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Underdark Preview Patch Notes NW.55.20150930a.3

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  • hmdq#4491 hmdq Member Posts: 508 Arc User
    rayrdan said:

    1) the campaign cant be tested. I get the "talk to people" quest and then soon after: " complete 5 of HAMSTER skirmishes".
    i hope there is story missing.

    2) mantol derith as only underdark location feels really limitative, i dont really sense an underdark feeling even tho the location is per se fitting.

    3) regardless the map i visit, the new heroic encounters seem to be only two (slaughter one and escape one)

    4) VESERAB MOUNT : 33% weapon damage on encounter usage.... LETS NOT CREATE A LOSTMAUTH 2.0. This should not crit! and should strongly take into consideration how it behaves on Control wizards and warlocks encounters (icy terrain, conduit of ice, warlocks bergain, dreadtheft etc ). Absolutely needs an internal cooldown. Should not take in consideration additional source of damage bonus. Its beyond broken.


    @asterdahl a couple of bugs and consideration, please take a look at that mount asap (its exploitable beyond belief)

    but the first thing to do it is nerf the elos set bonus.
  • urabaskurabask Member Posts: 2,923 Arc User
    adynata said:

    Hello :)

    Loving the new zone quests that allow me to progress a bit further every day with all the campaigns by doing a few HEs, just raising a point there:
    SHARANDAR (excuse the liberal use of caps to make a point). Why is it that Sharandar got no love at all? Those Feywild sparks are so sparse and so needed (by doing every quest every day, you still need more than 55 days to finish it, and this is counting the old campaign invocation coffre), so please please consider having similar quests for Sharandar as well.
    Apart from the Tyranny campaign (or should I say Rise of Tiamat, maybe? Those 80 Linu's...), it's the longest and unbalanced one.

    Also, will you be considering updating the old Mounts? I'd love to get a Stag for my HR but what's the point of spending thousands of Keys in an old lockbox when this new mounts "2.0" are just so much more and so much better?

    On the Feywild lockbox note, could we take a look at planar Idols please? Since we can't redeem them anymore anywhere, it seems like a moot drop?

    Thank you, so far the new content looks really really good :D


    The ToD quest should really be giving coffers/treasures too.
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  • mrvincent1959mrvincent1959 Member, NW M9 Playtest Posts: 740 Arc User
    Cant talk to the armor vendor in that new area.

    Did one heroic encounter with one other person in Well Of Dragons and it went well. Looking at the boon/campaign window....it has skirmishes, heroic encounters and some big boss battle in order to get the new currency.

    I was kinda expecting a new campaign zone with quests etc .am I missing something here?

    I hope those new skirmishes, which arent available yet, are very repeatable without getting boring.

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  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited October 2015
    Apparently strum was wrong, the interview and what s on preview right now shows no new adventure zone which at least for me its a quite big disappointment...blame the hype for salvatore but i decided to read his first dark elf trilogy... I had great expections for the realization of the underworld. I was looking for something like icewind dale, that was awesome no matter how many people disliked the mod for other reasons. All could be blamed but no the work done abount the zones production.
    The merchant city is nice maybe a bit empty but nice...just it cant end there! Its a mod about underdark! Cant be limited to an outer uncool place
  • niadanniadan Member Posts: 1,635 Arc User
    I would like to see a new adventure zone as well. Maybe there will be in mod 9 accessed from the hub in mod 8 like IWD. Just hate to have to wait.
  • aimeesellersaimeesellers Member, NW M9 Playtest Posts: 342 Arc User
    edited October 2015
    Ok... so this is the new mount:


    VESERAB

    The purple version looks like it is going to be available in the new Tradebar store. According to the OFFICIAL listing in collections... the equip bonus is:

    +33% Weapon Damage on Encounter Use / +50% Weapon Damage on Encounter Use if you have 3 parts of the Drow armor.

    This effectively makes Conduit of Ice, and Dreadtheft into "shred-o-matics"... probably a few others as well.
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  • rversantrversant Member Posts: 896 Arc User
    edited October 2015

    Ok... so this is the new mount:


    VESERAB

    The purple version looks like it is going to be available in the new Tradebar store. According to the OFFICIAL listing in collections... the equip bonus is:

    +33% Weapon Damage on Encounter Use / +50% Weapon Damage on Encounter Use if you have 3 parts of the Drow armor.

    This effectively makes Conduit of Ice, and Dreadtheft into "shred-o-matics"... probably a few others as well.

    I cannot more strongly suggest that you add a 1 second ICD too the Proc off this mount. please.... It will barely affect normal "single hit" encounters and tone down the bonus for AOE "Multiple-hitting" Encounter to a realistic level. Even with the ICD it can be seen as an amazing mount with great dps boosting potential.

    Once tradebar store is open someone should do a combat parse with it. if its the highest source of dps / giving huge amounts of extra DPS it just shows its needs a tonedown.
    People are way too negative, Why cant we just all get along.


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  • rversantrversant Member Posts: 896 Arc User
    Some Quick feedback.

    I can see People not using the "rose-gold" Jewelry as it's Single-slot jewelry. If you have 25 jewelcrafting you would be using the Personalized rings over them.

    People are way too negative, Why cant we just all get along.


    Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
  • aulduronaulduron Member, NW M9 Playtest Posts: 1,351 Arc User
    Rhix will still trade your Idols.
  • wentriswentris Member Posts: 542 Arc User
    Any chance Fire Enchantment gets the same change as Terror?

    Also, new mount seems to be insanely powerful - unless it strikes once per encounter cast.
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  • mirlegrismirlegris Member Posts: 309 Arc User
    edited October 2015
    Few modifications of Leadership tasks. Good step, but i hope this is just a step.

    Sharandar is ignored by Demons ? We need Sharandar rewards for SH, so we need an additional quest in Sharandar for more campaign rewards, like others campaign areas.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    mirlegris said:

    Few modifications of Leadership tasks. Good step, but i hope this is just a step.

    Sharandar is ignored by Demons ? We need Sharandar rewards for SH, so we need an additional quest in Sharandar for more campaign rewards, like others campaign areas.

    which changes?
  • urabaskurabask Member Posts: 2,923 Arc User
    edited October 2015
    rayrdan said:

    mirlegris said:

    Few modifications of Leadership tasks. Good step, but i hope this is just a step.

    Sharandar is ignored by Demons ? We need Sharandar rewards for SH, so we need an additional quest in Sharandar for more campaign rewards, like others campaign areas.

    which changes?
    The lvl 25 task gives 2 coffers and lasts 12 hours and they added a purple chest to deliver metals. Probably a few others but most of it seems kind of pointless aside from the level 25 task.

    Still doesn't fix the main problem. Still completely useless until level 23-24 and it still takes way too long to reach 21.
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  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    heberuss said:

    hustin1 said:

    Eye of Lathander: This item is now is now Bind to Account on Pickup from the Dread Ring campaign.
    Does this mean that I'll be able to transfer the extra three Eyes of Lathander in my HR's bank to another toon? I've been holding onto them for a very long time...
    I think this will apply only the new ones you drop.

    I HAMSTER hope not. They had better change this to account for ones we already have in our inventory or else!
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  • logarythmlogarythm Member, NW M9 Playtest Posts: 11 Arc User
    Will you fix unstoppable? It's still broken since mod 6
  • mentinmindmakermentinmindmaker Member Posts: 1,492 Arc User
    My biggest expectation for this module really is a class balance pass:
    * Fix Lostmauth set so it does reasonable damage. it should be 5-6% at most, not 25-30%
    * Fix GWFs so they don't do 3 times a s much damage as anyone else. I am fine with them having 20-30% more damage.
    * Fix OP's so they die a bit more ;) Having so overpowered/invulnerable tanks trivializes much content.
    * Fix SW's down so their dps is in line with other classes. They might need a defensive boost though.

    Currently a lot of the classes are sort of pointless since those 3 are so overpowered.
  • urabaskurabask Member Posts: 2,923 Arc User

    My biggest expectation for this module really is a class balance pass:
    * Fix Lostmauth set so it does reasonable damage. it should be 5-6% at most, not 25-30%
    * Fix GWFs so they don't do 3 times a s much damage as anyone else. I am fine with them having 20-30% more damage.
    * Fix OP's so they die a bit more ;) Having so overpowered/invulnerable tanks trivializes much content.
    * Fix SW's down so their dps is in line with other classes. They might need a defensive boost though.

    Currently a lot of the classes are sort of pointless since those 3 are so overpowered.

    : |

    They will over-nerf everything and we'll be complaining about something else being OP and something else being ****. People act like they haven't been through the buff-nerf cycle in a million other games but it's always the same and no one wins.
    I8r4ux9.jpg
  • aimeesellersaimeesellers Member, NW M9 Playtest Posts: 342 Arc User
    edited October 2015


    * Fix OP's so they die a bit more ;) Having so overpowered/invulnerable tanks trivializes much content.

    Not to mention OP's can now crank out more DPS than most CW's and TR's... And not just Tank Paladins... I am talking healers. Burning Guidance with a heal-a-din is a DPS machine. Please Fix it.


    Post edited by aimeesellers on
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  • vida44vida44 Member, NW M9 Playtest Posts: 667 Arc User


    * Fix GWFs so they don't do 3 times a s much damage as anyone else. I am fine with them having 20-30% more damage.

    Damage is what we do. 20-30% compared to what? A DC?
  • katamaster81899katamaster81899 Member Posts: 1,157 Arc User
    vida44 said:


    * Fix GWFs so they don't do 3 times a s much damage as anyone else. I am fine with them having 20-30% more damage.

    Damage is what we do. 20-30% compared to what? A DC?
    Compared to another DPS class, right now, a good GWF can outDPS a BiS DPSer of any other class except an SW with a fabled set.
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  • urabaskurabask Member Posts: 2,923 Arc User

    vida44 said:


    * Fix GWFs so they don't do 3 times a s much damage as anyone else. I am fine with them having 20-30% more damage.

    Damage is what we do. 20-30% compared to what? A DC?
    Compared to another DPS class, right now, a good GWF can outDPS a BiS DPSer of any other class except an SW with a fabled set.
    30% more damage just makes them worse than classes that give party buffs. They still need to outdps other classes because they have nothing but damage.
    I8r4ux9.jpg
  • cdasnevescdasneves Member Posts: 34 Arc User
    adynata said:

    Hello :)

    On the Feywild lockbox note, could we take a look at planar Idols please? Since we can't redeem them anymore anywhere, it seems like a moot drop?

    Hi,

    About the planar idols, I don't know if your already have an answer, but you can still redeem the planar idols.
    On the welcome screen (L), click the bottom-left button (don't know it's label actually) and there you can go to the store and Exchange the idols for resonators.


  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer

    Cant talk to the armor vendor in that new area.

    What class were you?
  • scathiasscathias Member Posts: 1,174 Arc User
    On my GWF when i opened the drow armor shop via the campaign window all he could see was the CW gear.
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  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    My DC can talk to the armor vendor if she does not have the quest from Bruenor, but can not talk to her if she has the quest from him to talk to the vendors.
  • foxxy#4211 foxxy Member, NW M9 Playtest Posts: 563 Arc User
    panderus said:

    Cant talk to the armor vendor in that new area.

    What class were you?
    im sure he is DC. dc cannot talk to one of the vendors after getting the 1st quest from bruenor.
  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    Thanks for the details.
  • panderuspanderus Member, NW_CrypticDev, Cryptic Developer Posts: 1,007 Cryptic Developer
    rayrdan said:


    The merchant city is nice maybe a bit empty but nice...just it cant end there! Its a mod about underdark! Cant be limited to an outer uncool place

    Tee HEE!
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited October 2015
    @panderus

    "Tee HEE!"

    You're teasing us good sir! :wink:
    Post edited by kolatmaster on
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