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Storm King's Thunder Preview Patch Notes: NW.65.20160705a.3

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  • unknowndramaunknowndrama Member, NW M9 Playtest Posts: 115 Arc User
    edited July 2016
    Can you please gather all deed in to one place...campaigns are total mess whit all the deeds spread around you could get them just like other campaigns are becose is annoying since when you look for what you need or what campaign you do to scroll from bottom..
    Also can you take a look on Valindra Tower dungeon is very laggy and the map ground most of the time becomes invisible and the fps drops like 3 times then in any other dungeon ..thx
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited July 2016
    Seriously, when are the next batch of changes coming to preview? We're slowly running out of time to test these changes
  • kalharankalharan Member Posts: 12 Arc User
    The lack of really reward make most of the encounter of the new area worthless and a waste of time (7kxp and 23 silver at level 70 is nothing!). Can you please add campaign value to rewards, so player have the will to do these encounters (and at least 30k xp per quest wont be bad as it is now) ?
  • hamstadoufhamstadouf Member Posts: 1 Arc User
    > @terramak said:
    > Patch notes coming at a later date, but our first Preview build is up, running, and ready to play!
    >
    > For the short term, check out some of our features in Developer Blog: Storm King's Thunder Features!
    >
    > As always, given that this is a Preview build, please keep in mind that there may be unfinished or placeholder art and functionality in places. Still feel free to give feedback - The best place for that is in an Official Feedback Thread for the given feature, so it's worth checking out the Feedback / General Discussion Forum before posting here.
    >
    > Items and Equipment
    > * Invocation now gives a Rough AD bonus instead of granting Rough AD directly. The bonus Rough AD awarded is moderately larger than what was previously granted as straight Rough AD. General Invoking while playing other Rough AD generating activities will see a reasonable increase in AD earned, while Invoking only will see a drastic decrease.
    >
    > * Adamant Rejuvenation Surcoat: A new healing focused Devoted Cleric Masterwork Chest.
    >
    > * Armor Kits and Jewels: Text added to Armor Kits and Jewels that show the Item Level increase they add to armor. This is a visual change, no function changes have occurred.
    >
    > * Champion's Battle Horn: No longer puts player in a combat stance when out of combat.
    >
    > * Companions
    > * Companions with Combat Advantage active companion bonuses (Blink Dog, Staldorf, Intellect Devourer) have had these powers changed to combine additively rather than multiplicatively. As such, players using these may notice slight reductions in the combat advantage bonus provided by these powers.
    >
    > * Fixes to several companions with Rank 30 abilites that weren't triggering such as the Priestess of Sehanine, Acolyte of Kelemvore and the Repentant Cultist.
    >
    > * Harper Bard: Now works as intended, as a Leader companion.
    >
    > * Renegade Illusionist: Now works as intended, as a Striker companion.
    >
    > * Sergeant Knox: Now works as intended, as a Defender companion.
    >
    > * Wandering Scarecrow: Now works as intended, as a Striker companion.
    >
    >
    >
    > * Controller's Celestial Cowl: This item from the Control Wizard Class Pack no longer has a class requirment.
    >
    > * Demonic Ichor: The weekly cap for Demonic Ichor has been removed.
    >
    > * Drain Overload Enchantments: Drastically reduced the power of the 4 Stronghold PvP AP and Stamina Drain Overload Enchantments. (The corresponding 4 wards and 2 boons are scaled proportionally.)
    >
    > * Enchantments: Slightly increased the stats you get from the three-stat enchantments (Black Ice, Demonic, and Draconic) to make them competitive with the one and two stat enchantments.
    >
    > * Fireburst, Frostburn, Thunderhead, and Bloodtheft armor enchantments from Lesser to Transcendent have had all their internal cooldowns reduced.
    >
    > * Frostburn Enchantments: In addition to its other properties, all ranks of the Frostburn Enchantment now slow the attacker (players and NPCs) by 30% as part of the effect.
    >
    > * Illusionist's Mask: A new legendary rank has been added to the Illusionist's Mask as part of the next Masquerade of Liars event. The epic rank of the artifact can now take basic refinement and Masquerade refinement to be upgraded, and the mask acquires an activated power when it is upgraded to legendary.
    >
    > * Insignia Bonuses
    > * Five new bonus powers have been added to the game!
    >
    > * Assassin's Covenant: This new bonus requires a Regal, and two Enlightened insignia. You lose 10% of Defense, Deflection and Life Steal and gain the combination lost as Power.
    >
    > * Barbarian's Revelry/Delight: Updated the tooltip to list that the effect can only occur once every 2s. This is just a tooltip update.
    >
    > * Berserker's Rage: This new bonus requires a Barbed and two Illuminated insignia. While you have full Action Points, you gain 10% of your Armor Penetration as Power.
    >
    > * Combatant's Maneuver: This new bonus requires an Illuminated and two Regal insignia. Whenever you control an enemy, you gain 5% combat Advantage damage for 10 seconds.
    >
    > * Slayer's Redemption: This new bonus requires an enlightened and two crescent insignia. Whenever you kill a target, you are healed for 10% of your maximum Hit Points over 5 seconds.
    >
    > * Victim's Preservation: This new bonus requires a Crescent and two Barbed insignia. Whenever you take more than 35% of your maximum Hit Points before any mitigation in a single attack, you are healed for 10% of your maximum Hit Points over 5 seconds. This cannot occur once every 10 seconds.
    >
    >
    >
    > * Lightning Enchantments: In addition to its other properties, all ranks of the Lightning Enchantment now reduce all cooldowns by 2% for the first lightning strike, plus an additional 1% for each chain.
    >
    > * Profession Asset Pack: This item has been reworked and updated. When opening the pack you may now choose which profession you wish to receive rewards for, excluding Leadership. The rewards have also been improved, the packs now contain 2 Grandmaster Craftsmen, 2 Mithral Tools, 4 Master Craftsmen and 12 Steel Tools. The specific tools and craftsmen granted are specified in the Zen Market and upon choosing which profession to open the pack for. Any existing Profession Asset Packs will be updated to reflect these changes.
    >
    > * PvP Equipment
    > * Grim equipment is no longer available for purchase at the Trade of Blades.
    >
    > * Seals of Triumph have been removed from the cost of Lionsmane armor.
    >
    > * The cost of Burning equipment has been reduced.
    >
    > * The number of Fallen Banners required to purchase Lionsmane armor pieces has been halved.
    >
    > * Rings of Ambush, Sieging, and Charging Bull: The wording has been changed to state "When you have been running" instead of When you have been moving."This means that moving very slowly (such as when you are running into a wall) will cause the effects to stop, and the effects will no longer apply while you are mounted. Note that most Slow will not cause you to move slowly enough on their own to prevent these effects from firing.
    >
    >
    >
    > * Salvage values for Neverwinter have not been very consistent. Now that we're adding a new tier of gear, we really want to streamline what items gave. Going forward, all items of level 130+ that are salvageable will have their salvage value determined by rarity and size (Small/Medium/Large) only. (Small = Neck, Waist, Ring, Shirt, Pants; Medium = Arms, Feet, Head, Offhand; Large = Body, Mainhand) In practice, the biggest effect of these changes is that some rings have gone down in value and some Elemental/Protector seal gear has gone up.
    >
    > * Seals of Triumph
    > * The amount of Seals of Triumph awarded for winning a daily domination match has been increased from 1 to 60.
    >
    > * The amount of Seals of Triumph in the cost of items has been adjusted based on therelated changes.
    >
    > * The cap for Seals of Triumph has been increased from 500 seals to 1200.
    >
    > * Star Metal Gauntlet and Adamantine Gauntlet tooltips now accurately display the rewards they can retrieve.
    >
    >
    >
    > * Tradebar Store
    > * Dusk equipment has been moved from the "current" tab in the Trade Bar store's equipment section to the "legacy" tab.
    >
    > * Goat Companion is now available in the Trade Bar Store!
    >
    > * Grim equipment is now available for purchase in the Trade Bar store.
    >
    > * Shard of Shadowclad Enchantment is now available at the Seal Vendor.
    >
    >
    >
    > * Worn Gauntlets: For players who have misplaced their Worn Guantlets, they are now available in the profession vendors. They are only visible for those that need them.
    >
    >
    > Performance
    > * Resolved several client crashes that could occur when transferring maps.
    >
    >
    > User Interface
    > * Collections: The Trade Bar store collection page has been updated.
    >
    > * Coupons: Resolved an issue where coupons could be consumed even when reclaiming a free product such as a mount.
    >
    > * Guild Alliances: Leaders now have the option to set visits to alliances by invites only if desired.
    >
    > * Queues
    > * Players who logout and log back in will now be properly be put back into the queue and party instead of being a Schrodinger's party member both in and out of the party depending on perspective.
    >
    > * There is now a Vote Abandon feature that allows a player to initiate a vote with all active players in the map. If the vote succeeds all players will be notified that the map is shutting down and no leaver penalty will be applied. This option is only available in PvE content.
    >
    > * There is now a tooltip when trying to join a queue you are still in an instance for to notify of this case.
    >
    > * When an event that expires is required by a queue all players waiting in that queue will be kicked out of it instead of remaining and being led to believe it may still start. This affects Demogorgon, Tiamat and many weekly event queues.
    >
    > * When looking at the details of a queue an average wait time will be displayed when available.
    >
    > * While in a queued instance if the event that is required to be running to queue for that instance ends the 'Looking for group reinforcements' will no longer display to show no more help is coming instead of misleading players.
    >
    >
    >
    > * Zen Market: Resolved a case where visiting the Zen Market with a coupon in the inventory could show an incorrect price for some item as if the coupon would provide a discount but does not.
    >
    >
    > Current threads:
    > Official Feedback Thread: Bryn Shander
    > Official Feedback Thread: Maze Engine Changes

    I don't agree with this change to Invoking and AD because it makes it more P2W. Lots of other players are probably angry too.
  • luks707luks707 Member Posts: 230 Arc User
    scathias said:

    panderus said:

    Just to confirm, there is not reset time on the bonus AD, there is a limit that can be stored which should not be able to be hit with a week of only invoking or more. Again, if you play "normally" you should be able to claim more AD from this than you would have previously. It really should only affect characters who ONLY invoked and did nothing else.

    Thank you for the additional information. Could we get a tooltip somewhere (perhaps when we hover over the raw AD refine button that tell us the following -> how much bonus we currently have stored, and what the maximum bonus stored possible is.

    As others have said, invisible systems suck. And in that line of thought, can you please change the reset time of heroic shards from Epic HEs in the stronghold to reset at server reset? right now it is on an invisible 20h cooldown from when you last did it and it is horribly annoying since so often i lose my heroic shards since my time between playing is not separated by 20 hours. same for the influence quests given by the boon buildings, those are on a (visible) 20h cooldown. There is no need for them to be though, they are dailies, so have the game treat them like dailies
    thanks :)
    +1 to all of this. Please make ALL cool downs visible and remove the 20h cool down in stronghold. All these things create is the impression that the game is bugged (and I'm not referring to actual bugs, but features like the cooldown on the RP farming enchants). Giving players information makes them happy, and I cannot see how any of this would lead to exploitation.
  • luks707luks707 Member Posts: 230 Arc User
    royinever said:

    rayrdan said:

    @panderus

    btw i see some unused enchants finally getting some love, is there chance to take a look at barkshield too?

    +1

    yes it need rework too

    also the weapon enchantments that u didnt touch like frost , fire, life drinker
    they also need boost
    +1 to this. I'm pretty sure you'll have an idea of what enchants actually get used. And I would look at play time here. E.g. I have some of these other enchants, but I just don't play the characters that have them on much.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    The primary reason invoking was converted to a long cycle was to restrict the amount of AD a character could obtain from it without making a major time commitment (scripting notwithstanding). With that flat bonus removed, there's no good reason to keep the long cycle. The additional celestial coin after 4 hours came with prices being hiked up accordingly, so if you shorten the cycle again, remove the coin if you have to and adjust prices back down again.

    More rewarding gameplay straight-up, without tying it to "AD earned at bonus" from invoking, would be more player-friendly. Logging in 6 times a day to push a couple of buttons sucks. Continuing to log in multiple times per day to push a couple of buttons because your dungeon run is now worth less AD if you didn't build up that bonus is a level of micromanagement that you should not impose on us. Put the AD directly onto the gameplay, without needing to jump through hoops to access more of it. Reward people for playing rather than punish people for not doing enough, or not doing the "right" activities to be granted the benevolence of some AD. Put AD onto gameplay like HEs and trials, and every quest we might want to run, and back into the Foundry.

    Most NW players feel like they can't afford to give up any amount of potential AD, because the game is designed to bleed us dry in order to progress characters, even with the adjustments that have been made and events that have been added/changed to ease some of that. That's why people made alts to invoke for AD to fund their mains. If you don't want to support that model, don't keep doing things to reinforce it.

    100k to make jewels and armor kits that you can't even reuse, and each character has places to stick 8 of these suckers. 13m legendary mounts and no option to buy an account-unlocked one, or at least an item to unlock the speed. Account-wide epic mounts didn't ruin the vanity aspect of single-use epic mounts, so you're not giving it to us with legendary ones out of sheer pigheadedness. Cubes of augmentation on top of cubes of augmentation on top of cubes of augmentation... you still didn't unlock a power you actually use? Well, ain't that a shame.

    You can't treat these symptoms without addressing the causes. You created this monster in the first place. Make a game where there are such fun things to do that we want to buy things to have even more fun. Don't make a game that consists of showing us things we could buy as long as we can find some way to get the AD. I'm sure the excuse is that the former is hard and the latter is easy. But... the former has players telling all their friends how amazing this game is. The latter has players telling their friends to stay far away because the game is shiny and exciting on the surface, but it has a rotted-out heart. You can be better than this. You were better than this, once.

    If any of this contradicts anything I wrote previously, it's because thinking things over leads to new ideas. I don't want to spend 4 hours a night invoking all my alts so that I'll be able to earn bonus AD when I run their batches of weekly quests. But I'm going to be constantly honked off if I don't invoke and only get 4500 per quest when I know that it could have been 6750 if only I'd been a better little automaton droid.

    If you don't want us to treat your game like an AD vending machine, don't make us feel like we have to.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
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  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    royinever said:

    rayrdan said:

    @panderus

    btw i see some unused enchants finally getting some love, is there chance to take a look at barkshield too?

    +1

    yes it need rework too

    also the weapon enchantments that u didnt touch like frost , fire, life drinker
    they also need boost
    Eventually I'm sure. We have started to make a pass at the enchantments that appear in that modules lockbox at the very least but we would also like to make a larger pass at more at a time at some point. In an ideal world there would be more choice other than Vorpal and Soulforged/Negation.
  • dheffernandheffernan Member, NW M9 Playtest Posts: 216 Arc User

    Reward people for playing rather than punish people for not doing enough, or not doing the "right" activities to be granted the benevolence of some AD. Put AD onto gameplay like HEs and trials, and every quest we might want to run, and back into the Foundry.

    Back when Farmville was a thing on FB, it was said that Zynga's design philosophy was that they didn't want you thinking of anything but Farmville. That's the mentality we're seeing here.

    For my part, I would prefer that the Invoke system was removed and replaced with nothing at all than to see it replaced with this.
    @Venture-1 @Venture from City of Heroes if you remember that far back. Yes, *that* Venture. Yes, I probably trashed your MA arc. For me it was Tuesday.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    I was thinking about NW in terms of the Skinner box (or, operant conditioning chamber), where the critter in the box (that's us!) learns that it gets a treat for pushing the button. You can also condition the critter to not push the button by electrifying the floor when it does, and even torture it by forcing it to choose between accepting the shocks and starving itself. Fun!

    One of my top search hits for the good ol' Skinner box was actually an Extra Credits video from some years ago. Definitely worth the watch.

    https://www.youtube.com/watch?v=tWtvrPTbQ_c
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    Extra Credits is great, they are reasonably accurate when it comes to a lot of things. I wish they would make more episodes seems like they have slowed down in the last year or so.
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  • torontodavetorontodave Member, NW M9 Playtest Posts: 992 Arc User
    hahaha @beckylunatic .. that video might as well be called .. foundry. FOUNDRY FOUNDRY FOUNDRY

    *beats audience over the head with it*

    FOUNDRY FOUNDRY FOUNDRY ;D
    NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments
    NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
    Thanks for all the fish.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    .. that video might as well be called .. foundry. FOUNDRY FOUNDRY FOUNDRY

    *beats audience over the head with it*

    FOUNDRY FOUNDRY FOUNDRY ;D

    I thought a lot about Foundry while they were discussing ways to make a game engaging without using the Skinner box approach.
    Guild Leader - The Lords of Light

    Neverwinter Census 2017

    All posts pending disapproval by Cecilia
  • ftrydaftryda Member Posts: 187 Arc User
    @beckylunatic honestly shocked they didn't remove your post...

    It's so clear once you say it. Time to reevaluate.
    4000 iL Scourge Warlock
    Well Endowed (Xbox)
  • bitt3rnightmar3bitt3rnightmar3 Member, NW M9 Playtest Posts: 788 Arc User
    Any idea when/if People will be able to test Fangbreaker Island on the preview shard? Do we actually need to unlock it on preview to get the chance to see it before it hits live? I'm very curious about this new dungeon :3
    Relmyna - AC/DC Righteous + Haste| Nadine - CW MoF (working on it)|Buffy - GF SM Tact| Hrist - Justice Tankadin|Healadin (Wannabe Tank)| Lena -MI Sabo TR (Farmer) | Jeska - GWF SM Destroyer (Farmer) | Maggie - HR PF Trapper (Wannabe DPS)
    --
    I'll never retrace my steps.

    Some of my best friends are Imaginary.


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  • commanderandercommanderander Member, Cryptic Developer Posts: 93 Cryptic Developer
    When Fangbreaker is released onto Preview, we will be providing a way for players to automatically jump ahead and get into it, along with ways to jump ahead in Everfrost progression to easily see more of the system.
    Sean "Commander Ander" McCann - Content Designer
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  • rayrdanrayrdan Member Posts: 5,410 Arc User

    Please add something to it to prevent solo videos being made the first day on preview. I know there has to be a way to make it so hard that one person can't complete it with just a companion.

    like nerf bondings once for all @commanderander
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