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Stronghold PvE - Structures

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  • mattia78mattia78 Member Posts: 87 Arc User
    adent086 wrote: »
    Noticed that the Barracks still has PvP content REQUIRED to build it when it has nothing to do with the PvP boons. Please fix this as it is a direct violation of the "no PvP requirements for non-PvP content" promise the devs have made on MANY occasions. Thank you.

    +10 to this. I think is gonna get fixed soon with all the other obsolete requirement (research,supplies and relics) still present in the building trees
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  • matiagronxmatiagronx Member, NW M9 Playtest Posts: 251 Arc User
    I asked this again at the twitch stream questions but it wasnt clarified. So If the guild builds max boons structures and levels them up to the maximun AND someone gets all these final boons at max level AND then leaves guild for any reason, what happens to the boons of the character? They stay active or the requirement is that you have to be a guild member in ANY other guild WITH the accordingly leveled up boon structure?
  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    I think the XP boost given by the Barracks is intended for PvP.

    If you check the Boons screen, you'll see that both "XP Boost" and "Glory Boost" are both listed under "Utility".

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  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User
    matiagronx wrote: »
    I asked this again at the twitch stream questions but it wasnt clarified. So If the guild builds max boons structures and levels them up to the maximun AND someone gets all these final boons at max level AND then leaves guild for any reason, what happens to the boons of the character? They stay active or the requirement is that you have to be a guild member in ANY other guild WITH the accordingly leveled up boon structure?

    What they said was.....if ya leave a guild.....you lose all the boons from that guild. The reverse is true....you can join a guild with higher level boons to gain use of those boons. I expect much guild hopping later on. :#
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    teh blawg wrote:
    Glory and Conqueror’s Shards of Power are required for PvP-related structures (towers, siege structures, and for the straight power bonus on the barracks), but are not required on other structures or the guild hall.

    Considering the universality of the Barracks buffs, this really smacks of forced PvP, and... that's a pretty major dealbreaker for the guilds that don't want to PvP under any circumstances. Yup, you can build other structures, but you've managed to make this particular one too good for skipping it in favour of another to be anything close to optimal.
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  • adent086adent086 Member Posts: 108 Arc User
    edited August 2015
    Considering the universality of the Barracks buffs, this really smacks of forced PvP, and... that's a pretty major dealbreaker for the guilds that don't want to PvP under any circumstances. Yup, you can build other structures, but you've managed to make this particular one too good for skipping it in favour of another to be anything close to optimal.

    ^^ Yes. Indeed. Basically this; with tons of icing on top.

    You've basically got two paths (that I, the lowly player can see, in front of you): You need to change it to where the boons that come off of the Barracks are for PvP ONLY (and move the boons that benefit PvE as well somewhere else) or change it to where you are not FORCED into PvP to get the barracks.

    Failure to do either of these things is basically, as becky said: "a deal breaker". I.E. Multiple devs have made promises on multiple occasions to the contrary of where this specific content is atm. Failing to make these changes means you are failing to live up to those promises; IF this is not fixed before launch.

    I, and I am sure many others, were listening when the catch phrase was coined: "Your Stronghold, Your Way." All we are asking is that you live up to the promise that statement implies.

    Thank you very much for attention to this detail.



    Telling us about upcoming content updates, and getting those updates out the door BUG-FREE, is *AWESOME*!! Know what's even *MORE* awesome? Fixing game breaking bugs (and/or undocumented "features") that have been in EXISTING content for months/years!!! Guess which one makes me want to spend money on a game much more than the other? Hint: It's the "more awesome" one.
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    The best idea is to get rid of the PvP and PvE centric currencies and make 1 currency that can be earnt through either means.

    This means PvP guilds don't have to grind PvE content to build their SH up, and the same with PvE guilds and PvP. The quantity of stuff required and the limits on what can be built then work to balance out the uniform currency.

    You did this with Influence, it should be done here as well.
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  • adent086adent086 Member Posts: 108 Arc User
    edited August 2015
    The best idea is to get rid of the PvP and PvE centric currencies and make 1 currency that can be earnt through either means.

    This means PvP guilds don't have to grind PvE content to build their SH up, and the same with PvE guilds and PvP. The quantity of stuff required and the limits on what can be built then work to balance out the uniform currency.

    You did this with Influence, it should be done here as well.

    I completely agree. As do many others that have suggested this, I am sure. The main problem here is that this idea provides the players with: "freedom and choice as to how they play and enjoy the game." That subject seems to be something that this dev team has very REAL issues with, one way or another, sad to say.

    Great idea that I completely agree with though. Full marks.

    Peace all.
    Post edited by adent086 on
    Telling us about upcoming content updates, and getting those updates out the door BUG-FREE, is *AWESOME*!! Know what's even *MORE* awesome? Fixing game breaking bugs (and/or undocumented "features") that have been in EXISTING content for months/years!!! Guess which one makes me want to spend money on a game much more than the other? Hint: It's the "more awesome" one.
  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    BUG: Structure Requirements are Screwy Again

    hEgfmAm.jpg
    header.png
    "...I grab my wiener and charge!" - ironzerg79
  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    FEEDBACK: Food, etc.

    The items available should be listed by cost (Low to High or High to Low) for all markets that are selling similar items (Gemmonger, Barmaid, etc.) This will make things more user-friendly.

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    header.png
    "...I grab my wiener and charge!" - ironzerg79
  • juleadreamjuleadream Member, NW M9 Playtest Posts: 372 Arc User
    Feedback: Vouchers

    The mimic does not accept all vouchers, I bought a stack of adventurer's shard of power and the mimic would not accept them. I also will not accept the Fey or Dark Treasures Vouchers
  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    You may have been over the limit of the amount allowed. If your stronghold was at level 1, it is showing coffer limits for a lot higher level than you are at. It holds the right amount, just does not show it. And the amount to build things is messed up too.
  • juleadreamjuleadream Member, NW M9 Playtest Posts: 372 Arc User
    edited August 2015
    You may have been over the limit of the amount allowed. If your stronghold was at level 1, it is showing coffer limits for a lot higher level than you are at. It holds the right amount, just does not show it. And the amount to build things is messed up too.

    No, I figured it out... I was at maximum Guild Marks. Was able to work around everything using my alts.

    Post edited by juleadream on
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Bug - Cannot donate Dark Fey seals
    Seals of Shadowmantle are a valid contribution, so Dark Fey seals should be accepted as well (and oh yes please I need this to clean up the stray seals, please). Using the same points/marks would seem fair.
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  • aandrethegiantaandrethegiant Member Posts: 3,369 Arc User
    edited August 2015
    I see two deal breakers here that will haunt Cryptic and truly marginalize this otherwise fantastic new content.

    I completely agree with the others that the MOST FAIR WAY to ensure nearly all people and all guilds can play the way they want is to get rid of the PvP and PvE centric currencies and make 1 currency that can be earned through either means. There is simply NO BENEFIT to force players and guilds to PvE when they want to PvP or PvP when they want to PvE. They wont suck it up... they WILL enjoy the game less and/or they will quit.


    Small guilds should be Priority One for Cryptic, as there will be MANY MANY more of these types of guilds than any other. I believe small guilds should get a small handicap so they FEEL they HAVE A CHANCE to achieve a maxed Stronghold.

    Many guilds I am certain will puff into nothing if Cryptic does not address these two issues properly now, BEFORE this goes live.

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  • aandrethegiantaandrethegiant Member Posts: 3,369 Arc User
    edited August 2015
    Requiring PvP to build Barracks is NOT ACCEPTABLE.

    This gives PvPers an unfair and direct offensive advantage (20% boost) in all the hardest areas of the game for PvEers.

    PvPing should not give you a buff to dominate on the PvE side of the game, at the expense of PvEers. It just makes no sense. An incredibly bad idea if it makes it to live.

    This flies in the face of truth about what Cryptic has been saying all along about guilds not being required to PvP in order to build their strongholds.

    "The Barracks" is HEADACHE #1 for guild leaders right now, and it won't be cured with two aspirin. We politely request Cryptic devs take a LONG HARD LOOK at this right now, before this hits live.


    TYRS PALADIUM - A Premier Neverwinter Online Guild
    No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
    Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
  • mattia78mattia78 Member Posts: 87 Arc User
    Requiring PvP to build Barracks is NOT ACCEPTABLE.

    This gives PvPers an unfair and direct offensive advantage (20% boost) in all the hardest areas of the game for PvEers.

    PvPing should not give you a buff to dominate on the PvE side of the game, at the expense of PvEers. It just makes no sense. An incredibly bad idea if it makes it to live.

    This flies in the face of truth about what Cryptic has been saying all along about guilds not being required to PvP in order to build their strongholds.

    "The Barracks" is HEADACHE #1 for guild leaders right now, and it won't be cured with two aspirin. We politely request Cryptic devs take a LONG HARD LOOK at this right now, before this hits live.

    I agree 100% on this.

    Another thing i really don't like it's the construction time of the Guild Hall; 24 hrs for level 2 and i've been able to see 2 days for level 3, are you kidding me? If the progression continues we should be waiting for like 3 weeks for level 20?

    I'm gonna keep building Guild Hall and see if this is true
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  • umscheumsche Member, NW M9 Playtest Posts: 461 Arc User
    mattia78 wrote: »
    Requiring PvP to build Barracks is NOT ACCEPTABLE.

    This gives PvPers an unfair and direct offensive advantage (20% boost) in all the hardest areas of the game for PvEers.

    PvPing should not give you a buff to dominate on the PvE side of the game, at the expense of PvEers. It just makes no sense. An incredibly bad idea if it makes it to live.

    This flies in the face of truth about what Cryptic has been saying all along about guilds not being required to PvP in order to build their strongholds.

    "The Barracks" is HEADACHE #1 for guild leaders right now, and it won't be cured with two aspirin. We politely request Cryptic devs take a LONG HARD LOOK at this right now, before this hits live.

    I agree 100% on this.

    Another thing i really don't like it's the construction time of the Guild Hall; 24 hrs for level 2 and i've been able to see 2 days for level 3, are you kidding me? If the progression continues we should be waiting for like 3 weeks for level 20?

    I'm gonna keep building Guild Hall and see if this is true

    How is that different from previous campaigns that took 2 month to complete?

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    umsche wrote: »
    How is that different from previous campaigns that took 2 month to complete?

    Because unlocking content is tied to upgrading the guild hall, and the construction time is dead time, just waiting for a thing to happen so you can move on to the next thing. It's not very good pacing, especially not with the wait time going up and up.

    Previous campaigns were something you worked on over a number of days, but relatively little of that was purely wait time (dungeon unlocks, which have been eliminated).

    And all this is assuming that the stronghold map has been fixed so that mobs and encounters actually spawn while construction is going on.

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  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User
    Construction time for the Guildhalls is 1 day per level. This is actually irrelevent. By the time the construction is complete, you still won't have enough resources gather'd and donated for the next structure. Ya won't even notice it. ;)
  • adent086adent086 Member Posts: 108 Arc User
    Requiring PvP to build Barracks is NOT ACCEPTABLE.

    This gives PvPers an unfair and direct offensive advantage (20% boost) in all the hardest areas of the game for PvEers.

    PvPing should not give you a buff to dominate on the PvE side of the game, at the expense of PvEers. It just makes no sense. An incredibly bad idea if it makes it to live.

    This flies in the face of truth about what Cryptic has been saying all along about guilds not being required to PvP in order to build their strongholds.

    "The Barracks" is HEADACHE #1 for guild leaders right now, and it won't be cured with two aspirin. We politely request Cryptic devs take a LONG HARD LOOK at this right now, before this hits live.

    ^^ Basically this. If this hits live in THIS condition, then basically EVERYTHING that Cryptic has said about Strongholds NOT being FORCED PvP content was an outright lie. And, if it goes down that way, how can you ever trust anything that comes out of Cryptic (on ANY of its titles) ever again? Simple answer: You can't.

    I am not being disrespectful here. This is a simple fact: If the Barracks hits live with PvP required, then EVERYTHING about Strongholds AND Cryptic, comes into question; and my wallet stays even MORE firmly closed than it already is; AND I will encourage everyone who will listen to do the same..... on ALL of Cryptic's titles.

    In related news, I also noticed this little fun fact: The Training Yard. A Structure that IS a PvP Boon structure. Guess what it's power shards required are? Dungeon. So, the PvPers are being FORCED to PvE, and the PvEers are being FORCED to PvP.

    Come on Cryptic! Wake up!! ALL of this is NOT cool!!

    Move to one kind of Power Shard. No different flavors. Then everyone, even YOU, win. Fail to do so and this is going to go down worse than mod 6.

    Peace All.
    Telling us about upcoming content updates, and getting those updates out the door BUG-FREE, is *AWESOME*!! Know what's even *MORE* awesome? Fixing game breaking bugs (and/or undocumented "features") that have been in EXISTING content for months/years!!! Guess which one makes me want to spend money on a game much more than the other? Hint: It's the "more awesome" one.
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    So you are being forced because you want the benefit without the cost?

    You do not "have to have" the Barracks, this isn't oxygen or food, or even the game client. It is something you want to have (heck I want to have it as well and I don't like PvP), but it is not necassary.

    Yes a system without PvP vs PvE development of the SH would be better as people could contribute using their preferred play style, but that isn't what it is going to be, so you will have to choose; is having the benefits of the Barracks worth more to you than not doing PvP or is it the other way around? You can only have 1 boon of each of the 4 types active at a time; so maybe you will just have to take the 8K ArP from the Stable and build Power with gear and enchants instead of ArP, or the 2400 to Power/Arp/Crit/REcovery/Deflect from the Explorer's Guild...
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  • adent086adent086 Member Posts: 108 Arc User
    edited August 2015
    It is clear that Crane and Rev don't have a (major) problem with a developer forcing players to play the titles they release in a way that they (the players) do not prefer. Or, another way to put it is: Developers requiring their players to play their titles in only the way that the devs demand. And, you know what? That's cool. Seriously, it is. Everyone is free to put up with whatever they choose from the developers they support. And, I fully support you guys having the right to make that choice.

    Though a special thanks goes out to you, Crane, for supporting the single currency option as the "best" way out of this mess. And a resigned acceptance that you (Crane) are also likely right that we (the players) simply aren't going to get this from this dev team no matter what we say.

    Unfortunately for Cryptic, however, the MAJORITY of their players apparently think that they (Cryptic) are doing something very wrong. I am not saying it is this subject in particular that is the primary culprit; but this subject certainly doesn't help the situation. Population numbers do not lie. Revenue numbers, also, do not lie. And Cryptic population numbers are down. Way down. Since just this last December. Across a majority of their titles, not just this one. So is their overall profit and revenue. By over 50% in just the last year. Don't believe me? Go look up their publically available financial statements for yourself; and while your at it, look at any of the publically available MMO population stat boards. They all say the same thing.

    Cryptic is acting against their own self-interest with consistent decisions that are against player freedom like this. And, THAT is very disappointing and frustrating to see.

    But, just so this post stays "constructive and on topic":

    The Astral Diamond requirement for support structures needs to be dropped in favor of Influence. It makes no logical sense that a main production structure to level 10 cost 0 Astral Diamonds; while a Support Structure that you tack on to the main structure costs over 22 million Astral Diamonds to get to level 10.

    Also, for the love of all that is holy, the LEAST you devs could do is flip the Shard requirement for the Barracks and the Training yard. Make the Barracks Dungeon Shards and the Training Yard Conquest. It. Just. Makes. Sense. It is, by far, not the BEST solution. But it is a start, and should be VERY quick and easy to implement.

    Peace all.
    Post edited by adent086 on
    Telling us about upcoming content updates, and getting those updates out the door BUG-FREE, is *AWESOME*!! Know what's even *MORE* awesome? Fixing game breaking bugs (and/or undocumented "features") that have been in EXISTING content for months/years!!! Guess which one makes me want to spend money on a game much more than the other? Hint: It's the "more awesome" one.
  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    edited August 2015
    "Play the game how you want" is a pretty unrealistic thing; I don't want to spend a lot of money or spend my days grinding through the same content mindlessly. This leaves me a choice; spend real money or grind - grinding is winning. (Coincidently this is why I like mod 6's difficulty change to IWD etc, the grinding is not entirely mindless :))

    Its the same with the Barracks. We have a choice; get the barracks by doing PvP or look at an alternative that we can manage to work with instead. I don't like PvP much, but I'll throw down some Domination matches to earn a few shards to help out the Guild with getting the Barracks. Of course the Barracks probably will not be our first build.

    As the man says "you can't always get what you want".

    On an unrelated note having the core production structures not have an AD cost is good. The support structures are not necessary for the SH to work, the core production structures are on the other hand are required. So you can pay to have bells and whistles but you do not have to pay (AD) to have the core production.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited August 2015
    Bug (maybe) - Stolen Treasure items don't award equal amount of credit
    I didn't notice this on my early donations because I had piles of the things and just threw them all in, but when I only had a few, the IWD item awarded more points to the coffer than the DR item. I believe guild marks given back to me was equal though. Considering that it looks like far *more* DR and ToD currency items are require for construction than IWD and Shar (so far as I've seen), if the imbalanced points are intentional, I think the distributions are unfair. RNG is RNG, but I've seen substantially fewer drops of the Tyranny item too, and that's the type I'm probably never going to be finished needing for boons, because of how much I hate the Tiamat structure.
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  • umscheumsche Member, NW M9 Playtest Posts: 461 Arc User
    edited August 2015
    umsche wrote: »
    How is that different from previous campaigns that took 2 month to complete?


    Previous campaigns were something you worked on over a number of days, but relatively little of that was purely wait time (dungeon unlocks, which have been eliminated).

    Sharandar : do 3 quests(30mn), wait until next day (24h), more quest zones unlock after 3 and 8 days.
    Dread ring : do 3 quests(20mn), wait until next day(24h)
    IWD : do 3 quests, wait until next day, another quest zone unlocks after 15 days
    dragon : do 2 quests, wait 20h, more quest zones unlock after 3, 6, 9 and 14 days.

    Here : gather stuff to build a building, wait until it is finished, more buildings and HE are unlocked after some time. And while a building is being built, we can gather more stuff.

    Again, what's different with previous campaigns' patterns? In previous campaigns, we spent 90% of time waiting for quests to be ready again.

    We'll be able to build more than 1 building simoultaneously, right? so we won't have nothing to do while we wait for a guild hall to be finished, unlike other campaigns...
  • adent086adent086 Member Posts: 108 Arc User
    "Play the game how you want" is a pretty unrealistic thing

    In Cryptic titles? Apparently so. In other MMO titles, with many more players, and growth and profit margins that are in the green, instead of the red; Not so much.
    As the man says "you can't always get what you want".

    In real life? Absolutely true. Understanding this is all part of being a well adjusted adult. In the world of entertainment, where a company wants people to PAY for said entertainment, BIG DIFFERENCE. A difference so big, its not even in the same universe. The players should be able to get almost anything they want (especially the BIG stuff like a SH), for a reasonable amount of effort, and on their own terms. Otherwise, the company in question is failing at one of the most basic fundamental requirements to be called "entertainment"; imho. Forcing people to do what they DON'T want to do, to get what they want/need; yeah, that goes by a different name entirely. It's called: WORK. I do plenty of that already in the real world. I come to MMOs to get AWAY from that actually, not have more of it shoved in my face.
    On an unrelated note having the core production structures not have an AD cost is good. The support structures are not necessary for the SH to work, the core production structures are on the other hand are required. So you can pay to have bells and whistles but you do not have to pay (AD) to have the core production.

    Included this so we stay on topic, and because I agree with most of what you have to say here. Having 0 AD expense for the main structure was a good move. Completely agree. However, sooner or later, you are going to HAVE to build those secondary structures. Why? Because at the upper tiers of the SH you HAVE to have (10, 11, and even 12)structures that are maxed to the current max level to proceed. So, when you reach these "artificial walls", you are likely going to have to go to a much greater expense, AD wise, (on stuff that you don't necessarily need or want) than you had to in the beginning, just so you can keep going. This is actually my main objection. That you are eventually going to be forced to build these structures if you want to max your SH; while at the same time they cost so much MORE than the original base structures that you built. That part just doesn't make sense to me.

    But hey, its Cryptic's proverbial house to set fire to. Who am I to argue when they already have the gas and matches ready to go?

    Always a pleasure chatting with you Crane. You have very interesting and thought provoking points of view.

    Anyway, I'm out for a while on vacation. Good luck with the rollout of SH devs, I have a feeling you are going to need it.

    Peace all.
    Telling us about upcoming content updates, and getting those updates out the door BUG-FREE, is *AWESOME*!! Know what's even *MORE* awesome? Fixing game breaking bugs (and/or undocumented "features") that have been in EXISTING content for months/years!!! Guess which one makes me want to spend money on a game much more than the other? Hint: It's the "more awesome" one.
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