many of you on here knocking bugs out left and right and even showing us your sense of humor while you're at it :-p

    Players, well done with so much detail and testing, especially @darthtzarr, @dupeks, @beckylunatic and @thefabricant. This is some good HAMSTER right here.
  • lowjohnlowjohn Member, NW M9 Playtest Posts: 1,061 Arc User

    Arcane Reservoir frequently does not give an epic Thaumaturgic Stone upon completion as per the quest acceptance terms.

    The rewards for AR and similar quests rarely match the displayed items exactly, but always have the correct amount of total RP. So instead of getting a purple thaum stone, you'll get a purple thaum stone's RP value in blue and green and white thaum stones.

    So you're getting the right TOTAL, just in the wrong denominations.
  • brewaldbrewald Member, NW M9 Playtest Posts: 212 Arc User
    edited October 2017
    Bug:

    Companions attacks and damages appears on character damages, not on companion ones.

    image

    In this case Bite and Blink Strike are companion's attacks.
    Brewald - GWF 18.3k
    Eleonore - CW Mof Renegade 17.5k
    Harlgard le Vieux - OP Prot 18.3k
    Valrik - DC AC 18.2k
    Furiela - SW Temp 18.1k
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    Arcane Reservoir frequently does not give an epic Thaumaturgic Stone upon completion as per the quest acceptance terms.

    This quest gives a fixed quantity of RP, which was already explained a couple of times. Further, the complaint will likely be irrelevant in 12b regardless, if the reward is modified to remove randomization to stone values. That might not be a bad idea if the display bug is difficult to address.

    The reason I don't write bug and feedback with red and blue-ish (whatever it's called, not a native speaker) words is because I don't know how to do it o.O

    @jaime4312#3760 Zebular added the directions to his preview stickies, so you can always grab the code from there to paste into your replies.
    uzala said:

    Is there really a point behind target cap on Arcane Singularity these days?

    There has been a dev statement to the effect of wanting to look at target caps at some point, but I would defer talking about this until it's a more dedicated class balancing push, not the bug thread.
    Guild Leader - The Lords of Light

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  • scathiasscathias Member Posts: 1,174 Arc User
    brewald said:

    Bug:

    Companions attacks and damages appears on character damages, not on companion ones.

    -snip-

    In this case Bite and Blink Strike are companion's attacks.

    You are looking at ACT which is a 3rd party program that cryptic doesn't have control of
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  • brewaldbrewald Member, NW M9 Playtest Posts: 212 Arc User
    edited October 2017
    scathias said:

    brewald said:

    Bug:

    Companions attacks and damages appears on character damages, not on companion ones.

    -snip-

    In this case Bite and Blink Strike are companion's attacks.

    You are looking at ACT which is a 3rd party program that cryptic doesn't have control of
    I know that, but few releases ago companion's damages were separated of character's damages.

    Just for precision, ACT is the tool than everyone use to take mesures and to find bugs.
    Brewald - GWF 18.3k
    Eleonore - CW Mof Renegade 17.5k
    Harlgard le Vieux - OP Prot 18.3k
    Valrik - DC AC 18.2k
    Furiela - SW Temp 18.1k
  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited October 2017
    brewald said:

    scathias said:

    brewald said:

    Bug:

    Companions attacks and damages appears on character damages, not on companion ones.

    -snip-

    In this case Bite and Blink Strike are companion's attacks.

    You are looking at ACT which is a 3rd party program that cryptic doesn't have control of
    I know that, but few releases ago companion's damages were separated of character's damages.

    Just for precision, ACT is the tool than everyone use to take mesures and to find bugs.
    The game log doesn't, look at the log tab in game. Or open the combat log manually in a text editor.

    It's an option in ACT, under options -> neverwinter (bottom of the list) -> checkbox: "Merge all pet data to owner and remove pet from listing"
  • einsiegeinsieg Member Posts: 86 Arc User
    edited October 2017
    I know it's not even released yet, but would someone please double check Soul Sight Crystal to make sure it is properly buffing all of the damage dealt to the target, and doesn't have any weird interactions? I've already heard rumors from people thinking it won't buff entity powers or Thorned Roots and things like that, due to its odd wording of "attacks".
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