I currently have Lonelywood and Bryn Shander open. It looks like you on;y get like 10 Reputation a day from daily quests. I think it says you need 200 Reputation to unlock FBI. I currently ahve like 80. Is it seriously going to take 12 more days to unlock FBI?
“Improvise, Adapt and Overcome!”
― Clint Eastwood, Heartbreak Ridge Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels. FOUNDER and OWNER of the SKT3K Channel: SKT Only Content 3k+. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1228278/skt-content-for-the-non-elite-video-links-provided 0
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Have you looked at the requirements for the boons yet ? To get all five you will need: 65k Voninblod, 280 Secrets of Ostoria and 175 Ten Towns' Supplies. Given the other requirements, this will definitely be a long campaign
"Hey guys.. we added minimal content.. and you can't access it until a third of the way through the mod. You're Welcome.
― Clint Eastwood, Heartbreak Ridge
Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.
FOUNDER and OWNER of the SKT3K Channel: SKT Only Content 3k+. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1228278/skt-content-for-the-non-elite-video-links-provided
You get 4 reputation from the Bryn Shander weekly quest "Blizzard's Return".
You get 4 reputation from the Lonelywood weekly quest "Tending the Shrine".
You get 4 reputation from the Cold Run weekly quest "Out of Supplies".
I know that the company needs to make it's money etc... but even that motive seems to be something they have worked against themselves on. Sure... a lot of people may spend money to get to 3100 IL... to have access to FBI. (eventually)... but there isn't ANY rush to do so because guess what.. you gotta grind for a month anyways.
What does that do? Gives us a month to get everything we need to get 3100 IL without buying it with Zen/AD. It let's us take advantage of the 2x RP event and 2x Enchant and Runestone event.
But, then again... maybe the plan on making their money from more people using 2x RP to get to 3100 fast with the event. There is a lot of money made during those events, for sure. If Fangbreaker's was ACTUALLY available during that event.. maybe they would actually lose money because so many of us would be focused on FBI. But, if we can't access it.. maybe we'll just focus on an alt instead.. smh.
This is what feels Abusive and Manipulative. This is what makes me personally not trust the Game Company. This is what makes me less motivated to spend money on the game and causes me to not want to recommend it to people not already playing. I wonder if that matters.
At any rate... I think it would be wiser for the Devs to explain themselves a bit more than to leave it to use to speculate. As you all may have noticed... we already have a ton of Conspiracy Theorists around.. just watch PE ZONE chat. lol. Lack of communication from the Devs in areas such as this really leaves a vacuum that will be filled with moronic accusations from ignorant people. The Devs can't change the fact that some people are Morons... but they certainly can help some of them not be IGNORANT... simply by more Communication.
― Clint Eastwood, Heartbreak Ridge
Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.
FOUNDER and OWNER of the SKT3K Channel: SKT Only Content 3k+. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1228278/skt-content-for-the-non-elite-video-links-provided
I don't know about the rest of what was posted by @weaver936 but I think this is absolutely on point: Sometimes - very rarely - someone from Cryptic remembers that it owes it's customers some explanation about the direction it's taking its product. We understand the need to be somewhat cagey about the future direction, but once something has been released, we don't need to be "handled" or given marketing babble in lieu of a real explanation of the thought process that's behind the decisions being made. There have been a few such posts, but the simple and indefatigable truth is that Cryptic needs to make a habit of such things after EVERY SINGLE update of any significant note. I don't mean high-level explanations, I mean information that shows the thought process, the logic, behind the decisions that are being made that affect thousands upon thousands of customers. Are such posts time consuming for Cryptic staff? Yes. Are they a huge pain in the backside for a variety of reasons? Yes. Do the folks at Cryptic want to do it? No. But none of those things matter - by the simple fact that we're customers and that we are asking for it (and have been for years) means we deserve such transparency. Customers pay for this game, Cryptic needs to remember that, and more importantly: Happy customers pay more.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
For those already geared...consider this a vacation. For those not geared..clocks ticking.
People need to realize this company cant generate content real fast. This mod is pretty weak....3 new maps....and 1 instance. They need to make it last and easiest way to do that....a carrot on a VERY long stick.
If it's not dropping from FBI I don't think I'll ever bother with it. You can.
And that's what I hate the most about this campaign. They made the weekly quests have terrible rewards because there are three. I'm doing it on four characters and I basically don't have time to do anything else.
Join the Greycloaks
Ana-GWF SM Destroyer | Farseer-CW MoF Renegade | Leon-GF SM Tactician
Adrik Battlefate-DC DO Virtuous | Cassi Woodsheart-HR PF Trapper
Anyways what's with the complaints about it taking so long? This one is fairly quick minus some buggy quests and non working 1set bonus.
I expect this mod to be a bit longer than ME was.
But I'm willing to bet all the armor from FBI is BoP and the artifact is nothing special.
DR you only really have to do the quests once and then you can run lairs once a day to finish it and before lockboxes mod 9 greater marks and the VT key made it worth running.
SKT on the other hand has introductory sequences that taking something like an 30+ minutes per character per zone, 3 weekly quests, and a daily with quests that can take 20+ minutes each. Technically if you run two T2s and two skirmishes a day it'll take ~40 days to earn that much AD. That's something like 30 minutes a day. You don't really need anything past r10s though.
Normal Demogorgon and the Skirmishes were almost immediately available at launch of mod. Epic Demogorgon was unlockable on ALL toons on an account in about 10 days..
― Clint Eastwood, Heartbreak Ridge
Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.
FOUNDER and OWNER of the SKT3K Channel: SKT Only Content 3k+. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1228278/skt-content-for-the-non-elite-video-links-provided
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Want to know some reasoning why ppl are complaining.
1. This grind is alt unfriendly.
2. The quests are boring.
3. The quests are bugy.
4. They repeated old mistakes, like sending 15 ppl to claim one item, that disappears, if one of them claimed it. They did the same in WoD and changed it, but hey, cant learn from past mistakes or be bothered to think back a few MODs.
5. The INTRODUCTION quest was buggy, so ppl cant go on with parts of their progression.
6. The visual effects give some ppl headaches and cant be turned off.
But you are right, ppl should just shut up and play. If no one writes bug reports, there are no bugs.
Wanting something to be worth your time doesn't make it so.
One, there is an everfrost resistance requirement on Fangbreaker Island, as well as a much higher item level requirement than many previous contents. For those that don't frequent the preview server or read developer blogs, the new dungeon appearing in the queue list will be their first time seeing these requirements. We want to give everyone an opportunity to improve their item level and start earning everfrost resistance in the meantime without feeling completely rushed.
Two, it gives us a bit of extra time to make some last minute tweaks based on feedback from our preview server. Endgame content like new dungeons or trials requires a lot of coordination between our departments and usually isn't ready for balancing feedback until late in the development cycle. We're working to try to get this sort of content on preview earlier, but having the extra week or two after a module launches to get those final adjustments and bugfixes in helps to ensure higher quality content.
Hope that answers your question!
P.S. We're aware of an issue wherein on live right now there are no everfrost resistance requirements displaying on the queue. For those wondering the requirement is 31% and it should be visible by the time the queue is available. I apologize for any inconvenience the display issue has caused.