As far as I know it uses the same formula as damage resistance so... 1 / (1 + %resist) = %chance to get knocked So if you have 100% knock resist it's 1 / (1 + 1) = .5 or a 50% chance to get knocked 200% yields 1 / (1 + 2) = .333... or a 33% chance to get knocked
Since there isn't any DR on crit chance you can just calculate dps. part of dps that uses surprise attackdps * 0.1 add part of dps that doesn't use surprise attack+ ((dps * 0.9) divide by crit layer stuff/ ((1 - CritChance) * ( 1 + OffenseBonus + DamageMod) + CritChance * ( 1 + OffenseBonus + DamageMod + Severity)))…
My char is going along well but seems weak against enemies his lvl, I would appreciate any advice that anyone could offer. My powers are: Bionic Shielding (rank 1) Nanobot Swarm (R 1 and healing injectors) Hawk's Talons (R 1) Viper's Fangs (R 1) Energy Shield (R 1) Micro Munitions (R 1) Lightning Reflexes (R 3) Super…