I'm very concerned about sw's pvp playability. Everyone knows how badly sw performs now in pvp and still they decided to nerf our main survival tools.. movement and dt damage resistance. It just shows that devs didn't actually do proper testing before these "balancings" and it's not like we as a sw community didn't give them ideas/offered help to fix main issues.
@taitinhakkaaja check up on the changes amenar has been working on in the official SW mod 10 changes thread. Movement speed now has a net +5% increase with Shadow Walk. An immunity frame for the first second after Shadow Slip activates has also been implemented.
Yes, dreadtheft hurts. I wont argue that. However, while this is not an equivalent replacement, BoVA adds +20% deflection chance (or is it 25%?) while active and cannot be interrupted.
Any other new changes that are to be expected? I like the new changes to SW but was wondering if they will change on official Mod 10 release or are things finalised already?
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They nerfed the sw so bad...
Neverwinter Census 2017
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2) They got slightly buffed, not nerfed. and 3) SW has 2 viable paths not 1.
It just shows that devs didn't actually do proper testing before these "balancings" and it's not like we as a sw community didn't give them ideas/offered help to fix main issues.
Yes, dreadtheft hurts. I wont argue that. However, while this is not an equivalent replacement, BoVA adds +20% deflection chance (or is it 25%?) while active and cannot be interrupted.