First off, this change would not prevent traders from making this money. It would just move them out of the auction house. People would then use the non-AH binding items as currency (for example Enchantments). It has happened in many other games that do not have a useful form of currency, or put too many restrictions on their market.
Second, this is how a free market works. As you have stated yourself: "i should have to working many times more than other person to obtain the same result?" Do you assume that traders did not put in many hours learning how to trade with no up front rewards? Are you assuming they did not lose millions of AD learning how to trade? Are you assuming that they do not have to continually watch assets? Are you assuming that they have to take no risks to do what they do?
Many people simply enjoy trading, and play the game simply to buy and sell their virtual assets. Why would you remove someone's favorite part of a game? Just because you think they make more AD than you? Should they also remove Fangbraker Island from the game, since it has higher rewards than Lostmauth's Lair, and I can't be bothered to learn how to run Fangbreaker Island?
I'm totally fine with people making money trading, but not scrupulous amounts because there is a regular ad income to the system and that income is not anything near to the income of those players, meaning if they are getting, someone is not that probably spent their assets wrong, i learned how to use trade and wait and monopolize the ah in an afternoon, and my first thought was "this is thieving", i have thousands of hours of gameplay so and afternoon is nothing, and you say FBI is more profitable than elol? Probable for some people, not for me, i run elol, etos, 2 times esot/KR in about an hour then switch character while many times the queue time even for my DC for FBI is that hour, but that is not the point here, the point is irregularities of trading that undeniably inflates the prices and makes for those not willing to play the trade game a much harder walk, i upgraded 19 R12 and 2 transcendent enchants by practically only dungeoneering in pugs so i know how hard it is.
First off, this change would not prevent traders from making this money. It would just move them out of the auction house. People would then use the non-AH binding items as currency (for example Enchantments). It has happened in many other games that do not have a useful form of currency, or put too many restrictions on their market.
Second, this is how a free market works. As you have stated yourself: "i should have to working many times more than other person to obtain the same result?" Do you assume that traders did not put in many hours learning how to trade with no up front rewards? Are you assuming they did not lose millions of AD learning how to trade? Are you assuming that they do not have to continually watch assets? Are you assuming that they have to take no risks to do what they do?
Many people simply enjoy trading, and play the game simply to buy and sell their virtual assets. Why would you remove someone's favorite part of a game? Just because you think they make more AD than you? Should they also remove Fangbraker Island from the game, since it has higher rewards than Lostmauth's Lair, and I can't be bothered to learn how to run Fangbreaker Island?
I'm totally fine with people making money trading, but not scrupulous amounts because there is a regular ad income to the system and that income is not anything near to the income of those players, meaning if they are getting, someone is not that probably spent their assets wrong, i learned how to use trade and wait and monopolize the ah in an afternoon, and my first thought was "this is thieving", i have thousands of hours of gameplay so and afternoon is nothing, and you say FBI is more profitable than elol? Probable for some people, not for me, i run elol, etos, 2 times esot/KR in about an hour then switch character while many times the queue time even for my DC for FBI is that hour, but that is not the point here, the point is irregularities of trading that undeniably inflates the prices and makes for those not willing to play the trade game a much harder walk, i upgraded 19 R12 and 2 transcendent enchants by practically only dungeoneering in pugs so i know how hard it is.
my suggestion is make almost everything purchased on auction house bound to account and for the exceptions set a rule that no item can be sold for more than 10% of it's purchase price.
Preventing the price from being more than 10% higher, prevents all profit. This doesn't even cover the auction house cut. It means that you always have to take a loss when reselling. I don't disagree that it seems unfair, but the systems required to actually prevent a monopoly can hurt other players more than it hurts the resellers. If it hurts the resellers enough that they stop, normal players will stop too, and long before the resellers do.
I personally do not pug. None of my character builds are "acceptable" to the general public, so I tend to setup premade groups for any content I want to run. I personally make a decent amount of AD buying items during the event or time that drops them, and then selling them after the source has gone away (often months later). This would be completely disabled, and easily exceeds double profit on some items. Is this stealing? No, it's called investing. It's completely different from a monopoly, which is a get-rich-now strategy. Your idea destroys both, along with just about the entire market on all items that become bound.
Signature [WIP] - tyvm John
2
treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
First off, this change would not prevent traders from making this money. It would just move them out of the auction house. People would then use the non-AH binding items as currency (for example Enchantments). It has happened in many other games that do not have a useful form of currency, or put too many restrictions on their market.
Second, this is how a free market works. As you have stated yourself: "i should have to working many times more than other person to obtain the same result?" Do you assume that traders did not put in many hours learning how to trade with no up front rewards? Are you assuming they did not lose millions of AD learning how to trade? Are you assuming that they do not have to continually watch assets? Are you assuming that they have to take no risks to do what they do?
Many people simply enjoy trading, and play the game simply to buy and sell their virtual assets. Why would you remove someone's favorite part of a game? Just because you think they make more AD than you? Should they also remove Fangbraker Island from the game, since it has higher rewards than Lostmauth's Lair, and I can't be bothered to learn how to run Fangbreaker Island?
I'm totally fine with people making money trading, but not scrupulous amounts because there is a regular ad income to the system and that income is not anything near to the income of those players, meaning if they are getting, someone is not that probably spent their assets wrong, i learned how to use trade and wait and monopolize the ah in an afternoon, and my first thought was "this is thieving", i have thousands of hours of gameplay so and afternoon is nothing, and you say FBI is more profitable than elol? Probable for some people, not for me, i run elol, etos, 2 times esot/KR in about an hour then switch character while many times the queue time even for my DC for FBI is that hour, but that is not the point here, the point is irregularities of trading that undeniably inflates the prices and makes for those not willing to play the trade game a much harder walk, i upgraded 19 R12 and 2 transcendent enchants by practically only dungeoneering in pugs so i know how hard it is.
my suggestion is make almost everything purchased on auction house bound to account and for the exceptions set a rule that no item can be sold for more than 10% of it's purchase price.
Preventing the price from being more than 10% higher, prevents all profit. This doesn't even cover the auction house cut. It means that you always have to take a loss when reselling. I don't disagree that it seems unfair, but the systems required to actually prevent a monopoly can hurt other players more than it hurts the resellers. If it hurts the resellers enough that they stop, normal players will stop too, and long before the resellers do.
I personally do not pug. None of my character builds are "acceptable" to the general public, so I tend to setup premade groups for any content I want to run. I personally make a decent amount of AD buying items during the event or time that drops them, and then selling them after the source has gone away (often months later). This would be completely disabled, and easily exceeds double profit on some items. Is this stealing? No, it's called investing. It's completely different from a monopoly, which is a get-rich-now strategy. Your idea destroys both, along with just about the entire market on all items that become bound.
Ok, so we agree that there are people that abuse, so i don't suggest anything, i rather ask for a way to impede even minimally this and at the same time combat the high AH prices by increasing the base ad reward in dungeons, seems fair no?
First off, this change would not prevent traders from making this money. It would just move them out of the auction house. People would then use the non-AH binding items as currency (for example Enchantments). It has happened in many other games that do not have a useful form of currency, or put too many restrictions on their market.
Second, this is how a free market works. As you have stated yourself: "i should have to working many times more than other person to obtain the same result?" Do you assume that traders did not put in many hours learning how to trade with no up front rewards? Are you assuming they did not lose millions of AD learning how to trade? Are you assuming that they do not have to continually watch assets? Are you assuming that they have to take no risks to do what they do?
Many people simply enjoy trading, and play the game simply to buy and sell their virtual assets. Why would you remove someone's favorite part of a game? Just because you think they make more AD than you? Should they also remove Fangbraker Island from the game, since it has higher rewards than Lostmauth's Lair, and I can't be bothered to learn how to run Fangbreaker Island?
I'm totally fine with people making money trading, but not scrupulous amounts because there is a regular ad income to the system and that income is not anything near to the income of those players, meaning if they are getting, someone is not that probably spent their assets wrong, i learned how to use trade and wait and monopolize the ah in an afternoon, and my first thought was "this is thieving", i have thousands of hours of gameplay so and afternoon is nothing, and you say FBI is more profitable than elol? Probable for some people, not for me, i run elol, etos, 2 times esot/KR in about an hour then switch character while many times the queue time even for my DC for FBI is that hour, but that is not the point here, the point is irregularities of trading that undeniably inflates the prices and makes for those not willing to play the trade game a much harder walk, i upgraded 19 R12 and 2 transcendent enchants by practically only dungeoneering in pugs so i know how hard it is.
my suggestion is make almost everything purchased on auction house bound to account and for the exceptions set a rule that no item can be sold for more than 10% of it's purchase price.
Preventing the price from being more than 10% higher, prevents all profit. This doesn't even cover the auction house cut. It means that you always have to take a loss when reselling. I don't disagree that it seems unfair, but the systems required to actually prevent a monopoly can hurt other players more than it hurts the resellers. If it hurts the resellers enough that they stop, normal players will stop too, and long before the resellers do.
I personally do not pug. None of my character builds are "acceptable" to the general public, so I tend to setup premade groups for any content I want to run. I personally make a decent amount of AD buying items during the event or time that drops them, and then selling them after the source has gone away (often months later). This would be completely disabled, and easily exceeds double profit on some items. Is this stealing? No, it's called investing. It's completely different from a monopoly, which is a get-rich-now strategy. Your idea destroys both, along with just about the entire market on all items that become bound.
Ok, so we agree that there are people that abuse, so i don't suggest anything, i rather ask for a way to impede even minimally this and at the same time combat the high AH prices by increasing the base ad reward in dungeons, seems fair no?
Anything the devs do to impede these people, who really are just using a basic trading strategy on the market (many many other games allow this behavior), will negatively effect everyone else more than it will effect these players. The only reasonable solution I can think of would be to just limit how many items you can buy in a 10 minute period. This could of course be annoying to anyone buying enchants for 2x RP if this limit were set too low, but most players won't run into it. This will obviously only slow down someone buying out an entire market, but it's more than nothing i guess.
Either way, I don't really think this relates to Mod 11B rewards anymore, so I would recommend stopping it at this point. I personally don't see anything wrong with the way the market is currently working. So in my opinion, If you want lower prices, ask for higher drop rates, or at least better minimum drop rates.
ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
Does it have a utility slot now?
0
treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
So i bought a poisonous looking spider and i feel terrible ridding her it's as if the poor thing is nearly dying with my weight, i mean, small ok, but this small? Poor thing.
Comments
I personally do not pug. None of my character builds are "acceptable" to the general public, so I tend to setup premade groups for any content I want to run. I personally make a decent amount of AD buying items during the event or time that drops them, and then selling them after the source has gone away (often months later). This would be completely disabled, and easily exceeds double profit on some items. Is this stealing? No, it's called investing. It's completely different from a monopoly, which is a get-rich-now strategy. Your idea destroys both, along with just about the entire market on all items that become bound.
Signature [WIP] - tyvm John
Either way, I don't really think this relates to Mod 11B rewards anymore, so I would recommend stopping it at this point. I personally don't see anything wrong with the way the market is currently working. So in my opinion, If you want lower prices, ask for higher drop rates, or at least better minimum drop rates.
Signature [WIP] - tyvm John
Neverwinter Census 2017
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