Elven Battle removes Chill stacks.
The overlooked mistake here is that chill stacks, has two purposes. Control and Damage for a Control Wizard. And I think the devs did not think of that when they made the Elven Battle. Without this information, the Elven Battle may work as intendent. But when you have the facts Im sure its NOT WAI.
Elven battle is suppose to reduce control effects. With this "new" information, that it does not only reduce control but also damage for some classes like CWs, the WAI status has to change
and it needs to be fixed so that Elven Battle does not interfere with a CWs damage.
Chill stacks affects feats like chilling presence, class mechanism like smolder and encounters like CoI.
Turn target enemy into a conduit for an icy storm, dealing damage to them and enemies around them for a short period.
Damage is increased by 5% for every stack of Chill, and those effects are constantly refreshed.
Spell Mastery: Now adds a Chill effect to targets hit by Conduit of Ice, and increases the size of the area effect.
Many of the Master of Flame Paragon powers add Smolder to your target which deals damage over time. If the target is affected by Chill, it gains a Rimefire aspect, allowing its duration to be refreshed by Chill effects.
Increases the damage you deal by 2% for each stack of Chill on your target. This damage bonus is doubled on Frozen targets.
Another argument is that we have many encounters that adds chill stacks. You need to reach 6 stacks to freeze a target. The problem here is that because Elven Battle removes the actual chill stacks really fast, you cant FREEZE anyone because you have a really hard time to reach those 6 stacks. So Elven battle does NOT reduce the effect of freeze, its making the targets immun to that control power.
And if we cant freeze targets, that will effect even more feats that we have. Like:
Foes who have been Frozen take 2/4/6/8/10% more Damage from all sources.
When you freeze a target they are afflicted by Shattered for 10 seconds. Shattered foes have a chance when taking damage to be stunned for 5 seconds (1 second on players) and take up to 5% of their Max HP in damage (max 300% weapon damage). This effect consumes Shatter. Additionally, your control powers deal 100% of your weapon damage against control immune targets. Additionally, Chill lasts 2.5 seconds longer.
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