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Official Feedback Thread: M11B Rewards

13

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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    eolee said:

    Just because they refused to do Masterwork when it was introduced in game, pretending it was an AD sink or whatsoever.

    No comment on whatever everyone has gone through to become a Master crafter before, but there are people who will be coming into Masterwork late only because of refusing to change guilds despite not being able to realistically level their existing guild that quickly.

    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • asterdahlasterdahl Member, Cryptic Developer Posts: 1,258 Cryptic Developer
    eolee said:


    Please consider just giving tier 1 materials to special vendors. And keep people crafting the tier2 materials.

    I personally know some other Masterworkers like me that like me spent a lot of time unlocking MW. And look what you are doing now.

    If you say that Masterwork is intentionally difficult and exclusive, please keep it that way.

    Keep in mind that regardless of whether it has become easier to progress through the previous tiers of masterwork, if you've been seriously engaging in the system you will have multiple masterwork professions unlocked (or have built up a trading network) which will give you a huge advantage in that you'll be able to enter the new masterwork market much earlier than those trying to play catch-up, even if their rate is accelerated.

    The vast majority of potential profit in this sort of system is getting in on the ground floor. If you only started engaging in masterwork very late in a cycle, it can be difficult to get a return on investment. But each time new recipes come out, the opportunity to profit should go up.

    It was never intended that as new ranks of masterwork were added that it would become significantly harder to engage, we had always planned to lower the difficulty of earlier ranks. However, I understand your feelings, and this is an experiment. It's possible in the future we'll stagger the reduction in difficulty of the previous ranks if it seems like the floodgates were swung too wide too soon this time around.

    However, remember that players will have a lot of things to do with their guild marks now, it may simply be more profitable for them to run new maps and sell resources at first than engage in the first tier of masterwork. Especially if they can't afford to immediately start investing in the second tier of recipes.
  • edited April 2017
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  • dmcewendmcewen Member Posts: 279 Arc User
    I agree with @defiantone99, the rich just keep getting richer. I was hoping they would keep BIS out of professions. I'm pretty sure one of devs said they wanted BIS to be a drop and not bought, that's why all armor was made BoP.
    Guild: Ruthless
    Character: Vendetta
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  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User

    Man, these people have controlled the market since MW came out. They have made a huge profit at the expense of others. Look at the prices of the mats and gear on the AH. It is no small feat, even now, unlocking a single MW profession.

    Strictly speaking, it is not a big deal to unlock Tier 1 of masterwork - Tier II takes longer and can be quite expensive - primarily because you have to do the last step yourself, with only a 35% chance of success.

    The new masterwork material vendors do not change that part. They do make the first steps of getting Tier II easier, by allowing you to trade a "free" time-consuming task with a chance of failure for an instant purchase with a Guild mark cost. Yes, it will be much easier to get Masterwork II now, but that's fine.

    Anyone who already has Masterwork II has an advantage, being able to start on masterwork III right away - it will still take time for the rest to catch up, even though it is easier and cheaper than it used to be.

    As far the prices of mats, well...just farm your own. Spend your surplus guild marks on maps, wait for the next 2xResources event and if you are in a guild with a high-rank Explorer'sGuild structure, make use of the quadruple bonus - I figure I managed to collect enough during the recent 2x event to get Masterwork III in every profession, and I'm most certainly not the only one.

    Also, for others, just collecting the materials and selling them can be pretty profitable - some people may prefer to convert their surplus guild marks into a few million AD that way. Nothing wrong with that - not everyone is into crafting.
    Hoping for improvements...
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    artifleur said:



    This is a good catch. The HP is the amount given when HP is a piece of artifact equipment's primary stat.

    http://neverwinter.gamepedia.com/Greater_Plated_Band_of_Constitution

    Which means that what the cloak has "extra" is +530 to a stat instead of AC or AP gain. Even assuming that these aren't intended to be endgame sets, that's really lackluster.

    I think you're right. It's even worse than I thought then.
    They have added an AC bonus, but the cloak is still shorted on stats according to this image from a dev blog posted today.


    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    The hell? Leave the power stat lower than normal, and replace HP with AC. That's basically the same thing as before!
  • artifleurartifleur Member Posts: 642 Arc User
    Agreed. I wouldn't call this an improvement.

    I'm gonna get 500 defense for free cause I'm already using the lantern and a belt of dexterity but I couldn't care less.

    This set is junk except maybe for a GF tank.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited April 2017
    Even then, I think a GF tank could do better.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • artifleurartifleur Member Posts: 642 Arc User
    Quite right, I just remembered about the valhalla set.

    And it's not even something I'd recommend to a new player, if the cloak is easy to get.
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    edited April 2017
    artifleur said:

    Quite right, I just remembered about the valhalla set.

    And it's not even something I'd recommend to a new player, if the cloak is easy to get.

    Exactly, just like Elemental Fire weapons. You just can't recommend bad artifact sets to new players. It's just going to drain their RP for no gain.

    Signature [WIP] - tyvm John

  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    No utility slot and less power, weeeird.

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  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    edited April 2017

    Man, these people have controlled the market since MW came out. They have made a huge profit at the expense of others. Look at the prices of the mats and gear on the AH. It is no small feat, even now, unlocking a single MW profession. Why? Because the same players make sure the prices for the mats are absurdly priced and that they stay that way. It is time for others to be able to get in on the action. They have Forgehammers, the SH boon and the epic MW tools and still charge prices as if they are using grey and green tools and do not have the boon. Just lulz. Oh, I forgot about the 2x Prof bug that was widely used, the shoving players off nodes, AND the leaving the junk thing so nobody else could get the good stuff...

    There was certain cases on xbox where the market controllers was messaging any newcomers telling them to stay away because they owned the market
    P.S. Honestly there really is no excuse for anyone that has been in this game for a while to not have 2 or 3 Forgehamers right now. They dropped like rain during the Winterfest this year. I have a guildie that got 16 or them all bound to character on one alt.

    P.P.S. How are the SH boons relevant? They do NOT impact crafting.
    They increase the drop amount of masterwork materials though, don't they?

    And I have missed the winter event every year.

    Signature [WIP] - tyvm John

  • hawkblaze1954#5209 hawkblaze1954 Member Posts: 54 Arc User
    edited April 2017


    P.S. Honestly there really is no excuse for anyone that has been in this game for a while to not have 2 or 3 Forgehamers right now. They dropped like rain during the Winterfest this year. I have a guildie that got 16 or them all bound to character on one alt.



    I ran 20 characters in the winter festival and did gift looping, plus buying 6 additional 20 starlight bags from the ZEN Market. I had 1 Forgehammer of Gond drop from this. I.E not everyone has a ton of characters and have these Forge hammers that "dropped like rain"

    Post edited by hawkblaze1954#5209 on
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User

    P.P.S. How are the SH boons relevant? They do NOT impact crafting.

    SH boons are extremely relevant to crafting, by allowing you to harvest quadruple the base number of Masterwork resources.

    Hoping for improvements...
  • eoleeeolee Member Posts: 264 Arc User
    edited April 2017

    Man, these people have controlled the market since MW came out. They have made a huge profit at the expense of others. Look at the prices of the mats and gear on the AH. It is no small feat, even now, unlocking a single MW profession. Why? Because the same players make sure the prices for the mats are absurdly priced and that they stay that way. It is time for others to be able to get in on the action. They have Forgehammers, the SH boon and the epic MW tools and still charge prices as if they are using grey and green tools and do not have the boon. Just lulz. Oh, I forgot about the 2x Prof bug that was widely used, the shoving players off nodes, AND the leaving the junk thing so nobody else could get the good stuff...

    I personally havent controlled anything and my masterwork got widely used to gear my team mates with SH weapons and adamant gear. But i will let you keep crying over this assumption you are making whereas i still dont see you crying that every new MW recipes or most need a material that drops in mSP, mSVA or FBI.

    As little informed you are on MW it appears that you think we success our task 100% of the time,and even the 75% success chance doesnt occur. Its more like 50% chance and we keep failing tasks even with everything unlocked


    That for sure shows one more time how well informed people are on the subject. Maybe if people would stop complaining here and go play more they would have MW unlocked by now.


  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    edited April 2017

    Man, these people have controlled the market since MW came out. They have made a huge profit at the expense of others. Look at the prices of the mats and gear on the AH. It is no small feat, even now, unlocking a single MW profession. Why? Because the same players make sure the prices for the mats are absurdly priced and that they stay that way. It is time for others to be able to get in on the action. They have Forgehammers, the SH boon and the epic MW tools and still charge prices as if they are using grey and green tools and do not have the boon. Just lulz. Oh, I forgot about the 2x Prof bug that was widely used, the shoving players off nodes, AND the leaving the junk thing so nobody else could get the good stuff...

    @mimicking#6533 relative to the quote above i was going to make a whole discussion in general about this as it is a very important matter, traders, people that monopolize the market or purchase items and resale after a prices rise, these people usually have much more trade power so they can afford to buy something for a much higher price, rising ah prices and making people that really play and make an effort only looking from bellow, there is other problem that causes a similar effect, bots , but this bit of text is just for traders, my suggestion is make almost everything purchased on auction house bound to account and for the exceptions set a rule that no item can be sold for more than 10% of it's purchase price.

  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    adinosii said:

    my suggestion is make almost everything purchased on auction house bound to account and for the exceptions set a rule that no item can be sold for more than 10% of it's purchase price.

    Uhm. No.

    Bad idea, for so many reasons. Just forget it.
    Like...

  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    edited April 2017

    adinosii said:

    my suggestion is make almost everything purchased on auction house bound to account and for the exceptions set a rule that no item can be sold for more than 10% of it's purchase price.

    Uhm. No.

    Bad idea, for so many reasons. Just forget it.
    Like...
    #1 Can no longer buy items for your friends/new guildies
    #2 Can no longer recoup losses on an incorrect purchase
    #4 Hurts the little guys too. Some people buy low and sell high, and don't monopolize
    #5 Items would lose most of their value when bought from AH, since you can no longer trade them
    #6 Most enchants in the game would become account bound

    To be honest, I don't think many people would use the AH anymore if this were put in place.

    EDIT - and that's just with the binding change. Why would you want to prevent profit in the AH anyways? What would be the point?
    Post edited by darthtzarr on

    Signature [WIP] - tyvm John

  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    edited April 2017

    adinosii said:

    my suggestion is make almost everything purchased on auction house bound to account and for the exceptions set a rule that no item can be sold for more than 10% of it's purchase price.

    Uhm. No.

    Bad idea, for so many reasons. Just forget it.
    Like...
    #1 Can no longer buy items for your friends/new guildies
    #2 Can no longer recoup losses on an incorrect purchase
    #4 Hurts the little guys too. Some people buy low and sell high, and don't monopolize
    #5 Items would lose most of their value when bought from AH, since you can no longer trade them
    #6 Most enchants in the game would become account bound

    To be honest, I don't think many people would use the AH anymore if this were put in place.

    EDIT - and that's just with the binding change. Why would you want to prevent profit in the AH anyways? What would be the point?

    #1 So instead of a BTA status a untradable status, this meaning the item could not ever be traded or mailed outside of your account, however it could be put in the guild bank and be reclaimed by anyone that has been in your guild for 2 or 3 days, additionally a buy and send that would buy directly from the AH and send to the destination, this way making sure that any traded items are with the current ah price and even if you have an item that was previously cheaper someone will have to be in your guild for x amount of days to perform this kind of trade.

    #2




    Remember someone purchasing up to 5000 AMW in river district to whoever was when the prices where 5000 per piece and they rose to 10k 1 or 2 weeks latter? And why is the legendary resurgence pack selling by over 30 millions? Somebody must be offering that amount, and lets get real farming dungeons nobody will make an average of over 500k a day so yeah, 60 days to get a race/mount, if that player made, let's say 3k by each AMW that would mean 15million and the only thing he had to care about would be posting them, now lets assume that it took the player 8 hours to post them all, the farmer gets 500k, the trader gets 15mil, fair? Absolutly not.

    #4 Hurts little guys, true, but where are these little guys spending their AD? in the AH and who is inflating prices? The big guys, big guys get cut, prices go down, little guys = happy, big guys = not excessively happy.

    #5 Mix 2 with "that's the point".

    #6Enchants are one of the exceptions for obvious reasons, if you make pressure and by this i mean you have 100 traders exploiting 100 items if you cut that amount to 20 items you will have 100 traders exploiting 20 items, the competition will minimize their profit.

  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User

    adinosii said:

    my suggestion is make almost everything purchased on auction house bound to account and for the exceptions set a rule that no item can be sold for more than 10% of it's purchase price.

    Uhm. No.

    Bad idea, for so many reasons. Just forget it.
    Like...
    #1 Can no longer buy items for your friends/new guildies
    #2 Can no longer recoup losses on an incorrect purchase
    #4 Hurts the little guys too. Some people buy low and sell high, and don't monopolize
    #5 Items would lose most of their value when bought from AH, since you can no longer trade them
    #6 Most enchants in the game would become account bound

    To be honest, I don't think many people would use the AH anymore if this were put in place.

    EDIT - and that's just with the binding change. Why would you want to prevent profit in the AH anyways? What would be the point?
    Enchants are one of the exceptions for obvious reasons, if you make pressure and by this i mean you have 100 traders exploiting 100 items if you cut that amount to 20 items you will have 100 traders exploiting 20 items, the competition will minimize their profit.
    uh huh.... and how is this different from AMW? Shouldn't there be more people selling AMW than there are people selling enchants?

    And why is the legendary resurgence pack selling by over 30 millions?

    Supply and demand. The issue isn't monopolizers making sure little people can't get into the market. The issue is the supply is so low, that these items sell for these amounts. If Legendary Mounts dropped like AMW, they wouldn't be worth 30+ million. You would just go and pick up your Legendary mount for 20k on your new toon and move on. The rarity of the item (the supply) vs. how good the item is (the demand) heavily dictate the price an item will sell for. If it takes thousands of hours and/or thousands of dollars to obtain a Legendary mount, 60 days seems fair to me, easy even.

    if that player made, let's say 3k by each AMW that would mean 15million and the only thing he had to care about would be posting them, now lets assume that it took the player 8 hours to post them all, the farmer gets 500k, the trader gets 15mil, fair? Absolutly not.

    Why didn't the farmer put them into the AH for 9k then? The AMW writings market is in flux due to the nature of the market. People need them in massive quantities to complete their weapons, and sellers (farmers) are going to get more than one most of the time before posting. If multiple farmers start posting and undercutting each other, the price will fall (supply went up). If someone wants to complete their weapons, they will buy 1-105 of these to complete their set (demand went up). Because of this, the price fluctuates wildly. If a farmer chooses to put his hard earned farm in while there is high supply... well...



    Signature [WIP] - tyvm John

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Price of AMW is also very likely to decrease sharply over time, as more players finish the restoration process. There may be blips corresponding to 2xRP events, and they may not bottom out completely if the playerbase migrates away from farming them to a great extent. All based on supply and demand. My husband totally overpaid for them for his HR, because he's impatient. He is aware of this and accepts it.

    But also, unless another use is added for them whenever the devs up the ante on weapons again, they will become effectively worthless.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
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  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    edited April 2017
    @darthtzarr, to avoid quote everything:

    No, enchantments are not like AMW's, enchantments are interchangeable items of high value that a player may decide to switch at any time while AMW's are temporary consumable items that serve no purpose other than river district weapons restoration, why should there be more people selling AMW's than enchants i don't understand that question.

    Is supply low really? Go to the auction house and find an inexistent item. So i guess the problem is demand for the price established, and why is the price established so high? Because there are occasional buyers that will reach that price. Suppose that you could remove every botter and trader from the game and everybody was put to 0's i guarantee you no item in the auction house would buy for over 10 million (yes 60 days is a lot of time for 1 single item).

    Why the farmers wont sell by 9k then because they don't know the price will raise but other people can predict it, that is taking advantage of other's ignorance, it's wrong and should not happen, so should we explain everybody in the game that they should keep their items to sell latter because of the rise of prices, first, we can't but even if we could prices would never go up, which would be perfect. AMW is just an example, there are thousands of things.

    Let's say farming dungeons i will get 500k in 8 hours.
    Play time for a advanced trader to obtain a glorious resurgence pack: 16 hours
    Play time for a farmer to obtain a glorious resurgence pack: 480 hours

    So i should be more rewarded for trading than to play content and if i am ignorant in trading i should have to working many times more than other person to obtain the same result? And no, people should not be allowed to invest their "hard worked" 500k to turn it to 2mil in the same time another person will put their 500k to 800k by dungeon farming.

    The hole point: some people take advantage of the market to evolve much faster than players that have to farm all day to get a nickel, if you have a better solution that will close the gap of profit per playtime between them to a minimal, say it.

  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    edited April 2017
    @treesclimber

    First off, this change would not prevent traders from making this money. It would just move them out of the auction house. People would then use the non-AH binding items as currency (for example Enchantments). It has happened in many other games that do not have a useful form of currency, or put too many restrictions on their market.

    Second, this is how a free market works. As you have stated yourself: "i should have to working many times more than other person to obtain the same result?" Do you assume that traders did not put in many hours learning how to trade with no up front rewards? Are you assuming they did not lose millions of AD learning how to trade? Are you assuming that they do not have to continually watch assets? Are you assuming that they have to take no risks to do what they do?

    Many people simply enjoy trading, and play the game simply to buy and sell their virtual assets. Why would you remove someone's favorite part of a game? Just because you think they make more AD than you? Should they also remove Fangbraker Island from the game, since it has higher rewards than Lostmauth's Lair, and I can't be bothered to learn how to run Fangbreaker Island?

    Signature [WIP] - tyvm John

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