There has been talk about runs in epic T2 dungeons (Ecc, Egwd and Etos) . Show me a group with IL 2K gear, that has completed ALL these dungeons? Anyone? and don't write it's doable, show us.
The low entry-level threshold is IMHO there to enable stronger groups to pull an ungeared guildmate or buddy to the honeypot where the better gear can be licked...
...or rather to enable those weaker chars to run along.
From what I can tell, you need near 4000 IL to do them.
Too many are focus on IL. IL is an arbitrary number doesn't tell you anything other than you have 4000 IL worth of stats which could all be misplaced for the given character.
As explained above, 2k is the MINIMUM needed to enter the dungeon. This does not mean that you can complete it at that level, but it is a possibility.
Like most MMOs with trinity, you have to first and foremost have a good tank. Without a tank, the dungeon becomes extremely tough until you have enough gear to compensate. However, dungeon bosses right now MUST have a tank because of the damage that they do.
This was the direction Cryptic took as for the last mods 1-5, tanks were not needed at all as anyone could tank. Right now, tanks have an actual purpose. If you want super easy dungeons, find a good OP tank.
Well...StrumSlinger did say as a a reward for hitting the targets for views of the strongholds trailer "StrumSlinger does something on livestream of your choice" Hint hint, nudge nudge wink wink. Please let this be a poll option
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drkbodhiMember, NW M9 PlaytestPosts: 2,378Arc User
iL does not mean HAMSTER. Skill means more than iL.
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
I do not care if you are the best player you know, you are not gonna beat a T2 with 2k IL.
and i don't care if you wont believe things happen just because you can't do it.
i can go to 2k, party up with a higher geared team and still claim i beat a t2 with 2k iLvL.
as suicidal godot said the 2k IL is there so that high geared peeps can help low geared peeps be able to get better gear faster.
iL does not mean HAMSTER. Skill means more than iL.
Skill is ofc important. But if you put a party of 2k IL players in any T2, they could never finish it. Tho I havent tested it, regardless of skill im sure a party of 4.222 il players can easily finish it(with the right combination of classes ofc).
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
edited August 2015
A full 2k group can do it, it has been done, I have done it with 1 group and I am sure there are others who have done it as well. Have I done it recently? no, because none of the really good team pve players I used to run with play anymore, so I can't form a group to do a 2k run to demonstrate. I got old demo record runs of low 3k runs, if you really so sure that only a 4k group can do it, but unless I can convince some old friends to join me, organizing a 2k run is out of the question unless I can find some really good players to do it with.
If the successful team is 2k because they are using legacy gear like the High Prophet set (lvl 60, t1 so probably 72 ilevel per piece) which is giving every player a 30% damage boost, that's not reflective of a REAL 2k in the current game (Blue Alliance sets). That's an artificially deflated item level as I stated in the epic dungeon damage post. No amount of crit/arpen/power on a single player is going to give your entire party a 30% damage bonus which legacy gear can.
A full 2k group can do it, it has been done, I have done it with 1 group and I am sure there are others who have done it as well. Have I done it recently? no, because none of the really good team pve players I used to run with play anymore, so I can't form a group to do a 2k run to demonstrate. I got old demo record runs of low 3k runs, if you really so sure that only a 4k group can do it, but unless I can convince some old friends to join me, organizing a 2k run is out of the question unless I can find some really good players to do it with.
Firstly Ive never said only 4k+ players can finish it. Only that it could be finished 'regardless of skill', which means you dont really have to have skills if your party is full of bis players. I also finished t2s with 2.7k+ party, it just takes longer and mistakes can be deadly. Second, if someone did do it as a 2k player(and i mean a new 2000 il player with appropriate enchantments -no trans or rank 12s-), there was probably someone in the party who is bis/near-bis.
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
A full 2k group can do it, it has been done, I have done it with 1 group and I am sure there are others who have done it as well. Have I done it recently? no, because none of the really good team pve players I used to run with play anymore, so I can't form a group to do a 2k run to demonstrate. I got old demo record runs of low 3k runs, if you really so sure that only a 4k group can do it, but unless I can convince some old friends to join me, organizing a 2k run is out of the question unless I can find some really good players to do it with.
Firstly Ive never said only 4k+ players can finish it. Only that it could be finished 'regardless of skill', which means you dont really have to have skills if your party is full of bis players. I also finished t2s with 2.7k+ party, it just takes longer and mistakes can be deadly. Second, if someone did do it as a 2k player(and i mean a new 2000 il player with appropriate enchantments -no trans or rank 12s-), there was probably someone in the party who is bis/near-bis.
I have done it, with a party with 3 2k players (as in, less then 2.1k) who did not have amazing enchantments, with my main (CW) who is 2.4k and also does not have amazing enchantments (weapon enchant is g.pf) and a 2.4k tank who also did not have amazing gear. That was early in the mod, before many of my friends left, however, if there are people who communicate, work well together and play well, I am willing to do a run with them at 2k.
@lilhamlet you seem to be forgetting that the dc wearing the HP set, will guaranteed be 1 shot by any hit whatsoever, literally any hit, (If they get breathed on too hard, they die) in eCC. For them to use the HP set effectively, they need to be highly skilled and avoid being hit at all. This requirement more then makes up for the buff it provides, its a risk to use it and it definitely pays off. At the end of the day, you could give that legacy gear to 90% of the playerbase and even with it, they would still fail to complete t2's, because having those sets doesn't actually make them good enough to use them and survive. Due to this, I still count these runs as being legit, doing eCC with 2k chars without the set will be harder and take longer, true, but it is still achievable. The same was true of mod 5 9k gs solo CN on tr, which I did (9 hours down the drain, just to prove it possible) With enough time and persistence, a full 2k group without those sets could do it.
Also remember, a minimum requirement is not a recommended requirement. Just because its possible for it to be completed by some players at 2k ilvl, doesn't mean that many players should be able to do it at 2k ilvl. If I take that 2k group and boost them to 2.5k, then it gos from being a long, grindy fight without the HP set to something achievable in a reasonable amount of time.
@thefabricant , Although even with the new sets, most DCs will get killed in one shot, possibly 2, when archers are auto-attacking for 70k. In that design model is 40k-ish HP equivalent to 30% increased damage for ALL party members? Also considering that the iLevel is so deflated by the HP set iLevel, that the enchants are probably rank 9 or better to hit the 2k mark and the artifacts are epic-legendary.
If you're one shot regardless of the extra 40k hit points, that 30% increased damage for all players FAR outweighs the fact that you might be able to handle an extra hit.
I'm not here to play the e-peen game. I'm not saying that it is skilless to complete it with that armour, but to claim that using that setup is the equivalent of a 2k toon wearing only currently available gear is disingenuous.
By even making these posts saying "it can be done, look at me" you end up misleading the devs so they don't get a chance to properly balance the game based on the state of CURRENT gear and content, as they may not be scrutinizing what exactly people have been using.
I have done it, with a party with 3 2k players (as in, less then 2.1k) who did not have amazing enchantments, with my main (CW) who is 2.4k and also does not have amazing enchantments (weapon enchant is g.pf) and a 2.4k tank who also did not have amazing gear. That was early in the mod, before many of my friends left, however, if there are people who communicate, work well together and play well, I am willing to do a run with them at 2k.
If what you're saying is true, I rlly congratulate you and your friends. *clap* *clap* :v
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romotheoneMember, NW M9 PlaytestPosts: 729Arc User
edited August 2015
Me and my friends also gave it a try at 2kish about 2-3 weeks after mod 6 release and we brought the GWD boss down to 1/3 hp. That's when he enters his massive add summoning phase. We got rekt and after several tries (3 hours), we gave up. It's definitely possible, but super hard.
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
I've attempted eToS a few times with a 2.4 range team. It's not possible. The damage output is too low and there's no way in hell to NOT make 1 mistake for 20-30 min, the tank is eventually going to die. A spider from time to time would target me on spawning while at the mercy of the boss moving when and where she pleases. One eventually got behind me while I was focused on the boss and killed me.
Me and my friends also gave it a try at 2kish about 2-3 weeks after mod 6 release and we brought the GWD boss down to 1/3 hp. That's when he enters his massive add summoning phase. We got rekt and after several tries (3 hours), we gave up. It's definitely possible, but super hard.
...uh-huh.
So you tried a few dozen times and failed each of these, and your conclusion is that it's doable...
...either your player capability self-esteem is rather low, or you might have overlooked a wee side thing: The bosses in NW typically get progressively harder the less HP they have. So my opinion would be: It's not doable. Almost, but just not totally.
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
I've attempted eToS a few times with a 2.4 range team. It's not possible. The damage output is too low and there's no way in hell to NOT make 1 mistake for 20-30 min, the tank is eventually going to die. A spider from time to time would target me on spawning while at the mercy of the boss moving when and where she pleases. One eventually got behind me while I was focused on the boss and killed me.
Thats just because you got a bad team then, not because its not possible. etos is super easy and even now I could arrange a group that can do it with 2k.
I've never finished one of the epic dungeons, other than CC when it was bugged, since release of mod 6. I have both a tank and a rogue both withover 2.5k gear scores. My rogue, though a fast killer with his high DPS, cant stand up long without support and alot of deaths. My GF... might as well make her a zombie the number of times she's been 1 or 2 hit in those dungeons. Even with a decent tank, they are very very hard, and if you can get to the end, chances are you won't finish off the boss.
As much as i appreciate that the devs are making changes to difficulty overall, the fact that they continue to ignore the dungeon difficulty is irritating since thats where the real problems are. What point is there in having 3 dungeons that people can't complete? I'm sure there are groups who have completed them without use of glitches, but those are few and far between and usually involve alot of scrolling and high item levels.
I've attempted eToS a few times with a 2.4 range team. It's not possible. The damage output is too low and there's no way in hell to NOT make 1 mistake for 20-30 min, the tank is eventually going to die. A spider from time to time would target me on spawning while at the mercy of the boss moving when and where she pleases. One eventually got behind me while I was focused on the boss and killed me.
Thats just because you got a bad team then, not because its not possible. etos is super easy and even now I could arrange a group that can do it with 2k.
So record it and prove everyone wrong : |
Better have a large hard drive for that three hour long video.
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clericalistMember, NW M9 PlaytestPosts: 595Arc User
edited August 2015
Tos is doable with a virtuous cleric and permanent paladin shielding, with that setup one wear high prophet and even speed run it. I would however say this does not count as valid because I see this permanent immortality as broken design.
Other than that I have yet been in a PUG party that managed to beat a T2 final boss. I once was in a ECC party where three of the players had all mythic artifacts, we crushed the first two bosses without drawing them to the camp or the arrow traps, we did not fall once getting to Blackdagger. On Blackdagger we tried multiple times but failed, when those hexers and archers spawn and you get targeted you are basically down in one or two hits and the party collapses. There have been a few posts on the forum of people doing it, but the success rate is so low that nobody should wag their fingers at the majority of players that use the fall into the spikes trick.
Then there is ToS, this seems to be the one that has the best success rate doing it legit, what this success rate is I don't know, but queuing on for PUG parties, I almost always come across new players that have replaced the original party, where the original party would have around 40 deaths. I assume this indicates that the original party must have tried the boss 5 to 10 times before quitting. So the success rate for ToS is probably a tiny fraction.
Finally there is Grey Wolf, I don't know much about this but I assume this is the hardest of the three, as a cleric I can join parties when queueing almost instantly, but for this one I can queue for minutes and get nothing. I was once in final boss battle and could see how much of a problem that pink/red wolf that gets spawned is. I assume almost nobody does this one because its the worst of the three.
I think the success rate for these dungeons are too low, some might say it requires skill, but if the 99.9% of parties fail on the final boss then I think this is not right and needs adjustment.
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
Tos is doable with a virtuous cleric and permanent paladin shielding, with that setup one wear high prophet and even speed run it. I would however say this does not count as valid because I see this permanent immortality as broken design.
Other than that I have yet been in a PUG party that managed to beat a T2 final boss. I once was in a ECC party where three of the players had all mythic artifacts, we crushed the first two bosses without drawing them to the camp or the arrow traps, we did not fall once getting to Blackdagger. On Blackdagger we tried multiple times but failed, when those hexers and archers spawn and you get targeted you are basically down in one or two hits and the party collapses. There have been a few posts on the forum of people doing it, but the success rate is so low that nobody should wag their fingers at the majority of players that use the fall into the spikes trick.
Then there is ToS, this seems to be the one that has the best success rate doing it legit, what this success rate is I don't know, but queuing on for PUG parties, I almost always come across new players that have replaced the original party, where the original party would have around 40 deaths. I assume this indicates that the original party must have tried the boss 5 to 10 times before quitting. So the success rate for ToS is probably a tiny fraction.
Finally there is Grey Wolf, I don't know much about this but I assume this is the hardest of the three, as a cleric I can join parties when queueing almost instantly, but for this one I can queue for minutes and get nothing. I was once in final boss battle and could see how much of a problem that pink/red wolf that gets spawned is. I assume almost nobody does this one because its the worst of the three.
I think the success rate for these dungeons are too low, some might say it requires skill, but if the 99.9% of parties fail on the final boss then I think this is not right and needs adjustment.
The hardest is eCC, grey wolf is somewhere in between and etos is almost what I consider a t1. Grey wolf is just unpopular for some reason, idk why, but it is far more forgiving to mistakes at the last boss then ecc. Due to the size of the arena, if you fight the boss at one extreme, if anyone ever needs to be ressed, they can run to the other side of the arena, which, because the arena is so large, takes them out of combat. Once they are out of combat simply putting down a healing alter will remove their injury and due to this, the fight has much less risk involved then eCC.
Tos is doable with a virtuous cleric and permanent paladin shielding, with that setup one wear high prophet and even speed run it. I would however say this does not count as valid because I see this permanent immortality as broken design.
Other than that I have yet been in a PUG party that managed to beat a T2 final boss. I once was in a ECC party where three of the players had all mythic artifacts, we crushed the first two bosses without drawing them to the camp or the arrow traps, we did not fall once getting to Blackdagger. On Blackdagger we tried multiple times but failed, when those hexers and archers spawn and you get targeted you are basically down in one or two hits and the party collapses. There have been a few posts on the forum of people doing it, but the success rate is so low that nobody should wag their fingers at the majority of players that use the fall into the spikes trick.
Then there is ToS, this seems to be the one that has the best success rate doing it legit, what this success rate is I don't know, but queuing on for PUG parties, I almost always come across new players that have replaced the original party, where the original party would have around 40 deaths. I assume this indicates that the original party must have tried the boss 5 to 10 times before quitting. So the success rate for ToS is probably a tiny fraction.
Finally there is Grey Wolf, I don't know much about this but I assume this is the hardest of the three, as a cleric I can join parties when queueing almost instantly, but for this one I can queue for minutes and get nothing. I was once in final boss battle and could see how much of a problem that pink/red wolf that gets spawned is. I assume almost nobody does this one because its the worst of the three.
I think the success rate for these dungeons are too low, some might say it requires skill, but if the 99.9% of parties fail on the final boss then I think this is not right and needs adjustment.
The hardest is eCC, grey wolf is somewhere in between and etos is almost what I consider a t1. Grey wolf is just unpopular for some reason, idk why, but it is far more forgiving to mistakes at the last boss then ecc. Due to the size of the arena, if you fight the boss at one extreme, if anyone ever needs to be ressed, they can run to the other side of the arena, which, because the arena is so large, takes them out of combat. Once they are out of combat simply putting down a healing alter will remove their injury and due to this, the fight has much less risk involved then eCC.
I think that's a technique that likely doesn't occur to a lot of people. I take advantage of the fixed spawns and sightlines in Need for Mead to quickly heal up to full using potions on the same principle.
mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
I prefer a legit ecc than gray wolf den as control wizard. That because those stormcallers control lasts half second max 1 second. IN ecc mobs easy control.
Comments
...or rather to enable those weaker chars to run along.
Too many are focus on IL. IL is an arbitrary number doesn't tell you anything other than you have 4000 IL worth of stats which could all be misplaced for the given character.
As explained above, 2k is the MINIMUM needed to enter the dungeon. This does not mean that you can complete it at that level, but it is a possibility.
Like most MMOs with trinity, you have to first and foremost have a good tank. Without a tank, the dungeon becomes extremely tough until you have enough gear to compensate. However, dungeon bosses right now MUST have a tank because of the damage that they do.
This was the direction Cryptic took as for the last mods 1-5, tanks were not needed at all as anyone could tank. Right now, tanks have an actual purpose. If you want super easy dungeons, find a good OP tank.
It does when it's allowing you to deal double the damage of someone with less ilvl than you......
Doesn't matter how skilled a group is when their DPS output hits a wall once they fight the final bosses in these T2s....
but skill still plays a large role, having 4k iLvL means squat if you can't dodge or use the right skills
and i don't care if you wont believe things happen just because you can't do it.
i can go to 2k, party up with a higher geared team and still claim i beat a t2 with 2k iLvL.
as suicidal godot said the 2k IL is there so that high geared peeps can help low geared peeps be able to get better gear faster.
Skill is ofc important. But if you put a party of 2k IL players in any T2, they could never finish it. Tho I havent tested it, regardless of skill im sure a party of 4.222 il players can easily finish it(with the right combination of classes ofc).
Firstly Ive never said only 4k+ players can finish it. Only that it could be finished 'regardless of skill', which means you dont really have to have skills if your party is full of bis players. I also finished t2s with 2.7k+ party, it just takes longer and mistakes can be deadly. Second, if someone did do it as a 2k player(and i mean a new 2000 il player with appropriate enchantments -no trans or rank 12s-), there was probably someone in the party who is bis/near-bis.
I have done it, with a party with 3 2k players (as in, less then 2.1k) who did not have amazing enchantments, with my main (CW) who is 2.4k and also does not have amazing enchantments (weapon enchant is g.pf) and a 2.4k tank who also did not have amazing gear. That was early in the mod, before many of my friends left, however, if there are people who communicate, work well together and play well, I am willing to do a run with them at 2k.
@lilhamlet you seem to be forgetting that the dc wearing the HP set, will guaranteed be 1 shot by any hit whatsoever, literally any hit, (If they get breathed on too hard, they die) in eCC. For them to use the HP set effectively, they need to be highly skilled and avoid being hit at all. This requirement more then makes up for the buff it provides, its a risk to use it and it definitely pays off. At the end of the day, you could give that legacy gear to 90% of the playerbase and even with it, they would still fail to complete t2's, because having those sets doesn't actually make them good enough to use them and survive. Due to this, I still count these runs as being legit, doing eCC with 2k chars without the set will be harder and take longer, true, but it is still achievable. The same was true of mod 5 9k gs solo CN on tr, which I did (9 hours down the drain, just to prove it possible) With enough time and persistence, a full 2k group without those sets could do it.
Also remember, a minimum requirement is not a recommended requirement. Just because its possible for it to be completed by some players at 2k ilvl, doesn't mean that many players should be able to do it at 2k ilvl. If I take that 2k group and boost them to 2.5k, then it gos from being a long, grindy fight without the HP set to something achievable in a reasonable amount of time.
If you're one shot regardless of the extra 40k hit points, that 30% increased damage for all players FAR outweighs the fact that you might be able to handle an extra hit.
I'm not here to play the e-peen game. I'm not saying that it is skilless to complete it with that armour, but to claim that using that setup is the equivalent of a 2k toon wearing only currently available gear is disingenuous.
By even making these posts saying "it can be done, look at me" you end up misleading the devs so they don't get a chance to properly balance the game based on the state of CURRENT gear and content, as they may not be scrutinizing what exactly people have been using.
If what you're saying is true, I rlly congratulate you and your friends. *clap* *clap* :v
...uh-huh.
So you tried a few dozen times and failed each of these, and your conclusion is that it's doable...
...either your player capability self-esteem is rather low, or you might have overlooked a wee side thing: The bosses in NW typically get progressively harder the less HP they have. So my opinion would be: It's not doable. Almost, but just not totally.
Thats just because you got a bad team then, not because its not possible. etos is super easy and even now I could arrange a group that can do it with 2k.
As much as i appreciate that the devs are making changes to difficulty overall, the fact that they continue to ignore the dungeon difficulty is irritating since thats where the real problems are. What point is there in having 3 dungeons that people can't complete? I'm sure there are groups who have completed them without use of glitches, but those are few and far between and usually involve alot of scrolling and high item levels.
— (The unwritten rule)
So record it and prove everyone wrong : |
Better have a large hard drive for that three hour long video.
Other than that I have yet been in a PUG party that managed to beat a T2 final boss. I once was in a ECC party where three of the players had all mythic artifacts, we crushed the first two bosses without drawing them to the camp or the arrow traps, we did not fall once getting to Blackdagger. On Blackdagger we tried multiple times but failed, when those hexers and archers spawn and you get targeted you are basically down in one or two hits and the party collapses. There have been a few posts on the forum of people doing it, but the success rate is so low that nobody should wag their fingers at the majority of players that use the fall into the spikes trick.
Then there is ToS, this seems to be the one that has the best success rate doing it legit, what this success rate is I don't know, but queuing on for PUG parties, I almost always come across new players that have replaced the original party, where the original party would have around 40 deaths. I assume this indicates that the original party must have tried the boss 5 to 10 times before quitting. So the success rate for ToS is probably a tiny fraction.
Finally there is Grey Wolf, I don't know much about this but I assume this is the hardest of the three, as a cleric I can join parties when queueing almost instantly, but for this one I can queue for minutes and get nothing. I was once in final boss battle and could see how much of a problem that pink/red wolf that gets spawned is. I assume almost nobody does this one because its the worst of the three.
I think the success rate for these dungeons are too low, some might say it requires skill, but if the 99.9% of parties fail on the final boss then I think this is not right and needs adjustment.
The hardest is eCC, grey wolf is somewhere in between and etos is almost what I consider a t1. Grey wolf is just unpopular for some reason, idk why, but it is far more forgiving to mistakes at the last boss then ecc. Due to the size of the arena, if you fight the boss at one extreme, if anyone ever needs to be ressed, they can run to the other side of the arena, which, because the arena is so large, takes them out of combat. Once they are out of combat simply putting down a healing alter will remove their injury and due to this, the fight has much less risk involved then eCC.
I think that's a technique that likely doesn't occur to a lot of people. I take advantage of the fixed spawns and sightlines in Need for Mead to quickly heal up to full using potions on the same principle.
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