So back in mod6 GF wwas given a massive damage buff and went from weakest dps to strongest dps class. Now because of Stronghold boons and mod8 rings they have gotten just ridiculous and clearly need a damage nerf. This will become even worse with Maze engine / mounts.
Even now you can have permastealth ambush GF witg 30k power.
Just look at GF base weapon damage. GF base weapon damage at
Green is MORE than SW base weapon damage at
ORANGE. WTH.
.
And on TOP of this already insane base damage, GF can selfbuff their own damage much higher stacking marks (1.3x+), Into Fray (2-3x), knights challenge (2x damage). WTH again? Why they need absurd weapon damage if they can do this? Should be either/or not BOTH. My SW for example. I need 5 or 10 full rotations and dailies to kill a GF, but if they catch me just once I am stunlocked proned and instantly dead, no chance.
With ITF they are not slow either. A GF at will does more damage than my SW daily. WTH.
Now they can stealth.
Like Icydrake said its like being hit by an invisible train moving 100 mph.
Sopi (aka Haxbox) SW [Synergy]
Sopi SW Youtube channel pvp brickabrack
Comments
Anvil double damaging on 40% is more or less where all this trouble is coming from, should be change so rather than do double damage it does a stun below 40% instead or something.
Oh yea and rings, but thats a different topic entirely. Let's GF land a guaranteed CC (same for GWF too). Don't count on them changing these.
and also the featured satirical comedic adventure "A Call for Heroes".
And as ppl are saying a GFs dps is laughable compared to other classes. IF u take away the burst how are u willing to compensate it with more dps? All i see i nerf them! And they have rings, only morons play with those rings anyhow (and all classes can use em, its not a GF ring) Fernu dsnt seem to have the struggle u have tho frog.
GF needs burst but they have a bit more than they need.
GF needs a base damage decrease of 10% to 15%.
Sopi SW Youtube channel pvp brickabrack
As all classes,Gf was given base weapon damage increase.This happened to all classes including your own -bug messed -class.
"and went from weakest dps to strongest dps class. "
Yes ,yes you are very correct.GF is the strongest DPs.Yes i missed that .Didn't pay attention lately.Sure now i notice lfg groups ask for GFs to run in DPS slots indungeons.Not GWfs or Sws.
"Now because of Stronghold boons and mod8 rings they have gotten just ridiculous"
because of that boons some striker classes have gotten ridicoulous defense and hp.But i guess it is ok for the majority of NW forumers (CW/SW the majority).i mean common 130-140k hp SWs and CWs.No problem there.All WAi balance is fine.But tanks need damage nerf!!!
"and clearly need a damage nerf."
You are clearly against the TOS here
"This will become even worse with Maze engine / mounts."
This will apply to all the classes.Your bugged messed fest of a class will benefit aswell.SWs will get worse.They will all get the hp on crit mounts and be immortal.Also all the lifesteal bonus mounts.
"Even now you can have permastealth ambush GF witg 30k power."
..And more ambush SWs .So?
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A nerf thread plain out right no data ,no logs.Mods please close this forum violation fest.
This would lead to a mess in pve.If Prots would gain the debuff on hit...then they would debuff a number of adds simultaneously.
You would basically nerf pve content difficulty even more.Prot needs a capstone rework but that's belongs in another topic.
As for Conq capstone is fine as it is.It is the DPS tree of Gf .All should remember this.
Conq capstone was nerfed and changed prior to mod3 release.Cause then people were complaining that Gfs had too much power.
"- Make it so using Knight's Challenge entails a bigger potential risk and is harder to control; it shouldn't be toggleable or it should cancel upon blocking, or the target gets an additional damage bonus against the GF if he blocks."
Knight challenge is fine as it is.A highly risky choise with extreme good or bad rewards.GFs against a bad opponent=Gf wins .GF against a decent opponent(HR trapper for example).GF is in trouble.
But in general ,if ever devs want to nerf the class cause the endless whining and qq of SW/CWs ,Knight Challenge could be reworked.
"- Remove animation canceling from a number of GF powers. They already fixed a number of prominent animation canceling tricks for other classes, so GFs shouldn't be exempt. If you want to use ITF, you don't get to cancel and still get the benefit."
Agree.
"- Change either the activation conditions of utility power damage boosts to be less mutually compatible, or change their effect (i.e. Trample the Fallen could add to cc duration rather than damage against cced opponents)."
Partially agree.
Combat superiority is fine ,and is also feated deep into conq tree.
You should look in Shield's Wrath.If GFs need (?) a damage decrease ,Shield Wrath should be the first thing to look into.
Change it to make it usefull in pve,in defender role.Rework around temp hp/defense/stamina regen-gain..something like that.
people say nerf Gf cause they do not play it.
Iron warrior gives ...2% temp hps and has 16secs cooldown when Templar's wrath of OP gives 300%..and has 8 sec cooldown.
But what do you expect when 4k IL players state in forums that Gfs are the strongest DPs class....There is no hope
I can´t kill a skilled GF or GWF myself at 3,3-3,5k upwards, they do onerotate me, in case they catch me.
That´s the actual situation most "squishy" classes have to deal with, I am pretty sure CW´s and Hunter suffer the same.
I hope there will be a solution, but this hope is very small
One of my points is also animation canceling (BC, AoD), that´s a big issue in PVP.
Now on this note, every other classes damage and defenses will be looked at to take in account of what's going on with these classes and hopefully we will see a increase in SW's burst and defenses, GWF "Defense", CW's Control and debuff abilities.
On a negative, I'm not sure how many people are checking out the debuffs on the new ring "Natural order" but, honestly we are going to be seeing more GF globaling every other class in the game come mod 9 and PvP's dynamic changing completely.
In PvP you will have no choice but to spec as a hit and run with control % increase, healing and hit points will not help you come mod 9, with the natural order ring's dynamic the way it is.
-Kymos
There is a solution, except it requires a bottom-up total redesign of the class. I've mentioned this before, but the current design concept of the GF doesn't exactly fit the "operating speed" of normal PvP situations in the game. Of all the classes in the game, the GF and the GWF are the two classes that stick out like a sore in regards to just how 'PvP unfriendly' it is -- and it both derives from the fact that melee combat in this game is lacking, inefficient, and left sorely wanting.
Melee tactics derive from the situation where you are allowed to land a series of hits in a row. Then it becomes a build-balancing in terms of which powers you are going to use as utilities(that help you land hits), and attacks(that lands actual damage). Except in this game, there isn't a "series of hits" because the basic system is overly penalizing to most melee attacks and how they are set up.
Many times I've said it, but basically, not withstanding gap-closers, all the target needs to do is simply press down one of "W" "S" "A" or "D" and start just walking into one direction, and that alone makes it nearly impossble to land any sort of series of melee attacks, let alone using stuff like dodge or teleport.
It's the same even if you land a pretty potent slow power on the target. Even with slows on your target, the moment you start attacking your feet are planted to the ground and you are rooted. In less than 1 or 2 seconds the enemy is out of your reach, and then by the time you catch up the slow effect is over.
Could it be really something this simple? The answer is yes. Something as small and simple as this, is actually behind why ALL our melee classes in PvP are currently designed this way. This 'small problem' = "I can't FRICKIN' HIT ANYTHING!! When I swing my attack!" ... is actually not so small. It's actually big enough that it cuts down significantly from the GF and the GWF its ability to fight, which in essence, is the starting point of why our GWFs and GFs are like this.
Observe:
Q: The window of opportunity to land damage is too small
A: compensate by making any damage that lands within that teeney window GINORMOUSLY HIGH
Q: Too many self-rooting, there's no way to stay on target
A: infinite sprints for the GWF, crazy long effective range for gap-closers for the GF
....
So basically, the two most obviously melee classes in this game, aren't really melees at all. They're more like pseudo-ranged classes. Instead of shooting bolts or arrows or daggers, they shoot themselves like a homing cannon. The GWF basically drives around in his Ferrari mode and swings like crazy until one CC lands and one-rotates the other guy, and the GF basically turtles around in a simple rotation where he attempts to shoot out with a gap-closer and one rotate the other guy, and basically turtles up and waits for the recharge so he repeats it enough until the other guy dies.
If we compare it to professional wrestling, the concept of "melee" as we know it would be like two wrestles locking up, trading punches and kicks, making a moves here and there.... whereas the style of "melee" for GFs and GWFs would be like wrestlers that don't use any other moves than just running body checks and headbutts or what not.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
For starters;
1. Give them their prones back.
2. Give them their Threatening Rush back by removing the charges
3. Either allow "moving attacks" with their at-wills, or at least greatly increase their advancing distance.
4. Increase the potency and duration of any slow/root CCs they can deal
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
This was posted in PvP forum and so "strongest dps" refers to pvp only.
GF has the strongest dps in pvp. There is no argument about that.
DPS = Damage per second.
Look at each class. In the time cycle of 1 full rotation (a few seconds), which class can do the most damage?
Guardian Fighter, without any doubt.
Highest dps.
Sopi SW Youtube channel pvp brickabrack
A GF goes ITF-(crescendo)-BC-AoD...that´s a lot of damage in 2 seconds in case he cancels his animation.
If he doesn´t care about "fairplay", he goes KC-ITF-crescendo-BC and turtles any incoming damage away, his crescendo having a hitbox like 20 feet, flying towards the target like superman
There are 3k+ GF that do onerotate with that combo and there are some dudes who even being BIS will not kill a fly, no clue what they are doing wrong
My solution is a build that has infinite stamina+cc immunity kiting them and defend that fkn node and most GF/GWF hate it I am pretty sure because it just "s.ucks", but there is no option to factank this madness, sorry.
I can´t stand any of this burst, being less mobile than a GF on ITF or a GWF who got the best mobility ingame after the templock wich i run.
"hit and run" as someone posted, hoping getting BIS and stables up (in about 10 years) it will be "kill and run"
Now while I have to say, there is a buff bug (This bug triples GF's damage on hit with all of the other buffs mentioned) utilized by a lot of GF in game to actually global you with BC and AoD, I know two that I won't name shame here that has been using it in PvP to kill people.
Again, I don't think they should nerf the GF's damage (Fix the Paladin/Cleric buff bug), just buff everyone else's defense to deal with it better.
-Kymos
-Kymos
By the way. very often a strong GF will have the highest ACT damage over the entire match as well even despite their blocking, turtling about much of the time as macjae pointed out.
Sopi SW Youtube channel pvp brickabrack
170k HP
3600 Tenacity
TFey (16% damage reduction)
GF Ward (10% damage reduction)
Warding curse (10% damage reduction)
Still 1rotated by BiS GF
is not reasonable
Sopi SW Youtube channel pvp brickabrack
Even TR which used Courage Breaker on GF was oneshotted. And i still not understand why ITF granting movement speed. I dont know where is logic when HR with 5-6 stacks of Fox have rather this same movement speed like GF with ITF.