Lots of questions -- let me just comment on a few of them quickly! * Where to get your AD for casual players: Whenever you start up the game, that big welcome screen you get -- hit the "Daily Quests -- Earn Epic Rewards!" button in the lower left. (You can press L to bring back the welcome screen later.) It explains the best ways to get AD. The other good source is Salvage -- I've found the best places for "casual" salvage are the Underdark skirmishes (Throne of Dwarven Gods and Prophecy of Madness) but ymmv. * Respec tokens for the three reworked classes: sorry, this was us just dropping the ball. The tokens are on the way. * The whole Badge of Glory thing: yup, we're aware of this. It was not intended, and we'll be fixing it as soon as we can. * Snow storm and dwarf beards: the art team knows about both of these issues and is taking a look.
Lots of questions -- let me just comment on a few of them quickly! * Where to get your AD for casual players: Whenever you start up the game, that big welcome screen you get -- hit the "Daily Quests -- Earn Epic Rewards!" button in the lower left. (You can press L to bring back the welcome screen later.) It explains the best ways to get AD. The other good source is Salvage -- I've found the best places for "casual" salvage are the Underdark skirmishes (Throne of Dwarven Gods and Prophecy of Madness) but ymmv. * Respec tokens for the three reworked classes: sorry, this was us just dropping the ball. The tokens are on the way. * The whole Badge of Glory thing: yup, we're aware of this. It was not intended, and we'll be fixing it as soon as we can. * Snow storm and dwarf beards: the art team knows about both of these issues and is taking a look.
Lots of questions -- let me just comment on a few of them quickly! /snip * Snow storm and dwarf beards: the art team knows about both of these issues and is taking a look.
Only taking a look? This does not inspire any confidence whatsoever.
Definitely not an Arc User.
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vinceent1Member, NW M9 PlaytestPosts: 1,264Arc User
Lots of questions -- let me just comment on a few of them quickly! * Where to get your AD for casual players: Whenever you start up the game, that big welcome screen you get -- hit the "Daily Quests -- Earn Epic Rewards!" button in the lower left. (You can press L to bring back the welcome screen later.) It explains the best ways to get AD. The other good source is Salvage -- I've found the best places for "casual" salvage are the Underdark skirmishes (Throne of Dwarven Gods and Prophecy of Madness) but ymmv. * Respec tokens for the three reworked classes: sorry, this was us just dropping the ball. The tokens are on the way. * The whole Badge of Glory thing: yup, we're aware of this. It was not intended, and we'll be fixing it as soon as we can. * Snow storm and dwarf beards: the art team knows about both of these issues and is taking a look.
*AD - nice response, a little bit trollish for a dev. Again- blue ring nerf is too much and its one of the reasons this mod mix is not succesfull. numbers already droping hard
I, my husband, my best friend, and a few of our other friends all started this game last month. We do not "farm". Instead, we simply play. The astral diamonds we only use for necessities like ID scrolls, and given that most of the items we get are unidentified, I say taking away the means by which to get these without having to spend cash we need for things like paying for internet and so on is a horrible decision. So what if people farm for AD? People farm for all kinds of things. This decision affects people like me, my husband, and our friends who actually play the few characters we have, and not in a good way. $15 a month is honestly looking better than shelling out a lot more in the long run for this game that we were once impressed with but now horribly disappointed in. In fact, we're talking about up and quitting.
Raellia, if you are playing your characters, you'll be getting *more* AD than before (about 20% more compared to what invocation used to give). The change only hurts people who had large numbers of characters that they invoked with and never played.
Even playing a little (like an alt you only play occasionally) should be fine. You can build up the bonus AD over time, and it will kick in whenever you do play the character (the bonus never goes away).
@rgutscheradev but there have been introduced 2 problems with this change, first the amount of character intended for praying decreased like you said, but they were not just praying intended but also wards intended so the price that is already wuakadoodle high from enchantments will become even higher because they were being produced with prices much lower than if they were beeing produced with coalescent wards from zen store, take for example:
T.Feytouched produced from scratch in a double rp event using coalescent wards in the value of 439k each will cost around 6.9 million to produce. It can be bought from the ah by 3,9million. Needless to say both prices are out of a ordinary person to obtain (Around 110€ for the "scracth produced", more than 4 months of daily 50k grind). I understand that you took them off the trade bar as they were selling for 125k each but they have more than tripled in price now.
So, i haven't make any calculations and the data research is the one you see above that is close to nothing but if i may sugest: reintroduce c.wards and p.wards in the tharmalune store, not by 75 tbars like before but something like 150, lower the price in the zen store to match the t.bar store price (around 250k that would go down with the voucher and set the price on ah) and completly remove them from invocation(celestial coing purchase i mean), instead, had a change to drop a cache (one of those costing 11 celestial coins) when doing dungeons or a very reduced chance with 1 day cooldown for it to drop from major he's withing ## levels of your character (Stronghold not included =/ because of bots) if you are under the invoking cooldown.
The second problem is people may still do all the invoking in less characters and throw bots on scalable dungeons, i dont think there are many bots around there capable of doing this yet, but it's a matter of time.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
Here's some clarification from the Devs regarding the Invocation changes:
Some clarifications about the Invocation changes:
There is no ""expiration"" of the bonus. It won't ever go away. As long as you are actively playing the character, the new system should not leave you any worse off.
In fact, the new system leaves you better off (again, if you are playing the character) by about +20%, because it just gives you that much more AD (at L70 -- slight variations at lower levels, just due to rounding).
There is supposed to be a UI treatment that makes this all clear. Looks like that isn't in yet . But it basically looks like a glory boost, if you've ever used one of those. It's a buff icon that tells you how many more points of +50% earn rate you have left.
There is a cap on the total boost value you can get (all numerics in any game need some kind of cap, computers don't like infinities), but it's super-big. It's set to 100,000 AD, which is about a month's worth of boost. So you could invoke all day every day for a month (ok, 27 days to be precise) and still not lose a thing (again, in fact you get +20%). Past a month, and you'd hit the cap if you invoked the full amount every day that month but never played anything that earned you AD.
Characters that you never play with -- only invoke -- are the only ones that lose out. Which was the intention: more rewards for playing, less for characters you don't play.
The reason we made this change was because was saw that Invocation was the largest source of AD that could be generated by not actually playing the game, this is not good. It was very apparent when comparing the PC numbers with what was happening on Xbox, VERY different playstyles but the vast difference between the two groups suggested this was a problem area.
The change we made will actually increase the amount of AD you would earn if combined with actual gameplay. You can even bank it for a week and play all on the weekend, you just have to do something to actually earn that AD now instead of having a bot army.
Just to confirm, there is not reset time on the bonus AD, there is a limit that can be stored which should not be able to be hit with a week of only invoking or more. Again, if you play ""normally"" you should be able to claim more AD from this than you would have previously. It really should only affect characters who ONLY invoked and did nothing else. There will be an minor UI update to make this change more transparent to the user later on and planned for the Module 10 launch.
Comments
* Where to get your AD for casual players: Whenever you start up the game, that big welcome screen you get -- hit the "Daily Quests -- Earn Epic Rewards!" button in the lower left. (You can press L to bring back the welcome screen later.) It explains the best ways to get AD. The other good source is Salvage -- I've found the best places for "casual" salvage are the Underdark skirmishes (Throne of Dwarven Gods and Prophecy of Madness) but ymmv.
* Respec tokens for the three reworked classes: sorry, this was us just dropping the ball. The tokens are on the way.
* The whole Badge of Glory thing: yup, we're aware of this. It was not intended, and we'll be fixing it as soon as we can.
* Snow storm and dwarf beards: the art team knows about both of these issues and is taking a look.
http://steamcharts.com/app/109600
*badge of glory - so please tell us when will get pvp some decent rewards, can you? and is solo or duo que on the way?
btw @vinceent1 steam chart means nothing! :-)
T.Feytouched produced from scratch in a double rp event using coalescent wards in the value of 439k each will cost around 6.9 million to produce. It can be bought from the ah by 3,9million.
Needless to say both prices are out of a ordinary person to obtain (Around 110€ for the "scracth produced", more than 4 months of daily 50k grind). I understand that you took them off the trade bar as they were selling for 125k each but they have more than tripled in price now.
So, i haven't make any calculations and the data research is the one you see above that is close to nothing but if i may sugest: reintroduce c.wards and p.wards in the tharmalune store, not by 75 tbars like before but something like 150, lower the price in the zen store to match the t.bar store price (around 250k that would go down with the voucher and set the price on ah) and completly remove them from invocation(celestial coing purchase i mean), instead, had a change to drop a cache (one of those costing 11 celestial coins) when doing dungeons or a very reduced chance with 1 day cooldown for it to drop from major he's withing ## levels of your character (Stronghold not included =/ because of bots) if you are under the invoking cooldown.
The second problem is people may still do all the invoking in less characters and throw bots on scalable dungeons, i dont think there are many bots around there capable of doing this yet, but it's a matter of time.
- There is no ""expiration"" of the bonus. It won't ever go away. As long as you are actively playing the character, the new system should not leave you any worse off.
- In fact, the new system leaves you better off (again, if you are playing the character) by about +20%, because it just gives you that much more AD (at L70 -- slight variations at lower levels, just due to rounding).
- There is supposed to be a UI treatment that makes this all clear. Looks like that isn't in yet . But it basically looks like a glory boost, if you've ever used one of those. It's a buff icon that tells you how many more points of +50% earn rate you have left.
- There is a cap on the total boost value you can get (all numerics in any game need some kind of cap, computers don't like infinities), but it's super-big. It's set to 100,000 AD, which is about a month's worth of boost. So you could invoke all day every day for a month (ok, 27 days to be precise) and still not lose a thing (again, in fact you get +20%). Past a month, and you'd hit the cap if you invoked the full amount every day that month but never played anything that earned you AD.
- Characters that you never play with -- only invoke -- are the only ones that lose out. Which was the intention: more rewards for playing, less for characters you don't play.
The reason we made this change was because was saw that Invocation was the largest source of AD that could be generated by not actually playing the game, this is not good. It was very apparent when comparing the PC numbers with what was happening on Xbox, VERY different playstyles but the vast difference between the two groups suggested this was a problem area.The change we made will actually increase the amount of AD you would earn if combined with actual gameplay. You can even bank it for a week and play all on the weekend, you just have to do something to actually earn that AD now instead of having a bot army.
Just to confirm, there is not reset time on the bonus AD, there is a limit that can be stored which should not be able to be hit with a week of only invoking or more. Again, if you play ""normally"" you should be able to claim more AD from this than you would have previously. It really should only affect characters who ONLY invoked and did nothing else. There will be an minor UI update to make this change more transparent to the user later on and planned for the Module 10 launch.
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