I forgot to get the goddamn sword, I got some things to retest since you told me about the fixed range. Also lawd the Yeti doesn't even work?! Gotta see for myself, it seemed to work find in Mod 5, haven't touched my shortbus pet since. +1 to the idea, please bring more of those to the game, it'll help us theorycrafters a lot. Last time I checked WD provided less damage than stated actually, I'll check again with the fixed weps it might give me a clearer damage.
Sharpedge has probably done more for testing and reverse engineering how this game works mathematically than just about anyone (Kaelac maybe?) I'm aware of. Not only that but he compiles all his data and freely shares it with anyone who is interested.
Agreed. Sharpedge is an example of someone that tests and shares his results. I really wish Kaelac was still around; he was a great asset to us as well.
Give him what he needs to keep us all informed and giving you (the devs) real-world info. He's like a free member of your team anyway. Hook him up
I aim to misbehave
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
A commitment to making Neverwinter better includes providing access to tools like these.
Agreed. Sharpedge is an example of someone that tests and shares his results. I really wish Kaelac was still around; he was a great asset to us as well.
Give him what he needs to keep us all informed and giving you (the devs) real-world info. He's like a free member of your team anyway. Hook him up
Ideally, let's hook him up before the next big class balance hits.
I know historically class balance updates have been hard, and so understandably initially came with some bugs (and sometimes permanently haha, couldn't help myself). I also know that the community helped submit bug reports to iron out issues, and I imagine that many are helpful.
If you give us the tools we need to test things properly, we'll be able to be much more helpful when we submit bug reports. We'll be able to provide more detailed information, especially with regards to interactions (and we know that's where a lot of the issues come up). This stuff is hard to test, and you have an eager volunteer workforce. Equip us please!
No Sharpedge they should be paying you 20k zen and give them to you gift wrapped, small compensation for all you have done for our community, thanks again for all you do. Devs @panderus@mimicking#6533 lets make this happen it would really go a long way to showing the community goodwill and give those who are truly trying to make this game better the tools they need to do so. As someone already said help us help you.
@panderus or @terramak both of you have been so active recently, any chance you could weigh in with a yay or nay on this at least? Or a "We're going to give this some thought (tm)"?
We were told that it shouldn't be a lot of effort to make them available in-game, if that's true this would be a really nice gesture to some of your most dedicated and engaged players.
@kreatyve@zebular@ironzerg79 I hear ya'll have ways of whispering ideas into ears that listen. Could you weigh in here on whether you are behind making these available? If you agree, perhaps you could whisper your magic whispers?
There are other games that give complex data you can toggle on (starts as basic data. ...pretty much like most of the tool tips in this game). The game shouldn't require special testing. ....things should be clear and precise.
Make some transmutable weapons fixed damage weapons and be done with this. Those that want usable test weapons will have what they want...those that don't care can have a new transmute.
Having these weapons would go a long way to showing us as players support. They already exist and would take under 10 minutes to implement in a patch. Not giving them to us, isn't due to a lack of resources, it would purely be because they don't want us to have them.
Which is a normal thing. What makes you think they want everything about their combat system absolutely quantified by their customers? A subset of players always use this kind of information to secretly find and share bugged abilities with their buddies at which point they will then take their knowledge to exploit it to the utmost. At some point the Devs may realize it through data mining, an actual honest bug report, or a loose tongue on the forums and take action to correct it. When it is discovered a cry from the masses will ensue about the fairness of letting those that knew about the bugs get away unpunished (and with all their loot).
So basically this is like opening Pandora's Box for them.
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tripsofthrymrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,624Community Moderator
Sounds like a fairly easy way to assist the players that invest tons of energy to help make the game better.
Which is a normal thing. What makes you think they want everything about their combat system absolutely quantified by their customers?
Considering every normal game out there just provides a manual containing all valid and correct information you need to make proper in-game choices.. You see where I'm going with this?
But your point isn't lost on me. It's probably the reason this thread has existed for a month without any reply from someone in charge and why these weapons probably won't be released. This'll just be another useful thread dieing a slow and quiet death.
Quality testers like Fab are very likely to find errors and bugs that Cryptic is not able/ready to fix. As long as the testers are all like Fab, that would merely make Cryptic look bad if their bug track record could look any worse at all. But in the skilled hands of people trying to abuse these "flaws" it would probably ruin PvP more than the Roar bug did for 4 months before they finally decided to fix it. And the Roar bug was an easy one to fix. Now imagine someone toying around with the hopelessly bugged complexity with which the GWF gains his powers and extra stats and finding something useful.. Cryptic would have to hire Fab to actually find the abuse in the first place, let alone fix it.
Not having fixed damage weapons isn't preventing anything game breaking from being discovered. Anything game breaking, deviates so much from the norm that you will discover it regardless of whether or not you have those. Think about the orcus set or stacking dcs....effects like that are so off from the norm, that you can spot them because of how out of whack they are. What fixed damage weapon do allow us to do though, is refine our feedback on bugs that we discover, to better report them, as well as test very small things that you would not normally be able to check due to random variance from weapon damage.
Anything on GWF can be tested anyhow...they already have their fixed damage range weapon. The same is true for TR.
How are those fixed damage weapons obtained @thefabricant ?
The Crystal Daggers are a legacy item not obtainable on PS4 that is maybe obtainable on xbox 1. It dropped in epic dread vault. The ruined avatar of war greatsword drops in CN.
Thank you for having the decency to weigh in here (and courage it seems? no other mods have showed support).
The devs' continued silence on this topic is upsetting
I'm pretty sure you would find support for this from the other mods. We have a list of things to bring up with Strumslinger when he's back from vacation. I'll add it to the list. That won't work magic but at least it will create additional visibility within PWE.
please add Healing/Tanking Dummy. and allied dummy...
i mean i would to test my Healing spells and Tanking Wall that will damage you with permonent damage. Also need a friendly dummy with clean states, just to look my other buffs on it.
PLEASE, PLEASE, pLEASE.
"sometimes the world doesn't need another hero, sometimes what it needs is a monster"
Thank you for having the decency to weigh in here (and courage it seems? no other mods have showed support).
The devs' continued silence on this topic is upsetting
I'm pretty sure you would find support for this from the other mods. We have a list of things to bring up with Strumslinger when he's back from vacation. I'll add it to the list. That won't work magic but at least it will create additional visibility within PWE.
That would be really cool. Maybe the other mods can find it in their hearts to weigh in here?
This topic has been around for quite some time (before Andy's vacay, before you were a mod) and I @-pinged the other moderators I knew of to see if they would share their thoughts (see a few posts up). You've been the only one brave enough to post here.
Coupled with @amenar's original statement that suggested this would be an easy update to roll out, to me this indicates that there's probably some internal pushback to the idea of releasing fixed damage weapons to the players (either from the devs directly or from the mods not wanting to communicate it to the devs). I hope and pray that it ain't so, but the evidence so far doesn't leave much room for optimism.
Sounds like a fairly easy way to assist the players that invest tons of energy to help make the game better.
Hey Trips, have you heard anything down the grapevine regarding this?
I realize this is probably the type of thing that folks up top want to sweep under the rug, but I think your point is as valid as ever.
#inB4theNecroDeadline
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
If anyone keeping an eye on this thread is motivated to test if Doohickey damage is affected by buffs, that would be cool. The Doohickey does a fixed amount of damage which does scale up by level/power stat, and it can crit, but that's as much as I know off the top of my head.
If nobody else gets around to it, I probably will eventually.
Comments
The Holy Crusaders guild leader ♚ Mod 10 PVE Destroyer GWF guide ♚ Founding member of the Relentless Alliance
I win! Try again.
There's no contraindication for it.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Give him what he needs to keep us all informed and giving you (the devs) real-world info. He's like a free member of your team anyway. Hook him up
Neverwinter Census 2017
All posts pending disapproval by Cecilia
I know historically class balance updates have been hard, and so understandably initially came with some bugs (and sometimes permanently haha, couldn't help myself). I also know that the community helped submit bug reports to iron out issues, and I imagine that many are helpful.
If you give us the tools we need to test things properly, we'll be able to be much more helpful when we submit bug reports. We'll be able to provide more detailed information, especially with regards to interactions (and we know that's where a lot of the issues come up). This stuff is hard to test, and you have an eager volunteer workforce. Equip us please!
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)
We were told that it shouldn't be a lot of effort to make them available in-game, if that's true this would be a really nice gesture to some of your most dedicated and engaged players.
@kreatyve @zebular @ironzerg79 I hear ya'll have ways of whispering ideas into ears that listen. Could you weigh in here on whether you are behind making these available? If you agree, perhaps you could whisper your magic whispers?
I support, so testing becomes easier.
We got this for two classes, add it for the rest. Even tho I only need it for my CW, I don't understand why not all classes have access to it.
Rise to POWER with <House of Power>.
The Exterminator - (NW-DLNXF3BGG)
Neverwinter Census 2017
All posts pending disapproval by Cecilia
A subset of players always use this kind of information to secretly find and share bugged abilities with their buddies at which point they will then take their knowledge to exploit it to the utmost. At some point the Devs may realize it through data mining, an actual honest bug report, or a loose tongue on the forums and take action to correct it. When it is discovered a cry from the masses will ensue about the fairness of letting those that knew about the bugs get away unpunished (and with all their loot).
So basically this is like opening Pandora's Box for them.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
Anything on GWF can be tested anyhow...they already have their fixed damage range weapon. The same is true for TR.
The devs' continued silence on this topic is upsetting
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
i mean i would to test my Healing spells and Tanking Wall that will damage you with permonent damage.
Also need a friendly dummy with clean states, just to look my other buffs on it.
PLEASE, PLEASE, pLEASE.
This topic has been around for quite some time (before Andy's vacay, before you were a mod) and I @-pinged the other moderators I knew of to see if they would share their thoughts (see a few posts up). You've been the only one brave enough to post here.
Coupled with @amenar's original statement that suggested this would be an easy update to roll out, to me this indicates that there's probably some internal pushback to the idea of releasing fixed damage weapons to the players (either from the devs directly or from the mods not wanting to communicate it to the devs). I hope and pray that it ain't so, but the evidence so far doesn't leave much room for optimism.
I realize this is probably the type of thing that folks up top want to sweep under the rug, but I think your point is as valid as ever.
#inB4theNecroDeadline
If nobody else gets around to it, I probably will eventually.
Neverwinter Census 2017
All posts pending disapproval by Cecilia