It is time we had 1 for every class. Earlier this year, amenar promised that he would bring up with the team that we would like a hold of them for testing in
this thread:
They are super convenient, and I use them all the time.
We have made a set for every class that we use internally for functionality testing. I'll mention to the team that you guys would be interested in having them available.
Well, we would. 2 of them already exist, the Avatar of Wars great sword and the Crystal Dagger. I currently possess both and I can tell you, from using them they MASSIVELY simplify the testing of mechanics, save a LOT of time and allow me to provide much better feedback. Here is what they look like: (so people know what I am talking about)
And here are some examples of stuff I have discovered due to owning them:
1) Although the changes in the ranges of your tooltip when you slot wrathful determination would indicate you immediately gain 25% damage from slotting it and then gain an additional 12.5% at full determination, by testing with the sword, you can verify that the description that was given for the class feature is correct and the changes to your tooltip ranges are a tooltip error.
2) The GWF Heroic feat Disciple of Strength gives 6% more damage, which is then multiplied by (1+(Strength-10)/100). This is completely different from the tooltip description.
3) The GWF Destroyer feat mighty blade buffs:
Spinning Strike
Avalanche of steel
Slam
Grand Fissure
Mighty Leap
Punishing Charge
Roar
Nothing else is effected.
4) The TR feat Twisted Grin is twice as effective as the values listed on the tooltip.
5) Bloodbath is proccing Invisible Infiltrator and Infiltrator's action twice and providing the damage bonus twice.
6) The yeti damage bonus is not applied at all.
Whilst we can test stuff like this without these tools, it takes a lot of time to do so and our results are a
lot less accurate. This makes people less likely to test stuff thoroughly and makes feedback a lot less helpful as a result. in
this thread you describe how you want bugs tested and that you want proper feedback. Well, I cannot be clearer, give me the tools I need to test stuff and I will test
everything. You want to know how a particular mechanic is behaving? Give me what I need and I will tell you. If you want proper, useful, concise and
accurate data from your community, then give us these tools. They don't have to have decent damage or any stats on them at all, I want them solely to test stuff accurately. Heck, they can have a damage range of 100-100, they don't need any art at all and can be labelled, "test_weapon_10" for all I care, just
give them to us.
I don't know how else to express this. Please,
@panderus or
@mimicking#6533, give us these tools.
Comments
*edit*Also, my goodness, this has made me make my first post ever on this forum, so yeah, I would really like to have this available.*edit*
Sharp made available to me a Crystal Dagger for testing on my TR and it VASTLY improved my efficiency during all tests on the test server. Something that would have taken hours of work was easily reduced to 10's of minutes.
Sharpedge has probably done more for testing and reverse engineering how this game works mathematically than just about anyone (Kaelac maybe?) I'm aware of. Not only that but he compiles all his data and freely shares it with anyone who is interested.
Players willing to spend hours and days on the test server are an extremely useful asset to the Developers. The more you help us the more we can help you. The more we can help you (for free* I might add) the better you can make the game for everyone. So if adding fixed ranged weapons is possible it needs to be very seriously considered.
*Actually many times it COSTS us AD to test things (for some that may equate to real money).
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This sounds like an incredibly reasonable, and likely not-too-resource-intensive request. One that would not only be an investment in the community, but also an indication that you care about some of the most vocal and engaged members of the community and you want them to continue to stay engaged with the game.
It's practical, it's symbolic, it shouldn't be too difficult. Please respond to this request to start the dialog
and buff CWs.
mostly buff me.
Even if he wasn't there - I was using his insights to How to check stuff
But even without that - it will help a lot to preview stuff, what's working, what's not... Isn't that a goal?
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
I'm really glad you're making DC guide. But it has nothing common to OP.
It's something that will help players to test. And believe me - it's more like 5 players, just log on into preview server and see how many folks are there.
And which 3 bugs am I using? I don't see any, please clarify.
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.