Why was coffer history even implemented if all it does is go back 8-12 hours and has no significant functionality with which to see what people have actually donated.
It would be incredibly helpful from a leadership perspective to actually be able to see the totals that any individual (read: account) has donated.
Currently there is no way to tell the difference between someone who has donated 5 million AD and someone who has donated 5 thousand AD, same with knowing who does and doesn't do their daily influence.
All I want is some semblance of accountability. Oh right, I forgot who I was asking.
Neverwinter Module 6: The only MMO expansion in the history of MMO's to remove more content than it added.
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I understand that is exactly what you want, and it seems Cryptic disagrees with you that this is a good thing.
If cryptic wanted to create a system where it is incredibly hard to find who the slackers are in a guild then they have found a good way of doing that. But being able to see contribution totals is not going to make the SH system crashing down, it will actually promote it since more people will have to contribute and you will see a healthier set of guilds start rising
We are searching for slave labor, will pay with food from our farm!
Guild leaders wanting to progress in strongholds need to be able to make these tupes of decisions. Without an appropriate guild log of donations....they are left to resort to other ways to judge activity that are less accurate.
It is what it is vut dont blame guild leaders.
Each guild leader can run things however they want; no one should judge them based on that.
If a guild leader(s) wants to run a competitive guild at the forefront of Stronghold progression they should be given the tools to aid in that endeavor. That's all I'm sayin'.
I think adding a log was just way easier to implement than having to keep a record of the total account-wide donations.
I wish they spent the extra time to add the latter.
not a tickertape feed of useless data that can't be used for anything. =X
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
All this reference to 'slackers' and other such nonsense really is quite depressing. Another thing that a lot of people seem to forget is that PC Gamers are all solo players, not group players/enthusiasts. A PC gamer is one person sat at a computer in their own little world. They choose to interact with the various characters they find in the game but they are all just that: Characters in a game. It makes no real difference if a character they meet is controlled by game AI or another player it is still just a piece of a virtual world that the player has chosen to enter to escape from whatever is going on in the Real World. As soon as someone tries to change that so that the virtual world is just an extension of the Real World, the player will leave and look for another virtual world to fulfill their need for fun, entertainment and relaxation. Setting SH quotas, targets and minimum activity contributions with the threat of expulsion from the Guild for anyone who dares to fail to meet them is exactly the sort of thing that will drive players away....in their droves.
Games are supposed to be fun for all the players, not just the few in control at the top !
However, such a tool is open to abuse by leaders of more general purpose guilds and that is where my objection lies. I've seen more than one guild leader catch the power-crazed virus and think they can start dictating what I spend my game time on. The Strongholds thing does seem to bring out the worst in some people but fortunately there is a free, quick and very satisfying solution to that particular problem.
You should post in Thread of "Patch Notes (Fictitious)"
Anyone who cares about their guild will make a small effort to help in some way. even if you can't do much for your guild it all helps, and it helps you and your friends. It is the people who enter a guild and do nothing to help it that I am targeting. Spend that 15 minutes you would spend standing there and come smash some minor HE's with us. we can all talk and enjoy each other's company the same way as if you were standing there.
I understand that people can't drop their lives to farm for the guild, and i don't do that either, but i help out at least
We are searching for slave labor, will pay with food from our farm!
For example, we are doing a Guild Raffle as a way around the huge AD sink that is AD chests. So, we are 'selling' numbered raffle balls for 10k Astral Diamonds each. Each prize has a limited number of balls. As an officer, I can scroll through the donation list and see who put in 10k Astral Diamonds and then give them credit and prepare the raffle drawing.
As far as policing who gives what and how much, not only would that make everyone else's game less fun, it would make my game less fun. That is why Myrmidons is semi-casual, not elitist. We reward your game play, not require it.
Have fun y'all!
Guild--And the Imaginary Friends
Apart from that maybe the forum moderator could keep on topic instead of trying to recruit people to their guild in a thread?
Here is a thought...maybe some GLs want to REWARD their higher contributors with something? So maybe they don't care if you didn't do a thing in SH this week, but they want to reward that guy with 30 alts who maxed influence on them all last week?
Think good, not always evil.
This is already implemented in STO (at least it was last time I looked)...not sure if it works well there or not, but I think we can all agree the current implementation here is not good for anyone.
1. Add a Stronghold NPC that allows you to exchange 1 guild currency for another, (perhaps at some loss, so as to keep the main source of that currency attractive).
2. You can now have all members of the guild contribute, even if a certain currency is capped, or if those players dislike a certain portion of the game that said currency comes from, (like PvP, Well of Dragons, etc).
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
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