Edited original post. Spellplague Caverns (Master) queue should now be open. You can get access to it regardless of campaign progress by purchasing an item in the Preview Only tab of the Wondrous Bazaar.
Players may drag and drop qualifying items to any point on the Useful Items window, rather than just an open slot. Stacks can now be consistently split when moving items from the inventory, including from the Useful Items bag. Useful Items can now be moved to the guild bank (if unbound).
I found a bug here: I moved some keys from my Useful Items tab to my personal bank. But after changing to another map, these items returned itself to my Useful Items tab.
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demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
As long as the items did not duplicate.... it's not a huge worry... but if they duplicated oh no...
[SIGPIC][/SIGPIC]
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lordseth1985Member, NW M9 PlaytestPosts: 319Arc User
@terramak thank you very much for making spell (master) 3.1k ilvl!
Nero - Palacetamol - Essence of Aggression
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
Ok, does anyone know where the shifting key is?
We spent about 3 hours looking for this on preview, our current hypothesis is it has something to do with the last boss mechanics as she talks about a, "key" during her phases. If anyone figures it out it would be much appreciated as I suspect there is another boss behind this door.
We spent about 3 hours looking for this on preview, our current hypothesis is it has something to do with the last boss mechanics as she talks about a, "key" during her phases. If anyone figures it out it would be much appreciated as I suspect there is another boss behind this door.
We found it in the first treasure chest we opened, which may come with teeth.
Ya, I do not think the game needs another 3.1k dungeon right now. It is very hard to get an invite to Svardborg or FBI unless you are 4k IL. I am sure the rest of the playerbase would like to run new content.
There's been how many double refinements lately? I'm just gonna disagree, think that this is a fun addition, and that there are a lot more people which will be able to run this when it hits than when FBI and SVA did.
Edit: Just wanted to clarify, I would love more new content to run, but I'm just not in line with thinking that this dungeon is going to gate too many people out of it as the community tended to do with FBI and SVA.
ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited February 2017
As long as master SP isn't another BS FBI full of one shot insanity and is viable with many team compositions. I don't want to hear about double tank nonsense because the trash mobs are way overtuned.
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
As long as master SP isn't another BS FBI full of one shot insanity and is viable with many team compositions. I don't want to hear about double tank nonsense because the trash mobs are way overtuned.
3.1k ilvl is fine in my opinion. My guild/alliance has a number of players over 3k ilvl and some 4k people, and we have yet to run FBI or SVA. The reason people, I know at least, didn't try is basically they hated the layout of the mod 10 activities. I heard "I hate empowerment, I hate fishing, I hate running heroics". I would tell them when Sea of Moving ice came out that all they needed to get 28% was Makos' ring, but so many just didn't want to do it. The problem seemed to be that so much of the rest of the mod was hated in my guild/alliance, that people just didn't feel like bothering with some of the rest of it, even if it wasn't that hard to unlock. There was this emotional cloud of negativity, and eventhough I know plenty of geared people, I don't think any of them have run the new instances because of it. Since mod 11 seems to be taking the opposite approach to activities, I think we'll see more people trying the dungeon because it's further disconnected from negative energy than FBI was, for me at least. No offense intended devs, but that just is how people I knew felt about mod 10.
Love yourself, and focus on the rest of the madness of life later.
Another 2k ilvl dungeon wouldn't make any sense. Do you even want to have a progress or do you want to stay on 2.5k ilvl for ever? Usually every module should have a new tier of dungeon imo. Progress is something very important in a MMO and as some other above me have already pointed out. If you dont have the ilvl / skill / group or what ever for the master version there is still the normal version. I think the devs did the only logical step with another 3.1k ilvl.
People run FBI for the relic gear and Svardborg for the Carvings. Will people run a 3.1k dungeon just for a sapphire and a piece of salvage? I won't. It must have some guaranteed awesome rewards or it will not be worth the time anyway.
The devs still have some weeks to finish the lootable. They released the dungeon now on preview but they have also said that it isn't the final version yet. I dont know exactly how many days/weeks we need to unlock spell master but I think we won't be able to enter it the next 4-5 weeks so I would give them some time to improve/change the lootable and in the end if you think it wont be worth running spell master then just avoid the dungeon. btw spell has the best artifact for dps classes (regarding stats) so I am 100% sure people will grind it
Ya, I do not think the game needs another 3.1k dungeon right now. It is very hard to get an invite to Svardborg or FBI unless you are 4k IL. I am sure the rest of the playerbase would like to run new content.
There's been how many double refinements lately? I'm just gonna disagree, think that this is a fun addition, and that there are a lot more people which will be able to run this when it hits than when FBI and SVA did.
Edit: Just wanted to clarify, I would love more new content to run, but I'm just not in line with thinking that this dungeon is going to gate too many people out of it as the community tended to do with FBI and SVA.
I think it will. All you will see is LF2M Tank/AA DC 4k+ for SP.
Then do something creative and useful like Form groups yourself.. instead of waiting for someone else to do the hard work and you just + for their group.... *sigh*
“Improvise, Adapt and Overcome!”
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Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.
mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
Companions can no longer trigger Underdark ring effects on their owners. I dont know about other rings but still my brutality effect not only transfers the power to me but also transfer it x300% (bonding level 12 x3 and legendary companion)
ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited February 2017
There any way to dodge the final boss's petrify? Going to make the fight go on for way long than it needs to when people are stoned for a quarter of the fight. And it's boring as hell. Makes Orcus look like Sonic the Hedgehog.
Ya, I do not think the game needs another 3.1k dungeon right now. It is very hard to get an invite to Svardborg or FBI unless you are 4k IL. I am sure the rest of the playerbase would like to run new content.
There's been how many double refinements lately? I'm just gonna disagree, think that this is a fun addition, and that there are a lot more people which will be able to run this when it hits than when FBI and SVA did.
Edit: Just wanted to clarify, I would love more new content to run, but I'm just not in line with thinking that this dungeon is going to gate too many people out of it as the community tended to do with FBI and SVA.
I think it will. All you will see is LF2M Tank/AA DC 4k+ for SP.
Then do something creative and useful like Form groups yourself.. instead of waiting for someone else to do the hard work and you just + for their group.... *sigh*
and then u cant find dc or tank and ppl just leave cause its hard to find them in 3k+range and worst of all we dont need them to be even 2.5k dcs can have perma aa
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
This is why we need mobs in boss fights again... These are so unengaging and boring. Unless you're going to make a boss chaotic like lostmauth with HAMSTER going on all over the place.
There's no reason for the final boss to not have mobs in it. There's so little going on when the tank has agro on the boss. It does nothing else threatening other than that stupid petrify and fire a cheap shot at a random player with dreadtheft.
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Also added some Known Issues on the post.
― Clint Eastwood, Heartbreak Ridge
Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.
FOUNDER and OWNER of the SKT3K Channel: SKT Only Content 3k+. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1228278/skt-content-for-the-non-elite-video-links-provided
thank you very much for making spell (master) 3.1k ilvl!
Ok, does anyone know where the shifting key is?
We spent about 3 hours looking for this on preview, our current hypothesis is it has something to do with the last boss mechanics as she talks about a, "key" during her phases. If anyone figures it out it would be much appreciated as I suspect there is another boss behind this door.
Edit: Just wanted to clarify, I would love more new content to run, but I'm just not in line with thinking that this dungeon is going to gate too many people out of it as the community tended to do with FBI and SVA.
The rest of the playerbase can run normal or gear up. Come on dude. Are you even in a guild? If not join one.
Anyone that thinks brutality rings on companions are the way to go for running dungeons have no business running endgame.
btw spell has the best artifact for dps classes (regarding stats) so I am 100% sure people will grind it
― Clint Eastwood, Heartbreak Ridge
Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.
FOUNDER and OWNER of the SKT3K Channel: SKT Only Content 3k+. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1228278/skt-content-for-the-non-elite-video-links-provided
I dont know about other rings but still my brutality effect not only transfers the power to me but also transfer it x300% (bonding level 12 x3 and legendary companion)
― Clint Eastwood, Heartbreak Ridge
Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.
FOUNDER and OWNER of the SKT3K Channel: SKT Only Content 3k+. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1228278/skt-content-for-the-non-elite-video-links-provided
There's no reason for the final boss to not have mobs in it. There's so little going on when the tank has agro on the boss. It does nothing else threatening other than that stupid petrify and fire a cheap shot at a random player with dreadtheft.