-Make stam/AP drain Enchants just Usable on SH-PvP, Not Domination-
Viable solution, might be tricky to program properly given it's sloted in an item.
With some luck, maybe they'll break it entirely trying to add the extra code and it won't work at all.
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lonewolfmk1Member, NW M9 PlaytestPosts: 137Arc User
As a GF who has been playing this game since the beginning i can say that the drain marks are the most idiotic and pvp breaking item since the red and blue dragon enchants, when they where bugged...
Before those enchants i had a GF (close to BIS) build for deff and support, who could tank pretty much anyone one on one for a long time. Now i just get destroyed in seconds when my shield gets drained away within seconds. And the stronghold boons (which is a problem of its own) make the problem even worse, making a mockery out of pvp if you are not in one of the big guilds.
If you really want to keep those enchants in the game, give them a 1-2 sec cooldown (and kick Stronghold boons out of pvp all together or divide them by 10).
As a GF who has been playing this game since the beginning i can say that the drain marks are the most idiotic and pvp breaking item since the red and blue dragon enchants, when they where bugged...
sure about that? Stamina wards do antagonise the draining glyphs very well so there is a cure and stamina is more important than AP imo, AP kills this game in some aspects
I think something more idiotic is the following: just think about PVP between a fraction of pugs without a well build stronghold and a PVP guild with maxed Stronghold 8000 Defence+ thats about 23% DR on top 8000 Lifesteal + thats huge etc.
this will seperate the PVP community completely and is no good movement to equalize the huge existing Geargap not to speak about 4000k arp from axebeak thats 35% RI depending on the ammount of arp you got digging the grave, diggin it deaper.... this will drive away even more ppl from PVP, except some maxed chars who will get even more bored as they are atm
my hitlist atm is: 1. SH PVP Boons 8k defence !!! (about 18 rank 10th on top...big lol) 2. mounts with 4k stats !! (about 9 rank 10th on top.... lol) 3. drainig glyphs ! (smaller lol)
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lonewolfmk1Member, NW M9 PlaytestPosts: 137Arc User
True, the Stronghold boons will basically kill pvp for PUGS or members of smaller guilds (like me). And the stamina wards (at least as far as i have heard) protect you only from 10% of the stamina drain, which basically amounts to nothing. And you need a market rank 4 to buy them anyway. My guilds Stronghold is at rank 5, it will take months to even get close to a Rank 4 market.
The whole Stronghold concept could have been cool, but as it stands now it just gives ridicoulus boni to guilds that already have the best equipped players anyway.
True, the Stronghold boons will basically kill pvp for PUGS or members of smaller guilds (like me). And the stamina wards (at least as far as i have heard) protect you only from 10% of the stamina drain, which basically amounts to nothing. And you need a market rank 4 to buy them anyway. My guilds Stronghold is at rank 5, it will take months to even get close to a Rank 4 market.
The whole Stronghold concept could have been cool, but as it stands now it just gives ridicoulus boni to guilds that already have the best equipped players anyway.
the wards protect very good against stamina drain, think they negate it more or less Stronghold is not the best concept to raise the population in a game where the playerbase fades away. A two class system in a game like this is more or less a misconcept.
Typical Xbox player All I read from that side of the game are threads like this: "What is gonna be the cookie cutter build for next mod? Please only answeres from pros."
Yes they gonna stack and in case you fill every single space in your bags with them, they will also stack
question from a xbox newbie in SH. if you run two stamina drain, do their effect stack?
Grow some balls and don't use them, instead of coming here asking for some cheesy and lame way to win.
AP-drain, use the wards. Stamina -drain: use the ward and when players detect (can inspect) a stamina drain user, focus him and prevent him from attacking or even enjoy PvP.
Or keep a drain ready in inventory and specifically load it to counter another drain user if you're in GG or Domination.
I'm not sure if wards still protect you from the whole effect, but i think it's not just 10% of it since it's quite noticeable when you face a stamina drain user with or without a ward.
BTW, stamina wards should nullify drain, just like the AP ones.
However: Stamina drain is lame, outside of premades any respectable PvPer should not use them.
Comments
Before those enchants i had a GF (close to BIS) build for deff and support, who could tank pretty much anyone one on one for a long time. Now i just get destroyed in seconds when my shield gets drained away within seconds. And the stronghold boons (which is a problem of its own) make the problem even worse, making a mockery out of pvp if you are not in one of the big guilds.
If you really want to keep those enchants in the game, give them a 1-2 sec cooldown (and kick Stronghold boons out of pvp all together or divide them by 10).
Stamina wards do antagonise the draining glyphs very well so there is a cure
and stamina is more important than AP imo, AP kills this game in some aspects
I think something more idiotic is the following:
just think about PVP between a fraction of pugs without a well build stronghold and a PVP guild with maxed Stronghold
8000 Defence+ thats about 23% DR on top
8000 Lifesteal + thats huge
etc.
this will seperate the PVP community completely and is no good movement to equalize the huge existing Geargap
not to speak about 4000k arp from axebeak thats 35% RI depending on the ammount of arp you got
digging the grave, diggin it deaper....
this will drive away even more ppl from PVP, except some maxed chars who will get even more bored as they are atm
my hitlist atm is:
1. SH PVP Boons 8k defence !!! (about 18 rank 10th on top...big lol)
2. mounts with 4k stats !! (about 9 rank 10th on top.... lol)
3. drainig glyphs ! (smaller lol)
The whole Stronghold concept could have been cool, but as it stands now it just gives ridicoulus boni to guilds that already have the best equipped players anyway.
Stronghold is not the best concept to raise the population in a game where the playerbase fades away.
A two class system in a game like this is more or less a misconcept.
DENIAL
DENIAL
All I read from that side of the game are threads like this:
"What is gonna be the cookie cutter build for next mod? Please only answeres from pros."
Yes they gonna stack and in case you fill every single space in your bags with them, they will also stack
AP-drain, use the wards.
Stamina -drain: use the ward and when players detect (can inspect) a stamina drain user, focus him and prevent him from attacking or even enjoy PvP.
Or keep a drain ready in inventory and specifically load it to counter another drain user if you're in GG or Domination.
I'm not sure if wards still protect you from the whole effect, but i think it's not just 10% of it since it's quite noticeable when you face a stamina drain user with or without a ward.
BTW, stamina wards should nullify drain, just like the AP ones.
However: Stamina drain is lame, outside of premades any respectable PvPer should not use them.