test content
What is the Arc Client?
Install Arc

Official Feedback Thread: M11B Rewards

24

Comments

  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    I may be in the minority here, but I actually think the current masterwork system is just fine - and I really like the upcoming changes. Yes, it is a humongous AD and time sink, but face it - what else is there to do at the end? When you have finished all the content, gotten all the boons and have an IL of 4K+ it is nice to have a difficult goal - everything else is simply too easy.

    I do really like the temporary structures - being able to buy the first two tiers of items (like Adamant Wire and Adamant Ingots) will speed things up - allow people to trade a chance of failure for a Guild mark cost.

    Overall - the upcoming changes to masterwork look fine to me, and I look forward to them.
    Hoping for improvements...
  • edited March 2017
    This content has been removed.
  • qexoticqexotic Member, NW M9 Playtest Posts: 841 Arc User
    adinosii said:

    I may be in the minority here, but I actually think the current masterwork system is just fine - and I really like the upcoming changes. Yes, it is a humongous AD and time sink, but face it - what else is there to do at the end? When you have finished all the content, gotten all the boons and have an IL of 4K+ it is nice to have a difficult goal - everything else is simply too easy.

    I do really like the temporary structures - being able to buy the first two tiers of items (like Adamant Wire and Adamant Ingots) will speed things up - allow people to trade a chance of failure for a Guild mark cost.

    Overall - the upcoming changes to masterwork look fine to me, and I look forward to them.

    There is one major problem with Masterworks that has existed since it first appeared: it is locked out to players who choose not to be in a Guild. Until that changes, Masterworks is and will remain a failed experiment that is only available to a highly restricted section of the playerbase.

  • hawkblaze1954#5209 hawkblaze1954 Member Posts: 54 Arc User
    24 hour window is daft. If the guild members don't have the resources yet to purchase or not even online at that time. This is an awful idea. Whoever thought of this doesn't have the concept that this is a game that is meant to be fun and active, instead of trying make guild players organise a G20 summit meeting...
  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User
    Guild managment is kinda bad in this game.. One of problem why other guilds can't build up own Stronghold fast is that mangment bring delay.. You don't know when food farm is full and need to tend. It's almost requirement for players within guild keep checking these areas each time they log in game. Not mentioned mail and guild mail is also bad. You are limited for 1 guild mail/message per 24 hours. One officer send one mail and non one can do it again. Not mentioned neverwinter have small mail box.
    My proposal add task/news bar.

    Also there NPC would leave message to know that farm or certain material crafting/gathering structure is full and require tending.
    .....................................

    Next, problem is due influence runs. One thing amuse me is that, either you do bigh heroic or small heroic you receiving same amount of influence.. Thats kill any reason to do bHe's at all. Sure you can obtain some gear peaces, some epic ranked companion items. But in generally it's nonsense..

    My proposal that Big heroics should be hard as same as fight strong epic dungeons boss. Or as facing dragon during dragon herald in well of dragon.

    Thats mean you get in current bHe area, click certain object(table/rock/npc whatever) then initiate fight. And reward should be normal influence + extra Voucher as reward, either influence, either conqueror, or adventure or whatever..

    So this small change itself give big boost for guilds.. Now these bHe's should be possible to do like 4 time per 24 hours per each big Heroic. Now there are more than 4 big heroics inside stronghold s over all possible that players would build up strongholds very fast. And no special/temporal structures would be required, not mentioned it would give reason for players to go challenge big heroics..
    ========================================================================
    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

    ==================================================
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    You don't know when food farm is full and need to tend.

    Open guild UI. Tab to Strongholds. Tells you exactly how much resources are currently available in your production structures.

    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • loboguildloboguild Member Posts: 2,371 Arc User
    adinosii said:

    I may be in the minority here, but I actually think the current masterwork system is just fine - and I really like the upcoming changes. Yes, it is a humongous AD and time sink, but face it - what else is there to do at the end? When you have finished all the content, gotten all the boons and have an IL of 4K+ it is nice to have a difficult goal - everything else is simply too easy.

    I do really like the temporary structures - being able to buy the first two tiers of items (like Adamant Wire and Adamant Ingots) will speed things up - allow people to trade a chance of failure for a Guild mark cost.

    Overall - the upcoming changes to masterwork look fine to me, and I look forward to them.

    I'm on board that this game lacks challenge and endgame goals for 4k+, but that shouldn't be professions, or at least it shouldn't be labeled that way. An endgame profession system should be all about going out in the world, gathering resources and recipes.
  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User

    You don't know when food farm is full and need to tend.

    Open guild UI. Tab to Strongholds. Tells you exactly how much resources are currently available in your production structures.

    It's one of current way to see hows material gathering and building process goes.. I know that.. I mentioned it as example.. Just this note/news wall how could work..
    One also as example, perhaps I want keep stick/note >guild rules<. Or perhaps news for possible changes within guild, or even lets say I want gather as many guild members I can in specific day. Lets say we want guild meeting, or some mini guild event.

    Current mail system can't help. Because if you have full mail = u can't receive mail = u don'g get message from guild.
    ========================================================================
    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

    ==================================================
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Put the event on the guild calendar (assuming this does work as I think there were issues with it; I don't use it due to not running events), and change your Message of the Day to tell people to look at the calendar. Or just put the event info directly in the MotD.

    Unless your rules are very long, put them into the info tab. If they are very long, you probably want to host them independently to make them easy to read.

    The tools could be better, but part of being a good manager is using whatever tools you have to get the job done.

    I do agree that having a mailbox full of attachments should not block either guild messages or text-only messages from other players. (But, would also argue that with this being a known limitation, anyone who cares about being able to communicate with other players should not keep a full mailbox.)
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • asterdahlasterdahl Member, Cryptic Developer Posts: 1,258 Cryptic Developer
    edited March 2017

    24 hour window is daft.

    I'd like to step in and clarify that at launch all temporary structures will last 7 days. Some of the temporary structure prices may also see pricing adjustments to accommodate for the difference.

  • This content has been removed.
  • pteriaspterias Member, NW M9 Playtest Posts: 661 Arc User
    qexotic said:

    There is one major problem with Masterworks that has existed since it first appeared: it is locked out to players who choose not to be in a Guild. Until that changes, Masterworks is and will remain a failed experiment that is only available to a highly restricted section of the playerbase.

    Agreed. When masterwork professions were added, it felt more like professions were just being removed instead.
  • niadanniadan Member Posts: 1,635 Arc User
    Then join a guild.
  • pteriaspterias Member, NW M9 Playtest Posts: 661 Arc User
    edited April 2017
    niadan said:

    Then join a guild.

    1.) No.

    2.) Like qexotic says, it's unfortunate that a universal game function like this is blocked behind guilds the way it is. It doesn't even make sense. It would be like mount stables, insignias, and/or being able to utilize legendary mounts being blocked behind a sufficiently leveled SH Stable. Or, how about making purple tenacity gear only available with a sufficiently leveled Siege Smithy. Companions only upgradeable to legendary via a high level Training Yard? Heck, why not just block Leadership behind a high level Mercenary Outpost and put the AD back in?

    3.) It's pointless to discuss anyhow. The ship has sailed. The game reversed course into strong-arming players into guilds long ago. Most of the people who refused to submit have probably left.
  • niadanniadan Member Posts: 1,635 Arc User
    edited April 2017
    Make your own guild.
    Sail your own ship.
  • trentbail21trentbail21 Member Posts: 433 Arc User
    @asterdahl
    Is there anyway you could make new recipes for mastercrafting to make old weapon and armor transmutes like the shadow wolf hat/bloodied wolf pelt/ draconic templar armor? Just a few ideas that might be interesting to consider. That or put them into the mantol-derith traders store like you did with a bunch of the other old stuff.
    Find me in game if you want and send me a domination/ gaunt invite. If you are good and im not busy ill play with you. Im not an elitist ill play with almost anyone.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User

    @asterdahl
    Is there anyway you could make new recipes for mastercrafting to make old weapon and armor transmutes like the shadow wolf hat/bloodied wolf pelt/ draconic templar armor? Just a few ideas that might be interesting to consider. That or put them into the mantol-derith traders store like you did with a bunch of the other old stuff.

    NOOOOOOOO!!! Crafting them!? Don't give them ideas!
  • pteriaspterias Member, NW M9 Playtest Posts: 661 Arc User
    edited April 2017
    niadan said:

    Make your own guild.

    Sail your own ship.

    LOL, yeah, cause someone who has no interest in guilds would make an awesome guild leader.
  • niadanniadan Member Posts: 1,635 Arc User
    Lets say someone has no interest in running dungeons....should they be able to get vivified gear without running dungeons? Just saying....
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    I don't think that's a great parallel though. Crafting is often very appealing to a player that mostly wants to keep to themselves and make stuff. Masterwork was locked behind guilds (and big advanced guilds at that) because the developers decided to make it so, not because it genuinely had to be.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • artifleurartifleur Member Posts: 642 Arc User
    edited April 2017
    Great Protector Set

    FEEDBACK : Great Protector Set

    I really like the idea of tying the greater stat belts and the cragmire artifacts into a new set. I still don't know where/how to get the cloak but the set bonus and the stats of the cloak are pretty bad compared to other already available sets and cloaks.

    Set bonus :

    10k HP is pretty good and useful for everyone, 500 defense on the other hand is a very small bonus and pretty worthless for most classes. Replacing the 500 def by 500 power would be a good start though probably not enough to make the set worthwhile on its own.

    Cloak stats :

    3.4k HP is simply aweful compared to the usually AP gain or AC given by other cloaks. Since the set seems to be designed to be potentially worthwhile for any class, I'd simply give it the AP gain instead since AC is only really useful for a handful of classes/specs. If you really want to give it something special I'd suggest +1 in each ability : 6 ability points may seem like a lot at first but 3 if not 4 of them will give a very small boost, if any, depending on the class.


    BUG : Cloaks normally give 846+530+530 not 530+530+530
    Post edited by artifleur on
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    artifleur said:


    BUG : Cloaks normally give 846+530+530 not 530+530+530

    This is a good catch. The HP is the amount given when HP is a piece of artifact equipment's primary stat.

    http://neverwinter.gamepedia.com/Greater_Plated_Band_of_Constitution

    Which means that what the cloak has "extra" is +530 to a stat instead of AC or AP gain. Even assuming that these aren't intended to be endgame sets, that's really lackluster.

    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    edited April 2017


    I couldn't find the patch notes i thought it was removed or something, but nay.




  • artifleurartifleur Member Posts: 642 Arc User



    This is a good catch. The HP is the amount given when HP is a piece of artifact equipment's primary stat.

    http://neverwinter.gamepedia.com/Greater_Plated_Band_of_Constitution

    Which means that what the cloak has "extra" is +530 to a stat instead of AC or AP gain. Even assuming that these aren't intended to be endgame sets, that's really lackluster.

    I think you're right. It's even worse than I thought then.
  • lightaven#8333 lightaven Member Posts: 24 Arc User
    I agree. The Cloak of the Protector needs a substantial buff. Also, I would like to see other cloak options to complete the set.
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    edited April 2017
    @chaidrin#2320 since the company gear is coming out next 2 may any chance you can unlock the elemental infusion for all classes in Black ice professions instead for the class producing only? It's gear that has phased out but much much more expensive to produce, the big difference is it's available to players without guild.

    So for example:
    Person in a guild to get gear in another character: Spend up to 6000 marks.
    Someone without a guild:Base piece of gear + 15 unified elements to rank BI forge to R5 (30k ad each + piece specific amount) + get 350 Caer-Konig reputation to unlock ice forge R3 + get a bunch of black ice and refine it( and some other materials) to get to the end and get a worse piece of gear than company in some of the cases.

    Post edited by treesclimber on

  • eoleeeolee Member Posts: 264 Arc User
    asterdahl said:

    Question do you guys any plans to make master crafting more open for other players or it's specific for certain players only?

    Masterwork is intentionally difficult and exclusive, however, we do have plans to continue adding non-masterwork recipes. In addition, with a new tier of masterwork coming online, things will get easier in the first two tiers thanks to temporary structures.

    We'll continue to make changes to make older recipes more affordable as new recipes are added. Similar to how you can expect older dungeons to get easier as new ones and new gear comes online. In general, the new tier 3 recipes are a bit more generally forgiving as well, so please continue to give feedback once those recipes are on the live server and the economy has had some time to settle.


    Im pretty sure the 3 people here commenting on this thread are going to totally hate what im going to say, but do you really think that doing
    http://prnt.sc/exocim

    this is really intentionally making Masterwork difficult and exclusive?
    Those tier2 materials are literally given to players for some guild marks and maps and farming. As for the temporary merchant, the resources needed are nowhere what Defiantone is describing in his thread "all the resources blah blah blah". Its just labor and wood and metal and stone.

    I did all masterwork. Without being a whale, without playing AH, without all those people here are accusing masterworkers. I farmed. I grinded. And i personally feel like this is a slap in the face to all the personal ADs, time and resources i spent on unlocking Masterwork . Do you have any idea how many times i failed just to craft one aberrant leather? And all other tier2 materials? Do you have any idea how many guild marks i had to farm to buy maps without having explorer boon in my guild?
    And now you just give away all that to people for nothing. Just because they refused to do Masterwork when it was introduced in game, pretending it was an AD sink or whatsoever. It was a lot of grind. It's like people that refused to farm the Relic weapons kept complaining when the River District weapons got nerfed and made inferior to the Relic. JUST because you refuse to do a content of the game doesnt entitle you to have the same items that people that actually accepted and did the grind.


    Please consider just giving tier 1 materials to special vendors. And keep people crafting the tier2 materials.

    I personally know some other Masterworkers like me that like me spent a lot of time unlocking MW. And look what you are doing now.

    If you say that Masterwork is intentionally difficult and exclusive, please keep it that way.
  • zeroscarlett#9233 zeroscarlett Member Posts: 41 Arc User
    I have a suggestion to add and I'm hoping someone sees it and can pass it on for consideration.

    Cross class transmutes and npc fashion. All the content is already created, it would just need a bit of recoding and would open up a world of customization options for players which right now are a bit limited.

    It's an easy way to add "new content" without having to completely create it from scratch. Not sure how complicated that would be in actuality but in theory seems an easy yet awesome way to offer some new stuff for players.
Sign In or Register to comment.