Elven Battle removes Chill stacks.
The overlooked mistake here is that chill stacks, has two purposes. Control and Damage for a Control Wizard. And I think the devs did not think of that when they made the Elven Battle. Without this information, the Elven Battle may work as intendent.
But when you have the facts Im sure its NOT WAI.Elven battle is suppose to reduce control effects. With this "new" information, that it does not only reduce control but also damage for some classes like CWs,
the WAI status has to change and it needs to be fixed so that Elven Battle does not interfere with a CWs damage.
Chill stacks affects feats like chilling presence, class mechanism like smolder and encounters like CoI.
CoI:
Turn target enemy into a conduit for an icy storm, dealing damage to them and enemies around them for a short period.
Damage is increased by 5% for every stack of Chill, and those effects are constantly refreshed.
Spell Mastery: Now adds a Chill effect to targets hit by Conduit of Ice, and increases the size of the area effect.
Smolder
Many of the Master of Flame Paragon powers add Smolder to your target which deals damage over time. If the target is affected by Chill, it gains a Rimefire aspect, allowing its duration to be refreshed by Chill effects.
Chilling presence
Increases the damage you deal by 2% for each stack of Chill on your target. This damage bonus is doubled on Frozen targets.
Another argument is that we have many encounters that adds chill stacks. You need to reach 6 stacks to freeze a target. The problem here is that because Elven Battle removes the actual chill stacks really fast, you cant FREEZE anyone because you have a really hard time to reach those 6 stacks. So Elven battle does NOT reduce the effect of freeze, its making the targets immun to that control power.
And if we cant freeze targets, that will effect even more feats that we have. Like:
Frigid Winds
Foes who have been Frozen take 2/4/6/8/10% more Damage from all sources.
Shatter Strike
When you freeze a target they are afflicted by Shattered for 10 seconds. Shattered foes have a chance when taking damage to be stunned for 5 seconds (1 second on players) and take up to 5% of their Max HP in damage (max 300% weapon damage). This effect consumes Shatter. Additionally, your control powers deal 100% of your weapon damage against control immune targets. Additionally, Chill lasts 2.5 seconds longer.
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Also chill stacks freeze but if the stacks are removed they cant actually freeze. The Elven battle is suppose to reduce the freeze effect, not remove the whole freeze.
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Elven is meant to reduce duration of control effects: stuns(freeze), slows (chill), immobilize. Elven is doing its purpose, and it is not its fault that someone's damage is based on keeping stacks of "slow". Just change ur rotation, because the enchatment is WAI.
If one chill stack causes 5% (just made up the number) slow on a player, then the Elven battle should reduce the slow on those 5%. Not removing the stack all together. If freeze last for 5 seconds, then the Elven Battle should reduce the TIME of a freeze, not the whole freeze.
As a firemage you need chillstacks to apply Smolder which again is the core mechanism for a fire mage. We have multple feats in all trees that is affected by chill stacks.
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I'm always amazed how many people don't understand mechanics and then try to post trolly comments on threads further showing their lack of understanding.
When u ask to (nerf) duration or change the effect this enchantment has on chill, u are being selfish for ur own class purpose.There is a reason for an enchantment, and each build of each class should fit and find the perfect build that counters all of them.
@tolkienbuff Im always amazed by how many people ask for nerfs for own selfish purposes. Probably wizard won't deal much damage against elven users, but the OP is asking to tone down elven effects to pair them/ it with other not-good armor enchantments.
PS @ejziponken I never said chill is the effect, I perfectly said chill is the status that causes the slow effect, therefore elven battle will reduce the duration of the status that causes the effect... e.e... . elven is doing its job. and i won't discuss my point anymore, let devs clear it up and i will accept my mistake if that were the case.
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The OP is obviously not asking for a nerf to the enchant, he's asking for it to work properly. If he asked for the CC reduction to be lessened that would be asking for a nerf to the enchants intended effects. You are simply mistaken in understanding what the difference is here. Hope this clears it up.
Conclusion: Removing stacks of Chill is absolutely correct / WAI
The elven battle enchantment is supposed to mitigate cc effects, i.e. the slow or freeze associated with chill stacks. However, it is completely not intended to take away damage, it says nothing on the enchantment about decreasing damage dealt by chilling presence. IT IS NOT WAI. By default you won't take double damage from Chilling presence because you will never "freeze". However you should not be able to avoid the damaging effects of chill stacks from an enchantment only made to resist CC. This is simple and common sensical.
If you want to avoid damage get fey, if you want to avoid cc get elven, you shouldn't get the best of both worlds against 1 class.
I would also add that if there is indeed an issue with Thorned roots vs. elven, this is not actually the place to discuss it as it detracts from the OPs point. However for the sake of discussion I would also add that there are no "stacks" of Thorned roots, it either procs 200% weapon damage dot for the duration of the root or it deals flat 250% of your weapon damage against CC immune targets. This is not the same argument as stacks falling off. It's more comparable to the "Serpent's Bite" feat if stacks were affected by elven for fair discussion.
Your DPS comes in part from this feat but it's only decreasing the amount of times it procs. It's not causing you to lose damage stacks. If you slotted serpent's bite you would retain all the damage stacks. However Your whole trapper setup is based around continuous CC, not DPS if you're using that playstyle. The root tick is minimal anyway. The big problem for the CW is that most of the damage they do is built around stacks. If they can't build those then they are being gimped. tbh, I think the HR needs an entire rework anyway because they have been stuck in a role for PVP of CC only.
Again: Chilling Presence is just an extra damage. Removing it stacks doesn't mean do reduce your damage, it just prevends you to deal more damage than regular. And you can't compare it with mechanics of other classes, cause it's working different.
The usage of CP isn't the only way to play btw, it's just one option. And it's a CC in basic, so again Elfen Battle is WAI. You just want to make it a 'bug' which requires a 'fix', cauce it's your main playstyle. But you're wrong.
However, CW is not my main class, I don't have one. There is no "bug" I hope to make. You are not understanding the concepts here as evidenced by your redundant argument that is not based on actual class and passive mechanics. You simply don't see the difference between what we're saying and what you keep arguing.
Last time I'll reply to you as you can't seem to understand that Elven battle enchantment is not meant to negate Chilling presence damage stacks and it is doing so, it is entirely meant only to mitigate the CC of chilling presence not the associated feated damage stacks. If you can't understand that then there is nothing else anyone can say sir.
Anyone of you can say something about this topic?
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And there's no language barrier at all. I know what you mean, but i guess you're wrong.
The biggest problem with this thread, is the spelling and grammar. Some of the writing is horrible.
Anyway.. I just stopped by to troll my fellow guild mates. And to remind them, not to anger people with their superior game knowledge. Bye guys!
The overlooked mistake here is that chill stacks, has two purposes. Control and Damage. And I think the devs did not think of that when they made the Elven Battle. You could be right, without this information the Elven Battle may work as intendent. But with this information Im sure its NOT working as intendent.
Elven battle is suppose to reduce control effects. With this "new" information, that it does not only reduce control but also damage for some classes like Control Wizards, the WAI status has to change and they need to fix so that Elven Battle does not interfere with a CWs damage.
Also Chill stacks does not only affect one feat. It affects encounters too.
But there is one other argument too. We have many encounters that adds chill stacks. You need to reach 6 stacks to freeze a target. The problem here is that because Elven Battle removes the actual chill stacks, you cant FREEZE anyone because you have a really hard time to reach those 6 stacks. So Elven battle does NOT reduce the effect of freeze, its making the targets immun to that control power.
And if we cant freeze targets, that will effect even more feats that we have. Like:
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if the control is denied, so its the additional effect hence slotting chilling presence is not anymore the optimal choice.
while asking for hr's thorned roots i was trying to propose another example.
The CC is reduced, the roots last less, the damage from thorned roots is halved or even less.
The enchantment itself is BS but it does exactly what is supposed to do.
Neverwinter Census 2017
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Chill stacks are not treated as a control effect for purposes of control *immunity* because you can build them on a boss that is actually immune. That isn't consistent with decreased control duration shedding them faster. You see what I mean?
Neverwinter Census 2017
All posts pending disapproval by Cecilia
A CW should be able to freeze someone with a trans elven battle enchant, even if its only for 0.2 seconds or smth.
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
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